| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | |
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1 | Champ | Matchup | Macro Focus | Micro Focus | Mechanics Focus | Fallback Focus | Account | Rank/Game Rank | Result | Kills/Deaths/Assists; KDA | CS@10; CS@20; CS/Min | Wards placed/destroyed; control wards bought | One thing learned | Macro Focus Reflection | Micro Focus Reflection | Mech Focus Reflection | Fallback Reflection | Game Recount | Other Takeaways | |||||||||||
2 | [Champion you picked] | [Champion your opponent picked] | Something you will try to focus on improving in respect to map movements | Something you'll focus on improving with respect to your champion or matchup. This can be things such as wave management, jungle pathing, relative level/item powerspikes, et cetera. Differs from macro in mechanics in that macro is map play that will typically involve things outside of your direct 1v1 or 2v2 whereas micro is matchup/position specific. | Something to focus on improving in relation to your raw mechanics. This will usually be (related to) one of the following: raw input mechanics (i.e. APM), champion combos/consistency (i.e. Riven doublecast), ability to perform fundamental tasks in your role that supercede the matchup (i.e. Last hitting or properly kiting jungle camps). | Something to focus on improving in relation to your raw mechanics. This will usually be (related to) one of the following: raw input mechanics (i.e. APM), champion combos/consistency (i.e. Riven doublecast), ability to perform fundamental tasks in your role that supercede the matchup (i.e. Last hitting or properly kiting jungle camps). | [Account name or opgg here] | [Account rank] / [Average rank of players in game] | [Win or Loss] | [Kills] / [Deaths] / [Assists] ; [ (Kills + Deaths) / (Assists) ] | Can be found on your op.gg post game. Expand the game and you will find it under the "etc" tab. Does not work for junglers, however is not a great metric to track anyways. If you are a jungler, check gold/exp diff at these points instead. CS at different points in the game. Good for seeing where you tend to have problems acquiring resources. This stat doesn't tell you where you come up short, but will tell you if are coming up short. | Can be found on your op.gg post game. Expand the game and you will find it under the "etc" tab. | The biggest thing you learned all game. Try to phrase this in a way that will be most likely applicable to future games without missing the point. Also try to reserve this for one takeaway, however if you had multiple massive learning points, you can put multiple | Examples of things to note in reflection: ~Were you mindful of this goal throughout the game? ~Did you consciously use the focus to determine your macro gameplay? ~Were you able to perform the task in a timely manner? ~What was something you learned in relation to this focus? | Examples of things to note in reflection: ~Were you mindful of this goal throughout the game ~Did you consciously use the focus to determine your micro gameplay? ~Were you able to perform the task on its base level? ~What was something you learned in relation to this focus? | Examples of things to note in reflection: ~Were you mindful of this focus throughout the game ~Did you consciously use the focus to practice certain aspects of your mechanics ~Were you able to achieve an associated goal (if there was one) ~What was something you learned in relation to this focus (if applicable) | Examples of things to note in reflection: ~When could you have been using this strategy to continue learning ~When did you use the strategy ~If you think you used this strategy to it's potential, was this fallback helpful in retaining a focused mindset ~What points in the game did you notice yourself autopiloting ~Is there something you learned in relation to this fallback focus (if relevant) | List off every detail you can recall about the game until you're struggling to remember more. This exercise helps you recognize where you lack attention, however also improves your ability to reflect on games. If you can't recall information, how will you learn from it? | Anything else you learned or deem important from the game. | |||||||||||
3 | Master Yi | Lee Sin | Setting up vision in tandem with split pushes to minimize fog of war pressure. | Timing how long I have after my clear to make plays before my camps respawn | In fights involving Lee Sin, limit test the timing of using QSS + Alpha Strike to cancel his ultimate. | Set up aggressive vision to allow for pre-emptive cross-map counter plays | My OP.GG | D2 / Masters | Win | 4 / 2 / 6 ; 5.00 KDA | Diff @ 10: +674g, -32XP; Diff @ 20: +2736g, +527XP; End of Game: +3122g, + 416XP | 17 / 6 ; 4 controls | Standard laning phase aggressive vision patterns didn't work as well as I got closer to the enemy nexus. Pushing wards further up made it harder to force a solo split, however made it much easier to create split pressure off of my teammates' siege | I was much more tuned in to my micro focus early game, so I struggled to pay attention to setting forward vision at the same time. Moving into the late game split, it became much easier to focus on my warding. Focusing on this goal allowed me to recognize why certain ward locations were ineffective and I learned better wards by trying out other spots. | I was able to stay very focused on this goal early on since my gameplan was to farm into a strong late game anyways. When I properly tracked the timings, I realized that my farm efficiency was slightly more optimized than usual. More importantly, it was much easier to gauge what plays I had time to make before losing effective gold by not resetting my clear. One thing I need to focus on in the future is ways to improve my ability to keep my clear into consideration when I interrupt it to make a play before finishing the clear. I was forced to vertical off of one clear and failed to properly reset my pathing after a reset | I was unable to itemize into QSS due to needing to hit earlier damage powerspikes to win the splitpush. | I didn't struggle much with thinking of things to do this game and rarely had to use this fallback. I did make some vision plays after my clears, but I never did so out of not being able to think of anything better to be doing. However, I don't think this fallback focus works well alongside my micro focus because both are geared towards "recognizing what I can do with my time", so if I can't think of anything with my micro focus, then the fallback likely won't be useful anyways. | Im not creative enough to make something up for this. This section can include any observations such as: wards you placed/found/saw your teammates place, where you saw the enemy jungler on the map and at what times, what path your jungler took, how long after spawn each objective was taken, which lanes had priority around objectives and why, what times each tower fell, what times you took your resets, et cetera. Obviously it's near impossible to remember all of this specifically, but it gives you an idea of what you mindfully notice so you can recognize when you aren't reeeeeeally paying attention to information. | ~By running up to Lee and fighting without ult, I was able to force his ult without using mine. Was still an impossible distance to close if I ulted afterwards even with Q. ~I noticed my Sivir's mana pool took too large of a hit to use all of her abilities to clear pre-ER. In the future, I may need to factor in the time it will take to help lanes shove when determining how long a play will take. ~I want to try ignite in future games where I plan to splitpush and don't require the gap closing pressure of flash | |||||||||||
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