Firnafth's Data for the Qlash Casters Tournament
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AboutI designed this data-entry method to record the general course of StarCraft 2 games without having to stop, slow, or rewatch them.
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I take data by hand. A more thorough explanation of my reasoning for most of my method can be found at firnafth.weebly.com/game-analysis-and-feedback/taking-data-from-sc2-games-in-real-time
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This was my first attempt at logging a tournament in this manner, so expect missing data and errors, especially in the early portions of the dataset.
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Games Sheet
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ROWIDRow ID from data entry
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GameIDIdentifier for the Game
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RoundNumber of players in the round (eg. "16" for a game in the Round of 16)
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GroupIf this round includes a group stage, the group the game was played in
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MatchUsed to discriminate between matches in the same round or group: a GSL style group stage has 5 matches
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GameA letter indicating which game of the series this was (a = first game, b = second game, and so on)
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WinnerThe player who won the game
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LoserThe player who lost the game
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W RaceThe race of the winning player
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L RaceThe race of the losing player
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MapMap the game was played on
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TimeLength, in decimal minutes, of the game
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Actions Sheet
Similar actions are lumped together. For example, Rotterdam may harass seven times with his phoenixes, but these only appear under one ActionNo; the Count rows indicate how many times a strategy occurred
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ROWIDRow ID from data entry
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GameIDIdentifier for the Game
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ActionNoSequential number indicates order of first appearance of this tactic (1 is each player's opening sequence, 2 indicates the first substantial antagonistic interaction, 3 the next one, and so on)
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PlayerPlayer undertaking the action; or Count, which indicates the number of similar engagements occurring throughout the game
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ActionType
Player actions: Push (attack by most of army), Harass (attack by some of army), Defense, Proxy (buildings placed outside of base), Opening (first four nonsupply buildings placed, in sequential order by ROWID)
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Count types: Attack (this push, proxy, or harassment originates from the aggressor's side of the map), or Rally (this push, proxy, or harassment is a regrouping or refocus of an attack that never returned home)
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Unit or CountA unit built to attack or defend; building proxied; or count of total similar attacks/rallies
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ModifierProxy (the unit was built by a proxied structure); Plus (the unit was added on in a second or later engagement of similar nature during a later stage of the game)
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Tags Sheet
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ROWIDRow ID from data entry
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GameIDIdentifier for the Game
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TagFun or informative tag for the game in question
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