A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Citrine | 7 | Aarakocra (Phoenix) | F | CG | Valkur | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Character Name | Level | Race | Gender | Alignment | Diety | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Medium | Flame Red | Honey-Amber | Far Traveller | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Size | Hair | Eyes | Height | Weight | Background | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | CORE INFORMATION | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | ABILITY SCORES | SAVING THROWS | CLASSES | XP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | STR | 10 | +0 | STR | +0 | Name | Lvl | Hit Dice | HP | Con | Bookkeeping!B11= | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | DEX | 16 | +3 | DEX | +3 | Sorcerer | 6 | 6d6 | 26 | 24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | CON | 19 | +4 | CON | +7 | ● | Warlock | 1 | 1d8 | 5 | 4 | Init | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | INT | 8 | -1 | INT | -1 | +3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | WIS | 16 | +3 | WIS | +3 | Move | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | CHA | 16 | +3 | CHA | +6 | ● | Total: | 7 | 31 | 28 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | Mod | Prof | Misc | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | SKILLS | COMBAT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | Roll | Skill | Prof | Adv | Hit Points | AC | Armor | Dex | Armor Worn | Type | AC | Dex | DA | Wt. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | +6 | Acrobatics (Dex) | ● | 59 | 16 | = | 13 | +3 | Mage Armor | None | 10 | +3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | +3 | Animal Handling (Wis) | Misc 1 | Misc 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | -1 | Arcana (Int) | Total: | 10 | +3 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | +0 | Athletics (Str) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | +3 | Deception (Cha) | Hit Dice | Death Saves | SP | Ammunition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | -1 | History (Int) | 1d6+4 (x6) | Success | 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | +6 | Insight (Wis) | ● | 1d8+4 | Failure | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | +3 | Intimidation (Cha) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | -1 | Investigation (Int) | Weapon & Spells | Hit | #Atk | Damage | Rng | Type | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | +3 | Medicine (Wis) | Fire Bolt | +4 | 1 | 1d10 | 120 | Fire | Might set things alight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | -1 | Nature (Int) | Talons | +4 | 1 | 1d4 | M | S | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | +6 | Perception (Wis) | ● | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | +3 | Performance (Cha) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | +6 | Persuasion (Cha) | ● | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | -1 | Religion (Int) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 | +3 | Sleight of Hand (Dex) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
36 | +3 | Stealth (Dex) | Special Attacks | Special Defenses | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
37 | +3 | Survival (Wis) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
38 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39 | 16 | Passive Insight | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40 | 16 | Passive Perception | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
41 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | +3 | Proficieny Bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
43 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | PROFICIENCIES/LANGUAGES | FEATURES & ABILITIES | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
46 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
47 | Languages: Common, Aarakocra, Auran, Thieves' Cant | Race / Background / Feats | Class | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
48 | Viol | Speed: You have a move speed of 25 feet. | Spellcasting: You are a sorcerous spellcaster. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
49 | Light Armor Proficiency | Flight: You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. | Heritage: Wild Magic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | Talons: You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit. | Wild Magic Surge: At 1st level, immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. | Tides of Chaos: Starting at 1st level, you can gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
52 | Sorcery Points: You have 2 sorcery points, and you gain one additional point every time you level up, to a maximum of 20 at level 20. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
53 | Empowered Spell: When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
54 | Quickened Spell: When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
55 | Bend Luck: Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
56 | Celestial Pact: Radiant Soul - At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
57 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
58 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
59 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | EQUIPMENT & WEALTH | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Item & Location | # | Wt | TL | Item & Location | # | Wt | TL | Cash | Magic Items | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Body | Backpack | 1 | 2 | 2 | Gold | Other Coins | GM Coupon x5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Traveler's Clothes | 0 | 0 | 6,325 | 3sp, 8cp | Amulet of Health | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | 0 | Arcane Focus | 0 | Gems | # | Value | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | 0 | Waterskin | 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | 0 | Quarterstaff | 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | 0 | Empty Vials | 5 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | 0 | Whiskey | 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | 0 | Bedroll | 0 | Jewelry/Valuables | # | Value | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | 0 | Combo bag of oil+ball bearings+caltrops, shake-n-bake style | 2 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | 0 | Viol | 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | 0 | Handaxe | 2 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | Belt Pouch | 1 | 0.5 | 0.5 | Rapier | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | 0 | Diamond (1000 gp) | 0 | Consumables | # | Used | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | 0 | 0 | Encumbrance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | 0 | 0 | Light | 50 | Heavy | 100 | Max | 150 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | 0 | Total in Backpack | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | 0 | Saddlebags (no enc) | 1 | 3 | 3 | Misc Possessions | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | Bandoleer/Quiver | 1 | 1 | 1 | 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | Total Encumbrance (no pack) | 2 | Total Encumbrance (w/pack) | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | ROLEPLAYING | ADDITIONAL FEATURES | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | Character Profile | Storytelling | Additional Class Info | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | Personality Traits | Character Bio | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
36 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
38 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40 | Ideals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
41 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | Misc Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
43 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
46 | Bonds | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | Allies & Organizations | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | Misc Info | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
52 | Flaws | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
55 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
56 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
57 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
58 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Spell List | |||||||||||||
2 | ||||||||||||||
3 | Spell Slots: | 4 / 3 / 3 | Spell DCs: | 14 | Spell Attack: | +6 | ||||||||
4 | ||||||||||||||
5 | CANTRIPS | |||||||||||||
6 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
7 | Fire Bolt | Evoc | 1 Act | 120' | 1 target | Creature or object takes 1d10 fire damage, ignites combustibles. Damage increases to 2d10 at 5th, 3d10 at 11th, and 4d10 at 17th. | Attack | Instant | VS | PHB | 241 | |||
8 | Mage Hand | Conj | 1 Act | 30' | Specral hand | Use Action to control hand, which can manipulate objects ≤10lbs. | 1 Min | VS | PHB | 259 | ||||
9 | Prestidigitation | Trans | 1 Act | 10' | varies | Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) | ≤1 Hr | VS | PHB | 267 | ||||
10 | Message | Trans | 1 Act | 120' | 1 creature | Send message to target and receive whisper only you hear. Can cast through solid objects if familiar w/target. Magical silence, 1' stone, 1inch metal, any lead, 3' wood blocks spell. Can wind around corners/openings. | 1 rnd | VSM | PHB | 275 | ||||
11 | Control Flames | Trans | 1 Act | 60' | flames in 5' cube | Affect non-magical flame within 5' cube: Expand 5' in one direction (fuel needed); extinguish flame, double /halve light radius and change color for 1 hour; or cause simple shapes to appear within flames. Multiple castings allow up to 3 non-instant effects max. | Instant or 1 Hr | S | ||||||
12 | ||||||||||||||
13 | ||||||||||||||
14 | ||||||||||||||
15 | LEVEL 1 | |||||||||||||
16 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
17 | Disguise Self | Illus | 1 Act | Self | You make yourself, including possessions, look different. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. This does not trick physical inspection. Creatures can use an action to use Investigation vs your spell DC. | 1 Hr | VS | |||||||
18 | Chaos Bolt | Evoc | 1 Act | 120 | 1 creature | Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. After you roll the damage, choose one of the d8s. The number rolled determines damage type. If you roll the same number on both d8s, the energy leaps to a different creature of your choice within 30 feet of the target. Make a new attack and damage roll. | Inst | VS | ||||||
19 | Shield | Abjur | React | Self | Shield of force | Until start of next turn, gain +5 bonus to AC, including against triggering attack. Immune to magic missile. | 1 Round | VS | ||||||
20 | ||||||||||||||
21 | ||||||||||||||
22 | ||||||||||||||
23 | ||||||||||||||
24 | ||||||||||||||
25 | ||||||||||||||
26 | ||||||||||||||
27 | ||||||||||||||
28 | ||||||||||||||
29 | ||||||||||||||
30 | ||||||||||||||
31 | ||||||||||||||
32 | ||||||||||||||
33 | ||||||||||||||
34 | ||||||||||||||
35 | ||||||||||||||
36 | LEVEL 2 | |||||||||||||
37 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
38 | Phantasmal Force | Illus | 1 Act | 60' | 1 creature | Create phantasm in mind of target no larger than 10' cube. No effect on undead or constructs. Target can use action for Int (Investigation) against your spell DC to disbelieve. Target treats phantasm as real, suffers 1d6 psychic damage if w/in 5' of damaging phantasm. | 1 Min | YES | VSM | |||||
39 | Misty Step | Conj | Bonus | Self | Self | teleport up to 30' to unnocupied space | Instant | V | ||||||
40 | ||||||||||||||
41 | ||||||||||||||
42 | ||||||||||||||
43 | ||||||||||||||
44 | ||||||||||||||
45 | ||||||||||||||
46 | ||||||||||||||
47 | ||||||||||||||
48 | ||||||||||||||
49 | ||||||||||||||
50 | ||||||||||||||
51 | ||||||||||||||
52 | ||||||||||||||
53 | ||||||||||||||
54 | LEVEL 3 | |||||||||||||
55 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
56 | Dispel Magic | Abjur | Act | 120' | 1 target or magical effect | Auto ends spells of level 1-3. Higher level spells (4+) require spellcasting ability check DC 10+spell lvl. Overpower: raises spell level of Dispel | Instant | VS | ||||||
57 | Fireball | Evoc | 1 Act | 150' | 20' rad sphere | Creatures take 8d6 fire damage, save for 1/2. Ignites combustibles. Overpower: +1d6 / lvl | Dex | Instant | VSM | |||||
58 | ||||||||||||||
59 | ||||||||||||||
60 | ||||||||||||||
61 | ||||||||||||||
62 | ||||||||||||||
63 | ||||||||||||||
64 | ||||||||||||||
65 | ||||||||||||||
66 | ||||||||||||||
67 | ||||||||||||||
68 | ||||||||||||||
69 | ||||||||||||||
70 | ||||||||||||||
71 | ||||||||||||||
72 | LEVEL 4 | |||||||||||||
73 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
74 | ||||||||||||||
75 | ||||||||||||||
76 | ||||||||||||||
77 | ||||||||||||||
78 | ||||||||||||||
79 | ||||||||||||||
80 | ||||||||||||||
81 | ||||||||||||||
82 | ||||||||||||||
83 | ||||||||||||||
84 | ||||||||||||||
85 | ||||||||||||||
86 | ||||||||||||||
87 | ||||||||||||||
88 | ||||||||||||||
89 | ||||||||||||||
90 | LEVEL 5 | |||||||||||||
91 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
92 | ||||||||||||||
93 | ||||||||||||||
94 | ||||||||||||||
95 | ||||||||||||||
96 | ||||||||||||||
97 | ||||||||||||||
98 | ||||||||||||||
99 | ||||||||||||||
100 | ||||||||||||||
101 | ||||||||||||||
102 | ||||||||||||||
103 | ||||||||||||||
104 | ||||||||||||||
105 | ||||||||||||||
106 | ||||||||||||||
107 | ||||||||||||||
108 | LEVEL 6 | |||||||||||||
109 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
110 | ||||||||||||||
111 | ||||||||||||||
112 | ||||||||||||||
113 | ||||||||||||||
114 | ||||||||||||||
115 | ||||||||||||||
116 | ||||||||||||||
117 | ||||||||||||||
118 | ||||||||||||||
119 | ||||||||||||||
120 | LEVEL 7 | |||||||||||||
121 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
122 | ||||||||||||||
123 | ||||||||||||||
124 | ||||||||||||||
125 | ||||||||||||||
126 | ||||||||||||||
127 | ||||||||||||||
128 | ||||||||||||||
129 | ||||||||||||||
130 | LEVEL 8 | |||||||||||||
131 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
132 | ||||||||||||||
133 | ||||||||||||||
134 | ||||||||||||||
135 | ||||||||||||||
136 | ||||||||||||||
137 | ||||||||||||||
138 | ||||||||||||||
139 | ||||||||||||||
140 | LEVEL 9 | |||||||||||||
141 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
142 | ||||||||||||||
143 | ||||||||||||||
144 | ||||||||||||||
145 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Spell List | |||||||||||||
2 | ||||||||||||||
3 | Spell Slots: | 1 | Spell DCs: | 14 | Spell Attack: | +6 | ||||||||
4 | ||||||||||||||
5 | CANTRIPS | |||||||||||||
6 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
7 | Light | Evoc | Act | Touch | 1 object ≤10' cube | Object sheds light in 20' rad, dim light in 40' rad. Objects carried allow creature a save. Ends if you cast it again. | Dex | 1 Hr | VM | |||||
8 | Sacred Flame | Evoc | Act | 60' | 1 creature | Deals 1d8 radiant damage, save negates (no cover bonus). Damage increase: 5th (2d8), 11th (3d8), 17th (4d8) | Dex | Instant | VS | |||||
9 | Sword Burst | Conj | Act | 5' radius | Self | Each creature within 5' of you takes 1d6 force damage (Dex save negates). Damage increases to 2d6 at 5th, 3d6 at 11th, 4d6 at 17th. | Dex | Instant | V | |||||
10 | Toll the Dead | Necro | 1 Act | 60' | 1 creature | You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12). | Wisdom | Instant | VS | |||||
11 | Cure Wounds | Evoc | Act | Touch | 1 living creature | Target is healed 1d8+ ability modifier. Overpower: +1d8 / lvl | Instant | VS | ||||||
12 | Hellish Rebuke | Evoc | React | 60' | 1 creature | Creature that just damaged you takes 2d10 fire damage (Dex save for 1/2). Overpower: +1d10 damage / lvl | Dex | Instant | VS | |||||
13 | ||||||||||||||
14 | ||||||||||||||
15 | LEVEL 1 | |||||||||||||
16 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
17 | Disguise Self | Illus | 1 Act | Self | You make yourself, including possessions, look different. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. This does not trick physical inspection. Creatures can use an action to use Investigation vs your spell DC. | 1 Hr | VS | |||||||
18 | Chaos Bolt | Evoc | 1 Act | 120 | 1 creature | Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. After you roll the damage, choose one of the d8s. The number rolled determines damage type. If you roll the same number on both d8s, the energy leaps to a different creature of your choice within 30 feet of the target. Make a new attack and damage roll. | Inst | VS | ||||||
19 | Shield | Abjur | React | Self | Shield of force | Until start of next turn, gain +5 bonus to AC, including against triggering attack. Immune to magic missile. | 1 Round | VS | ||||||
20 | ||||||||||||||
21 | ||||||||||||||
22 | ||||||||||||||
23 | ||||||||||||||
24 | ||||||||||||||
25 | ||||||||||||||
26 | ||||||||||||||
27 | ||||||||||||||
28 | ||||||||||||||
29 | ||||||||||||||
30 | ||||||||||||||
31 | ||||||||||||||
32 | ||||||||||||||
33 | ||||||||||||||
34 | ||||||||||||||
35 | ||||||||||||||
36 | LEVEL 2 | |||||||||||||
37 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
38 | Phantasmal Force | Illus | 1 Act | 60' | 1 creature | Create phantasm in mind of target no larger than 10' cube. No effect on undead or constructs. Target can use action for Int (Investigation) against your spell DC to disbelieve. Target treats phantasm as real, suffers 1d6 psychic damage if w/in 5' of damaging phantasm. | 1 Min | YES | VSM | |||||
39 | Misty Step | Conj | Bonus | Self | Self | teleport up to 30' to unnocupied space | Instant | V | ||||||
40 | ||||||||||||||
41 | ||||||||||||||
42 | ||||||||||||||
43 | ||||||||||||||
44 | ||||||||||||||
45 | ||||||||||||||
46 | ||||||||||||||
47 | ||||||||||||||
48 | ||||||||||||||
49 | ||||||||||||||
50 | ||||||||||||||
51 | ||||||||||||||
52 | ||||||||||||||
53 | ||||||||||||||
54 | LEVEL 3 | |||||||||||||
55 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
56 | Counterspell | Abjur | React | 60' | 1 spell being cast | Counter spell of 3rd or lower. 4th or higher requires ability check (primary casting stat) DC 10+spell level. Overpower: raise level of counterspell | Instant | S | ||||||
57 | Fireball | Evoc | 1 Act | 150' | 20' rad sphere | Creatures take 8d6 fire damage, save for 1/2. Ignites combustibles. Overpower: +1d6 / lvl | Dex | Instant | VSM | |||||
58 | ||||||||||||||
59 | ||||||||||||||
60 | ||||||||||||||
61 | ||||||||||||||
62 | ||||||||||||||
63 | ||||||||||||||
64 | ||||||||||||||
65 | ||||||||||||||
66 | ||||||||||||||
67 | ||||||||||||||
68 | ||||||||||||||
69 | ||||||||||||||
70 | ||||||||||||||
71 | ||||||||||||||
72 | LEVEL 4 | |||||||||||||
73 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
74 | ||||||||||||||
75 | ||||||||||||||
76 | ||||||||||||||
77 | ||||||||||||||
78 | ||||||||||||||
79 | ||||||||||||||
80 | ||||||||||||||
81 | ||||||||||||||
82 | ||||||||||||||
83 | ||||||||||||||
84 | ||||||||||||||
85 | ||||||||||||||
86 | ||||||||||||||
87 | ||||||||||||||
88 | ||||||||||||||
89 | ||||||||||||||
90 | LEVEL 5 | |||||||||||||
91 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
92 | ||||||||||||||
93 | ||||||||||||||
94 | ||||||||||||||
95 | ||||||||||||||
96 | ||||||||||||||
97 | ||||||||||||||
98 | ||||||||||||||
99 | ||||||||||||||
100 | ||||||||||||||
101 | ||||||||||||||
102 | ||||||||||||||
103 | ||||||||||||||
104 | ||||||||||||||
105 | ||||||||||||||
106 | ||||||||||||||
107 | ||||||||||||||
108 | LEVEL 6 | |||||||||||||
109 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
110 | ||||||||||||||
111 | ||||||||||||||
112 | ||||||||||||||
113 | ||||||||||||||
114 | ||||||||||||||
115 | ||||||||||||||
116 | ||||||||||||||
117 | ||||||||||||||
118 | ||||||||||||||
119 | ||||||||||||||
120 | LEVEL 7 | |||||||||||||
121 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
122 | ||||||||||||||
123 | ||||||||||||||
124 | ||||||||||||||
125 | ||||||||||||||
126 | ||||||||||||||
127 | ||||||||||||||
128 | ||||||||||||||
129 | ||||||||||||||
130 | LEVEL 8 | |||||||||||||
131 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
132 | ||||||||||||||
133 | ||||||||||||||
134 | ||||||||||||||
135 | ||||||||||||||
136 | ||||||||||||||
137 | ||||||||||||||
138 | ||||||||||||||
139 | ||||||||||||||
140 | LEVEL 9 | |||||||||||||
141 | Spell Name | School | Casting Time | Range | Area / Targets | Effect | Save /Att | Duration | Conc | Ritual | Comp | Cost | ||
142 | ||||||||||||||
143 | ||||||||||||||
144 | ||||||||||||||
145 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Linked from original sheet | ||||||||||||||||||||||||||
2 | DO NOT make direct changes to any of the text below EXCEPT the Known column (green). Filters are OK to use. | You can place an x in the Green column for spells you know and use filters without issue, but if you edit any text, it will break the import. Remove edits to fix. If anything needs correction, email daniel@educatedgamer.net. The list below is imported from another spreadsheet. | |||||||||||||||||||||||||
3 | To use this list effectively, Filter by your class (scroll to the right) and level, then copy the text from the spells you wish, starting with Name (Column C) and going to Cost (Column N) and paste it into your spell sheet using (right-click > paste special > values only). You can then change the text on your Spell Sheet tab all you want | ||||||||||||||||||||||||||
4 | Known | Level | Name | School | Casting Time | Range | Area or Targets | Effect | Save or Attack | Duration | Conc | Ritual | Mats | Cost | Source | Page | Arcane Trickster | Bard | Cleric | Druid | Eldritch Knight | Paladin | Ranger | Sorcerer | Warlock | Wizard | |
5 | x | 0 | Acid Splash | Conj | Act | 60' | 1 or 2 creatures | 1-2 creatures within 5' of each other must make a DEX save or take 1d6 acid damage. Damage increases to 2d6 at 5th, 3d6 at 11th, and 4d6 at 17th | Dex | Instant | VS | PHB | 211 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
6 | 0 | Blade Ward | Abjur | Act | Self | Self | You gain resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. | 1 rnd | VS | PHB | 218 | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
7 | 0 | Booming Blade | Evoc | Act | 5' | 1 creature | Make a melee weapon attack as part of casting. On hit, target is affected. If it willingly moves before end of your next turn, it takes 1d8 thunder damage. At 5th, +1d8 thunder to initial weapon attack and secondary damage. +2d8 at 11th and +3d8 at 17th. | 1 rnd | VM | EE | 15 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
8 | 0 | Chill Touch | Necro | Act | 120' | 1 creature | Ranged spell attack: 1d8 necrotic, can't regain hp until start of your next turn. If undead, has disadvantage on attacks against you. Damage increases to 2d8 at 5th, 3d8 at 11th, and 4d8 at 17th | Attack | 1 rnd | VS | PHB | 221 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
9 | 0 | Control Flames | Trans | Act | 60' | flames in 5' cube | Affect non-magical flame within 5' cube: Expand 5' in one direction (fuel needed); extinguish flame, double /halve light radius and change color for 1 hour; or cause simple shapes to appear within flames. Multiple castings allow up to 3 non-instant effects max. | Instant or 1 Hr | S | EE | 16 | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
10 | 0 | Create Bonfire | Conj | Act | 60' | 5' cube | Create bonfire in 5' cube. Deals 1d8 fire to creatures in space when cast, or when entering or ending turn in space (save negates). Damage increases to 2d8 at 5th, 3d8 at 11th, and 4d8 at 17th | Dex | ≤1 Min | YES | VS | EE | 16 | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
11 | 0 | Dancing Lights | Evoc | Act | 120' | ≤4 lights | Lights shine in 10' radius, within 20' of each other. Bonus action to move them ≤60'. | ≤1 Min | YES | VSM | PHB | 230 | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
12 | 0 | Druidcraft | Trans | Act | 30' | various | Predict weather (24hrs), affect plants, natural sensory effects in 5' cube (leaves, wind, smells, sounds), light or extinguish small fires | Instant | VS | PHB | 236 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
13 | 0 | Eldritch Blast | Evoc | Act | 120' | 1 target | 1d10 force damage. Two beams at 5th, 3 beams at 11th, 4 beams at 17th. Separate attacks/targets per beam. | Attack | Instant | VS | PHB | 237 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | |||||
14 | 0 | Fire Bolt | Evoc | Act | 120' | 1 target | Creature or object takes 1d10 fire damage, ignites combustibles. Damage increases to 2d10 at 5th, 3d10 at 11th, and 4d10 at 17th. | Attack | Instant | VS | PHB | 241 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
15 | 0 | Friends | Ench | Act | Self | Self | You have advantage on all Cha checks directed at one nonhostile creature of your choice. The creature becomes hostile toward you when the spell ends. | ≤1 Min | YES | SM | PHB | 244 | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
16 | 0 | Frostbite | Evoc | Act | 60' | 1 creature | Con Save or take 1d6 cold damage and disadvantage on next weapon attack before end of its next turn. Increases to 2d6 (5th), 3d6 (11th), 4d6 (17th) | Con | Instant | VS | EE | 18 | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
17 | 0 | Green Flame Blade | Evoc | Act | 5' | 1+ creature | Make a melee weapon attack as part of casting. On hit, target is affected (+0d8) and fire targets creaure within 5' of target (ability mod). At 5th, +1d8 to initial and secondary damage. +2d8 at 11th and +3d8 at 17th. | Instant | VM | SCAG | 143 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
18 | 0 | Guidance | Divin | Act | Touch | 1 creature | Once before duration ends, creature can add +1d4 to one ability check of its choice, before or after making the check. | ≤1 Min | YES | VS | PHB | 248 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
19 | 0 | Gust | Trans | Act | 30' | variable | Pick one: 1) push medium or smaller creature (Str save neg), 2) push 5lb object 10', or 3) harmless sensory air effect | Str | Instant | VS | EE | 19 | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
20 | 0 | Infestation | Conj | Act | 30' | 1 creature | Create cloud of small parasites to appear on target. CON save or take 1d6 poison damage and move 5ft in random direction. No Opp. attacks, if direction is blocked, doesn't move. 2d6 dmg at 5th, 3d6 at 11th, 4d6 at 17th. | Con | Instant | VSM | XGTE | 158 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
21 | 0 | Light | Evoc | Act | Touch | 1 object ≤10' cube | Object sheds light in 20' rad, dim light in 40' rad. Objects carried allow creature a save. Ends if you cast it again. | Dex | 1 Hr | VM | PHB | 255 | TRUE | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
22 | 0 | Lightning Lure | Evoc | Act | 15' | 1 creature | Target is pulled 10' in straight line to you, then takes 1d8 lightning dmg if it's within 5' of you (Str save negates). Damage increases to 2d8 at 5th, 3d8 at 11th, and 4d8 at 17th. | Str | Instant | V | SCAG | 143 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
23 | 0 | Mage Hand | Conj | Act | 30' | Spectral hand | Use Action to control hand, which can manipulate objects ≤10lbs. | 1 Min | VS | PHB | 256 | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
24 | 0 | Magic Stone | Trans | Bonus | Touch | 1-3 pebbles | Enchant up to 3 pebbles. Anyone can hurl pebble (ranged spell attack using your spellcasting mod) up to 60' for 1d6+your spellcasting mod. Pebble loses enchantment after attack. | Attack | 1 Min | VS | EE | 20 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | |||||
25 | 0 | Mending | Trans | 1 Min | Touch | 1 object | Repairs single break/tear in object | Instant | VSM | PHB | 259 | TRUE | TRUE | TRUE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
26 | 0 | Message | Trans | Act | 120' | 1 creature | Send message to target and receive whisper only you hear. Can cast through solid objects if familiar w/target. Magical silence, 1' stone, 1inch metal, any lead, 3' wood blocks spell. Can wind around corners/openings. | 1 rnd | VSM | PHB | 259 | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
27 | 0 | Minor Illusion | Illus | Act | 30' | ≤5' cube | Sound or image of object. Investigation check vs spell DC can determine illusion. | 1 Min | SM | PHB | 260 | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
28 | 0 | Mold Earth | Trans | Act | 30' | dirt/stone in 5' cube | Choose one: 1) excavate loose dirt to 5' away, 2) create shapes/colors/words/images in material for 1 hr, 3) make difficult/normal terrain for 1 hour. Multiple castings allow only 2 non-instant effects. | Instant or 1 Hr | S | EE | 21 | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
29 | 0 | Poison Spray | Conj | Act | 10' | 1 creature | Project puf of poison gas, 1d12 poison damage, Con save negates. Damage increases to 2d12 at 5th, 3d12 at 11th, and 4d12 at 17th | Con | Instant | VS | PHB | 266 | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
30 | 0 | Prestidigitation | Trans | Act | 10' | varies | Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) | ≤1 Hr | VS | PHB | 267 | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
31 | 0 | Primal Savagery | Trans | Act | Self | Teeth/nails become corrosive. Melee spell attack vs adjacent creature for 1d10 acid damage. 2d10 at 5th, 3d10 at 11th, 4d10 at 17th. | Attack | Instant | S | XGTE | 163 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
32 | 0 | Produce Flame | Conj | Act | Self, 30' | Self, 1 creature | Flickering flame appears in hand. Shed light (10' bright, 20' dim). Can make a ranged spell attack (ends spell) for 1d8 fire damage. Damage increases to 2d8 at 5th, 3d8 at 11th, 4d8 at 17th. | Attack | 10 Min | VS | PHB | 269 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
33 | 0 | Ray Of Frost | Evoc | Act | 60' | 1 creature | Deals 1d8 cold damage on hit, speed reduced by 10'. Damage increases: 5th (2d8), 11th (3d8), 17th (4d8) | Attack | Instant | VS | PHB | 271 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
34 | 0 | Resistance | Abjur | Act | Touch | 1 willing creature | Target can add 1d4 to ONE save of its choice before or after making the save | ≤1 Min | YES | VSM | PHB | 272 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
35 | 0 | Sacred Flame | Evoc | Act | 60' | 1 creature | Deals 1d8 radiant damage, save negates (no cover bonus). Damage increase: 5th (2d8), 11th (3d8), 17th (4d8) | Dex | Instant | VS | PHB | 272 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
36 | 0 | Shape Water | Trans | Act | 30' | water in 5' cube | Choose one: 1) move/change flow of water 5' in any direction, 2) water makes simple shapes/animation for 1 hour, 2) change water opacity for 1 hour, 3) freeze unoccupied water for 1 hour. Multiple castings allow only 2 non-instant effects. | Instant or 1 Hr | S | EE | 21 | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
37 | 0 | Shillelagh | Trans | Bonus | Touch | wooden weapon | Club/staff becomes magical. Can use Spellcasting stat for attack and damage instead of Strength. Weapon die becomes 1d8. Spell ends if you let go of weapon. | 1 Min | VSM | PHB | 275 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
38 | 0 | Shocking Grasp | Evoc | Act | Touch | 1 creature | Melee spell attack for 1d8 lightning damage (ADV if target is wearing metal); target can't take reactions until start of next turn. Damage increase: 5th (2d8), 11th (3d8), 17th (4d8) | Attack | Instant | VS | PHB | 275 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
39 | 0 | Spare The Dying | Necro | Act | Touch | 1 dying creature | Stabilize a living target that is dying. | Instant | VS | PHB | 277 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
40 | 0 | Sword Burst | Conj | Act | 5' radius | Self | Each creature within 5' of you takes 1d6 force damage (Dex save negates). Damage increases to 2d6 at 5th, 3d6 at 11th, 4d6 at 17th. | Dex | Instant | V | SCAG | 143 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
41 | 0 | Thaumaturgy | Trans | Act | 30' | varies | You manifest a minor wonder: voice booms 3 times for 1 min., cause flames to flicker, cause harmless ground tremors for 1 min., create an instantaneous sound from point of choice, cause unlock door/ window to slam, alter appearance of eyes for 1 min. Cause up to 3 effects at once with multiple cast. | ≤1 Min | V | PHB | 282 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
42 | 0 | Thorn Whip | Trans | Act | 30' | 1 creature | Long vinelike whip of thorns makes melee spell attack: 1d6 piercing and pull target 10' closer to you. Damage increases to 2d6 at 5th, 3d6 at 11th, 4d6 at 17th. | Attack | Instant | VSM | PHB | 282 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
43 | 0 | Thunderclap | Evoc | Act | 5' radius | Self | Burst of thunder (heard 100' away), deals 1d6 thunder to creatures 5' from you. Con save negates. Damage increases to 2d6 at 5th, 3d6 at 11th, 4d6 at 17th. | Con | Instant | S | EE | 22 | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
44 | 0 | Toll the Dead | Necro | Act | 60' | 1 creature | Bell sounds, target makes WIS save or takes 1d8 necrotic damage (1d12 if currently damaged). 2d8/2d12 at 5th, 3d8/3d12 at 11th, 4d8/4d12 at 17th. | Wis | Instant | VS | XGTE | 169 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
45 | 0 | True Strike | Divin | Act | 30' | 1 creature | Gain advantage on next attack roll. | ≤1 Min | YES | S | PHB | 284 | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
46 | 0 | Vicious Mockery | Ench | Act | 60' | 1 creature | Insult target that can hear you. Wisdom save or take 1d4 psychic damage and disadvantage on next attack roll. Damage increase: 5th (2d4), 11th (3d4), 17th (4d4) | Wis | Instant | V | PHB | 285 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
47 | 0 | Word of Radiance | Evoc | Act | 5' | 5ft radius (self) | Creatures within 5ft of you make CON save or take 1d6 radiant damage. 2d6 dmg at 5th, 3d6 at 11th, 4d6 at 17th | Con | Instant | VM | XGTE | 171 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
48 | 1 | Absorb Elements | Abjur | React | Self | Self | When you take acid, cold, fire, lightning, or thunder damage, gain resistance until start of your next turn. First time you hit with melee attack (until ends), deal +1d6 of that energy type. Overpower: +1d6/lvl damage | 1 Round | S | EE | 15 | FALSE | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | TRUE | ||||||
49 | 1 | Alarm | Abjur | 1 Min | 30' | 20' cube | Alerts you whenever a Tiny or larger creature touches/enters area. Can set allowed creatures and alarm type (mental 1 mile or audible 10 secs in 60') | 8 Hrs | YES | VSM | PHB | 211 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | |||||
50 | 1 | Animal Friendship | Ench | Act | 30' | 1 beast | Beast (<4 Int) that can see or hear you is charmed. Wis save negates. If you or ally harms creature, spell ends. Overpower: +1 target/slot lvl | Wis | 24 Hrs | VSM | PHB | 212 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
51 | 1 | Armor of Agathys | Abjur | Act | Self | Gain 5 temp hp. Deal 5 cold damage to melee attackers while you have these temp hp. Overpower: +5 to temp hp and damage / slot lvl | 1 Hour | VSM | PHB | 215 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | |||||||
52 | 1 | Arms of Hadar | Conj | Act | Self | 10' radius | Deal 2d6 necrotic damage to creatures within 10' of you (save for 1/2). Creatures failing save lose reactions until its next turn. Overpower: +1d6 damage / slot lvl | Str | Instant | VS | PHB | 215 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | |||||
53 | 1 | Bane | Ench | Act | 30' | ≤3 creatures | Targets that failed save, must roll a d4 and subtract the number rolled from attacks and saves until the spell ends. Overpower: +1 target / slot level | Cha | ≤1 Min | YES | VSM | PHB | 216 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
54 | 1 | Beast Bond | Divin | Act | Touch | 1 Beast | Telepathic link with friendly beast (Int <4) within line of sight. Beast gains advantage on attacks against creatures adjacent to you that you can see. | ≤10 Min | YES | VSM | EE | 15 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
55 | 1 | Bless | Ench | Act | 30' | ≤3 creatures | Targets may add +1d4 to attacks and saves. Overpower: +1 target / slot lvl | ≤1 Min | YES | VSM | PHB | 219 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
56 | 1 | Burning Hands | Evoc | Act | Self | 15' cone | 3d6 fire damage to creatures in cone, save for 1/2 damage. Overpower: +1d6 damage / slot lvl above 1st. | Dex | Instant | VS | PHB | 220 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
57 | 1 | Catapult | Trans | Act | 60' | 1 object | Unattended object (1-5lb) flies 90' in direction you choose. If hits something, deals 3d8 blundgeoning to both (Dex save negates). Overpower: +5lb object weight, +1d8 damage / lvl | Dex | Instant | S | EE | 15 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
58 | 1 | Cause Fear | Necro | Act | 60' | 1 creature | Target makes WIS save or becomes frightened of you until spell ends. May repeat save at end of its turns to end. Undead/Constructs immune. Overpower: +1 additional creature per slot level above 1st (within 30ft of each other). | Wis | ≤1 Min | YES | V | XGTE | 151 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
59 | 1 | Ceremony | Abjur | 1 Hr | Touch | Varies | Choose 1 rite - Atonement: Restore alignment (DC20 Wis check); Bless Water: turn vial of water holy; Coming of Age: 1/life, target gets +d4 to ability checks for 24 hrs; Dedication: 1/life, target gains +d4 to saves for 24 hrs; Funeral Rite: target cannot become undead for 7 days; Wedding: next 7 days, targets gain +2 AC within 30ft (1/marriage) | Instant | YES | VSM* | 25gp | XGTE | 151 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||
60 | 1 | Chaos Bolt | Evoc | Act | 120' | Bolt shoots target for 2d8+1d6 damage. Roll 1d8 twice for damage type (choose): 1=Acid, 2=Cold, 3=Fire, 4=Force, 5=Lightning, 6=Poison, 7=Psychic, 8=Thunder. If you roll doubles, energy leaps to another creature (30') you choose. Make new attack and rolls. Overpower: +1d6 extra damage/lvl | Attack | Instant | VS | XGTE | 151 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | ||||||
61 | 1 | Charm Person | Ench | Act | 30' | 1 humanoid | Charm visible humanoid within range for duration or until harmed. Targets being fought by your party save with adv. Overpower: +1 target / slot lvl >1st, must be in range of 1st target | Wis | 1 Hr | VS | PHB | 221 | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
62 | 1 | Chromatic Orb | Evoc | Act | 90' | 1 creature | Choose acid, cold, fire, lightning, poison, or thunder - hurl orb as ranged spell attack. On hit, deals 3d8 of that energy type. Overpower: +1d8 / lvl | Attack | Instant | VSF | 50gp | PHB | 221 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
63 | 1 | Color Spray | Illus | Act | Self | 15' cone | Blind 6d10 hp worth of creatures. Start with lowest hp first and go up, dropping any left over. Overpower: +2d10 hp / slot lvl > 1st | 1 round | VSM | PHB | 222 | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
64 | 1 | Command | Ench | Act | 60' | 1 creature | Visible creature in range obeys 1-word command (language dependent). Undead and harmful commands fail. Overpower: +1 target within 30' of 1st target / slot lvl > 1st | Wis | 1 Round | V | PHB | 223 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
65 | 1 | Compelled Duel | Ench | Bonus | 30' | 1 creature | Creature you can see within range has disadvantage vs anyone but you, must make Wis save to move more than 30' away from you. Spell ends if you attack or target other hostile creatures, if a friendly damages/casts a harmful spell on it, or if you end your turn 30' away from it. | Wis | ≤1 Min | YES | V | PHB | 224 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||
66 | 1 | Comprehend Languages | Divin | Act | Self | Hear or touch | Understand any spoken language you hear or written language you see. Takes about 1 min to read one page of text. | 1 Hr | YES | VSM | PHB | 224 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
67 | 1 | Create or Destroy Water | Trans | Act | 30' | 10 gallons water | Create or destroy water in open container, or create 30' cube rain or destroy 30' cube of fog. Overpower: +10 gallons or +5' cube | Instant | VSM | PHB | 229 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
68 | 1 | Cure Wounds | Evoc | Act | Touch | 1 living creature | Target is healed 1d8+ ability modifier. Overpower: +1d8 / lvl | Instant | VS | PHB | 230 | FALSE | TRUE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | ||||||
69 | 1 | Detect Evil/Good | Divin | Act | Self | 30' | Detect aberrations, celestials, elementals, fey, fiends, or undead, as well as consecrated/desecrated areas | ≤10 Min | YES | VS | PHB | 231 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
70 | 1 | Detect Magic | Divin | Act | Self | 30' | Detect presence of magic. Use action to see auras and school of magic. | ≤10 Min | YES | YES | VS | PHB | 231 | FALSE | TRUE | TRUE | TRUE | FALSE | TRUE | TRUE | TRUE | FALSE | TRUE | ||||
71 | 1 | Detect Poison and Disease | Divin | Act | Self | 30' | Detect presence and identity of poisons, poisonous creatures, and diseases. | ≤10 Min | YES | YES | VS | PHB | 231 | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | ||||
72 | 1 | Disguise Self | Illus | Act | Self | You make yourself, including possessions, look different. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. This does not trick physical inspection. Creatures can use an action to use Investigation vs your spell DC. | 1 Hr | VS | PHB | 233 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||||
73 | 1 | Dissonant Whispers | Ench | Act | 60' | 1 creature | Target takes 3d6 psychic dmg and must immediately use its reaction if available to move away from you at full speed. On successful save, it takes half damage. Deaf creatures automatically succeed. Overpower: +1d6 dmg. | Wis | Instant | V | PHB | 234 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
74 | 1 | Divine Favor | Evoc | Bonus | Self | Weapon attacks deal an extra 1d4 radiant damage on hit | ≤1 Min | YES | VS | PHB | 234 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||||
75 | 1 | Earth Tremor | Evoc | Act | Self | 10' Rad | Each creature in area (other than you) takes 1d6 bludgeoning damage and is knocked prone (Dex save for no effect). Overpower: +1d6 dmg/lvl | Dex | Instant | VS | EE | 17 | FALSE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
76 | 1 | Ensnaring Strike | Conj | Bonus | Self | 1 creature | The next time you hit a creature with a weapon attack, they are ensnared (Str Dex negates). Large + creatures have advantage on save. While restrained, target takes 1d6 piercing damage at start of its turns. Str check by creature or allies to break free with Action. Overpower: +1d6 dmg / lvl | Str | ≤1 Min | YES | V | PHB | 237 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||
77 | 1 | Entangle | Conj | Act | 90' | 20x20' | Plants turn area into difficult terrain. Creatures in area when cast must make Str save or be restrained; can use action to make Str check against spell DC and free itself. | Str | ≤1 Min | YES | VS | PHB | 238 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
78 | 1 | Expeditious Retreat | Trans | Bonus | Self | Self | Take Dash action as a bonus action | ≤10 Min | YES | VS | PHB | 238 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
79 | 1 | Faerie Fire | Evoc | Act | 60' | 20' cube | Outlines alll in colored light that negates concealment. Creatures allowed a save to negate. Attacks vs visible creatures have advantage. | Dex | ≤1 Min | YES | V | PHB | 239 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
80 | 1 | False Life | Necro | Act | Self | Self | 1d4+4 temporary hp | 1 Hr | VSM | PHB | 239 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
81 | 1 | Feather Fall | Trans | React | 60' | ≤5 falling creatures | Creatures' descent slows to 60' per round; if the creature lands before the spell ends, it takes no falling damage and lands on its feat, and the spell ends. | 1 min | VM | PHB | 239 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
82 | 1 | Find Familiar | Conj | 1 Hr | 10' | You gain the service of a familiar. | Instant | YES | VSM* | 10gp | PHB | 240 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
83 | 1 | Fog Cloud | Conj | Act | 120' | 20' rad sphere | Area is heavily obscured, spreads around corners. Moderate wind disperses. Overpower: +20' radius / lvl | ≤1 Hr | YES | VS | PHB | 243 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | |||||
84 | 1 | Goodberry | Trans | Act | Touch | Create up to 10 magic berries. Each heal 1 hp and provide nourishment for 1 day. | 24 hrs | VSM | PHB | 246 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||||
85 | 1 | Grease | Conj | Act | 60' | 10' sq. | Grease covers 10' sq., area is difficult terrain. On cast, creature in area save or fall prone. Creature that enters or ends turn must also save or fall prone. | Dex | 1 Min | VSM | PHB | 246 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
86 | 1 | Guiding Bolt | Evoc | Act | 120' | 1 creature | On hit, target takes 4d6 radiant damage, next attack roll against target before end of next turn has advantage. Overpower: +1d6 damage / lvl | Attack | 1 Round | VS | PHB | 248 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
87 | 1 | Hail of Thorns | Conj | Bonus | Self | 5' burst | The nex time you hit a creature with a weapon attack, bursts and damages all within 5' (plus target) for 1d10 piercing (Dex save for 1/2). Overpower: +1d10 dmg / lvl | Dex | ≤1 Min | YES | V | PHB | 249 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||
88 | 1 | Healing Word | Evoc | Bonus | 60' | 1 living creature | Heals 1d4 + spell casting ability mod. Overpower: +1d4 healing / lvl | Instant | V | PHB | 250 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
89 | 1 | Hellish Rebuke | Evoc | React | 60' | 1 creature | Creature that just damaged you takes 2d10 fire damage (Dex save for 1/2). Overpower: +1d10 damage / lvl | Dex | Instant | VS | PHB | 250 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | |||||
90 | 1 | Heroism | Ench | Act | Touch | 1 willing creature | Creature is immune to being frightened, gains temp HP equal to your spellcasting ability modifier at the start of its turns. The target loses any remaining temp HP when the spell ends. | ≤1 Min | YES | VS | PHB | 250 | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
91 | 1 | Hex | Ench | Bonus | 90' | 1 target | Curse target, deal +1d6 nectrotic dmg when you hit with an attack. Target has disadvantage on ability checks of 1 type (choose stat). Can move hex as bonus action if target dies. Overpower: 3rd level (8hrs) 5th level (24hrs) | ≤1 Hr | YES | VSM | PHB | 251 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | |||||
92 | 1 | Hunter's Mark | Divin | Bonus | 90' | 1 target | Deal +1d6 dmg when you hit with an attack. Advantage on any Perception/Survival check to find it. Can move hex as bonus action if target dies. Overpower: 3rd level (8hrs) 5th level (24hrs) | ≤1 Hr | YES | V | PHB | 251 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
93 | 1 | Ice Knife | Conj | Act | 60' | 1 creature | Fling ice shard (ranged spell attack) for 1d10 piercing damage. Hit or miss, shard explodes (5' radius, 2d6 cold, Dex save for 0). Overpower: +1d6 cold damage / lvl | Attack & Dex | Instant | SM | EE | 19 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
94 | 1 | Identify | Divin | 1 Min | Touch | 1 object | Learn properties, charges, use of a magic item, or spells affecting a creature or object. | Instant | YES | VSF | 100 | PHB | 252 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
95 | 1 | Illusory Script | Illus | 1 min | Touch | writing material | You write on the paper, and you and any creatures you designate see the writing normally; everyone else sees it as an unintelligible script. If dispelled, the original script disappears. Truesight allows a target to read the writing normally. | 10 days | YES | SM* | 10gp | PHB | 252 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
96 | 1 | Inflict Wounds | Necro | Act | Touch | 1 creature | Deals 3d10 necrotic damage. Overpower: +1d10 damage / lvl | Attack | Instant | VS | PHB | 253 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
97 | 1 | Jump | Trans | Act | Touch | 1 creature | Touched creature's jump distance is tripled | 1 Min | VS | PHB | 254 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | ||||||
98 | 1 | Longstrider | Trans | Act | Touch | 1 creature | Target's speed increases by 10' . Overpower: +1 creature / lvl | 1 Hr | VSM | PHB | 256 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | ||||||
99 | 1 | Mage Armor | Abjur | Act | Touch | 1 unarmored creature | AC becomes 13+Dex. Ends if armor is worn. | 8 Hrs | VSM | PHB | 256 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
100 | 1 | Magic Missile | Evoc | Act | 120' | 3 force darts | Each dart deals 1d4+1 force damage. Overpower: +1 dart / lvl | Instant | VS | PHB | 257 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
101 | 1 | Protection from Evil/Good | Abjur | Act | Touch | 1 willing creature | Aberrations, celestials, elementals, fey, fiends, undead have attack disadvantage vs target. Target can't be charmed, frightened, or possessed by them, and gains advantage on new saving throws if already affected. | ≤10 Min | YES | VSM* | 25gp | PHB | 270 | FALSE | FALSE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | TRUE | ||||
102 | 1 | Purify Food/Drink | Abjur | Act | 5' | nonmagic food/drink | Renders food and drink free of poison and disease | Instant | YES | VS | PHB | 270 | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
103 | 1 | Ray of Sickness | Necro | Act | 60' | 1 creature | Ranged spell attack: 2d8 poison damage & save or be poisoned until end of your next turn. Overpower: +1d8 / lvl | Con | Instant | VS | PHB | 271 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
104 | 1 | Sanctuary | Abjur | Bonus | 30' | 1 creature | Creatures attacking target must make save or choose new target. Ends if creature makes attack or casts a spell that affects enemy. | Wis | 1 Min | VSM | PHB | 272 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
105 | 1 | Searing Smite | Evoc | Bonus | Self | Self | On next melee hit, the attack deals an extra 1d6 fire and ignites target. At the start of each of its turns until the spell ends, target makes a ave or takes 1d6 fire damage. On a successful save, the spell ends. The target or another creature may use an action to put out the flames. Overpower: +1d6 dmg on initial hit | Con | ≤1 Min | YES | V | PHB | 274 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||
106 | 1 | Shield | Abjur | React | Self | Shield of force | Until start of next turn, gain +5 bonus to AC, including against triggering attack. Immune to magic missile. | 1 Round | VS | PHB | 275 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
107 | 1 | Shield of Faith | Abjur | Bonus | 60' | 1 creature | gain +2 bonus to AC for duration | ≤10 Min | YES | VSM | PHB | 275 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
108 | 1 | Silent Image | Illus | Act | 60' | ≤15' cube | Create a silent image of an object, creature, or phenom. Action to move, may make movement seem natural. | ≤10 Min | YES | VSM | PHB | 276 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
109 | 1 | Sleep | Ench | Act | 90' | Creatures in 20' rad | Affects 5d8 HP in ascending order of current HP. Creatures fall unconscious. | 1 Min | VSM | PHB | 276 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
110 | 1 | Snare | Abjur | 1 Min | Touch | 5ft rad circle | Use rope to make circle on ground. Rope becomes invisible trap (Investigation check vs spell DC to spot). Triggers on Large or smaller creature . DEX save or be magically hoisted into air, hanging 3ft from ground until spell ends. Restrained creature makes DEX save at end of its turn to break free, or have ally help (Arcana vs DC) to end it. | Varies | 8 Hrs | SM* | 25ft rope | XGTE | 165 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | ||||
111 | 1 | Speak with Animals | Divin | Act | Self | Self | Comprehend and communicate with Beasts. Limited by intelligence. Does not charm. | 10 Min | YES | VS | PHB | 277 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
112 | 1 | Tasha's Hideous Laughter | Ench | Act | 30' | 1 creature | Creature falls prone laughing (incapacitated). Wis save negates. Int <5 is immune. At end of turn and each time it takes damage, gets another save to shake. Advantage to save if damaged. | Wis | ≤1 Min | YES | VSM | PHB | 280 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
113 | 1 | Tenser's Floating Disk | Evoc | Act | 30' | disk of force | You create a hovering 3' disk of force. It can carry 500lb of weight and follows you (20') | 1 Hr | YES | VSM | PHB | 282 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
114 | 1 | Thunderous Smite | Evoc | Bonus | Self | Self | On next melee hit, you deal an extra 2d6 thunder damage. Target must succeed on Str save or be pushed 10' away and knocked prone. Makes an audible noise up w/in 300' of you. | Str | ≤1 Min | YES | V | PHB | 282 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||
115 | 1 | Thunderwave | Evoc | Act | Self | 15' cube from you | Creatures in area that fail a save take 2d8 thunder and pushed 10' away from you. Half damage on save and are not pushed. | Con | Instant | VS | PHB | 282 | FALSE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
116 | 1 | Unseen Servant | Conj | Act | 60' | Creates invisible, mindless, shapeless force (AC 10, 1 HP, Str 2, no attacks). Bonus action: command it to move 15' and interact with objects. Dispells if moves out of range. | 1 Hr | YES | VSM | PHB | 284 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||||
117 | 1 | Witch Bolt | Evoc | Act | 30' | 1 creature | Ranged spell attack. Hit deals 1d12 lightning damage and on each of your turns, use action to deal 1d12 damage automatically. Ends if you use action for something else, exceed range, or target has total cover. Overpower: +1d12 initial damage / lvl | Attack | ≤1 Min | YES | VSM | PHB | 289 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
118 | 1 | Wrathful Smite | Evoc | Bonus | Self | Self | On next melee hit, you deal an extra 1d6 psychic damage. If the target is a creature, it must make a Wis save or be frightened of you until the spell ends. As an action, creature can make a Wis check against your spell save DC to end the spell. | Wis | ≤1 Min | YES | V | PHB | 289 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||
119 | 1 | Zephyr Strike | Trans | Bonus | Self | Your movement doesn't provoke Opp attacks. Once before spell ends, give yourself advantage on one weapon attack roll on your turn with +1d8 force damage and +30ft move until end of turn. | ≤1 Min | YES | V | XGTE | 171 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
120 | 2 | Aganazzar's Scorcher | Evoc | Act | 30' x 5' | Line | A line flame emanates from you in a direction you choose. Deals 3d8 fire to creatures in 30ft line, DEX save for 1/2 damage. Overpower: +1d8 dmg / lvl above 2nd. | Dex | Instant | VSM | EE | 15 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
121 | 2 | Aid | Abjur | Act | 30' | ≤3 creatures | Gain 5 max and current hp. Over power: +5 hp / slot level. | 8 Hrs | VSM | PHB | 211 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||||
122 | 2 | Alter Self | Trans | Act | Self | You assume a new form: Aquatic Adaptation--breath water, swim speed is walking speed. Changed appearance--change features up to looking like different race of same size. Natural Weapons--Choose claws, fangs, etc. Unarmed strike deals d6 dam. and you are proficient. Weapon is +1 and magic. | ≤1 Hr | YES | VS | PHB | 211 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
123 | 2 | Animal Messenger | Ench | Act | 30' | 1 tiny beast | Target beast travels for spell duration toward a specified location and creature you describe. 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. If it makes it to the described, it delivers a message up to 25 words in your voice. Overpower: +48 hr duration / slot level. | 24 Hrs | YES | VSM | PHB | 212 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
124 | 2 | Arcane Lock | Abjur | Act | Touch | 1 lockable object | Object is locked to everyone but creatures you specify. May specify spoken p/w, which supresses lock for 1 min. Increases open DC by 10. | (Dispel) | VSM* | 25gp | PHB | 215 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
125 | 2 | Augury | Divin | 1 Min | Self | Divination instruments | Portents Weal/Woe of action in next 30 mins | Instant | YES | VSM | 25gp | PHB | 215 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
126 | 2 | Barkskin | Trans | Act | Touch | 1 creature | Target's skin turns barklike. AC can't be less than 16. | ≤1 Hr | YES | VSM | PHB | 217 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
127 | 2 | Beast Sense | Divin | Act | Touch | 1 beast | Touch willing beast. See through beast's eyes and ears, including special senses. | ≤1 Hr | YES | YES | S | PHB | 217 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||
128 | 2 | Blindness/Deafness | Necro | Act | 30' | 1 creature | Visible target is blinded or deafened. Target makes a Con save at the end of each turn to end the spell. Overpower: 1 add'l creature / slot level > 2nd level. | Con | 1 min | V | PHB | 219 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
129 | 2 | Blur | Illus | Act | Self | Self | Creatures have disadvantage on attack rolls against you. Attacker immune if doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight. | ≤1 Min | YES | V | PHB | 219 | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
130 | 2 | Branding Smite | Evoc | Bonus | Self | On next weapon hit, you deal an extra 2d6 radiant to the target, which stop being invisible and sheds dim light in a 5' rad, and can't become invisible until the spell ends. Overpower: +1d6 dam / slot level > 2nd | ≤1 Min | YES | V | PHB | 219 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||||
131 | 2 | Calm Emotions | Ench | Act | 60' | 20' rad | Each humanoid in area; can suppress charm or fright, or make a target indifferent from being hostile unless it or its friends are harmed. | Cha | ≤1 Min | YES | VS | PHB | 221 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
132 | 2 | Cloud of Daggers | Conj | Act | 60' | 5' cube | Creatures take 4d4 slashing damage when entering the area or starting its turn there. Overpower: +2d4 damage / slot level > 2nd. | ≤1 Min | YES | VSM | PHB | 222 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
133 | 2 | Continual Flame | Evoc | Act | Touch | 1 object | You create a flame as bright as a torch on a target object. It creates no heat and uses no oxygen. | Until dispelled | VSM* | 50gp | PHB | 227 | FALSE | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
134 | 2 | Cordon of Arrows | Trans | Acti | 5' | 4 arrows or bolts | Plant arrows or bolts into ground. When another creature approaches within 40' for first time on turn (or ends turn there), 1 ammo shoots it. Dex save or take 1d6 piercing (destroys ammo). Can specify creatures to ignore. Overpower: +2 ammo | Dex | 8 Hrs | VSM* | arrows or bolts | PHB | 228 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||
135 | 2 | Crown of Madness | Ench | Act | 120' | 1 humanoid | Target is charmed by you; a twisted crown of jagged iron appears on its head. Target must make a melee attack vs a creature other than itself that you choose before moving. It can act normally if none are in range. You must use your action to maintain control over the target or the spell ends. The target gets a Wis save at the end of each turn to end the spell. | Wis | ≤1 Min | YES | VS | PHB | 229 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
136 | 2 | Darkness | Evoc | Act | 60' | 15' radius | Darkness radiates, blocks light and vision. Can be covered. Dispels lvl 2 or lower lights. | ≤10 Min | YES | VM | PHB | 230 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
137 | 2 | Darkvision | Trans | Act | Touch | 1 creature | Willing creature gains darkvision of 60' | 8 Hrs | VSM | PHB | 230 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | ||||||
138 | 2 | Detect Thoughts | Divin | Act | Self | 30' | You focus your mind on an intelligent creature that you can see. You initially learn surface thoughts. It gets a wis save to resist further probing; if it fails, you gain insight into reasoning, emotional state, and something that looms large in its mind. Creature can use action on its turn to make an Int check vs your Int check; if it succeeds, the spell ends. You can also use this spell to detect the presence of thinking creatures you can't see. | ≤1 Min | YES | VSM | PHB | 231 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
139 | 2 | Dragon's Breath | Trans | Bonus | Touch | 15' Cone | Target willing creature touched gains breath attack (action) in 15' cone for 3d6 damage (Type choice: Acid, Cold, Fire, Lightning, Poison), DEX save for 1/2. Overpower: +1d6 dmg per slot above 2nd | Dex | ≤1 Min | Yes | VSM | XGTE | 154 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
140 | 2 | Dust Devil | Conj | Act | 60' | Elemental appears in space. Creature ending turn adjacent to devil takes 1d8 bludgeoning damage and is pushed 10' away (Str save for 1/2 and no push). Bonus action: move devil 30'. Blows around sand, gravel, loose dirt into 10' radius cloud (heavily obscured). Overpower: +1d8 dmg/lvl | Str | ≤1 Min | YES | V | EE | 17 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
141 | 2 | Earthbind | Trans | Act | 300' | 1 creature | Target's fly speed is 0 (Str save negates). Airborne creatures descend 60' per round (don't fall( | Str | ≤1 Min | YES | EE | 17 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
142 | 2 | Enhance Ability | Trans | Act | Touch | 1 creature | Target gans one of the following: Bear's Endurance: Adv Con checks, +2d6 temp hp; Bull's Strength: Adv Str checks, x2 carrying capacity; Cat's Grace: Adv Dex checks, ignores 20' fall dmg; Eagle Splendor: Adv Cha checks; Fox's Cunning: Adv Int checks; Owl's Wisdom: Adv Wis checks. Overpower: +1 target | ≤1 Hr | YES | VSM | PHB | 237 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | |||||
143 | 2 | Enlarge/Reduce | Trans | Act | 30' | Creature or object | Target grows/shrinks. Object cannot be carried. Unwilling target gets save, if saves, no effect. If target is creature, everything wearing/carrying also affected. Items revert to normal size when dropped. Enlarge: double all dimensions, 8X wgt., increase one size category. Adv. on Str checks and saves. Weapons +d4 dam. Reduce: halve all dimensions, 1/8X wgt., disadv. on Str checks and saves, Weapons -d4 (min. 1 damage) | Con | ≤1 Min | YES | VSM | PHB | 237 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
144 | 2 | Enthrall | Ench | Act | 60' | creatures of your choice | Targets have disadvantage on Perception checks made to perceive any creature other than you. The spell ends if you stop speaking. Creatures you are fighting have advantage on the save. | Wis | 1 min | VS | PHB | 238 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | |||||
145 | 2 | Find Steed | Conj | 10 min | 30' | Summon a spirit steed that you choose the form. It is celestial, fey, or fiend; intelligence becomes a 6 if lower, and understand one language you speak. | Instant | VS | PHB | 240 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||||
146 | 2 | Find Traps | Divin | Act | 120' | line of sight | You sense the presence of any trap in range, but not the location. | Instant | VS | PHB | 241 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
147 | 2 | Flame Blade | Evoc | Bonus | Self | conjured blade | Summon firey scimitar. Grants melee spell attack for 3d6 fire damage. Sheds light (bright 10', dim 20'). Overpower: +1d6 damage at 4th, 6th, 8th level slots | Attack | ≤10 Min | YES | VSM | PHB | 242 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
148 | 2 | Flaming Sphere | Conj | Act | 60' | 5' diameter sphere | Creatures adjacent to sphere at end of their turn take 2d6 fire damage, save for 1/2. Move sphere 30' as bonus action. Creatures hit by sphere take damage (save for 1/2). Sheds light 20' rad. Ignites combustibles. Overpower: +1d6 damage / lvl | Dex | ≤1 Min | YES | VSM | PHB | 242 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
149 | 2 | Gentle Repose | Necro | Act | Touch | 1 corpse | Target is protected from decay and can't become undead. | 10 days | YES | VSM | PHB | 245 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
150 | 2 | Gust of Wind | Evoc | Act | Self | 60' line | 60' line, 10' wide blasts from you for duration. Creatures starting turn in area are pushed 15' (Str save negates). Movement against wind uses x2 movement. Disperses gasses, extinguishes fires. Bonus action: change direction of line. | ≤1 Min | YES | VSM | PHB | 248 | FALSE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
151 | 2 | Healing Spirit | Conj | Bonus | 60' | Intangible spirit | Conjure intangible spirit in 5ft cube. When you or creature you can see enters space for 1st time on turn or starts turn there, you can cause spirit to heal 1d6 to that creature (no action). Can't heal constructs or undead. Bonus action: move spirit up to 30ft within sight. Overpower: +1d6 healing/lvl | ≤1 Min | YES | VS | XGTE | 157 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
152 | 2 | Heat Metal | Trans | Act | 60' | manufactured metal object | Creatures in physical contact with object take 2d8 fire dmg; you may use a bonus action to cause this damage again. If the creature is holding the object, it must make a Con save or drop it. If it doesn't drop the object, it has disadvantage on attack rolls and checks until the start of your next turn. Overpower: +d8 dmg | ≤1 Min | YES | VSM | PHB | 250 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
153 | 2 | Hold Person | Ench | Act | 60' | 1 humanoid | Save or paralyzed. Make another save at end of each turn. Overpower: +1 target / lvl (targets within 30' of each other) | Wis | ≤1 Min | YES | VSM | PHB | 251 | TRUE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
154 | 2 | Invisibility | Illus | Act | Touch | 1 creature | Creature and possesions become invisible. Ends if target attacks or casts a spell. Overpower: +1 target / lvl | ≤1 Hr | YES | VSM | PHB | 254 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
155 | 2 | Knock | Trans | Act | 60' | 1 lockable object | Target becomes unlocked, unstuck, or onbarred. Only 1 lock is affected. Arcane locks suppressed for 10 min. Loud knock sound audible within 300'. | Instant | V | PHB | 254 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
156 | 2 | Lesser Restoration | Abjur | Act | Touch | 1 creature | Cures 1 disease or condition (blind, deaf, paralyzed, poison) | Instant | VS | PHB | 255 | FALSE | TRUE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | ||||||
157 | 2 | Levitate | Trans | Act | 60' | 1 creature or object | Target up to 500lbs rises vertically ≤20'. Unwilling creature allowed save to negate. Change target's altitude by 20' on your turn (Action) or target can use Move/ | Con | ≤10 Min | YES | VSM | PHB | 255 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
158 | 2 | Locate Animals or Plants | Divin | Act | Self | You learn the direction and distance to the closest creature or plant of a specified kind w/in 5 miles, if any are present. | Instant | YES | VSM | PHB | 256 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
159 | 2 | Locate Object | Divin | Act | Self | 1000' | Sense the direction to a familiar object's location w/in range. Can't locate through any lead. | ≤10 Min | YES | VSM | PHB | 256 | FALSE | TRUE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | |||||
160 | 2 | Magic Mouth | Illus | Bonus | 30' | unattended object | Implant message on object (≤25 words), set visual/audio trigger. within 30' When triggered, mouth appears and speaks in your voice/volume. Can dispel or reset itself. | Until dispelled | YES | VSM* | 10gp | PHB | 257 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
161 | 2 | Magic Weapon | Trans | Bonus | Touch | 1 nonmagical weapon | Weapon becomes magical (+1). Overpower: 4th (+2), 6th+ (+3) | ≤1 Hr | YES | VS | PHB | 257 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | |||||
162 | 2 | Maximilian’s Earthen Grasp | Trans | Act | 30' | 1 creature | Hand reaches out from empty 5-foot square of earth. Grabs at adjacent creature (STR save or restrained and take 2d6 bludgeoning damage). On its turn can use Action to make STR check against spell save DC to break out. You can use Action to crush creature for 2d6 bludgeoning dmg (STR save for 1/2). You can spend action to move hand in range to attack another (releases current). | Str | ≤1 Min | Yes | VSM | EE | 20 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
163 | 2 | Melf's Acid Arrow | Conj | Act | 90' | 1 target | Ranged spell attack; hit deals 4d4 acid and 2d4 acid at end of its next turn. On miss, splashes for 1/2 initial. Overpower, +1d4 damage to initial and secondary / lvl | Attack | Instant | VSM | PHB | 259 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
164 | 2 | Mind Spike | Divin | Act | 60' | 1 creature | Target takes 3d8 psychic damage (WIS save for 1/2). On failed save, you know location of target until spell ends (same plane), and target cannot become invisible/hidden from you. Overpower: +1d8 dmg per spell slot above 2nd. | Wis | ≤1 Hr | YES | S | XGTE | 162 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
165 | 2 | Mirror Image | Illus | Act | Self | Self | Create 3 duplicates of yourself (AC 10+dex). Attacks may hit those instead. Images destroyed if hit. | 1 Min | VS | PHB | 260 | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
166 | 2 | Misty Step | Conj | Bonus | Self | Self | teleport up to 30' to unnocupied space | Instant | V | PHB | 260 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
167 | 2 | Moonbeam | Evoc | Act | 120' | 5x40' cylinder | Cylinder provides dim light. Creatures entering or starting turn in area take 2d10 radiant (Con save for 1/2). Shapechanges revert to original form and have disadvantage on save. Each turn, may use Action to move it 60'. Overpower: +1d10 / level | Con | ≤1 Min | YES | VSM | PHB | 261 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
168 | 2 | Nystul's Magic Aura | Illus | Act | Touch | Willing creature or unsecured object | Choose one or both: False Aura - create or hide magical aura, and change it to appear as school you choose. Mask - change how target appears to spells/effects that detect creature types. Spells/effects treat target as if it were that type/alignment | 24 hours | VSM | PHB | 263 | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
169 | 2 | Pass Without Trace | Abjur | Act | Self | Allies in 30' | Each creature you choose gets +10 to stealth checks and can't be tracked by non-magical means. Affected creatures don't leave tracks. | ≤1 Hr | YES | VSM | PHB | 264 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
170 | 2 | Phantasmal Force | Illus | Act | 60' | 1 creature | Create phantasm in mind of target no larger than 10' cube. No effect on undead or constructs. Target can use action for Int (Investigation) against your spell DC to disbelieve. Target treats phantasm as real, suffers 1d6 psychic damage if w/in 5' of damaging phantasm. | Int | 1 Min | YES | VSM | PHB | 264 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
171 | 2 | Prayer Of Healing | Evoc | 10 Min | 30' | ≤6 living creatures | Heals 2d8+spellcasting ability mod. Overpower: +1d8 healing / lvl | Int | Instant | V | PHB | 267 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
172 | 2 | Protection from Poison | Abjur | Act | Touch | 1 creature | You neutralize one poison that you know is present, or neutralize one at random. Target has advantage on saves vs poison, and resistance to poison dmg. | 1 Hr | VS | PHB | 270 | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | ||||||
173 | 2 | Pyrotechnics | Trans | Act | 60' | Non-Magical Flame | Extinguish nearby nonmagical fire (5ft cube). Choose 1 effect: Fireworks: The fire explodes. Blinds all creatures within 10ft (CON save negates). Smoke: spreads in 20ft radius (heavy obscurement) that lasts for 1 Min or until strong wind disperses. | Con | VS | EE | 21 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
174 | 2 | Ray of Enfeeblement | Necro | Act | 60' | 1 creature | Ranged spell attack; on hit, creature deals 1/2 damage on STR weapon attacks. Target saves at end of each turn to end (Con). | Attack | ≤1 Min | YES | VS | PHB | 271 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
175 | 2 | Rope Trick | Trans | Act | Touch | Rope | Rope enchanted to lead to extradimensional space, can hold up to 8 medium or smaller creatures. Rope can be pulled into space to disappear. Attacks can't cross in or out of the space. Those inside can see down. Everything falls down when spell ends. | - | 1 Hr | VSM | PHB | 272 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
176 | 2 | Scorching Ray | Evoc | Act | 120' | ≤3 targets | Fire 3 rays; ranged spell attack each; 2d6 fire damage. Overpower: +1 ray / lvl | Attack | Instant | VS | PHB | 273 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
177 | 2 | See Invisibility | Divin | Act | Self | You see invisible things as if they were visible, and can see into the Ethereal Plane. Ethereal creatures/objects appear ghostly. | 1 hour | VSM | PHB | 274 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||||
178 | 2 | Shadow Blade | Illus | Bonus | Self | Create shadow blade in your hand (simple melee weapon, light, finesse, thrown 20/60, deals 2d8 psychic). When you attack target in dim light or darkness, you have advantage to hit. If drop weapon, it vanishes and can conjure it back with bonus action. Overpower: 3-4th slot = 3d8, 5-6th slot = 4d8, 7+ slot = 5d8. | Attack | ≤1 Min | YES | VS | XGTE | 164 | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
179 | 2 | Shatter | Evoc | Act | 60' | 10' rad sphere | Deals 3d8 thunder dmg (Con save for 1/2). Creatures made of inorganic material (stone, crystal, metal) have disadv. Damages non-attended nonmagical objects. Overpower: +1d8 dmg / lvl | Con | Instant | VSM | PHB | 275 | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
180 | 2 | Silence | Illus | Act | 120' | 20' rad sphere | no sound can be created in or through area for duration. | ≤10 Min | YES | YES | VS | PHB | 275 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||
181 | 2 | Skywrite | Trans | Act | Sight | Create up to 10 cloud words in sky | ≤1 Hr | YES | YES | VS | EE | 22 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
182 | 2 | Snilloc’s Snowball Swarm | Evoc | Act | 90' | 5' rad sphere | Deals 3d6 in 5ft radius sphere. DEX save for 1/2 damage. Overpower: +1d6 dmg for each slot level above 2nd. | Dex | Instant | VSM | EE | 22 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
183 | 2 | Spider Climb | Trans | Act | Touch | 1 willing creature | Climb speed equal to walking speed. May move vertically and upside-down while hands are free. | ≤1 Hr | YES | VSM | PHB | 277 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
184 | 2 | Spike Growth | Trans | Act | 150' | 20' radius | Ground in area becomes difficult terrain. Creatures moving into/within area take 2d4 piercing damage per 5'. Ground looks natural; Perception checks vs spell DC to detect | Special | ≤10 Min | YES | VSM | PHB | 277 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||
185 | 2 | Spiritual Weapon | Evoc | Bonus | 60' | 1 floating weapon | Create a floating weapon. Lasts duration; when cast, make melee spell attack vs creature w/in 5' of weapon. On hit, target takes 1d8+spellcasting modifier force damage. Bonus action: Move up to 20', make an attack. Overpower: +d8/2 lvl | Attack | 1 Min | VS | PHB | 278 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
186 | 2 | Suggestion | Ench | Act | 30' | 1 creature | You suggest a non-harmful act. On a failed save, target pursues the described act to the best of its ability for the duration. | Wis | ≤8 Hrs | YES | VM | PHB | 279 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
187 | 2 | Warding Bond | Abjur | Act | Touch | 1 willing creature | While the target is w/in 60' of you it gains +1 AC and saves and resistance to all damage. You take the same amount of damage it takes. | 1 Hr | VSF | 50gp | PHB | 287 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
188 | 2 | Warding Wind | Evoc | Act | Self | 10' radius | Strong wind surrounds you. Deafens you and others, extinguishes small fires, difficult terrain to others, ranged weapons have disadvantage, blocks/disperses vapor, gas, fog. | ≤10 Min | YES | EE | 23 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | ||||||
189 | 2 | Web | Conj | Act | 60' | 20' cube | You create webs that become difficult terrain and lightly obscure the area. Spell ends after 1 round if the webs aren't anchored to two solid masses. Restrains creatures that enter or start the turn in the area if they fail the save. | Dex | ≤1 Hr | YES | VSM | PHB | 287 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
190 | 2 | Zone of Truth | Ench | Act | 60' | 15' rad | Create a zone. Creatures entering or starting their turn in the zone must make a Cha save or be unable to speak a deliberate lie. You know whether the creature succeeds or fails the save. It does not compel them to speak. | Cha | 10 min | VS | PHB | 289 | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
191 | 3 | Animate Dead | Necro | 1 min | 10' | 1 corpse | Create an undead servant (small or medium, skeleton or zombie). As a bonus action you may mentally command all creatures you made that are w/in 60' of you w/in 24 hours of creation. You must recast the spell to retain control each day. Reasserts control over ≤4 of your animated creatures. Overpower: +2 undead animated/reasserted / slot level. | Instant | VSM | PHB | 212 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
192 | 3 | Aura of Vitality | Evoc | Act | Self | 30' rad | You can use a bonus action to cause one creature w/in aura to regain 2d6 HP. Aura moves with you. | ≤1 Min | YES | V | PHB | 216 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
193 | 3 | Beacon Of Hope | Abjur | Act | 30' | targets in range | Targets have advantage on Wisdom & Death saves, receive maximum healing | ≤1 Min | YES | VS | PHB | 217 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
194 | 3 | Bestow Curse | Necro | Act | Touch | 1 creature | Choose one: -Target has disadvantage on ability checks and saves with one ability score; -Target has disadvantage on attacks vs you; -Target must make a Wis save at start of turn, if it fails it wastes its action doing nothing; -Your attacks/spells deal +d8 necrotic damage to target. Overpower: +Duration: 4th lvl - Conc, 10 min; 5th - 8hrs; 7th 24hrs, 9th until dispelled. 5th or higher, no concentration required. | Wis | ≤1 Min | YES | VS | PHB | 218 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
195 | 3 | Blinding Smite | Evoc | Bonus | Self | On next melee hit, you deal an extra 3d8 radiant damage. Target must succeed a Con save or be blinded until the spell ends. Target makes another saving throw at the end of each of its turns to remove blindness. | ≤1 Min | YES | V | PHB | 219 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||||
196 | 3 | Blink | Trans | Act | Self | At end of your turn, roll d20. On 11+ you become ethereal. At start of next turn, you return to empty space within 10ft of where you vanished. Can dismiss spell as Action. While Etheral, you can see 60ft in shades of grey into prime material. Can ony affect/be affected by Ethereal creatures. | 1 Min | VS | PHB | 219 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||||
197 | 3 | Call Lightning | Conj | Act | 120' | 60' radius | Storm cloud appears 100' above you. Fails if insufficient room. Point to spot within range. Creatures within 5' or point take 3d10 lightning damage (Save for 1/2). Use Action each turn to call lightning again. In stormy weather, +1d10 damage. Overpower: +1d10 dmg/ slot lvl above 3rd | Dex | ≤10 Min | YES | VS | PHB | 220 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
198 | 3 | Catnap | Ench | Act | 30' | ≤3 willing creatures | Willing targets fall unconscious for duration. Ends early if target takes damage or is awakened (action). If target sleeps full duration, gainst benefit of short rest. Can't benefit again until long rest. Overpower: +1 target per spell slot above 3rd. | 10 Min | SM | XGTE | 151 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
199 | 3 | Clairvoyance | Divin | 10 min | 1 mile | Self | You create an invisible sensor w/in range. You hear or see at a location familiar to you at the sensor location. As an action you can switch between hearing or seeing. | ≤10 Min | YES | VSF | 100gp | PHB | 222 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
200 | 3 | Conjure Animals | Conj | Act | 60' | Conjure fey beasts into empty spaces. 1 beasts of CR ≤2, 2 beasts of CR ≤1, 4 beasts of CR ≤1/2, or 8 beasts of CR ≤1/4. Beasts are friendly to you + allies, act on own group initiative, obey verbal commands, defend themselves. Overpower: x2 numbers with 5th lvl slot, x3 with 7th lvl slot, and x4 with 9th lvl slot. | ≤1 Hr | YES | VS | PHB | 225 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
201 | 3 | Conjure Barrage | Conj | Act | 60' Cone | Throw a non-magical weapon or ammunition, forms cone of indentical weapons. 3d8 damage, half on save. Same damage type as original weapon. | Dex | Instant | VSM | PHB | 225 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
202 | 3 | Counterspell | Abjur | React | 60' | 1 spell being cast | Counter spell of 3rd or lower. 4th or higher requires ability check (primary casting stat) DC 10+spell level. Overpower: raise level of counterspell | Instant | S | PHB | 228 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
203 | 3 | Create Food and Water | Conj | Act | 30' | You create 45 lbs of food and 30 gallons of water on the ground or in containers w/in range. | Instant | VS | PHB | 229 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||||
204 | 3 | Crusader's Mantle | Evoc | Act | Self | 30' | nonhostile creatures in aura deal an extra 1d4 radiant damage with weapon attacks. Aura moves with you. | ≤1 Min | YES | V | PHB | 230 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
205 | 3 | Daylight | Evoc | Act | 60' | 60' | You create a sphere of bright light. Can be cast on an object. Dispels the Darkness spell. | 1 Hr | VS | PHB | 230 | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | ||||||
206 | 3 | Dispel Magic | Abjur | Act | 120' | 1 target or magical effect | Auto ends spells of level 1-3. Higher level spells (4+) require spellcasting ability check DC 10+spell lvl. Overpower: raises spell level of Dispel | Instant | VS | PHB | 234 | FALSE | TRUE | TRUE | TRUE | TRUE | TRUE | FALSE | TRUE | TRUE | TRUE | ||||||
207 | 3 | Elemental Weapon | Trans | Act | Touch | 1 nonmagical weapon | Weapon gains +1 bonus to attack and deals an extra 1d4 damage of a chosen elemental type (acid, cold, fire, lightning, or thunder). Overpower: If you use a 5th/6th level spell slot, +2 to attack, +2d4 elemental dmg | ≤1 Hr | YES | VS | PHB | 237 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
208 | 3 | Enemies Abound | Ench | Act | 120' | 1 creature | Creature makes INT save; Immune to Fear = success. On failed save, target sees all creatures as enemy. Each time takes damage, repeat save to end. Must choose enemy targets at random. Makes all Opportunity attacks available to it. | Int | ≤1 Min | YES | VS | XGTE | 155 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
209 | 3 | Erupting Earth | Trans | Act | 120' | 30' cube | Cube centered on point becomes difficult terrain. Each 5ft portion takes 1 minute to clear by hand. Creatures in cube take 3d12 bludgeoning damage (DEX save for 1/2). Overpower: +1d12 dmge/lvl above 3rd | Dex | Instant | VSM | EE | 17 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
210 | 3 | Fear | Illus | Act | Self | 30' cone | Creatures becomes frightened and drop whatever it is holding. They Dash away; if it ends its turn and you are not visible, they make a Wis save to end the effect. | Wis | ≤1 Min | YES | VSM | PHB | 239 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
211 | 3 | Feign Death | Necro | Act | Touch | 1 willing creature | Target appears dead to all outward inspection and spells, and is blind and incapacitated, has resist to all but psychic dmg, and disease/poison are suppressed. Dismiss via touch. | 1 Hr | YES | VSM | PHB | 240 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
212 | 3 | Fireball | Evoc | Act | 150' | 20' rad sphere | Creatures take 8d6 fire damage, save for 1/2. Ignites combustibles. Overpower: +1d6 / lvl | Dex | Instant | VSM | PHB | 241 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
213 | 3 | Flame Arrows | Trans | Act | Touch | 12 ammo | When target is hit with enchanted ammo, takes +1d6 fire damage. Enchantment works for 1 use per ammo. Overpower: +2 ammo/lvl above 3rd. | ≤1 Hr | YES | EE | 18 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | ||||||
214 | 3 | Fly | Trans | Act | Touch | 1 creature | Fly speed of 60'. Overpower: +1 creature / lvl | ≤10 Min | YES | VSM | PHB | 243 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
215 | 3 | Gaseous Form | Trans | Act | Touch | 1 creature | Willing creature gains fly:10', can occupy space of other creature. Resistance to nonmagical damage, | YES | PHB | 244 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||||
216 | 3 | Glyph of Warding | Abjur | 1 Hr | Touch | surface or object | You create a glyph and choose a triggering action. Choose one: Explosive: 20' rad 5d8 elemental dmg of your choise; Spell: Store a prepared spell of 3rd or lower, it goes off when triggered. Overpower +1d8 dmg or +1 spell lvl | Until dispelled or triggered | VSM* | 200gp | PHB | 245 | FALSE | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
217 | 3 | Haste | Trans | Act | 30' | 1 creature | x2 Speed, +2 AC, advantage on Dex saves, +1 action per turn (Attack, Dash, Disengage, Hide, Use Object). After duration, target can't move or take actions for 1 turn. | ≤1 Min | YES | VSM | PHB | 250 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
218 | 3 | Hunger of Hadar | Conj | Act | 150' | 20' rad sphere | A 20-foot-radius void appears. It's filled with whispers and slurping that can be heard up to 30 feet away. No light can illuminate the area, and creatures fully in it are blinded. The void's area is difficult terrain. Creature staring turn in zone take 2d6 cold damage. Ending turn takes 2d6 acid damage (DEX save negates). | Dex | ≤1 Min | YES | VSM | PHB | 251 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | ||||
219 | 3 | Hypnotic Pattern | Illus | Act | 120' | 30' cube | Each creature in area is charmed. The spell ends if it takes any damage or if someone else uses an action to shake the creature out of its stupor | Wis | ≤1 Min | YES | SM | PHB | 252 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
220 | 3 | Leomund's Tiny Hut | Evoc | 1 min | Self | 10' rad hemisphere | 9 creatures of medium size or smaller fit inside. All other creatures and objects are barred from entering. Spells and magic effects are barred from passing through. You control the interior lighting, and the dome is opaque from the outside, transparent from inside. | 8 Hrs | YES | VSM | PHB | 255 | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
221 | 3 | Life Transference | Necro | Act | 30' | You + creature | You take 4d8 necrotic damage and 1 creature you can see in range gains hp equal to damage you took x2. Overpower: +1d8 damage per slot level above 3rd. | Instant | VS | XGTE | 160 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
222 | 3 | Lightning Arrow | Trans | Bonus | Self | Next ranged weapon attack you make transforms projectile into lightning bolt (4d8 damage on hit, 1/2 on miss). This replaces the normal attack. Hit or miss, creatures within 10ft of target take 2d8 lightning damage (DEX save for 1/2). The weapon or ammo returns to normal after. Overpower: +1d8 damage to both effects for each slot level above 3rd. | Dex | ≤1 Min | YES | VS | PHB | 255 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
223 | 3 | Lightning Bolt | Evoc | Act | Self | 100' line from you | Deals 8d6 lightning damage, save for 1/2. Ignites combustibles. Overpowered: +1d6 damage / lvl | Dex | Instant | VSM | PHB | 255 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
224 | 3 | Magic Circle | Abjur | 1 min | 10' | 10' rad, 20' cylinder | Affects one or more of these types: celestials, elementals, fey, fiends, undead. Hedges them out, creatures have disadvantage on attacks vs targets w'in cylinder, target w/in cylinder can't be charmed, frightened, or possessed. When cast, you can choose to make it operate in reverse, trapping creature w/in it. Overpower: +1 Hr duration | Cha | 1 Hr | VSM* | 100gp | PHB | 256 | FALSE | FALSE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | TRUE | ||||
225 | 3 | Major Image | Illus | Act | 120' | ≤20' cube | Image includes sounds, smells, temp. Use Action to move image in range. Observers can spend Action to make Investigation check. Overpower: 6th+ no concentration required. | ≤10 Min | YES | VSM | PHB | 258 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
226 | 3 | Mass Healing Word | Evoc | Bonus | 60' | ≤6 living creatures | Creatures heal 1d4+ spellcasting ability modifier. Overpower: +1d4 healing / lvl | Instant | V | PHB | 258 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
227 | 3 | Meld into Stone | Trans | Act | Touch | stone surface large enough to contain you | You merge into the stone; you are unable to see outside, but may make Perception checks to hear. The spell ends when you leave the stone. Partial destruction of stone expels you and deals 6d6 bludgeoning, and you fall prone. | 8 hours | YES | VS | PHB | 259 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
228 | 3 | Melf’s Minute Meteors | Evoc | Act | Self | 120' | Six tiny meteors orbit you. As bonus action on subsequent turns, you can hurl 1-2 meteors points in range. Explodes at point or if hits solid surface, dealing 2d6 fire damage in 5ft radius explosion (DEX save for 1/2). Overpower: +2 meteors for each slot level above 3rd. | Dex | ≤10 Min | YES | VSM | EE | 20 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
229 | 3 | Nondetection | Abjur | Act | Touch | target touched | Hide willing target/object (10' cube) from divination magic or magical scrying sensors. | 8 Hrs | VSM* | 25gp | PHB | 263 | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | |||||
230 | 3 | Phantom Steed | Illus | 1 Min | 30' | Phantom Steed | Steed of your appearance appears (with saddle, etc). Creature you choose can ride. Riding horse stats except speed of 100', 10 mph. When spell ends, steed gradually fades (1min). Spell ends when dismissed or steed takes damage. | 1 Hr | YES | VS | PHB | 265 | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
231 | 3 | Plant Growth | Trans | Act or 8 Hrs | 150' | 100' rad or 1/2 mile | 2 versions: 1 Action - 100' radius - with exclusion areas you secify, plants grow thick (1/4 movement). 8 Hours - plants in 1/2 mile rad yield x2 harvest for 1 year. | Instant | VS | PHB | 266 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
232 | 3 | Protection From Energy | Abjur | Act | Touch | 1 creature | Creature gains resistance to acid, cold, fire, lightning, or thunder. | ≤1 Hr | YES | VS | PHB | 270 | FALSE | FALSE | TRUE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | TRUE | |||||
233 | 3 | Remove Curse | Abjur | Act | Touch | 1 creature or object | All curses are removed. Breaks attunement to cursed items. | Instant | VS | PHB | 271 | FALSE | FALSE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | TRUE | ||||||
234 | 3 | Revivify | Conj | Act | Touch | 1 dead creature | Return creature to life with 1 hp that died within last minute. | Instant | VSM* | 300gp | PHB | 272 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
235 | 3 | Sending | Evoc | Act | Unlimited | 1 creature | You send a short ≤25 word message to a familiar creature. Target can make equaly short reply. | 1 rnd | VSM | PHB | 274 | FALSE | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
236 | 3 | Sleet Storm | Conj | Act | 150' | 20x40' cylinder | Freezing rain/sleet falls in 20' tall, 40' radius cylinder n range. Heavily obscured, extinguishes flames, covers ground in slick ice (difficult terrain). When creature enters for first time on turn or starts turn there, save or fall prone. Concentration vs spell DC required to maintain spells in area. | Dex | ≤1 Min | YES | VSM | PHB | 276 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
237 | 3 | Slow | Trans | Act | 120' | ≤6 creatures | Targets in 40ft cube are slowed (WIS save negates). Slow = 1/2 speed, -2 AC and DEX saves, cannot use reactions, can only take bonus or Action (not both), and cannot make >1 attack in a turn. If casting spell with time of 1 Action, 50% chance the spell takes effect on creatures next turn and it must spend Action again, or spell is wasted. Slowed creatures can make WIS save and end of turn to end effect. | Wis | ≤1 Min | YES | VSM | PHB | 277 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
238 | 3 | Speak With Dead | Necro | Act | 10' | 1 corpse | Ask a corpse 5 questions, it only knows what it knew in life; it does not have to tell the truth. | 10 Min | VSM | PHB | 277 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
239 | 3 | Speak with Plants | Trans | Act | Self (30' rad) | Self | You can question plants in area of effect about events in AoE within past day. Can also turn difficult terrain into regular and vice versa for duration. Plants might perform other tasks (DM). If plant creature in area, can talk to it (only). Can cause Entangle to release specific creatures. | 10 Min | VSM | PHB | 277 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
240 | 3 | Spirit Guardians | Conj | Act | Self (15' radius) | Area | Designate unaffected targets. Affected creatures' speed halved in area, must make save or take 3d8 radiant if entering or starting its turn in area. | Wis | ≤10 Min | YES | VSM | PHB | 278 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
241 | 3 | Stinking Cloud | Conj | Act | 90' | 20' rad sphere | Cloud is heavily obscured, flows around corners. Creatures in cloud at start of turn must save against poison. On fail, spends action retching. non-breathing creatures are immune. | Con | ≤1 Min | YES | VSM | PHB | 278 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
242 | 3 | Summon Lesser Demons | Conj | Act | 60' | Summon Random Demons (1d8): 1-2 = two demons CR ≤1; 3-4 = Four demons CR ≤1/2; 5-6 = Eight demons CR ≤1/4. Demon chooses demons, hostile to all creatures, own initiative, attack nearest non-demon. Can form circle with blood as part of casting, which demons cannot enter or target within. Overpower: 6-7th slot, x2 demons. 8-9th slot, x3 demons. | ≤1 Hr | YES | VSM* | vial of fresh blood | XGTE | 167 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
243 | 3 | Thunderstep | Conj | Act | 90' | Self, 10ft rad | Teleport yourself, each creature within 10ft of space you left takes 3d10 thunder dmg (CON save 1/2). Heard 300ft away. Can bring objects (limited by carry weight) or creature your size or smaller (adjacent). Overpower: +1d10 dmg per slot level above 3rd. | Con | Instant | V | XGTE | 168 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
244 | 3 | Tidal Wave | Conj | Act | 120' | Large wave | Wave up to 30'x10' x 10' high crashes down on an area. Creatures take 4d8 bludgeoning and are knocked prone (Dex save 1/2 dmg and no prone). Water spreads an extra 30ft in all directions, extinguishing unprotected flames, then vanishes. | Dex | Instant | VSM | EE | 22 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
245 | 3 | Tiny Servant | Trans | 1 Min | Touch | 1 tiny nonmagical object | Object animates under your control. Bonus action: mentally command creature within 120ft. You decide what action/move creature takes on its next turn. If no command, it defends itself. Follows order until complete. Overpower: +2 objects per slot above 3rd. | 8 Hr | VS | XGTE | 168 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
246 | 3 | Tongues | Divin | Act | Touch | 1 creature | Grants the target the ability to understand any spoken language, and the target is understood by any creature that knows at least one language. | 1 Hr | VM | PHB | 283 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
247 | 3 | Vampiric Touch | Necro | Act | Self | 1 creature | For duration, make melee spell attack; hit deals 3d6 necrotic damage and heals you for 1/2 necrotic dealt. Overpower: +1d6 damage per level | Attack | ≤1 Min | YES | VS | PHB | 285 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
248 | 3 | Wall of Sand | Evoc | Act | 90' | Create wall of sand on ground at point you can see. Up to 30ft long, 10ft high, 10ft thick. Vanishes when spell ends. Blocks line of sight. Movement through it costs 3ft per foot moved. Creatures blinded while within wall. | ≤10 Min | YES | VSM | EE | 23 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
249 | 3 | Wall of Water | Evoc | Act | 60' | Large wall | Wall up to 30' long, 10' high, 1' thick on ground in range. Wall vanishes when spell ends. Wall's space is difficult terrain. Ranged attacks passing through space have disadvantage; fire dmg halved. Cold dmg causes area it passes through to freeze. Each 5'x5' section has AC 5 and 15 hp. Destroyed sections aren't replaced. | ≤10 Min | YES | VSM | EE | 23 | FALSE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
250 | 3 | Water Breathing | Trans | Act | 30' | ≤10 willing creatures | Targets can breathe underwater in addition to normal breathing methods. | 24 Hrs | YES | VSM | PHB | 287 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | |||||
251 | 3 | Water Walk | Trans | Act | 30' | ≤10 willing creatures | Targets can move across any liquid surface. Submerged targets are brought to the surface at a rate of 60'/rnd | 1 Hr | YES | VSM | PHB | 287 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | |||||
252 | 3 | Wind Wall | Evoc | Act | 120' | Large wall | Wall of wind up to 50' long, 15' high, 1' thick, shaped any way you choose in continuous path along ground. Creatures in area take 3d8 bludgeoning dmg (STR save for 1/2). Wind keeps gasses at bay. Small flyers or gaseous can't pass through wall. Projectiles passing through wall automatically miss. | Str | ≤1 Min | YES | PHB | 288 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
253 | 4 | Arcane Eye | Divin | Act | 30' | 1 magical sensor | Create invisible eye that sees in all directions (normal and 30' darkvision). | ≤1 Hr | YES | VSM | PHB | 214 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
254 | 4 | Aura of Life | Abjur | Act | Self | 30' rad | Nonhostile creatures in aura have necrotic resistance; hit points maximums can't be reduced; regains 1 hit point if at 0 hp when turn starts in the aura. | ≤10 Min | YES | V | PHB | 216 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
255 | 4 | Aura of Purity | Abjur | Act | Self | 30' rad | Nonhostile creatures in aura can't become diseased, resist poison, and advantage vs saves that cause blind, charm, deaf, fright, paralysis, poison, or stun. | ≤10 Min | YES | V | PHB | 216 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
256 | 4 | Banishment | Abjur | Act | 60' | 1 creature | Banish the target; if target is native, banished until spell ends. If target is not native and spell lasts a full minute, target does not return. Overpower: +1 target / slot level | Cha | ≤1 Min | YES | VSM | PHB | 217 | FALSE | FALSE | TRUE | FALSE | TRUE | TRUE | FALSE | TRUE | TRUE | TRUE | ||||
257 | 4 | Blight | Necro | Act | 30' | 1 creature | 8d8 Necrotic damage (save for 1/2). no effect on undead/constructs. Plant creature or magical plant save with disadvantage and take max damage. Normal plants die. Overpower: extra d8 / slot level >4th. | Con | Instant | VS | PHB | 219 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
258 | 4 | Charm Monster | Ench | Act | 30' | 1 creature | Target must make WIS save (advantage if fighting you). If it fails, it's charmed by you until spell ends or its harmed by you or your allies. Charmed creature is friendly to you and knows it was charmed after. Overpower: +1 creature per slot above 4th level (30ft of each other). | Wis | 1 Hr | VS | XGTE | 151 | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
259 | 4 | Compulsion | Ench | Act | 30' | Creatures of your choice | Targets that you can see within range and that can hear you that fail the save are compelled to move it's max movement. Charm immunity = save success. Use a bonus action on each of your turns to designate a direction horizontal to you. They may use their action before or after this movement. After moving, it can make another Wis save to try to end the effect. They are not compelled to move into hazards, but will provoke opportunity attacks to move. | Wis | ≤1 Min | YES | VS | PHB | 224 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
260 | 4 | Confusion | Ench | Act | 90' | 10' rad | Affected target can't take reactions and must roll a d10 at the start of each of its turns: 1: Uses all its movement in a random direction determined by a d8. 2-6: Does nothing. 7-8: Random melee attack vs creature in reach or does nothing. 9-10: Acts normally. It makes a new save to end the affect at the end of turn. Overpower: +5' radius / slot lvl > 4th | Wis | ≤1 Min | YES | VSM | PHB | 224 | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
261 | 4 | Conjure Minor Elementals | Conj | 1 Min | 90' | Summoned | Choose: One CR2, Two CR 1, Four CR 1/2, or Eight CR 1/4 Elementals. Summons are friendly to you and allies. Roll Init for group. Obey verbal commands you issue. | ≤1 Hr | YES | VS | PHB | 226 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
262 | 4 | Conjure Woodland Beings | Conj | Act | 60' | Summon fey into empty spaces. Choose One: 1 Fey CR 2 or lower, 2 Fey CR 1 or lower, 4 Fey CR 1/2 or lower, or 8 Fey CR 1/4 or lower. Summons are friendly to you and allies, obey verbal commands (no action), and otherwise defend themselves. Overpower: x2 creatures at 6th level slot, x3 at 8th level slot | ≤1 hour | YES | VSM | PHB | 226 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
263 | 4 | Control Water | Trans | Act | 300' | 100' cube | Choose an effect: Flood, Part, Redirect, Whirlpool. As an action you may choose a new effect each round. | ≤10 Min | YES | VSM | PHB | 227 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
264 | 4 | Death Ward | Abjur | Act | Touch | 1 creature | Next time target drops to 0, instead has 1 hp. Negates next death effect. | 8 Hrs | VS | PHB | 230 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||||
265 | 4 | Dimension Door | Conj | Act | 500' | You + 1 | Teleport within range, line of effect not needed | Instant | V | PHB | 233 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
266 | 4 | Divination | Divin | Act | Self | Self | Ask single question about a goal, event, or activity within 7 days. | Instant | YES | VSM* | 25gp | PHB | 234 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
267 | 4 | Dominate Beast | Ench | Act | 60' | Target creature is charmed by you (WIS save negates). Hostlie creatures have advantage on save. You have telepathic link with creature and give commands (no action), otherwise it defends itself. Use your action/reaction to control its action/reaction. Target can make new save each time it takes damage. Overpower: Increase duration - 5th (10min), 6th (1 Hr), 7th (8 Hr). | Wis | ≤1 Min | YES | VSM | PHB | 234 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | |||||
268 | 4 | Elemental Bane | Trans | Act | 90' | Choose acid, cold, fire, lightning, or thunder. Target creature must make CON save. If it fails, it loses resistance of that type and the first time it takes that type of damage on a turn, it takes an extra 2d6 damage of that type. Overpower: +1 target per spell slot level above 4th. Must be within 30ft of each other. | Con | ≤1 Min | YES | VS | EE | 17 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
269 | 4 | Evard's Black Tentacles | Conj | Act | 90' | 20' square | Area is difficult terrain. When creature enters or starts turn in area, Dex save or take 3d6 bludgeoning and be restrained for duration. Restrained creatures take 3d6 bludgeoning at start of turn. Str or Dex check vs save (action) DC to free itself. | Dex | ≤1 Min | YES | VSM | PHB | 238 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
270 | 4 | Fabricate | Trans | 10 Min | 120' | special | Convert raw mats into finished products. Fabricate Lare or smaller (10' cube or eight 5' cubes) if have enough mats. Metal/stone/mineral objects must me medium or in 5' cube or smaller. Can't create creatures/magic items or craftsmanship objects without appropriate tool proficiency. | Instant | VSM | PHB | 239 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
271 | 4 | Find Greater Steed | Conj | 10 MIn | 30' | spirit mount | Spirit takes form you choose (grffon, pegasus, peryton, dire wolf, rhino, or sabertoothed tiger). Celestial or fey version of type (See MM). INT becomes 6 minimum, can understand 1 language you speak. You control mount in combat, can speak telepathically to it within 1 mile, Spells targeting you can target mount (if mounted). Dismiss as Action. Casting again summons same mount.. | Instant | VS | XGTE | 156 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||||
272 | 4 | Fire Shield | Evoc | Act | Self | Self | light in 10'/20'; resistance to cold or fire; when hit by melee attack, creature takes 2d8 cold or fire damage | 10 Min | VSM | PHB | 241 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
273 | 4 | Freedom Of Movement | Abjur | Act | Touch | 1 creature | Movement unaffected by difficult terrain and magic that reduces speed, paralyzes, or restrains. Can spend 5' of movement to escape from nonmagical constraints. Functions normally underwater. | 1 Hr | VSM | PHB | 244 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
274 | 4 | Giant Insect | Trans | Act | 30' | Transform up to 10 centipedes, 3 spiders, 5 wasps, or 1 scorpion into giant versions that obey your verbal commands (act on your turn). DM resolves stats, actions, and movement. When spell ends or creature drops to 0, it reverts to normal. | ≤10 Min | YES | VS | PHB | 245 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
275 | 4 | Grasping Vine | Conj | Bonus | 30' | Conjure vine into empty space and direct it to attack creature within 30ft of it that you see. Creature is pulled 20ft towards vine (DEX save negates). Until spell ends, you can use bonus action to attack same or another creature. | Dex | ≤1 Min | YES | VS | PHB | 246 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | |||||
276 | 4 | Greater Invisibility | Illus | Act | Touch | 1 creature | Become invisible until spell duration ends | ≤1 Min | YES | VS | PHB | 246 | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
277 | 4 | Guardian Of Faith | Conj | Act | 30' | Spectral guardian in 1 space | Guardian occupies space and enemies that move within 10' of guardian take 20 radiant damage (save for 1/2). Damages when it has dealt 60 total damage. | Dex | 8 Hrs | V | PHB | 246 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
278 | 4 | Guardian of Nature | Trans | Bonus | Self | You Transform into Primal Beast or Great Tree. Beast: +10ft walk speed, darkvision 120ft, STR attacks with advantage, +1d6 force damage on melee attacks. Great Tree: +10 temp hp, CON saves with advantage, DEX & Wis attacks with advantage, while on ground 15ft radius difficult terrain to enemies. | ≤1 Min | YES | V | XGTE | 157 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
279 | 4 | Hallucinatory Terrain | Illus | 10 min | 300' | 150' cube | You make natural terrain in range look, sound, and smell like some other sort of natural terrain. Tactile characteristics are unchanged. If the difference isn't obvious by touch, a creature can attempt an Investigation check against your spell DC to disbelieve. | 24 hours | VSM | PHB | 249 | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||||
280 | 4 | Ice Storm | Evoc | Act | 300' | 20' rad, 40' high cylinder | Deals 2d8 bludgeoning and 4d6 cold damage, save for 1/2. Are becomes difficult terrain. Overpower: +1d8 bludgeoning damage / lvl | Dex | Instant | VSM | PHB | 252 | FALSE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
281 | 4 | Leomud's Secret Chest | Conj | Act | Touch | a chest | Hide chest (up to 12cu') on ethereal plane. Can touch replica to call/send chest. After 60 days, spell may end (see PHB). | Instant | VSF | 5,050 gp | PHB | 254 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
282 | 4 | Locate Creature | Divin | Act | Self | 1000' | Sense the direction to a familiar creature's location w/in range. Can't locate through 10' of running water in path. | ≤1 Hr | YES | VSM | PHB | 256 | FALSE | TRUE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | |||||
283 | 4 | Mordenkainen's Faithful Hound | Conj | Act | 30' | phantom dog | Conjure stationary invisible dog you can see. Barks at creatures within 30' that dont speak password. Sees invisible/ethereal and ignores illusions. Start of your turn, dog bites hostile creatures using your spell attack (4d8 piercing). | Attack | 8 Hrs | VSM | PHB | 261 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
284 | 4 | Mordenkainen's Private Sanctum | Abjur | 10 Min | 120' | 5-100' cube | Ward area with various securities: prevent sound, vision, sensors, divination, teleportation and planar travel. Overpower: +100' size / lvl | 24 Hrs | VSM | PHB | 262 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
285 | 4 | Otiluke's Resilient Sphere | Evoc | Act | 30' | 1 creature or object L or smaller | Sphere of force encloses target. Dex save negates. Nothing can pass through barrier, though target can breather. Sphere is immune to damage and weightless. Enclosed creature can use action to push sphere and roll it 1/2 speed. Globe can be picked up/moved by creatures. Disintegrate spell destroys sphere without harming enclosed. | ≤1 Min | YES | VSM | PHB | 264 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
286 | 4 | Phantasmal Killer | Illus | Act | 120' | 1 creature | Creature makes Wisdom save or be frightened. At end of each turn, target must make Wisdom save or take 4d10 psychic damage. On successful save, spell ends. | Wis | ≤1 Min | YES | VS | PHB | 265 | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
287 | 4 | Polymorph | Trans | Act | 60' | 1 creature | Polymorphs 1 creature into a beast with CR ≤ target's level or CR. Wisdom save negates. Shapechanges auto succeed. Lasts for duration or until target drops to 0 hp or dies. Assumes all stats of new for except alignment and personality. | Wis | ≤1 Hour | YES | VSM | PHB | 266 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
288 | 4 | Shadow of Moil | Necro | Act | Self | Flame-like shadows surround you (heavily obscured). Shadows turn dim light within 10ft of you dark, bright light becomes dim. You have resistance to Radiant, when creature within 10ft of you hits you with attack, shadows lash it for 2d8 necrotic | ≤1 Min | YES | VSF | 150gp | XGTE | 164 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | |||||
289 | 4 | Sickening Radiance | Conj | Act | 120' | 30' rad sphere | Sphere lit by dim green light. Creatures moving into area for first time on turn or starting turn there take 4d10 radiant dmg and suffer 1 level of exhaustion (CON save negates). Invisibility impossible. Light and exhaustion go away when spell ends. | Con | ≤10 Min | YES | VS | XGTE | 164 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
290 | 4 | Staggering Smite | Evoc | Bonus | Self | Self | On next melee hit, you deal an extra 4d6 psychic damage. On a failed Wis save, it has disadvantage on attack rolls, ability checks, and can't take reactions until the end of its next turn. | ≤1 Min | YES | V | PHB | 278 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
291 | 4 | Stone Shape | Trans | Act | Touch | stone | Medium or smaller stone object or 5' section of stone reshapes to suit your purposes. | Instant | VSM | PHB | 278 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
292 | 4 | Stoneskin | Abjur | Act | Touch | 1 willing creature | Target has resistance to nonmagical bludgeon, pierce, slashing damage | ≤1 Hr | YES | VSM* | 100gp | PHB | 278 | FALSE | FALSE | FALSE | TRUE | TRUE | FALSE | TRUE | TRUE | FALSE | TRUE | ||||
293 | 4 | Storm Sphere | Evoc | Act | 150' | 20' rad. sphere | Each creature in sphere when it appears or who ends turn in sphere makes STR save or take 2d6 bludgeoning damage. Sphere space is difficult terrain. Bonus action on your turn to cause bolt of lightning to leap from center (ranged spell attack at 60' range) for 4d6 lightning damage. You have advantage on attack if target is in sphere. Creatures within 30' of sphere have disadvantage on perception checks to listen. Overpower: +1d6 to all dmg/lvl | Str, Attack | ≤1 Min | YES | V,S | EE | 22 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
294 | 4 | Summon Greater Demon | Conj | Act | 60' | 1 demon | Summon demon CR ≤5 of your choice. Own initiative and turns. You can issue commands (no action), else it defends itself. At end of each of demon's turn, makes CHA save (disadvantage if you use its Truename). On success, your control breaks and demon stays for duration, attacking nearest non-demons. Uncontrolled demon stays for 1d6 rounds. If make blood circle as part of casting, demon can't cross/target inside circle. Overpower: +1 CR per slot above 4th. | ≤1 Hr | YES | VSM* | vial of fresh blood | XGTE | 166 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
295 | 4 | Vitriolic Sphere | Evoc | Act | 150' | 20' rad sphere | Each creature in sphere takes 10d4 acid damage now and 5d4 acid at the end of its next turn. DEX save for 1/2 initial damage and no additional. Overpower: +2d4 initial damage per slot level above 4th. | Dex | Instant | VSM | EE | 23 | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
296 | 4 | Wall of Fire | Evoc | Act | 120' | 60'x1' wall or 20' diam ring, 20' high | Creatures in area take 5d8 fire damage (1/2 with save). One side deals damage within 10' - other is safe. Creatures take damage when they end turn or enter area. Overpower: +1d8 damage/lvl | Dex | ≤1 Min | YES | VSM | PHB | 285 | FALSE | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
297 | 4 | Watery Sphere | Conj | Act | 90' | 5' rad sphere | 5-foot rad. sphere of water appears, can hover 10ft. Creature in space must make STR save. Success = pushed nearest free space of target’s choice. Fail = restrained. Save at end of each turn. Huge+ creatures auto save. Large or smaller can choose to fail. Sphere can restrain 4 Med or 1 Large. Exceed capacity releases random (prone). As Action, move sphere 30ft in straight line. Drops to hover 10ft. Restrained creatures move with it. Can move sphere into creatures, forcing saves. When ends, sphere collapses, extinguishing normal flames within 30ft. Restrained creatures fall prone. Water vanishes. | Str | ≤1 Min | YES | VSM | EE | 23 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
298 | 5 | Animate Objects | Trans | Act | 120' | ≤10 nonmagical objects | Objects come to life at your command. Medium targets count as two objects, Large as four, Huge as eight. Each target animates and becomes a creature under your command. Command creatures as bonus actioni. See PHB pg 213 for animated object stats. Overpower: +2 objects animated / slot level. | ≤1 Min | YES | VS | PHB | 213 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
299 | 5 | Antilife Shell | Abjur | Act | Self | 10' rad | 10' rad sphere centered on prevents creatures other than undead & constructs from entering. Blocked creatures can cast spells or make attacks with ranged/reach weapons into sphere. If you force sphere onto blocked creatures, the spell ends. | ≤1 hour | YES | VS | PHB | 213 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
300 | 5 | Awaken | Trans | 8 Hrs | Touch | 1 Huge or smaller beast or plant | Target gains Int of 10, speaks one language you know. Plants gain the ability to move. It is charmed by your for 30 days or until you harm it. | Instant | VSM* | 1000gp | PHB | 216 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
301 | 5 | Banishing Smite | Abjur | Bonus | Self | On next hit, you deal an extra 5d10 force damage. If the attack reduces the target to 50 HP or less, you banish it as per the Banishment spell. | ≤1 Min | YES | V | PHB | 216 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||||
302 | 5 | Bigby's Hand | Evoc | Act | 120' | Large hand | Create Large hand. AC 20, hp=your max, ends at 0hp, Str 26, Dex 10. Doesn’t fill space. Bonus action: hand moves 60ft and causes 1 effect: Clenched Fist, Forceful Hand, Grasping Hand, or Interposing Hand. See PHB for details. | ≤1 Min | YES | VSM | PHB | 218 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
303 | 5 | Circle of Power | Abjur | Act | Self | 30' rad | Friendly creatures in area have advantage and evasion on saves vs spells and magic effects. Aura moves with you. Saves allowing half dmg, result in no dmg. | ≤10 Min | YES | V | PHB | 221 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
304 | 5 | Cloudkill | Conj | Act | 120' | 20' rad sphere | When creature enters or starts turn, 5d8 poison (save for 1/2). Fog moves 10' away from you each turn. Add'l 1d8 per slot level > 5th | Con | ≤10 Min | YES | V, S | PHB | 222 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
305 | 5 | Commune | Divin | 1 Min | Self | Self | Ask and receive answers to 3 "Yes/no" questions. Answer may be "unclear". DM discretion on questions contradictory to deity's interests. Casting 2+ times before long rest, has 25% cum failure chance. | 1 Min | YES | VSM | PHB | 223 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
306 | 5 | Commune with Nature | Divin | 1 Min | Self | Outdoors, gain knowledge of land within 3 miles (300ft underground). Spell fails in constructed areas (dungeons, cities). You learn 3 facts of your choice: terrain or bodies of water; prevalent plants, minerals, animals, or peoples; powreful celestials, fey, fiends, elementals, or undead; influence from other planes of existence; or buildings | Instant | YES | VS | PHB | 224 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
307 | 5 | Cone Of Cold | Evoc | Act | Self | 60' Cone | Deals 8d8 cold damage, save for 1/2 damage. Overpower: +1d8 / slot lvl > 5th | Con | Instant | VSM | PHB | 224 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
308 | 5 | Conjure Elemental | Conj | 1 Min | 90' | 1 elemental servant | Choose air, earth, fire, or water that fills 10ft cube. Elemental CR ≤5 of appropriate element emerges from it. Friendly to you and allies. Obeys verbal commands you give it (no action), or defends itself. Lose control on lost concentration, and it becomes hostile towards you. Overpower: +1 CR / slot lvl > 5th. | ≤1 hour | YES | VSM | PHB | 225 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
309 | 5 | Conjure Volley | Conj | Act | 150' | Throw/fire nonmagical weapon or ammo into air and choose point in range. Each creature in 40ft radius, 30ft high cylinder takes 8d8 damage of weapon type (DEX save for 1/2). | Dex | Instant | VSM | PHB | 226 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
310 | 5 | Contact Other Plane | Divin | 1 Min | Self | Contact other planar entity. DC 15 Int save to stay sane. On fail, 6d6 pysch dam., and insane until long rest. On save, ask 5 questions. Entity answers “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear”, or short phrase if confusing. | 1 Min | YES | V | PHB | 226 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||||
311 | 5 | Contagion | Necro | Act | Touch | 1 creature | Make a melee spell attack. On hit, you afflict the target with a disease. At the end of target's turns, it makes a Con save; if it fails three the disease's effects last the duration; if it succeeds three, it recovers and the spell ends. (Blinding Sickness, Filth Fever, Flesh Rot, Mindfire, Seizure, Slimy Doom) | Attack | 7 days | VS | PHB | 227 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
312 | 5 | Control Winds | Trans | Act | 300' | 100' cube | Choose 1 effect in area: Gusts (calm, mod, strong) moderate+ impose disadv to ranged weapon attacks, movement is difficult. Downdraft = ranged weap. attacks have disadv. Flyers entering/starting knocked prone (STR save neg.) Updraft = half falling dmg, +10ft vertical jump | ≤1 hour | YES | VS | EE | 16 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
313 | 5 | Creation | Illus | 1 Min | 30' | Create nonliving object of matter in 5ft cube. Duration depends on material (vegetable = 1 Day, Adamantine or mithral = 1 Min). See PHB. Overpower: +5ft to cube dimensions for each slot level above 5th. | Special | VSM | PHB | 229 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||||
314 | 5 | Danse Macabre | Necro | Act | 60' | ≤5 small/med corpses | Create zombies or skeletons from corpses. They gain bonus to attack/damage = your spellcasting modifier. Bonus action to command created within 60ft. You decide action/move of created on their next turn, else they defend themselves. Overpower: +2 corpses per slot over 5th. | ≤1 Hr | YES | VS | XGTE | 153 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
315 | 5 | Dawn | Evoc | Act | 60' | 30ft rad, 40ft high cylinder | Sunlight shines in cylinder. Creatures in cylinder when cast or ending turn there take 4d10 radiant (CON save for 1/2). Bonus Action: move cylinder up to 60ft. | ≤1 Min | YES | VSF | 100gp | XGTE | 153 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
316 | 5 | Destructive Wave | Evoc | Act | Self | 30' rad | Each creature you choose w/in range must succeed on a Con save or take 5d6 thunder damage and 5d6 radiant or necrotic damage and be knocked prone. If it succeeds, it takes half damage and is not knocked prone. | Con | ≤1 Min | YES | V | PHB | 231 | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||
317 | 5 | Dispel Evil and Good | Abjur | Act | Self | Celestials, elementals, fey, fiends, and undead have disadvantage on attacks vs you. End the spell early by using either of these: Break Enchant: Removes charmed, frightened, possessed from a target. Dismiss: Cha save or creature is banished to home plane. | Cha | ≤1 Min | YES | VSM | PHB | 233 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
318 | 5 | Dominate Person | Ench | Act | 60' | 1 humanoid | Creature becomes dominated and you control it with your Action. Has advantage on save if you are fighting it. Any damage grants another save. Overpower: 6th = 10 min, 7th = 1 Hr, 8th+ = 8 Hrs | Wis | ≤1 Min | YES | VS | PHB | 235 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
319 | 5 | Dream | Illus | 1 Min | Special | 1 creature | Send dreams to target. Nightmares deal 3d6 psychic damage on failed save and do not rest. If you have part of the creature, disadvantage on save. | Wis | 8 Hrs | VSM | PHB | 236 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
320 | 5 | Enervation | Necro | Act | 60' | 1 creature | Drain life from target for 4d8 necrotic (save for 1/2 and end spell). On failure, spell continues: spend Action to automatically deal 4d8 necrotic damage to target. Spell ends if you use your action to do anything else, if target leaves spell range, or target has total cover. You regain hp equal to 1/2 damage target takes from spell. Overpower: +1d8 damage per slot above 5th. | ≤1 Min | YES | VS | XGTE | 155 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
321 | 5 | Far Step | Conj | Bonus | Self | Teleport up to 60' to space you can see. Teleport again on each of your turns as bonus action. | ≤1 Min | YES | V | XGTE | 155 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
322 | 5 | Flame Strike | Evoc | Act | 60' | 10'x40' column | Creatures take 4d6 fire and 4d6 radiant damage, save for 1/2. Overpower: +1d6 fire or radiant / lvl | Dex | Instant | VSM | PHB | 242 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
323 | 5 | Geas | Ench | 1 min | 60' | 1 creature | Target becomes charmed; takes 5d10 psychic damage each time it acts in a manner countering your instructions, but only 1/day. You can issue any nonsuicidal command. Overpower: +1 yer duration | Wis | 30 days | V | PHB | 244 | FALSE | TRUE | TRUE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | |||||
324 | 5 | Greater Restoration | Abjur | Act | Touch | 1 creature | Reduce exhaustion level by one, or end one of following: charm, petrify, curse, ability score or hp max reduction | Instant | VSM* | 100gp | PHB | 246 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
325 | 5 | Hallow | Evoc | 24 Hrs | Touch | 60' rad | Area acts as Magic Circle. Choose an extra effect: Courage: creatures can't be frightened, Darkness: Darkness fills the area, Daylight: Bright light fills the area, Energy Prot: Resistance to one damage type, Energy Vuln: Vulnerability to one damage type, Everlasting Rest: Dead bodies immune to undead, Extradim Interference: Teleport stuff doesn't work, Fear: Creatures frightened in area, Silence: Silenced, Tongues: Creatures can communicate regardless of language. | Cha | Until dispelled | VSM* | 1,000gp | PHB | 249 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
326 | 5 | Hold Monster | Ench | Act | 90' | 1 creature | Target is paralyzed. At the end of each of its turns, it makes a Wis save to end the effect. Overpower: +1 target w/in 30' of other targets | Wis | ≤1 Min | YES | VSM | PHB | 251 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
327 | 5 | Holy Weapon | Evoc | Bonus | Touch | 1 weapon | Weapon emits bright light (30ft), deals +2d8 radiant on hit, becomes magic. Bonus action: dismiss spell and cause weapon to burst. Creatures within 30ft make CON save, taking 4d8 radiant and blind on fail, 1/2 on success. Blind creatures save at end of each turn to end blind. | Con | ≤1 Hr | YES | VS | XGTE | 157 | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | ||||
328 | 5 | Immolation | Evoc | Act | 90' | 1 Creature | Creature takes 8d6 fire damage (DEX save for 1/2). On fail, wreathed in fire, bright light (30ft rad). Immolated take 4d6 fire at end of its turn (DEX save negates and ends effect). Flames can't be extinguised non-magically. | Dex | ≤1 Min | YES | V | EE | 19 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
329 | 5 | Infernal Calling | Conj | 1 Min | 90' | 1 devil | Summon devil CR ≤6 of your choice. Roll init for devil (unfriendly to you and may attack or bargain). On your turns, you can try to make Deception, Intimidate, or Persuasion check vs devil's Insight (Advantage if you use Truename) to make devil follow your commands. If it succeeds, immune. If conc. ends early, devil stays if immune to commands for 3d6 min. If possess devil talisman, can summon +1 CR with no CHA checks. Overpower: +1 CR per spell slot above 6th. | ≤1 Hr | YES | VSF | 999gp | XGTE | 158 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
330 | 5 | Insect Plague | Conj | Act | 300' | 20' rad | Each creature in area makes save or takes 4d10 piercing dmg, half on save. Creatures entering or ending a turn make this save. Overpower: +1d10 dmg | Con | ≤10 Min | YES | VSM | PHB | 254 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | ||||
331 | 5 | Legend Lore | Divin | 10 min | Self | You learn significant lore about a person, place, or object. | Instant | VSM* | 200 +250*gp | PHB | 254 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
332 | 5 | Maelstrom | Evoc | Act | 120' | 5ft deep, 30ft radius water swirls on point you see on ground or in water. Area is difficult terrain. Starting turn in zone must make STR save or take 6d6 bludgeoning damage and pulled 10ft towards center | Str | ≤1 Min | YES | VSM | EE | 20 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
333 | 5 | Mass Cure Wounds | Conj | Act | 60' | ≤6 creatures w/in 30' rad sphere | Heals 3d8+spellcasting ability mod hp. No effect on undead or constructs. Overpower: +1d8 healing / lvl | Instant | VS | PHB | 258 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
334 | 5 | Mislead | Illus | Act | Self | Become invisible & illusory clone of you appears where you stand. Double lasts for duration, invisibilty lasts until you attack/cast spell. Use your action to move clone 2x your speed and control behavior. You can use bonus action to gain its senses instead of your own, or switch back. | ≤1 hour | YES | S | PHB | 260 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
335 | 5 | Modify Memory | Ench | Act | 30' | 1 Creature | Modify creature's memory on failed WIS save (advantage if its in combat). Modify memory up to 10 minutes within last 24 hrs. While being modified, it's incapacitated, charmed, and unaware of surrounding. You can erase all memory of event, allow perfect recall, change details, or create new event. Language dependent. Remove Curse/Greater Restoration restores true memory. Overpower: 6th = 7 days ago, 7th = 30 days ago, 8th = 1 year ago, 9th = any time ago | Wis | ≤1 Min | YES | VS | PHB | 261 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
336 | 5 | Negative Energy Flood | Necro | Act | 60' | 1 creature | Unless undead, target taked 5d12 necrotic damage (CON save for 1/2). Target killed by spell rises as zombie at start of your next turn. If target is undead, instead gains 1/2 of 5d12 temp hp. | Instant | M | XGTE | 163 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||||
337 | 5 | Passwall | Trans | Act | 30' | 5' wide. 8' tall, 20' deep passage | Creates passage on wooden, plaser, or stone surface. | 1 Hr | VSM | PHB | 264 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
338 | 5 | Planar Binding | Abjur | 1 Hr | 60' | 1 outsider | You attempt to bind a celestial, elemental, fey, or fiend to your service. The creature must stay in range for entire casting time. Target makes a save; on failure it is bound to serve you. Overpower: +Duration | Cha | 24 hours | VSM* | 1000gp | PHB | 265 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
339 | 5 | Raise Dead | Necro | 1 Hr | Touch | 1 dead creature | Bring creature back to life (dead ≤10 days) with 1 hp | Instant | VSM* | 500gp | PHB | 270 | FALSE | TRUE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | |||||
340 | 5 | Rary's Telepathic Bond | Divin | Act | 30' | ≤8 willing creatures | Create telepathic link among targets (minimum INT of 3). Targets can communicate telepathically regardless of common language and over any distance on same plane. | 1 hour | YES | VSM | PHB | 270 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
341 | 5 | Reincarnate | Trans | 1 Hour | Touch | Dead Humanoid | Touch dead humanoid or piece of one that died in last 10 days. If it's willing to come back, Spell makes new adult body randomly determined DM or d100 roll. See PHB for table. Creature remembers old life and retains capabilities except racial traits. | Instant | VSM* | 1,000gp | PHB | 271 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
342 | 5 | Scrying | Divin | 10 min | Self | 1 creature | You can see and hear a particular creature you choose. Target makes a Wis save mod'd by how well you know them. On a failed save, you can see/hear around the target. | Wis | ≤10 Min | YES | VSM | 1,000gp | PHB | 273 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||
343 | 5 | Seeming | Illus | Act | 30' | make any amount of creatures look differently (1 ft shorter/taller, thin, fat, same body type). Details are up to you. If unwilling, CHA save negates. Others must touch targets or spend Action to make Investigation check vs your spell DC to see through illusion. | 8 hours | VS | PHB | 274 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||||
344 | 5 | Skill Empowerment | Trans | Act | Touch | 1 willing creature | Creature gains expertise in skill of your choice (x2 proficiency) | ≤1 Hr | YES | VS | XGTE | 165 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
345 | 5 | Steel Wind Strike | Conj | Act | 30' | ≤5 creatures | Make melee spell attack up to 5 creatures in range for 6d10 force damage, then teleport to empty space within 5ft of one of the targets. | Attack | Instant | SF | melee weapon | XGTE | 166 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | ||||
346 | 5 | Swift Quiver | Trans | Bonus | Touch | On each of your turns, use bonus action to make 2 attacks with weapon that uses ammo from quiver you touch. Quiver auto replaces ammo used with these attacks. | ≤1 Min | YES | VSM | PHB | 279 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
347 | 5 | Synaptic Static | Ench | Act | 120' | 20ft rad sphere | Creatures INT 3+ take 8d6 psychic damage (INT save for 1/2). On failed save, target has muddled thoughts for 1 min, subtracting =1d6 from attack rolls, ability checks, and CON saves to maintain concentration. Target can make INT saves at end of each turn to end. | Int | Instant | VS | XGTE | 167 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
348 | 5 | Telekinesis | Trans | Act | 60' | 1 creature/obj | Action: target creature or object (Spellcasting ability check vs Str check if contested). Creature: huge or smaller, suspended in air, Restrained until end of your next turn, can move it 30' in any direction. Action maintains with checks. Object: up to 1k lbs and do fine actions, move 30'. If carried/worn, Check to pull object away and move. | Casting ability vs. Str check | ≤10 Min | YES | VS | PHB | 280 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
349 | 5 | Teleportation Circle | Conj | 1 Minute | 10' | 10' diam | Draw 10ft circle linked to permanent teleportation circle whose sequence you know. Portal appears until end of your next turn that teleports creatures entering to linked circle. When you learn spell, you learn sequences for 2 destinations on prime material plane. Can learn more sequences by studying for 1 minute. Cast every day for 1 year, becomes permanent. | 1 round | VM* | 50gp | PHB | 281 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
350 | 5 | Transmute Rock | Trans | Act | 120' | 40' cube | 40ft cube of mud/stone, choose effect: Rock to Mud - 1/4 move, STR save when enter/start turn. Fail = sink into mud (restrained and action to pull free). If cast on ceiling, mud falls for 4d8 bludgeoning (DEX save 1/2). Mud to Rock = 10ft deep or less restrains creatures in rock (DEX negates and shunts to surface). Action to attempt to break free (STR DC 20) or deal 25pts to rock. | Until dispelled | VSM | EE | 22 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
351 | 5 | Tree Stride | Conj | Act | Self | Teleport by stepping into tree and emerging from another within 500ft. Use 5ft movement ot enter tree of your size+. Use 5ft to leave tree. | ≤1 Min | YES | VS | PHB | 283 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||||
352 | 5 | Wall of Force | Evoc | Act | 120' | Invisible wall can be free or floating or on surface, any orientation. Can be 10ft rad dome/sphere or flat wall of up to ten congruent 10x10 panels. Nothing can physically pass through the wall. Immune to all damage/dispel magic. Disintegrate destroys wall. Wall extends to ethereal plane. | ≤10 Min | YES | VSM | PHB | 285 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
353 | 5 | Wall of Light | Evoc | Act | 120' | Wall, 60ft x 10ft x 5ft | Wall emits bright light 120ft, blocks line of sight but not creatures. Creatures in wall when cast or at end of turn take 4d8 radiant and blinded for 1 minute (CON save for 1/2 and no blind). Blind can save at end of turn to shake. Until spell ends, you can use Action to launch beam from wall a 1 creature within 60ft of it. Ranged spell attack (4d8 radiant). Hit or miss, reduce length of wall by 10ft. | Con | ≤10 Min | YES | VSM | XGTE | 170 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
354 | 5 | Wall Of Stone | Evoc | Act | 120' | 10 10x10 panels | You create a wall out of contiguous panels. If a creature would be surrounded, it gets a save; on success it can move up to its speed to not be enclosed. | Dex | ≤10 Min | YES | VSM | PHB | 287 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
355 | 5 | Wrath of Nature | Evoc | Act | 120' | 60ft cube | Animate trees/rocks/grass in area. Grass: difficult terrain; Trees: enemies within 10ft of tree DEX save or take 4d6 slashing; Roots/Vines: at end of your turn, 1 ground creat. make STR save or become restrained (Athletics vs DC to escape); Rocks: bonus action on your turn, ranged attack to launch rock at creature (3d8 nonmagical bludgeoning, STR save or prone). | Varies | ≤1 Min | YES | VS | XGTE | 171 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | ||||
356 | 6 | Arcane Gate | Conj | Act | 500' | Create 2 linked portals, one within 10ft of you and another within 500ft. Ring is visible/usable from one side of your choice. Portals block vision. Rotate portal as bonus action. | ≤10 Min | YES | VS | PHB | 214 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
357 | 6 | Blade Barrier | Evoc | Act | 90' | Wall or ring | Wall 100' long or ring 60' diameter, 20' high, 5' thick. Creatures entering or starting turn in area take 6d10 slashing damage (save for 1/2). Wall is difficult terrain and 3/4 cover. | Dex | ≤10 Min | YES | VS | PHB | 218 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
358 | 6 | Bones of the Earth | Trans | Act | 120' | ≤6 cylindrical stone pillars | Pillars burst from ground at points you see. If created under creature, DEX save or be lifted with it. Pillars are up to 30ft high, AC 5, 30 hp. If pushed into solid object/ceiling, creature takes 6d6 bludgeoning damage and is restrained. Restrained creature can use Action to make STR or DEX check vs your DC to move/fall off pillar. | Dex | Instant | VS | SCAG | 142 | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
359 | 6 | Chain Lightning | Evoc | Act | 150' | 1 creature | Target take 10d8 lightning damage, save for 1/2 damage. May target up to 3 add'l targets within 30' of primary target. Overpower: +1 secondary target / slot lvl > 6th | Dex | Instant | VSM | PHB | 221 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
360 | 6 | Circle of Death | Necro | Act | 150' | 60' rad sphere | 8d6 necrotic damage (Con save for 1/2). 2d6 add'l dmg per spell slot > 6th | Con | Instant | VSF | 500gp | PHB | 221 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
361 | 6 | Conjure Fey | Conj | 1 min | 90' | Summon CR 6 or lower fey or fey beast that's friendly to you and companions. Acts on its own initiative and obeys verbal commands you issue it (no action). Will defend itself. If concentration is broken, lose control and fey becomes hostile. Stays for 1 hour and cannot be dismissed. | ≤1 hour | YES | VS | PHB | 226 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | ||||||
362 | 6 | Contingency | Evoc | 10 min | Self | Choose spell of 5th level or lower with Casting time of 1 Action that targets you. Cast as part of this spell, expending slots for both. Takes effect on a trigger you specify. Targets only you. You can only have 1 Contingency active at a time. | 10 Days | VSF | 1,500gp | PHB | 227 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
363 | 6 | Create Homunculus | Trans | 1 Hr | Touch | Sacrifice 2d4 hp to create homunculus (see MM). When you finish long rest, spend up to 1/2 your HD (+con) to reduce your max hp and transfer to homonculus max hp. Lasts until you finish another long rest. | Instant | VSF | 1,000gp | XGTE | 152 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
364 | 6 | Create Undead | Necro | 1 MIn | 10' | up to 3 corpses of ≤med humanoids | create ghoul per corpse. Bonus action to command them. Control for 24 hours. | 24 hours | VSF | 150gp ea | PHB | 229 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
365 | 6 | Disintegrate | Trans | Act | 60' | 1 target | 10d6+40 force damage, save negates. Overpower: +3d6 damage / lvl | Dex | Instant | VSM | PHB | 233 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
366 | 6 | Drawmij's Instant Summons | Conj | 1 Min | Touch | 1 object | Touch object ≤10lbs and ≤6ft long. Any time after, you can use Action to speak object name and crush sapphire component. Item instantly appears in your hand regardless of plane or distance. If creature is holding item, it doesn't appear but you learn who is holding it and roughly where they are at that moment. | Until Dispelled | YES | VSF | 1,000gp | PHB | 235 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
367 | 6 | Druid Grove | Abjur | 10 Min | Touch | 30-90ft cube | Summon spirits to protect area (excluding buldings/structures). Cast spell every day for 1 year = permanent. Can specify creatures immune & password. Dispel magic dispells 1 effect of caster's choice. Effects include Solid Fog, Grasping Undergrowth, Grove Guardians, Gust of Wind, Spike Growth, and Wind Wall. See XGTE for details. | Varies | 24 Hrs | VSM | XGTE | 154 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
368 | 6 | Eyebite | Necro | Act | Self | Creature you see within 60ft if affected by 1 effect of your choice (WIS save negates): Sleep, Panic, Sickened. On each of your turns, you can target another that hasn't succeeded on this save yet. Sleep = shaking or damage to wake. Panicked creatures are frightened of you, must take Dash action on turn to move away, if moves 60ft+ and out of sight, effect ends. Sickened creatures have disadv. on attack/ability checks. WIS save each turn to end. | Wis | ≤1 Min | YES | VS | PHB | 238 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
369 | 6 | Find The Path | Divin | 1 Min | Self | Self | Find shortest physical route to fixed location. | ≤1 day | YES | VSF* | 100gp | PHB | 240 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
370 | 6 | Flesh to Stone | Trans | Act | 60' | 1 Creature | Fleshy creature must make CON save. On fail, restrained as skin hardens. Must make save at end of its turns. 3 successes = spell ends. 3 fails = turned to stone for duration. If you maintain concentration for duration, petrified permanently. | Con | ≤1 Min | YES | VSM | PHB | 243 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
371 | 6 | Forbiddance | Abjur | 10 Min | Touch | 40k sq ft area | Create a ward up to 40,000 sq ft big and 30ft high against magical travel. Creatures can's teleport into area or use portals/planar travel into area. Damages celestials, elementals, fey, fiends, and undead. Choose type when cast: when type enters or starts turn there, takes 5d10 radiant/necrotic damage. Password protects creature if uttered. | 1 day | YES | VSF* | 1,000gp | PHB | 243 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
372 | 6 | Globe Of Invulnerability | Abjur | Act | Self | 10' rad sphere | Blocks spells 5th levle or lower from entering the sphere. Overpower: blocks spells of 1 level higher than slot used | ≤1 Min | YES | VSM | PHB | 245 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
373 | 6 | Guards and Wards | Abjur | 10 Minutes | Touch | Protect up to 2,500 sq ft of floor space, shaped as you desire (contiguous). Specify individuals unaffected. See effects in PHB 248. | 24 Hours | VSF | 10gp | PHB | 248 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
374 | 6 | Harm | Necro | Act | 60' | 1 creature | Deals 14d6 necrotic damage, save for 1/2. Damage cannot reduce target below 1. HP maximum is reduced by damage amount (diseased). | Con | Instant | VS | PHB | 249 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
375 | 6 | Heal | Evoc | Act | 60' | 1 living creature | Heals 70 hp. Ends blindness, deafness, disease. Overpower: +10 healing / lvl | Instant | VS | PHB | 250 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
376 | 6 | Heroes' Feast | Conj | 10 Min | 30' | Feast for ≤12 | 1 Hr to consume. Cures diseases & poison, immune to poison and fear, advantage on Wis saves. +2d10 hp current/max. | 24 Hrs | VSM* | 1000gp | PHB | 250 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
377 | 6 | Investiture of Flame | Trans | Act | Self | 30' rad | Shed bright light 30ft, immune to fire, resistance to cold, creatures moving adjacent or ending turn adjacent to you take 1d10 fire, can use your action to create 15ft long, 5ft wide line of fire dealing 4d8 fire (DEX save for 1/2) to all in line. | Dex | ≤10 Min | YES | VS | EE | 19 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
378 | 6 | Investiture of Ice | Trans | Act | Self | 10' rad | Immune to cold and resistance to fire, ignore difficult terrain from ice/snow, ground 10ft rad around you is difficult terrain, Use your action to blast 15ft cone dealing 4d6 cold (CON save for 1/2) | Con | ≤10 Min | YES | VS | EE | 19 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
379 | 6 | Investiture of Stone | Trans | Act | Self | 15' rad | Resistance to non-magical weapons, ignore difficult terrain made of earth or stone, move through solid earth as if it was air but can't end turn there, use Action to shake ground in 15 radius from you (DEX save or be knocked prone) | Dex | ≤10 Min | YES | VS | EE | 19 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
380 | 6 | Investiture of Wind | Trans | Act | Self | 15' cube | Ranged weapons against you have disadvantage, you gain fly speed 60ft, use Action to create 15ft windy cube within 60ft. Creatures in cube take 2d10 bludgeoning dmg (CON save for 1/2). Large or smaller creature failing save pushed 10ft from center. | Con | ≤10 Min | YES | VS | EE | 20 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
381 | 6 | Magic Jar | Necro | 1 Min | Self | You transfer your soul to the container material component. You can project your soul 100ft out of container or attempt to possess another humanoid's body. See PHB 257 for more. | Until Dispelled | VSF | 500gp | PHB | 257 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
382 | 6 | Mass Suggestion | Ench | Act | 60' | ≤12 creatures | Language dependent. Suggest reasonable action. Overpower: 7th (10 days), 8th (30 days), 9th (year + 1 day) | Wis | 24 Hrs | VM | PHB | 258 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
383 | 6 | Mental Prison | Illus | Act | 60' | 1 creature | Bind creature to mental cell (5d10 psychic damage, INT save for 1/2). On fail, make area around target appear dangerous to it (you choose). Target can't see/hear beyond and is restrained. If target is moved out of illusion, makes attack through it, or reaches through it, takes 10d10 psychic dmg and spell ends. Immune to spell if immune to charm. | Int | ≤1 Min | YES | S | XGTE | 161 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
384 | 6 | Move Earth | Trans | Act | 120' | VSM | Reshape dirt/sand/clay in 40ftx40ft area. Raise/lower elevation, create/fill trench, erect/flatten walls, etc. Change cannot exceed 1/2 of area's largest dimension. Each change takes 10 min. Every 10 min, you can choose new area of terrain to affect. Cannot directly manipulate plants, natural stone, or stone constructions, though shifts can move/collapse them. | ≤2 hrs | YES | VSM | PHB | 263 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
385 | 6 | Otiluke's Freezing Sphere | Evoc | Act | 300' | 60' rad | Globe of cold streaks from you to explode for 10d6 cold dmg (CON save for 1/2). Freeze watery surfaces up to 6 inches (not creautures). May trap swimmers (Action to make STR save vs spell DC to break free). Can hold globe and hurl 40ft or via sling, or set it down (explodes after 1 min). | Con | Instant | VSM | PHB | 263 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
386 | 6 | Otto's Irresistible Dance | Ench | Act | 30' | 1 creature | Target must use all movement to dance in place. Disadvantage on Dex saves and attacks. Enemies have advantage to hit target. Use Action to save. | Wis | ≤1 Min | YES | V | PHB | 264 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
387 | 6 | Planar Ally | Conj | 10 min | 60' | You ask cosmic being for aid. Sends celestial, elemental, or fiend loyal to it to help you. Appears in empty space within range. You can request specific creature by name (not guaranteed). Creature is not under your control, but may negotiate. | Instant | PHB | 265 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||||
388 | 6 | Primordial Ward | Abjur | Act | Self | Self | You gain resistance to acid, cold, fire, lightning, and thunder damage. Reaction: if you take damage from one of those types, can choose to gain immunity to it until end of your next turn, but lose other resistances from spell (spell ends). | ≤1 min | YES | VS | EE | 21 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
389 | 6 | Programmed Illusion | Illus | Act | 120' | 30' cube | Create programmed illusion of object, creature, or other visible phenomenon within 30ft cube. You decide specifics. Can last 5 min, then dormant for 10 min, and can be re-triggered (general/detailed based on visual/audible conditions). Physical interaction reveals illusion, or Action to make investigation check vs spell DC. | Until dispelled | VSF | 25gp | PHB | 269 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
390 | 6 | Scatter | Conj | Act | 30' | ≤5 creatures | Teleport each affected target to unoccupied space you can see within 120ft of you (on ground). Unwilling can make WIS save to resist. | Wis | Instant | V | XGTE | 164 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
391 | 6 | Soul Cage | Necro | Reaction | 60' | dead humanoid | When humanoid you can see in range dies, snatch soul into tiny cage, which you can then exploit up to 6 times then spell ends: Steal life, QWuery Soul, Borrow EXP, Eyes of the Dead. See XGTE | 8 Hrs | VSF | 100gp | XGTE | 165 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
392 | 6 | Sunbeam | Evoc | Act | Self | 60' line | Creatures in line blasting from you take 6d8 radiant damage and are blinded (CON save for 1/2 and not blind). Undead & oozes have disadvantage to save. For duration, you can use your Action to fire beam again. Hand also sheds bright light 30ft (dim 60ft) | Con | ≤1 min | YES | VSM | PHB | 279 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
393 | 6 | Tenser's Transformation | Trans | Act | Self | You can't cast spells but gain benefits: 50 temp hp, advantage on attack rolls with simple & martial weapons, +2d12 force daamge on weapon attacks, proficiency with all armor, shields, simple & martial weapons; proficiency in STR/CON saves, can attack twice with Attack action. When spell ends, CON save DC 15 or suffer 1 level of exhaustion. | Con | ≤10 Min | YES | VSM | XGTE | 168 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
394 | 6 | Transport via Plants | Conj | Act | 10' | 2 Large+ plants | Create link between large+ inanimate plant in range and another plant on same plane. Must have seen or touched the destination plant before. For duration, creature can step into plant and exit destination plant using 5ft movement. | 1 round | VS | PHB | 283 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
395 | 6 | True Seeing | Divin | Act | Touch | 1 willing creature | Target has truesight, notices secret doors, and can see into the ethereal plane, at a range of 120' | 1 Hr | VSM* | 25gp | PHB | 284 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
396 | 6 | Wall of Ice | Evoc | Act | 120' | dome/sphere or wall | Create dome/sphere (10ft rad) or up to ten contiguous 10x10x1 ft panels. If wall is placed on creeature's space, it takes 10d6 cold damage and is pushed to one side of wall (DEX save for 1/2 dmg). Each 10ft section has AC 12, 30 hp, vulnerable to fire. If damaged to 0 hp, section leaves hole of freezing air. First time creature moves through air on turn, takes 5d6 cold dmg (CON save for 1/2). | Dex | ≤10 min | YES | VSM | PHB | 285 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
397 | 6 | Wall of Thorns | Conj | Act | 120' | Wall or circle | Wall (60x10x5 ft) or 20ft diam circle, 20ft high, 5ft thick, blocks line of sight. Creature in area when appears take 7d8 piercing damage (DEX save for 1/2). 1/4 movement through wall. Entering/ending turn in wall take 7d8 slashing damage (DEX save for 1/2). Overpower: +1d8 to both dmg types per level above 6th. | Dex | ≤10 min | YES | VSM | PHB | 287 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
398 | 6 | Wind Walk | Trans | 1 minute | 30' | You + ≤10 others | Targets assume gaseous form, fly speed of 300ft, and resistance to nonmagical weapons. The only action targets can take are Dash or revert to normal (1 minute, incapacitated). If spell still active, can spend 1 minute to revert back to cloud form. If cloud when spell ends, slowly floats down 60ft per round for 1 minute. | 8 hours | VSM | PHB | 288 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
399 | 6 | Word of Recall | Conj | Act | 5' | You and up to 5 willing creatures in range teleport to previously designated sanctuary, appearing in nearest unoccupied space. Santuary bust be pre-designated via this spell & must be dedicated to or strongly linked to your diety. | Instant | PHB | 289 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||||
400 | 7 | Conjure Celestial | Conj | 1 Minute | 90' | Conjure Celestial CR 4 or lower. Friendly to you and allies, acts on own initiative, obeys verbal commands you give (no action). Defends itself otherwise. Overpower: 9th lvl slot = CR 5 | ≤1 Hour | YES | VS | PHB | 225 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
401 | 7 | Crown of Stars | Evoc | Act | Self | 7 star-like motes orbit your head. Bonus action to send 1 mote at creature/object within 120ft of you as ranged spell attack. On hit, 4d12 radiant. Spell ends if motes all motes used. 4+ motes shed bright light 30ft rad, 1-3 motes dim light 30ft rad. Overpower: +2 motes per slot above 7th. | Attack | 1 Hr | VS | XGTE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||||
402 | 7 | Delayed Blast Fireball | Evoc | Act | 150' | 20' radius sphere | 12d6 fire damage, +1d6 per round it was delayed. Overcharge: +1d6 base damage / lvl | Dex | ≤1 Min | YES | VSM | PHB | 230 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
403 | 7 | Divine Word | Evoc | Bonus | 30' | Creatures you can see | Choose any number of creatures you can see. Those that can hear you make CHA save to avoid. 50hp or less = deafened for 1 min; 40 hp or less = deafened and blinded for 10 mIn; 30 p or less, blinded, deafened, stunned for 1 Hour; 20 HP or less = killed. Celestial, ememental, fey, or fiend failing save is forced back to plane of origin and can't return for 24 hrs. | Cha | Instant | V | PHB | 234 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
404 | 7 | Etherealness | Trans | Act | Self | Self | Enter the border Ethereal and can only interact with Ethereal things. Overpower: +3 creatures per level | ≤8 Hrs | VS | PHB | 238 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
405 | 7 | Finger Of Death | Necro | Act | 60' | 1 creature | Deals 7d8 +30 necrotic damage, save for 1/2. Humanoid killed rises as zombie next turn. | Con | Instant | VS | PHB | 241 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
406 | 7 | Fire Storm | Evoc | Act | 150' | Ten 10' cubes | Cubes must be adjacent to another. 7d10 fire damage, save for 1/2. May choose not to affect plant life. | Dex | Instant | VS | PHB | 241 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | |||||
407 | 7 | Forcecage | Evoc | Act | 100' | cubed cage or box of force | Forcecage extends to ethereal plane, cannot be dispelled. Cage = ≤20ft on side, 1/2 inch diam bars 1/2 inch apart. Box prison = 10ft on side and solid (blocks spells and matter). Those caught in area are trapped (no save). Partially inside or too large are shunted out. Teleporting/plane travel out requires CHA save or effort is wasted. | Cha | 1 hour | VSF | 1,500gp | PHB | 243 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
408 | 7 | Mirage Arcane | Illus | 10 Minutes | Sight | Terrain in area ≤1 mile sq. | Terrain looks, sounds, smells, feels like other type of terrain. Can turn clear ground into difficult terrain or vice versa or impede movement. Can create/remove structures. | 10 Days | VS | PHB | 260 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
409 | 7 | Mordenkainen's Magnificent Mansion | Conj | 1 Minute | 300' | Magical mansion | Conjure dwelling, floorplan up to fifty 10x10 cubes. Furnished/decorated as you choose. Food = 9 course banquet for 100 people. Staff of 100 transluscent servants serve you. Conjured items/servants cannot leave mansion. | 24 Hours | VSF | 15gp | PHB | 261 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
410 | 7 | Mordenkainen's Sword | Evoc | Act | 60' | hovering sword | Sword deals 3d10 force damage. Use bonus action to move sword 20' and attack. | Attack | ≤1 Min | YES | VSF | 250gp | PHB | 262 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||
411 | 7 | Plane Shift | Conj | Act | Touch | You+ ≤8 willing creatures | Targets transported to another plane. You choose destination or teleportation circle. Can use spell to banish unwilling creatures to another plane. Melee spell attack. On hit, creature makes CHA save, teleported on fail. | Cha | Instant | VSF | 250gp | PHB | 266 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
412 | 7 | Power Word: Pain | Ench | Act | 60' | 1 creature | Target with ≤100 hp subject to pain. Speed capped at 10ft, disadvantage on attack rolls, ability checks, saves other than CON. If tries to cast spell, must make CON save or spell wasted. Can make CON save at end of its turn to end. No effect it target is immune to charm. | Con | Instant | V | XGTE | 163 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
413 | 7 | Prismatic Spray | Evoc | Act | Self | 60' Cone | Creatures in blast makes DEX save and rolls 1d8 for effect. Damage halved on successful save. 1 = Red (10d6 fire), 2 = Orange (10d6 acid), 3 = Yellow (10d6 lightning), 4 = Green (10d6 poison), 5 = Blue (10d6 cold), 6 = Indigo (restrained, Con save at end of turns. 3 fails = petrified, 3 success = free), 7 = Violet (Blinded. Makes WIS save at start of next turn. Success = not blind, fail = transport to another plane and not blind), 8 = Struck by 2 rays (reroll 8's). | Dex | Instant | VS | PHB | 267 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
414 | 7 | Project Image | Illus | Act | 500' | illusory double | Copy of yourself in location you have seen. If illusion is damaged, ends. Action: Move illusion up to x2 your speed, behave as you wish. Bonus action: switch from using its senses to yours or back. Physical interaction or Action to make Investigation check vs spell DC, reveals illusion. | ≤1 Day | YES | VSF | 5gp | PHB | 270 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
415 | 7 | Regenerate | Trans | 1 Min | Touch | 1 creature | Target heals 4d8+15 hp. Target heals 1 hp at start of turn. Severed limbs regrown in 2 min. | 1 Hr | VSM | PHB | 271 | FALSE | TRUE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
416 | 7 | Resurrection | Necro | 1 Hr | Touch | 1 dead creature | Target returns to life with all its hit points; also removes natural poison/disease, restores body parts. Target takes -4 to attacks, saves, ability checks; penalty reduced by 1 per long rest. | Instant | VSM* | 1,000gp | PHB | 272 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
417 | 7 | Reverse Gravity | Trans | Act | 100' | 50ft rad, 100ft high cylinder | Reverses gravity in area. DEX save to grab onto fixed object and void fall. Fall damage possible. If reaches top of area before striking anything, hover. | Dex | ≤1 Min | YES | VSM | PHB | 272 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
418 | 7 | Sequester | Trans | Act | Touch | willing creature or object | Target becomes invisible and can't be targeted or seen by divination spells/effects. If creature, enters stasis and time stops for it. Can set condition for spell to end early. Condition must be within 1 mile. | Until Dispelled | VSM* | 5,000gp | PHB | 274 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
419 | 7 | Simulacrum | Illus | 12 Hours | Touch | illusory duplicate | Shape snow into duplicate of 1 beast or humanoid. Becomes naked creature with actions and 1/2 hp of original. Friendly to you and designated. Obeys spoken commands and acts on your turn. Lacks ability to learn, gain levels, abilities, or spell slots. Repair = 100gp per hp. Melts at 0hp. 1 Simulacrum at a time. | Until Dispelled | VSM* | 1500gp | PHB | 276 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
420 | 7 | Symbol | Abjur | 1 Min | Touch | Invisible glyph | Ward object or 10ft diam surface. Specify trigger (glyph glows for 10 min) Multiple effects - see PHB 280 | Until dispelled or triggered | VSM* | 1,000gp | PHB | 280 | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
421 | 7 | Teleport | Conj | Act | 10' | 60' radius | Transport you and up to 8 willing creature w/in range, or 1 object smaller than 10' cube, to a selected destination. | Instant | V | PHB | 281 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
422 | 7 | Temple of the Gods | Conj | 1 Hr | 120' | Conjure temple within 120ft cube of space dedicated to your god. You choose appearance, illumination, climate, & who can enter. 1 door entrance, altar at one end. Temple opposes creature types of your choice: celestials, elementals, fey, fiends, or undead. CHA save to enter, -1d4 on attack, ability check, saves inside. Divination spells can't penetrate or target within. +WisMod to healing spells. Extends to ethereal plane. Cannot be dispelled. Can be disintegrated. Casting for 1 year = permenent. | Cha | 24 Hrs | VSF | 5gp | XGTE | 167 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
423 | 7 | Whirlwind | Evoc | Act | 300' | 10' rad, 30' high cylinder | Use Action to move 30ft on ground. Medium or smaller unsecured objects picked up. Creatures in whirlwind take 10d6 bludgeoning (DEX save for 1/2). Large or smaller also make STR save or restrained and dragged with it. At start of turns, creature moves up 5ft towards top. Restrained creature can use Action to make STR or DEX check. Success = thrown 3d6x10 ft in random direction. | ≤1 Min | YES | VM | EE | 24 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
424 | 8 | Abi-Dalzim's Horrid Wilting | Necro | Act | 150' | 30' cube | Creatures in cube take 12d8 necrotic damage (CON save for 1/2). Constructs & undead are immune. Plants & water elementals have disadvantage to save. Nonmagical plants that aren't creatures wither automatically. | Con | Instant | VSM | EE | 15 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
425 | 8 | Animal Shapes | Trans | Act | 30' | Willing creatures | Creatures you can see turn into Large or smaller beasts CR ≤4. Action on following turns to transform affected creatures into new form. Equipment melds. Target takes beast stats. Retains alignment, Int, Wiz, Cha. Can only do actions beast could. Damage reducing to 0 hp spills over to original form. | ≤24 Hours | YES | VS | PHB | 212 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
426 | 8 | Antimagic Field | Abjur | Act | Self | 10' rad sphere | Creates a sphere where magic is fully suppressed. | ≤1 Hr | YES | VSM | PHB | 213 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
427 | 8 | Antipathy/Sympathy | Ench | 1 hour | 60' | Object, creature or 200ft cube area | Pick one creature type and one effect for that type: Antipathy - creatures must pass WIS save to approach within 60ft/or line of sight. Sympathy - creatures must pass WIS save if within 60ft or sight or move towards target and stay. Harm = save again. Ending Effect: Moving out of range or sight, make save every 24 hrs to end effect and know its magical. Success save = 1 minute immunity. | Wis | 10 days | VSM | PHB | 214 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
428 | 8 | Clone | Necro | 1 hour | Touch | Create inert clone that matures in 120 days. If original dies, soul transfers to clone. Clone is identical to original (same personality, memories, etc) but no equipment. Original remains cannot be resurrected. | Instant | VSFM* | 2k +1,000*gp | PHB | 222 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
429 | 8 | Control Weather | Trans | 10 min | Self | 5 mile rad | Must be outdoors to cast and maintain clear path to sky. You can change precipitation, temperature, and wind. takes 1d4x10 minutes for change to occur. Find current condition PHB tables 228 and change state by one up or down. | ≤8 hours | YES | VSM | PHB | 228 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
430 | 8 | Demiplane | Conj | Act | 60' | Shadowy door | Create door on solid surface leading to demiplane (30ft cube room made of wood/stone). When spell ends, door disappears and anything inside is trapped. Each time you cast, create new demiplane or connect to previous. If you know nature/contents of another casting by another creature, you can connect. | 1 hour | S | PHB | 231 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||||
431 | 8 | Dominate Monster | Ench | Act | 60' | 1 creature | Creature becomes dominated and you control it with your Action. Has advantage on save if you are fighting it. Any damage grants another save. Overpower: 9th level slot duration is ≤8 Hrs | Wis | ≤1 Hr | YES | VS | PHB | 235 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||
432 | 8 | Earthquake | Evoc | Act | 500' | 100' rad circle | Ground becomes difficult terrain, breaks concentration, knocks prone, can create 1d6 fissures (1d10x10' deep) and destroy structures | Con, Dex | ≤1 Min | YES | VSM | PHB | 236 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | ||||
433 | 8 | Feeblemind | Ench | Act | 150' | 1 Creature | Target takes 4d6 psychic dmg and must make INT save. Failure = INT and CHA scores become 1. Creature can't cast spells, activate magic items, understand language, or communicate. Can identify, follow, protect friends. Every 30 dayss, can repeat save to end effect. Cured by Greater Restoration, Heal, or Wish | Int | Instant | VSM | PHB | 239 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
434 | 8 | Glibness | Trans | Act | Self | Self | When you make CHA check, you may replace number with 15. Additionally, all detection magic shows that you are being truthful. | 1 Hour | V | PHB | 245 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | ||||||
435 | 8 | Holy Aura | Abjur | Act | Self | 30' radius | Allies you choose shed light (5' rad) and have advantage on all saves. Creatures have disadvantage on attack rolls against them. Attacks by targets blind foes (Con save negates). | Con | ≤1 Min | YES | VSF | 1000gp | PHB | 251 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||
436 | 8 | Illusory Dragon | Illus | Action | 120' | Shadowy Dragon | Huge illusory dragon occupies space. Choose energy type: acid, cold, fire, lightning, necrotic, or poison. Enemies must make WIS save or become frightened for 1 min. Can repeat save if end turn out of line of sight. Bonus action: you move illusion 60ft and make it breathe 60ft cone for 7d6 damage (INT save for 1/2) during move. Tangible but attacks miss, immune to all damage/conditions, and makes all saves. Creature can use Action to examine (INT save) and reveal illusion. If known, has advantage to breath saves. | Int | ≤10 Min | YES | S | XGTE | 157 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
437 | 8 | Incendiary Cloud | Conj | Act | 150' | 20' rad sph | swirling cloud in 20ft sphere, heavily obscured, dispersed by strong wind. When appears, or when creatures enter/end turn in cloud, takes 10d8 fire dmg (DEX save for 1/2). Cloud moves 10ft away from you in direction you choose at start of each of your turns. | Dex | ≤1 min | YES | VS | PHB | 253 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
438 | 8 | Maddening Darkness | Evoc | Action | 150' | 60ft radius sphere | Darkness in sphere blocks darvision, normal light, and magical light 8th lvl or lower. Shrieks, gibbering, mad laughter inside sphere. Creature starting turn in sphere takes 8d8 psychic (WIS save for 1/2). | Wis | ≤10 Min | YES | VM | XGTE | 160 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
439 | 8 | Maze | Conj | Act | 60' | 1 creature | Banish creature to labrynthine demiplane. Target escapes on DC 20 Int check (Action). | ≤10 Min | YES | VS | PHB | 258 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
440 | 8 | Mighty Fortress | Conj | 1 Min | 1 Mile | Fortress | Fortress 120ft per side rises from ground. 4 turrets (20x20, 30ft high), connected by 80ft long walls made of 1ft thick, 10ft wide, 20ft tall panels.Up to 4 doors in outer wall. Small keep inside (50x50ft, 3 floors 10ft high each, divided into rooms of your choice).. Food to serve 9-course meal to 100 people per day. 100 invisible servants to work inside. Each 10ft section has AC 15, 30 hp per inch of thickness. After 7 days, fortess crumbles safely. Casting same place for a year = permanent. | Instant | VSM* | 500gp | XGTE | 161 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
441 | 8 | Mind Blank | Abjur | Act | Touch | 1 creature | Willing creature is immune to psychic damage, effects that would sense emotions, read thoughts, charm it and divination spells. Even foils Wish or similar powers that attempt to affect target's mind or gain information about target. | 24 Hours | VS | PHB | 259 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
442 | 8 | Power Word Stun | Ench | Act | 60' | 1 creature | Stuns creature with ≤150hp. Save at end of each turn. | Con | Instant | V | PHB | 267 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | |||||
443 | 8 | Sunburst | Evoc | Act | 150' | 60' radius | Each creature in area must make a save or take 12d6 radiant damage and be blinded for 1 minute. Half damage and no blindness on success. Blinded creatures make another save each turn to remove the effect. Undead and oozes have disadvantage. | Instant | VSM | PHB | 279 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
444 | 8 | Telepathy | Evoc | Act | Unlimited | 1 creature | Create telepathic link to creature on same plane you are familiar with. Can communicate seamlessly with target using images, sounds, words, other sensory messages. Target recognizes you. | 24 Hours | VSM | PHB | 281 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||||
445 | 8 | Tsunami | Conj | 1 Min | Sight | 300x300x50ft wave | Wave deals 6d10 bludgeoning damage (STR save for 1/2) to creatures in area. Moves away from you 50ft at start of your turn, dealing 5d10 bludgeoning damage to Huge or smaller creatures failing STR save. At end of turn, wall loses 50ft height and damage reduced by 1d10. Spell ends when wave is 0ft high. Caught creatures cannot move except by swimming (Athletics Check vs save DC). | Str | ≤6 rounds | YES | VS | PHB | 284 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
446 | 9 | Astral Projection | Necro | 1 Hr | 10' | Self + 8 | Targets are projected to the Astral plane via a silver cord. Their material body is in stasis until the soul returns. | Special | VSM* | 1,100gp ea. | PHB | 215 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | |||||
447 | 9 | Foresight | Divin | 1 Min | Touch | 1 creature | Target can't be surprised and has advantage on rolls, ability checks, and saves. Others have disadvantage on attack rolls vs the target. | 8 Hrs | VSM | PHB | 244 | FALSE | TRUE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||||
448 | 9 | Gate | Conj | Act | 60' | 5-20ft portal | Create circular portal linking to precise location on another plane. Dieties and other planar rulers can prevent portals from opening. Speak true name of specific creature when cast to instead create Gate that summons it. It acts freely upon arrival. | ≤1 min | YES | VSF | 5,000gp | PHB | 244 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
449 | 9 | Imprisonment | Abjur | 1 Min | 30' | 1 creature | Binds creature in stasis (doesn't need to eat, sleep, drink, doesn't age). Divination spells can't locate or percieve the target. | Wis | (Dispel) | VSF | 500gp+HD | PHB | 252 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
450 | 9 | Invulnerability | Abjur | Action | Self | You are immune to all damage until the spell ends. | ≤10 Min | YES | VSM* | 500gp | XGTE | 160 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
451 | 9 | Mass Heal | Conj | Act | 60' | Living creatures | Restore up to 700 hp divided among creatures in range. Heals disease, blind, deaf | Instant | VS | PHB | 258 | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
452 | 9 | Mass Polymorph | Trans | Action | 120' | ≤10 creatures | Unwilling targets make WIS save to resist. Shapechangers auto succeed. Targets assume beast form of your choice CR = or less than target CR (or 1/2 target level). Game stats replaced by beast. Limited in actions by form. Can't speak, cast spells, or do anything requiring hands/speech. Gear melds into new form. Can't activate, use, wield equipment. | Wis | ≤1 Hr | YES | VSM | XGTE | 160 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||
453 | 9 | Meteor Swarm | Evoc | Act | 1 mile | Four 40' rad spheres in range | Deals 20d6 fire and 20d6 bludgeoning damage, save for 1/2. Blasts do not stack. Ignites combustibles. | Dex | Instant | VS | PHB | 259 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
454 | 9 | Power Word Heal | Evoc | Act | Touch | 1 creature | A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead or constructs. | Instant | VS | PHB | 266 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||||
455 | 9 | Power Word Kill | Ench | Act | 60' | 1 creature | Kills creature with ≤100 hp. | Instant | V | PHB | 266 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | TRUE | ||||||
456 | 9 | Prismatic Wall | Abjur | Act | 60' | 90ft x 30ft wall | 90ft long by 30ft high shimmering wall or 30ft diameter sphere. Placing it on a creature causes spell to fail. Sheds bright light 100ft. You + creatures designated at casting can pass unharmed. Others moving within 20ft of it or starting turn there blinded (CON save neg.). Wall has 7 layers and must be passed one at a time. See PHB 267 for details. | Dex | 10 min | VS | PHB | 267 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | |||||
457 | 9 | Psychic Scream | Ench | Action | 90' | ≤10 creatures | Targets with INT score lower than 3 immune. 14d6 psychic damage and stunned (INT save for 1/2 damage and no stun). If target is killed by this damage, head explodes. Stunned can make INT save at end of its turn to end effect. | Int | Instant | S | XGTE | 163 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | |||||
458 | 9 | Shapechange | Trans | Act | Self | Self | Assume form of new creature CR = or lower than your level. Creature can't be construct or undead. Assume standard version of creature. Replace stats except mental scores, skills, and save proficiencies. Gain proficiencies of form. See PHB 274 | ≤1 Hour | YES | VSF | 1,500gp | PHB | 274 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
459 | 9 | Storm of Vengeance | Conj | Act | Sight | 360ft rad storm | Storm affects creatures below, deals 2d6 thunder damage & Deafen (CON negates). Round 2 = 1d6 acid damage, Round 3 = six lightnig bolts strike targets you choose (10d6 lightning, Dex save 1/2). Round 4 = 2d6 budgeoning damage from hail. Round 5-10 = difficult terrain, heavily obscured, 1d6 cold damage, ranged attacks impossible, Severe distraction from freezing rain/wind. | Con | ≤1 Min | YES | VS | PHB | 279 | FALSE | FALSE | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | ||||
460 | 9 | Time Stop | Trans | Act | Self | Self | You stop time for everyone but yourself. You take 1d4+1 turns in a row. Effect ends if any action you make affects another creature. | Instant | V | PHB | 283 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
461 | 9 | True Polymorph | Trans | Act | 30' | 1 creature or object | Transform target into different creature or object. Shapechangers unaffected. WIS save negates. See PHB 283 | Wis | ≤1 Hour | YES | VSM | PHB | 283 | FALSE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | TRUE | ||||
462 | 9 | True Resurrection | Necro | 1 Hr | Touch | 1 dead guy | You restore the target to life with all its hit points. This spell can even provide a new body. | Instant | VSM* | 25Kgp | PHB | 284 | FALSE | FALSE | TRUE | TRUE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | |||||
463 | 9 | Weird | Illus | Act | 120' | 30' Rad Sph | Create illusory creatures in targets' minds. WIS save or become frightened. At end of each frightened creatures turn, takes 4d10 psychic damage. WIS save negates and ends spell. | Wis | ≤1 Min | YES | VS | PHB | 288 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | ||||
464 | 9 | Wish | Conj | Act | Self | Self | Duplicate lvl 8 spell or lower without requirements/components. OR choose one of multiple effects listed in PHB 288. If you choose any effect other than a spell, you suffer ill effects. | Instant | V | PHB | 288 | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | TRUE | FALSE | TRUE | ||||||
465 | |||||||||||||||||||||||||||
466 | |||||||||||||||||||||||||||
467 | |||||||||||||||||||||||||||
468 | |||||||||||||||||||||||||||
469 | |||||||||||||||||||||||||||
470 | |||||||||||||||||||||||||||
471 | |||||||||||||||||||||||||||
472 | |||||||||||||||||||||||||||
473 | |||||||||||||||||||||||||||
474 | |||||||||||||||||||||||||||
475 | |||||||||||||||||||||||||||
476 | |||||||||||||||||||||||||||
477 | |||||||||||||||||||||||||||
478 | |||||||||||||||||||||||||||
479 | |||||||||||||||||||||||||||
480 | |||||||||||||||||||||||||||
481 | |||||||||||||||||||||||||||
482 | |||||||||||||||||||||||||||
483 | |||||||||||||||||||||||||||
484 | |||||||||||||||||||||||||||
485 | |||||||||||||||||||||||||||
486 | |||||||||||||||||||||||||||
487 | |||||||||||||||||||||||||||
488 | |||||||||||||||||||||||||||
489 | |||||||||||||||||||||||||||
490 | |||||||||||||||||||||||||||
491 | |||||||||||||||||||||||||||
492 | |||||||||||||||||||||||||||
493 | |||||||||||||||||||||||||||
494 | |||||||||||||||||||||||||||
495 | |||||||||||||||||||||||||||
496 | |||||||||||||||||||||||||||
497 | |||||||||||||||||||||||||||
498 | |||||||||||||||||||||||||||
499 | |||||||||||||||||||||||||||
500 | |||||||||||||||||||||||||||
501 | |||||||||||||||||||||||||||
502 | |||||||||||||||||||||||||||
503 | |||||||||||||||||||||||||||
504 | |||||||||||||||||||||||||||
505 | |||||||||||||||||||||||||||
506 | |||||||||||||||||||||||||||
507 | |||||||||||||||||||||||||||
508 | |||||||||||||||||||||||||||
509 | |||||||||||||||||||||||||||
510 | |||||||||||||||||||||||||||
511 | |||||||||||||||||||||||||||
512 | |||||||||||||||||||||||||||
513 | |||||||||||||||||||||||||||
514 | |||||||||||||||||||||||||||
515 | |||||||||||||||||||||||||||
516 | |||||||||||||||||||||||||||
517 | |||||||||||||||||||||||||||
518 | |||||||||||||||||||||||||||
519 | |||||||||||||||||||||||||||
520 | |||||||||||||||||||||||||||
521 | |||||||||||||||||||||||||||
522 | |||||||||||||||||||||||||||
523 | |||||||||||||||||||||||||||
524 | |||||||||||||||||||||||||||
525 | |||||||||||||||||||||||||||
526 | |||||||||||||||||||||||||||
527 | |||||||||||||||||||||||||||
528 | |||||||||||||||||||||||||||
529 | |||||||||||||||||||||||||||
530 | |||||||||||||||||||||||||||
531 | |||||||||||||||||||||||||||
532 | |||||||||||||||||||||||||||
533 | |||||||||||||||||||||||||||
534 | |||||||||||||||||||||||||||
535 | |||||||||||||||||||||||||||
536 | |||||||||||||||||||||||||||
537 | |||||||||||||||||||||||||||
538 | |||||||||||||||||||||||||||
539 | |||||||||||||||||||||||||||
540 | |||||||||||||||||||||||||||
541 | |||||||||||||||||||||||||||
542 | |||||||||||||||||||||||||||
543 | |||||||||||||||||||||||||||
544 | |||||||||||||||||||||||||||
545 | |||||||||||||||||||||||||||
546 | |||||||||||||||||||||||||||
547 | |||||||||||||||||||||||||||
548 | |||||||||||||||||||||||||||
549 | |||||||||||||||||||||||||||
550 | |||||||||||||||||||||||||||
551 | |||||||||||||||||||||||||||
552 | |||||||||||||||||||||||||||
553 | |||||||||||||||||||||||||||
554 | |||||||||||||||||||||||||||
555 | |||||||||||||||||||||||||||
556 | |||||||||||||||||||||||||||
557 | |||||||||||||||||||||||||||
558 | |||||||||||||||||||||||||||
559 | |||||||||||||||||||||||||||
560 | |||||||||||||||||||||||||||
561 | |||||||||||||||||||||||||||
562 | |||||||||||||||||||||||||||
563 | |||||||||||||||||||||||||||
564 | |||||||||||||||||||||||||||
565 | |||||||||||||||||||||||||||
566 | |||||||||||||||||||||||||||
567 | |||||||||||||||||||||||||||
568 | |||||||||||||||||||||||||||
569 | |||||||||||||||||||||||||||
570 | |||||||||||||||||||||||||||
571 | |||||||||||||||||||||||||||
572 | |||||||||||||||||||||||||||
573 | |||||||||||||||||||||||||||
574 | |||||||||||||||||||||||||||
575 | |||||||||||||||||||||||||||
576 | |||||||||||||||||||||||||||
577 | |||||||||||||||||||||||||||
578 | |||||||||||||||||||||||||||
579 | |||||||||||||||||||||||||||
580 | |||||||||||||||||||||||||||
581 | |||||||||||||||||||||||||||
582 | |||||||||||||||||||||||||||
583 | |||||||||||||||||||||||||||
584 | |||||||||||||||||||||||||||
585 | |||||||||||||||||||||||||||
586 | |||||||||||||||||||||||||||
587 | |||||||||||||||||||||||||||
588 | |||||||||||||||||||||||||||
589 | |||||||||||||||||||||||||||
590 | |||||||||||||||||||||||||||
591 | |||||||||||||||||||||||||||
592 | |||||||||||||||||||||||||||
593 | |||||||||||||||||||||||||||
594 | |||||||||||||||||||||||||||
595 | |||||||||||||||||||||||||||
596 | |||||||||||||||||||||||||||
597 | |||||||||||||||||||||||||||
598 | |||||||||||||||||||||||||||
599 | |||||||||||||||||||||||||||
600 | |||||||||||||||||||||||||||
601 | |||||||||||||||||||||||||||
602 | |||||||||||||||||||||||||||
603 | |||||||||||||||||||||||||||
604 | |||||||||||||||||||||||||||
605 | |||||||||||||||||||||||||||
606 | |||||||||||||||||||||||||||
607 | |||||||||||||||||||||||||||
608 | |||||||||||||||||||||||||||
609 | |||||||||||||||||||||||||||
610 | |||||||||||||||||||||||||||
611 | |||||||||||||||||||||||||||
612 | |||||||||||||||||||||||||||
613 | |||||||||||||||||||||||||||
614 | |||||||||||||||||||||||||||
615 | |||||||||||||||||||||||||||
616 | |||||||||||||||||||||||||||
617 | |||||||||||||||||||||||||||
618 | |||||||||||||||||||||||||||
619 | |||||||||||||||||||||||||||
620 | |||||||||||||||||||||||||||
621 | |||||||||||||||||||||||||||
622 | |||||||||||||||||||||||||||
623 | |||||||||||||||||||||||||||
624 | |||||||||||||||||||||||||||
625 | |||||||||||||||||||||||||||
626 | |||||||||||||||||||||||||||
627 | |||||||||||||||||||||||||||
628 | |||||||||||||||||||||||||||
629 | |||||||||||||||||||||||||||
630 | |||||||||||||||||||||||||||
631 | |||||||||||||||||||||||||||
632 | |||||||||||||||||||||||||||
633 | |||||||||||||||||||||||||||
634 | |||||||||||||||||||||||||||
635 | |||||||||||||||||||||||||||
636 | |||||||||||||||||||||||||||
637 | |||||||||||||||||||||||||||
638 | |||||||||||||||||||||||||||
639 | |||||||||||||||||||||||||||
640 | |||||||||||||||||||||||||||
641 | |||||||||||||||||||||||||||
642 | |||||||||||||||||||||||||||
643 | |||||||||||||||||||||||||||
644 | |||||||||||||||||||||||||||
645 | |||||||||||||||||||||||||||
646 | |||||||||||||||||||||||||||
647 | |||||||||||||||||||||||||||
648 | |||||||||||||||||||||||||||
649 | |||||||||||||||||||||||||||
650 | |||||||||||||||||||||||||||
651 | |||||||||||||||||||||||||||
652 | |||||||||||||||||||||||||||
653 | |||||||||||||||||||||||||||
654 | |||||||||||||||||||||||||||
655 | |||||||||||||||||||||||||||
656 | |||||||||||||||||||||||||||
657 | |||||||||||||||||||||||||||
658 | |||||||||||||||||||||||||||
659 | |||||||||||||||||||||||||||
660 | |||||||||||||||||||||||||||
661 | |||||||||||||||||||||||||||
662 | |||||||||||||||||||||||||||
663 | |||||||||||||||||||||||||||
664 | |||||||||||||||||||||||||||
665 | |||||||||||||||||||||||||||
666 | |||||||||||||||||||||||||||
667 | |||||||||||||||||||||||||||
668 | |||||||||||||||||||||||||||
669 | |||||||||||||||||||||||||||
670 | |||||||||||||||||||||||||||
671 | |||||||||||||||||||||||||||
672 | |||||||||||||||||||||||||||
673 | |||||||||||||||||||||||||||
674 | |||||||||||||||||||||||||||
675 | |||||||||||||||||||||||||||
676 | |||||||||||||||||||||||||||
677 | |||||||||||||||||||||||||||
678 | |||||||||||||||||||||||||||
679 | |||||||||||||||||||||||||||
680 | |||||||||||||||||||||||||||
681 | |||||||||||||||||||||||||||
682 | |||||||||||||||||||||||||||
683 | |||||||||||||||||||||||||||
684 | |||||||||||||||||||||||||||
685 | |||||||||||||||||||||||||||
686 | |||||||||||||||||||||||||||
687 | |||||||||||||||||||||||||||
688 | |||||||||||||||||||||||||||
689 | |||||||||||||||||||||||||||
690 | |||||||||||||||||||||||||||
691 | |||||||||||||||||||||||||||
692 | |||||||||||||||||||||||||||
693 | |||||||||||||||||||||||||||
694 | |||||||||||||||||||||||||||
695 | |||||||||||||||||||||||||||
696 | |||||||||||||||||||||||||||
697 | |||||||||||||||||||||||||||
698 | |||||||||||||||||||||||||||
699 | |||||||||||||||||||||||||||
700 | |||||||||||||||||||||||||||
701 | |||||||||||||||||||||||||||
702 | |||||||||||||||||||||||||||
703 | |||||||||||||||||||||||||||
704 | |||||||||||||||||||||||||||
705 | |||||||||||||||||||||||||||
706 | |||||||||||||||||||||||||||
707 | |||||||||||||||||||||||||||
708 | |||||||||||||||||||||||||||
709 | |||||||||||||||||||||||||||
710 | |||||||||||||||||||||||||||
711 | |||||||||||||||||||||||||||
712 | |||||||||||||||||||||||||||
713 | |||||||||||||||||||||||||||
714 | |||||||||||||||||||||||||||
715 | |||||||||||||||||||||||||||
716 | |||||||||||||||||||||||||||
717 | |||||||||||||||||||||||||||
718 | |||||||||||||||||||||||||||
719 | |||||||||||||||||||||||||||
720 | |||||||||||||||||||||||||||
721 | |||||||||||||||||||||||||||
722 | |||||||||||||||||||||||||||
723 | |||||||||||||||||||||||||||
724 | |||||||||||||||||||||||||||
725 | |||||||||||||||||||||||||||
726 | |||||||||||||||||||||||||||
727 | |||||||||||||||||||||||||||
728 | |||||||||||||||||||||||||||
729 | |||||||||||||||||||||||||||
730 | |||||||||||||||||||||||||||
731 | |||||||||||||||||||||||||||
732 | |||||||||||||||||||||||||||
733 | |||||||||||||||||||||||||||
734 | |||||||||||||||||||||||||||
735 | |||||||||||||||||||||||||||
736 | |||||||||||||||||||||||||||
737 | |||||||||||||||||||||||||||
738 | |||||||||||||||||||||||||||
739 | |||||||||||||||||||||||||||
740 | |||||||||||||||||||||||||||
741 | |||||||||||||||||||||||||||
742 | |||||||||||||||||||||||||||
743 | |||||||||||||||||||||||||||
744 | |||||||||||||||||||||||||||
745 | |||||||||||||||||||||||||||
746 | |||||||||||||||||||||||||||
747 | |||||||||||||||||||||||||||
748 | |||||||||||||||||||||||||||
749 | |||||||||||||||||||||||||||
750 | |||||||||||||||||||||||||||
751 | |||||||||||||||||||||||||||
752 | |||||||||||||||||||||||||||
753 | |||||||||||||||||||||||||||
754 | |||||||||||||||||||||||||||
755 | |||||||||||||||||||||||||||
756 | |||||||||||||||||||||||||||
757 | |||||||||||||||||||||||||||
758 | |||||||||||||||||||||||||||
759 | |||||||||||||||||||||||||||
760 | |||||||||||||||||||||||||||
761 | |||||||||||||||||||||||||||
762 | |||||||||||||||||||||||||||
763 | |||||||||||||||||||||||||||
764 | |||||||||||||||||||||||||||
765 | |||||||||||||||||||||||||||
766 | |||||||||||||||||||||||||||
767 | |||||||||||||||||||||||||||
768 | |||||||||||||||||||||||||||
769 | |||||||||||||||||||||||||||
770 | |||||||||||||||||||||||||||
771 | |||||||||||||||||||||||||||
772 | |||||||||||||||||||||||||||
773 | |||||||||||||||||||||||||||
774 | |||||||||||||||||||||||||||
775 | |||||||||||||||||||||||||||
776 | |||||||||||||||||||||||||||
777 | |||||||||||||||||||||||||||
778 | |||||||||||||||||||||||||||
779 | |||||||||||||||||||||||||||
780 | |||||||||||||||||||||||||||
781 | |||||||||||||||||||||||||||
782 | |||||||||||||||||||||||||||
783 | |||||||||||||||||||||||||||
784 | |||||||||||||||||||||||||||
785 | |||||||||||||||||||||||||||
786 | |||||||||||||||||||||||||||
787 | |||||||||||||||||||||||||||
788 | |||||||||||||||||||||||||||
789 | |||||||||||||||||||||||||||
790 | |||||||||||||||||||||||||||
791 | |||||||||||||||||||||||||||
792 | |||||||||||||||||||||||||||
793 | |||||||||||||||||||||||||||
794 | |||||||||||||||||||||||||||
795 | |||||||||||||||||||||||||||
796 | |||||||||||||||||||||||||||
797 | |||||||||||||||||||||||||||
798 | |||||||||||||||||||||||||||
799 | |||||||||||||||||||||||||||
800 | |||||||||||||||||||||||||||
801 | |||||||||||||||||||||||||||
802 | |||||||||||||||||||||||||||
803 | |||||||||||||||||||||||||||
804 | |||||||||||||||||||||||||||
805 | |||||||||||||||||||||||||||
806 | |||||||||||||||||||||||||||
807 | |||||||||||||||||||||||||||
808 | |||||||||||||||||||||||||||
809 | |||||||||||||||||||||||||||
810 | |||||||||||||||||||||||||||
811 | |||||||||||||||||||||||||||
812 | |||||||||||||||||||||||||||
813 | |||||||||||||||||||||||||||
814 | |||||||||||||||||||||||||||
815 | |||||||||||||||||||||||||||
816 | |||||||||||||||||||||||||||
817 | |||||||||||||||||||||||||||
818 | |||||||||||||||||||||||||||
819 | |||||||||||||||||||||||||||
820 | |||||||||||||||||||||||||||
821 | |||||||||||||||||||||||||||
822 | |||||||||||||||||||||||||||
823 | |||||||||||||||||||||||||||
824 | |||||||||||||||||||||||||||
825 | |||||||||||||||||||||||||||
826 | |||||||||||||||||||||||||||
827 | |||||||||||||||||||||||||||
828 | |||||||||||||||||||||||||||
829 | |||||||||||||||||||||||||||
830 | |||||||||||||||||||||||||||
831 | |||||||||||||||||||||||||||
832 | |||||||||||||||||||||||||||
833 | |||||||||||||||||||||||||||
834 | |||||||||||||||||||||||||||
835 | |||||||||||||||||||||||||||
836 | |||||||||||||||||||||||||||
837 | |||||||||||||||||||||||||||
838 | |||||||||||||||||||||||||||
839 | |||||||||||||||||||||||||||
840 | |||||||||||||||||||||||||||
841 | |||||||||||||||||||||||||||
842 | |||||||||||||||||||||||||||
843 | |||||||||||||||||||||||||||
844 | |||||||||||||||||||||||||||
845 | |||||||||||||||||||||||||||
846 | |||||||||||||||||||||||||||
847 | |||||||||||||||||||||||||||
848 | |||||||||||||||||||||||||||
849 | |||||||||||||||||||||||||||
850 | |||||||||||||||||||||||||||
851 | |||||||||||||||||||||||||||
852 | |||||||||||||||||||||||||||
853 | |||||||||||||||||||||||||||
854 | |||||||||||||||||||||||||||
855 | |||||||||||||||||||||||||||
856 | |||||||||||||||||||||||||||
857 | |||||||||||||||||||||||||||
858 | |||||||||||||||||||||||||||
859 | |||||||||||||||||||||||||||
860 | |||||||||||||||||||||||||||
861 | |||||||||||||||||||||||||||
862 | |||||||||||||||||||||||||||
863 | |||||||||||||||||||||||||||
864 | |||||||||||||||||||||||||||
865 | |||||||||||||||||||||||||||
866 | |||||||||||||||||||||||||||
867 | |||||||||||||||||||||||||||
868 | |||||||||||||||||||||||||||
869 | |||||||||||||||||||||||||||
870 | |||||||||||||||||||||||||||
871 | |||||||||||||||||||||||||||
872 | |||||||||||||||||||||||||||
873 | |||||||||||||||||||||||||||
874 | |||||||||||||||||||||||||||
875 | |||||||||||||||||||||||||||
876 | |||||||||||||||||||||||||||
877 | |||||||||||||||||||||||||||
878 | |||||||||||||||||||||||||||
879 | |||||||||||||||||||||||||||
880 | |||||||||||||||||||||||||||
881 | |||||||||||||||||||||||||||
882 | |||||||||||||||||||||||||||
883 | |||||||||||||||||||||||||||
884 | |||||||||||||||||||||||||||
885 | |||||||||||||||||||||||||||
886 | |||||||||||||||||||||||||||
887 | |||||||||||||||||||||||||||
888 | |||||||||||||||||||||||||||
889 | |||||||||||||||||||||||||||
890 | |||||||||||||||||||||||||||
891 | |||||||||||||||||||||||||||
892 | |||||||||||||||||||||||||||
893 | |||||||||||||||||||||||||||
894 | |||||||||||||||||||||||||||
895 | |||||||||||||||||||||||||||
896 | |||||||||||||||||||||||||||
897 | |||||||||||||||||||||||||||
898 | |||||||||||||||||||||||||||
899 | |||||||||||||||||||||||||||
900 | |||||||||||||||||||||||||||
901 | |||||||||||||||||||||||||||
902 | |||||||||||||||||||||||||||
903 | |||||||||||||||||||||||||||
904 | |||||||||||||||||||||||||||
905 | |||||||||||||||||||||||||||
906 | |||||||||||||||||||||||||||
907 | |||||||||||||||||||||||||||
908 | |||||||||||||||||||||||||||
909 | |||||||||||||||||||||||||||
910 | |||||||||||||||||||||||||||
911 | |||||||||||||||||||||||||||
912 | |||||||||||||||||||||||||||
913 | |||||||||||||||||||||||||||
914 | |||||||||||||||||||||||||||
915 | |||||||||||||||||||||||||||
916 | |||||||||||||||||||||||||||
917 | |||||||||||||||||||||||||||
918 | |||||||||||||||||||||||||||
919 | |||||||||||||||||||||||||||
920 | |||||||||||||||||||||||||||
921 | |||||||||||||||||||||||||||
922 | |||||||||||||||||||||||||||
923 | |||||||||||||||||||||||||||
924 | |||||||||||||||||||||||||||
925 | |||||||||||||||||||||||||||
926 |
A | B | C | |
---|---|---|---|
1 | Thread Name | XP Reward | Gold Reward |
2 | Grandfathered 23/04/19 | 20790 | 6525 |
3 | Of Gamblers and Thieves | 470 | |
4 | Auction Purchase 05/05/19 | -2500 | |
5 | The Greatest Show: Encore | 1390 | |
6 | Susie's Quest Marker #1 | 1190 | 1190 |
7 | Long Night | 1530 | |
8 | Fireblossom Festival | 2770 | |
9 | The Daunting Ritual | 1635 | 1110 |
10 | |||
11 | Totals: | 29775 | 6325 |