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2 | Level: | 2 | Hello, Hollow Halo | Dream Moon | Quenton Parker | Human | Wardrobifier | |||||||||||||||||
3 | 30 XP | Next level at 130 XP | "can you go bother someone else?" | Class of Aspect | hotRod [HR] | Hand | Wardrobe | Hand | ||||||||||||||||
4 | Land of Farts and Darts | Junkyard Contraptions | Greasy Jumpsuit | Hand | ||||||||||||||||||||
5 | Rathalkan Emissary#8972 | 「 New Day 」 | He/Him | Accessory | Accessory | Accessory | ||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Momentum maker | |||||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +1 | 0 | 4 | 17 / 21 | 1 | 2 | Junkyard Contraptions | Tier 0 botkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 81% | Hit Die Roll | Various gizmos and contraptions that unleash scrap metal hell on your foes. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +4 | 0 | 1d8+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +4 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +8 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +8 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | ingenuity and a muted desire for change combine into animated tools of destruction | ||||||||||||||
14 | Occult | Int | +0 | +4 | Initiative | +4 | 14 | Hand | Tier 0 handkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | ha | |||||||||||||||||||
16 | Insight | Wis | +0 | +3 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 10 (0) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +4 | Constitution | 12 (1) | Fortitude | 13 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 14 (2) | +0 | Fade | 0 | Look at you, Mr. Handyman! | ||||||||||||||
20 | Survival | Wis | +0 | +2 | Intelligence | 18 (4) | Reflex | 16 | Cripple | 0 | Greasy Jumpsuit | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | -1 | Wisdom | 14 (2) | +0 | Setback | 0 | A cheaply made suit covered in, you guessed it, grease. | ||||||||||||||
22 | Intimidation | Cha | +0 | -1 | Charisma | 8 (-1) | Will | 11 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | -1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | -1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | What good mechanic/janitor doesn't have a jumpsuit of their own? | |||||||||||||||||||||||
26 | Resources | Momentum maker | ||||||||||||||||||||||
27 | Schemes of an Ordinary Man (Erudition) | Contraption 1 Ammo | Contraption 2 Ammo | Spare Parts (Botkind Cache) | Name | A gas powered gizmo that spins real fast when the string is pulled. | ||||||||||||||||||
28 | 2 | 2 | 1 | 1 | 1 | 1 | 9 | 12 | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | 1 | Current | 1 | Current | 9 | Current | |||||||||||||||
31 | Maximum | 2 | Maximum | 1 | Maximum | 1 | Maximum | 12 | Maximum | |||||||||||||||
47 | ||||||||||||||||||||||||
48 | Junkyard Contraptions | BotKind | Tier | 0 | Stat | INT | Hit | +6 to hit | Tier | 0 | Stat | STR | Hit | +2 to hit | ||||||||||
49 | Type | Special Two-Handed Esoteric Cache Reload Control Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Shoot | Qd6+INT | 1d6+4 | Major action: Make a ranged attack against a single target within range. [Base damage: Qd6+INT, basic] | ||||||||||||||||||||
52 | Double Tap | Major action: Make two Shoot abilitech attacks, each with disadvantage, each against a single target within range. | ||||||||||||||||||||||
53 | Claymore | Qd8+INT | 1d8+4 | Major action: Boom. A bot makes a ranged attack against all targets within 15 feet, ignoring disadvantage for firing in close range. Decrease rounds by 1. May be done as a free action if the bot is primed. [Base damage: Qd10+INT] | ||||||||||||||||||||
54 | Bear Trap | Qd6+INT | 1d6+4 | Major action: A bot makes a ranged attack against a single target within range, ignoring disadvantage for firing in close range. If it hits, the target is Stuck for 3 rounds. Decrease rounds by 1. May be done as a free action if the bot is primed. [Base damage: Qd4+INT] | ||||||||||||||||||||
55 | Poison Dart | Qd6+INT | 1d6+4 | Major action: Boom. A bot makes a ranged attack against a single target within range, ignoring disadvantage for firing in close range. If it hits, the target is Impaired for 3 rounds. Decrease rounds by 1. May be done as a free action if the bot is primed. [Base damage: Qd4+INT] | ||||||||||||||||||||
56 | Restock | Major action: Fully restore rounds to one or both bots. Decrease cache by 1 per bot. This is a basic abilitech. | ||||||||||||||||||||||
57 | Aimbot/Avertbot | Minor action: You Aim or Avert, but roll an additional die of the same size, or roll one die with +1 die size. | ||||||||||||||||||||||
58 | Disruptor Field | Minor action: For 1 round, any enemies adjacent to a bot have Setback (2). This does not stack for having both bots next to the same target. | ||||||||||||||||||||||
71 | Range: 5 feet (melee), 15 feet (ranged, bot), 60 feet (ranged, self), 60 feet (control), Cache: INT/WIS, multiplier 3, Esoteric: INT/WIS, Rounds: 2 (1 per bot) Notes: When you equip BotKind, you gain two robotic minions under your control (and a gun). They are small, with 10*Q hit points, AC/resistances of 18+Q, and a speed equal to your base speed. You can prime a bot over the course of one minute, hiding it and readying it to activate at a later time, similar to a bomb, or a roomba with a claymore. Use your cache stat as the DC where a primed bot might be spotted early. A bot can move at half speed while primed, and stops being primed after using an abilitech that costs rounds. | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Erudition | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Master of Tactics, Mastermind, Strategist | Keystone Path: when taken, you cannot enter any other Keystone Paths. When you take any Step in Path of the Mastermind, you can Help as a minor action with a range of 100 feet. Additionally, you also add your Intelligence modifier when rolling for initiative. You also gain the Spark of Genius ability; once per short rest, you may modify any d20 roll by adding or subtracting your Intelligence modifier from the roll. | Expertise: DIY Kit | Through hands-on experience and practice, you understand how to use each and every tool found in the average home's repair box. Whenever using such tools or piloting controls, you add one Stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Calculating, Mastermind, Strategist | When using or benefitting from Avert or Aim, take +2 die sizes and an extra die of the same, and using or benefitting from Assail grants +1 die size as well. Up to three such effects in any combination may be active at once. | Direction: Conceal | You find you excel when working to cover your tracks. If you can work towards obfuscating the truth, you add one stakes die. | |||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | Junkyard Contraptions | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | AC | 16 | |||||||||||||||||||||
138 | Fort | 16 | ||||||||||||||||||||||
139 | Grinding Gears | Ref | 16 | |||||||||||||||||||||
140 | Will | 16 | ||||||||||||||||||||||
141 | Speed | 30 | ||||||||||||||||||||||
142 | HP | AC | 19 | Contraption 1 HP | Contraption 2 HP | |||||||||||||||||||
143 | 10 | 10 | Fort | 19 | 20 | 20 | 20 | 20 | |||||||||||||||||||
144 | Ref | 22 | ||||||||||||||||||||||
145 | Current | 10 | Will | 17 | Current | 20 | Current | 20 | ||||||||||||||||
146 | Maximum | 10 | Dmg | 2d1+1 | Maximum | 20 | Maximum | 20 | ||||||||||||||||
147 | ||||||||||||||||||||||||
148 | Grist and Boondollars | Sylladex (Tinker Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | Incomplete Car Engine | Motorized Bike | |||||||||||||||||
150 | T1 | 0 | Broken Pistons | the Walking Gear | ||||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | Inoperable Transmission | the Ejector | |||||||||||||||||||
152 | T3 | 0 | Pile o' Gears | the Mini Days | ||||||||||||||||||||
153 | T4 | 0 | Jumper Cables | Collection of junk inventions | ||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Used Car Battery | Folded Father's Will | |||||||||||||||||||
155 | Boondollars | 0 | WD-40 | Spools of Duct Tape | ||||||||||||||||||||
156 | (extra space) | 0 | Tinker | Engineering | More WD-40 | Hydraulic Jack | ||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Gasoline Container (Full) | Blackbox Laptop (Used) | |||||||||||||||||||
158 | (extra space) | 0 | Gasoline Container (Empty) | |||||||||||||||||||||
159 | This is the blackboard, use it to write down any notes you have! | Damaged Phone | Really fucking dirty washcloth | |||||||||||||||||||||
160 | Third-Eaten Leftovers | Cracked Headlight | ||||||||||||||||||||||
161 | Quarter-Eaten Leftovers | Turbocharger (WIP) | ||||||||||||||||||||||
162 | Pile of Scrap Metal | Mechanic's Gloves | ||||||||||||||||||||||
163 | Shitass Wallet | Blow Torch | ||||||||||||||||||||||
164 | Toolbox | Small tank of acetylene | ||||||||||||||||||||||
165 | A bunch of Keys | Small tank of pressurized oxygen | ||||||||||||||||||||||
166 | Flashlight | Medium tank of Propane | ||||||||||||||||||||||
167 | Spare Batteries | Vacuum Pump | ||||||||||||||||||||||
168 | Steel Chains | Spare Motor | ||||||||||||||||||||||
169 | ||||||||||||||||||||||||