CDEFGHIJK
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Hand (Size 8):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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18
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Random from Discarded:Total Deck:
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18
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:0
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 2
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1d10+4+1d4
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Favored Card type for this scenario:Armor
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Character Power - Recharge in Hand Order, or as per your best judgement.
You know the drill; use my powers and cards as much as you need. I've got healing, rerolls, post-roll buffs, blessings and my character power.
[quote=Lem] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 18 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Favored Card: [/b]Armor
[b]Hero Points:[/b] 2
[b]NOTES:[/b]
[b]Available Support: [/b] [i](All support is [b]Local[/b] unless specified otherwise)[/i]
Character Power - Recharge in Hand Order, or as per your best judgement.
You know the drill; use my powers and cards as much as you need. I've got healing, rerolls, post-roll buffs, blessings and my character power.
[b]Movement: [/b]N/A
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Sharper, Gambeson, Cockroach Coat, Cure (Core), Candle of Comity, Create Mindscape, Inflict Pain, Swipe, Blessing of Maat, Deathgrip (Core), Invisibility (Core), Rapier (Core), Blessing of Bastet, Quick-Change Mask, Evangelist, Fencer, Lookout, Blessing of Asmodeus
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d4[/b] [ooc]☐ +1[/ooc]
[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Acrobatics: Dexterity +1
[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
Knowledge: Intelligence +1
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Charisma d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc]
Arcane: Charisma +1
Diplomacy: Charisma +3
Divine: Charisma +1

Favored Card: [b]Choose 1 Card Type[/b]
[b]Hand Size: [/b]6 [b]☑ 7[/b] [b]☑ 8[/b]
[b]Proficiencies:[/b]
[i]Arcane, Divine, Instrument[/i]
[b]POWERS:[/b]
On a local non-combat check [ooc](☐ or another local character’s combat check)[/ooc] you may recharge a card to add 1d4 ([b]☑[/b] 1d6).
At the end of your turn, you may discard [ooc](☐ or recharge)[/ooc] a card to recharge [ooc](☐ or to shuffle into your deck)[/ooc] a card from your discards.
[ooc]☐ At the start of your turn, you may draw a card (☐ or 2 cards).[/ooc]
[ooc]☐ On your (☐ or a local) check, after the roll, you may bury a card from your discards to add 1d4.[/ooc]
[ooc]☐ Before a local character discards cards as damage, you may discard a spell or a blessing to heal that character 2 (☐ 1d4+1) cards.[/ooc]
[/spoiler]
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N/A
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[quote=Lem] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] LemhisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 18 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Favored Card: [/b]Armor
[b]Hero Points:[/b] 2
8DivineENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b] [i](All support is [b]Local[/b] unless specified otherwise)[/i]
Character Power - Recharge in Hand Order, or as per your best judgement.
You know the drill; use my powers and cards as much as you need. I've got healing, rerolls, post-roll buffs, blessings and my character power.
[b]Movement: [/b]N/A
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Sharper, Gambeson, Cockroach Coat, Cure (Core), Candle of Comity, Create Mindscape, Inflict Pain, Swipe, Blessing of Maat, Deathgrip (Core), Invisibility (Core), Rapier (Core), Blessing of Bastet, Quick-Change Mask, Evangelist, Fencer, Lookout, Blessing of Asmodeus
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d4[/b] [ooc]☐ +1[/ooc] PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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Acrobatics: Dexterity +1
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[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Knowledge: Intelligence +1
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Charisma d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc]
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Arcane: Charisma +1
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Diplomacy: Charisma +3
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Divine: Charisma +1
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Favored Card: [b]Choose 1 Card Type[/b]
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[b]Hand Size: [/b]6 [b]☑ 7[/b] [b]☑ 8[/b]
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[b]Proficiencies:[/b]
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[i]Arcane, Divine, Instrument[/i]
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[b]POWERS:[/b]
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On a local non-combat check [ooc](☐ or another local character’s combat check)[/ooc] you may recharge a card to add 1d4 ([b]☑[/b] 1d6).
At the end of your turn, you may discard [ooc](☐ or recharge)[/ooc] a card to recharge [ooc](☐ or to shuffle into your deck)[/ooc] a card from your discards.
[ooc]☐ At the start of your turn, you may draw a card (☐ or 2 cards).[/ooc]
[ooc]☐ On your (☐ or a local) check, after the roll, you may bury a card from your discards to add 1d4.[/ooc]
[ooc]☐ Before a local character discards cards as damage, you may discard a spell or a blessing to heal that character 2 (☐ 1d4+1) cards.[/ooc]
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[/spoiler]
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