Tekken 7 Punishment Guide
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Noctis PunishmentU/F+2 into Flash(1SS): YesCH 2 into Flash(NSS): YesB+1 into Flash(1SS): Wall Only
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/ = Flash (Either Stance)1/ = 1SS Flash OnlyN/ = NSS Flash OnlyS/ = Super Flash (u/b+1+4 Rage Art)
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W = Yoshi's back to wallB3 = Back + 3 spinB4 = Back + 4 spinFC = Full Crouch
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x = not available* = Interruption pointiWS = Instant While StandingRA = Rage Art (b+1+2)
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MoveHit LevelsPunish (1SS)Punish (NSS)Interrupt *Condition
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FLE~D goes under RA
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1,2,2h,h*h10f of choice2,1iWS Launcherx
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1,2,1+2h,h*mSometimes 1/ - W/ - W/1SS Flash inconsistent at wall
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1,2,3(or 4)h,h,teleportCD1, CD2, RA, RD, FF2:2, UF4CD1, CD2, RA, RD, FF2:2, UF4, Dash /xEarly CD2/RD will float, KIN Reversal will be avoided by teleport
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2m10f of choice2,1xx
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2,2m,m//xx
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2,2,2m,m*hx/iWS Launcher or iWS /x
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2,2,2,2m,m*h,hxxiWS Launcher or iWS /Must duck first high, otherwise it jails to the end
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2,2,2,2,2m,m,h*h,mb+2,2d/f+1,4 or 2,1iWS Launcher or iWS /Must duck first high, otherwise it jails to the end
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2,2,2,2,2m,m,h,h*mb+2,2d/f+1,4 or 2,1b+3_4 ~f,f~Launchb+3 or 4 f,f cancelled into any launcher works
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2,2,F+2m,m*mb+2,2/ b+3_4 ~f,f~Launch or 1/ or S/b+3? 15f launcher or b+4? b+2,1 (hits BT), and N/ trades
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2,2 B+2m,m*Sm10f of choice/
b+3_4 ~f,f~Launch, or SW~b+2,1
Sidewalking projectile puts you at his back after his teleport/roll
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3h/ - Wxxx
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4hxxxx
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4,2h*mb+2,2, / - Wd/f+1,4 or 2,1, / - W1/ or b+3_4 ~f,f~LaunchN/ trades
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1+2hmb+2,22,1xx
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1+2 Bhx/xx
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F+2Smx/xx
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F+3mxxxx
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F+3,2m*Sm10f of choice/SSL and Launch, or SW~b+2,1SSL allows 1/ to connect, SS any way cancelled into 4~3 works
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F+4mxxxx
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F+4,2m*m10f of choice2,1/ or S/x
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F+1+2m
f+3+4 max, d/f+2 / u/f+3 close, CD1 any
f+3+4 max range, d/f+2 / u/f+3 closexx
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F+1+4 (PC)mb+2,22,1xPower Crush
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F+3+4forward rollxxxCan be floated during roll
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F+3+4, 1mb+2,22,1xx
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F+3+4, 3+4LWS+2,1u/f+3 or /xCan't be low parried
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D/F+1mxxxx
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D/F+1,4m*hxxiWS Launcher or iWS /x
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D/F+2md/f+2 or u/f+3/xDelay / Punish slightly
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D/F+3mb+2.22,1x
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D/F+4mxxxx
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D/F+4,2,2m,h*mxxiWS attackAerial state, use something to float like iWS 1,2 or iWS 4
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D/F+4,2,4m,h*hxxiWS attackFinal attack hits faster, stick with iWS4 or iWS 1,2
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D/F1+2m/ - W/ - Wxx
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D+1mmxxxx
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D+2LWS+2,1u/f+3xx
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D+2,2L*hx/iWS Launchx
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D+4LWS+2,1u/f+3xx
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D+4,1,1+2L*hmWS+2,1u/f+3iWS LaunchInterrupt only works if d+4 isn't a clean hit
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D+4,1,1+2Lh*mWS+2,1u/f+3S/ or RAMust block or avoid the high
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D/B+1,1+2m,mmxxxx
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D/B+1 Fm,forward roll//xFlash interrupts either roll attack
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D/B+2LWS+2,1u/f+3xx
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D/B+3LWS 4WS 4xx
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D/B+4LWS 4WS 4xx
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D/B1+2m
Close: b+2,2, Wall + 15f Launcher, Far: N/A
Close: b+2,2, Wall + 15f Launcher, Far: N/A
xx
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D/B1+2(hold)mxxxx
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B+1,2h*hxxiWS Launcherx
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B+2mxxxx
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B+2, 1+2mxxxx
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B+3h10f of choice2,1xx
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B+3,1h*mb+2,2, / - W/1/ or b+3_4 ~f,f~Launchx
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B+3, B (to BT)hxxxx
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B+4, 1+2h,md/f+1,4 and / - Wd/f+1,4 and / - W/ - Wx
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B1+4m10f of choice/xx
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B2+3U!xxxx
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U/F+1hxxxx
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U/F+2mxxxx
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U/F+3m/ - Close, or d/f+1,4/ or 2,1xx
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U/F+4hxxxx
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FF+4mb+2,2 or / - W2,1 or / - Wxx
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FF1+2m/ - W/xx
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FF3+4hxxxA quick low can hit hiim before he can get up
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WR1+2mxxxx
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WS+1,2m,md/f+1,4d/f+1,4 or 2,1 or / - Wxx
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WS+2,2m,mb+2,2/xx
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WS+3,2m*Sm (same as f+3,2)10f of choice/SSL and Launch, or SW~b+2,1SSL allows 1/ to connect, SS any way cancelled into 4~3 works
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FC D/F+2LWS 4WS 4xx
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SS+2mxxxx
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BT+2mxxxx
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