A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | Only fill in the green highlighted boxes. | File -> Make a Copy to edit the sheet for yourself | |||||||
2 | |||||||||
3 | Base AR (minus flat gems) | 588 | Incoming Attack Rating is ratio'd by Defense, based on the ratio, 1 of the 5 reduction formulas will be applied to create the Damage Reduction % | ||||||
4 | Attack Modifiers | 1.45 | If A/D ratio >= 1 and <= 2.5 | If A/D ratio >= 2.5 and < 8 | If A/D ratio >= 1 and >= 8 | If A/D ratio <= 0.12 | If A/D ratio > 0.12 and < 1 | ||
5 | Flat gem AR | 30 | - | 21.8199788 | - | - | - | ||
6 | AR after mods | 883 | |||||||
7 | Physical DEF stat | 234 | |||||||
8 | Attack to Defense ratio | 3.8 | |||||||
9 | Damage Reduction % | 21.820 | |||||||
10 | Damage after Physical DEF | 690.017 | |||||||
11 | Clothing DEF | 193 | |||||||
12 | Damage after Clothing DEF | 557 | |||||||
13 | Counter-hit (1.2x) | ||||||||
14 | Open Foes (6% = 1.06x) | 1.06 | |||||||
15 | Instability (1.4x) | ||||||||
16 | Actual damage taken | 590 | |||||||
17 | (This value will either be the above value, or the above value minus one.) | ||||||||
18 | |||||||||
19 | To calculate a % of damage you have taken: | Fill in the green box. | |||||||
20 | 1. Take your max HP (1897 50 VIT w/ 2 Clock runes) | Max HP | 1897 | ||||||
21 | 2. Take your actual damage taken (cell B13). For this example we will use 557. | Damage taken | 590 | ||||||
22 | 3. 1897 - 557 = 1340 | HP after dam. | 1307 | ||||||
23 | 4. Take the result and divide by your original HP (1897) | % damage taken | -31.12 | ||||||
24 | 4a. 1340 / 1897 = 0.7063 | ||||||||
25 | 5. Subtract 1 | ||||||||
26 | 5a. 0.7063 - 1 = -0.2935 | ||||||||
27 | 6. Move the decimal 2 places over | ||||||||
28 | 6a. -29.35 | ||||||||
29 | 7. You just took damage equal to 29.35% of your total HP. | ||||||||
30 |