1 | Skill | Location | Stat | Ability | Skill Class | Description |
|---|---|---|---|---|---|---|
2 | Abundance | Castle Skill Book Vendor | Focus | Nature Magic | Fill the target with a sense of the abundance of nature, increasing their maximum health by X | |
3 | Abundant Aura | Otherworld Fairyland Boss | Focus | Nature Magic | Create a powerful aura of abudance, increasing the health of your target and group members within 6 meters by X. | |
4 | Bless | Fingal's Cave Mob Drop | Focus | Nature Magic | Grants the target a blessing from Belenus, increasing all their Skill Evasions by X for the next 3 minutes, making it easier to avoid hostile skills. | |
5 | Calm | Castle Skill Book Vendor | Focus | Nature Magic | Surround the target ally in a calming aura, easing the enemy's anger towards them. | |
6 | Energy harvest | Carrowmore Mob Drop | Focus | Nature Magic | Transfers X energy from the target to yourself. | |
7 | Grasping Roots | Castle Skill Book Vendor | Focus | Nature Magic | Movement | Call upon your Nature Magic ability to ensnare any enemy up to level X, stopping them from moving for 20 seconds. |
8 | Howling Wind | Castle Skill Book Vendor | Focus | Nature Magic | Weakening | Use your Nature Magic ability to summon a howling wind that buffets your enemy, lowering their attack by X for 60 seconds |
9 | Lightning Strike | Starter Quest | Focus | Nature Magic | Spell | Hurl a deadly bolt of lightning towards the enemy, dealing up to X magic damage. |
10 | Natures Breath | Blue Skill Book Quest | Focus | Nature Magic | Summon a gentle breath of nature that restores X health to all group members in an 8 meter radius. | |
11 | Natures Embrace | Castle Skill Book Vendor | Focus | Nature Magic | Call on nature to comfort an ally, recovering X health per tick, for 45 seconds. | |
12 | Natures Touch | Castle Skill Book Vendor | Focus | Nature Magic | Draw upon the power of your Nature Magic ability to heal yourself or an ally for X health. | |
13 | Rescue | Carrowmore Mob Drop | Focus | Nature Magic | Teleport target ally below level to your location. Rescued allies also regenerate X health per tick for 15 seconds. | |
14 | Sactuary | Carrowmore Mob Drop | Focus | Nature Magic | You summon a shield of glittering light to that protects all party members in range from up to X damage for the next 30 seconds. | |
15 | Shield of Bark | Castle Skill Book Vendor | Focus | Nature Magic | Call upon nature to clad yourself or an ally in an armour of bark increasing armour by X for 2 minutes. | |
16 | Spring of Life | Otherworld Fairyland Boss | Focus | Nature Magic | Call upon your nature magic to bring a fallen ally, of level X or lower back to life. Allies are revived with 1 hp, and will be healed for X after 5 seconds. Those revived by this spell do not suffer from the Curse of the Fallen. | |
17 | Stinging Swarm | Sewers Mob Drop | Focus | Nature Magic | Wounding | Summons a swarm of tiny, stinging insects that deal X poison damage per tick to all enemies within 4 meters of the target, for 20 seconds. |
18 | Storm Touch | Red Skill Book Quest | Focus | Nature Magic | Spell | Call the fury of nature upon an enemy that you touch, dealing up to X damage. |
19 | Strangling Vines | Castle Skill Book Vendor | Focus | Nature Magic | Wounding | Use your Nature Magic ability to entwine your enemy in a thorny embrace, dealing up to X damage per tick for 30 seconds |
20 | Ward of Assassins | Otherworld Fairyland Boss | Focus | Nature Magic | Cast a magical Ward upon all group members within 6 meters of your target, increasing resistance to piercing damage by X. | |
21 | Ward of Fire | Otherworld Fairyland Boss | Focus | Nature Magic | Cast a magical Ward upon all group members within 6 meters of your target, increasing resistance to fire damage by X. | |
22 | Ward of Giants | Otherworld Fairyland Boss | Focus | Nature Magic | Cast a magical Ward upon all group members within 6 meters of your target, increasing resistance to crushing damage by X. | |
23 | Ward of Ice | Otherworld Fairyland Boss | Focus | Nature Magic | Cast a magical Ward upon all group members within 6 meters of your target, increasing resistance to cold damage by X. | |
24 | Ward of Magic | Otherworld Fairyland Boss | Focus | Nature Magic | Cast a magical Ward upon all group members within 6 meters of your target, increasing resistance to magic damage by X. | |
25 | Ward of Soldiers | Otherworld Fairyland Boss | Focus | Nature Magic | Cast a magical Ward upon all group members within 6 meters of your target, increasing resistance to slashing damage by X. |
1 | Skill | Location | Stat | Ability | Skill Class | Description |
|---|---|---|---|---|---|---|
2 | Cloak of Fire | Castle Skill Book Vendor | Focus | Fire Magic | Use you Fire Magic ability to create a cloak of fire on yourself or another player, burning any enemies foolish enough to attack for up to X damage per tick, for 2 minutes. | |
3 | Energy Boost | Castle Skill Book Vendor | Focus | Ice Magic | Using your ice magic ability, boost the energy regeneration rate of the target player, regenerating X energy per tick for 45 seconds. | |
4 | Energy Shield | Castle Skill Book Vendor | Focus | Ice Magic | With the power of your ice magic ability, create a shield that protects you from up to X damage, for 90 seconds. | |
5 | Energy Well | Castle Skill Book Vendor | Focus | Ice Magic | Using your ice magic ability increase the total energy of the target player by X for five minutes. | |
6 | Fire Attunement | Carrowmore Mob Drop | Focus | Fire Magic | You attune yourself to the element of Fire, improving the power of your Fire Bolt and Firestorm spells by X for 3 minutes. Casting this spell will cancel the effects of Ice Attunement. | |
7 | Fire Bolt | Starter Quest | Focus | Fire Magic | Spell | Use your Fire Magic ability to hurl a bolt of fire at your enemy, burning them with magical flames for up to X damage. |
8 | Firestorm | Otherworld Fairyland Boss | Focus | Fire Magic | Spell | You throw a flaming ball that explodes on impact, dealing X damage to the target and all enemies within 6 meters. |
9 | Freeze | Red Skill Book Quest | Focus | Ice Magic | Movement | Use your ice magic to freeze an enemy level X or lower, preventing them from moving or performing any actions. The freeze breaks when the target takes damage. |
10 | Frostbite | Sewers Mob Drop | Focus | Ice Magic | Wounding | Sharply lowers the body temperature of your target, dealing X cold damage immediately, then X cold damage every tick for 30 seconds. |
11 | Ice Attunement | Carrowmore Mob Drop | Focus | Ice Magic | You attune yourself to the element of Ice, improving the power of your Ice Shards and Ice Blast spells by for 3 minutes. This spell cannot be cast while under the effects of Fire Attunement. | |
12 | Ice Blast | Fingal's Cave Mob Drop | Focus | Ice Magic | Spell | Summon an arctic gale to blast all enemies within 8 meters of your target, dealing X cold damage to each. |
13 | Ice Shards | Castle Skill Book Vendor | Focus | Ice Magic | Spell | Use your ice magic ability to project deadly shards of ice which slam into your opponent, causing up to X cold damage. |
14 | Incinerate | Blue Skill Book Quest | Focus | Fire Magic | Wounding | Use your fire magic to summon searing hot magical flames, burning your target foe for up to X damage per tick over 20 seconds. |
15 | Lure of Assassins | Otherworld Fairyland Boss | Focus | Fire Magic | Weakening | Reduce the piercing resistance of the target enemy by X. |
16 | Lure of Fire | Castle Skill Book Vendor | Focus | Fire Magic | Weakening | Reduce the fire resistance of the target enemy by X. |
17 | Lure of Giants | Otherworld Fairyland Boss | Focus | Fire Magic | Weakening | Reduce the crushing resistance of the target enemy by X. |
18 | Lure of Ice | Otherworld Fairyland Boss | Focus | Ice Magic | Weakening | Reduce the cold resistance of the target enemy by X. |
19 | Lure of Magic | Otherworld Fairyland Boss | Focus | Ice Magic | Weakening | Reduce the magic resistance of the target enemy by X. |
20 | Lure of Soldiers | Otherworld Fairyland Boss | Focus | Fire Magic | Weakening | Reduce the slashing resistance of the target enemy by X |
21 | Sacrifice | Otherworld Fairyland Boss | Focus | Ice Magic | Sacrifice your own health and transmute it into pure magical energy. This grants X energy to yourself or a target ally at the cost of X health. |
1 | Skill | Location | Stat | Ability | Skill Class | Description |
|---|---|---|---|---|---|---|
2 | Barbed Shot | Castle Skill Book Vendor | Dexterity | Ranged Combat | Wounding | Perform a bow attack that leaves a barbed arrow stuck in your enemy, causing X damage every 5 seconds, for 25 seconds. This skill can only be used when you have a bow equipped. Adds the damage and delay of your equipped weapon. |
3 | Bolas | Castle Skill Book Vendor | Ranged Combat | Movement | Use your Ranged Combat ability to tangle your enemy with a weighted rope, slowing the movement of an enemy up to level X for 30 seconds. | |
4 | Camouflage | Castle Skill Book Vendor | Ranged Combat | Camouflage yourself or an ally, reducing the range which enemies up to level X will spot you. | ||
5 | Conceal | Otherworld Fairyland Boss | Ranged Combat | Cloak yourself, and group members within 6 meters, in a shroud of concealment, reducing the range at which enemies up to level X can spot your group. | ||
6 | Defensive Spikes | Blue Skill Book Quest | Dexterity | Ranged Combat | Equip your target, and all group members within 4 meters, with sharpened wooden spikes that pierce enemies that attack them for up to X damage. The target must be in your group. | |
7 | Double Attack | Fingal's Cave Mob Drop | A close range strike that deals double damage and cannot miss or be evaded. Opponents above level X will only take normal damage. | |||
8 | Double Shot | Carrowmore Mob Drop | Fire two arrows in a single bow shot, dealing double damage that cannot miss or be evaded. Opponents above level X will only take normal damage. | |||
9 | Entangle | Red Skill Book Quest | Dexterity | Ranged Combat | Movement | Entange your enemies level X or lower in a fine net, slowing their attack speed to half the normal speed, greatly reducing the damage they can do. |
10 | Explosive Arrow | Sewers Mob Drop | Dexterity | Ranged Combat | Physical | Fire an flame-tipped arrow coated in oil that explodes on contact with its target, dealing up to X damage to all enemy within 6 meters. Requires bow. |
11 | Light heal | Castle Skill Book Vendor | First Aid | Use your first aid ability to quickly heal yourself or an ally for X health. | ||
12 | Longshot | Fingal's Cave Mob Drop | Dexterity | Ranged Combat | Movement | Fire a powerful shot that deals up to X damage, and can pin the opponent to the spot if they are below level X. This skill will not work if you are too close to the target. Requires a bow to use. |
13 | Rapid Shot | Castle Skill Book Vendor | Ranged Combat | Concentrate your mind to speed up your bow or spear attacks. The more skill points the longer the effect lasts. | ||
14 | Sharp Shot | Starter Quest | Dexterity | Ranged Combat | Physical | Fire a quick, long ranged shot that deals X damage to your target. |
15 | Sharpen Weapons | Carrowmore Mob Drop | Dexterity | Ranged Combat | Quickly sharpen the weapons of allies within 6 meters, increasing the damage of all targets by X for 120 seconds. | |
16 | Skewer | Sewers Mob Drop | Movement | Launch a piercing strike that pins your opponent to the spot if they are below level X. Requires spear. | ||
17 | Steady Aim | Castle Skill Book Vendor | Dexterity | Ranged Combat | Draw upon your Ranged Combat ability to increase the accuracy and damage of all your attacks . Lasts for 120 seconds. |
1 | Skill | Location | Stat | Ability | Skill Class | Description |
|---|---|---|---|---|---|---|
2 | Assassinate | Red Skill Book Quest | Strength | Cunning | Physical | This lethal finishing attack deals X damage to enemies below 30% of their maximum health. Adds the damage and delay of your equipped weapon. |
3 | Distract | Castle Skill Book Vendor | Dexterity | Cunning | Mental | Use your cunning to distract your enemy, making them less likely to target you over other players. |
4 | Double Attack | Fingal's Cave Mob Drop | A close range strike that deals double damage and cannot miss or be evaded. Opponents above level X will only take normal damage. | |||
5 | Expose Weakness | Carrowmore Mob Drop | Dexterity | Cunning | Weakening | Strike the opponent with an attack that deals normal damage, but reduces all of the target's Skill Evasions by X, making them more vulnerable to skill attacks. |
6 | Fast Reflexes | Castle Skill Book Vendor | Dexterity | Cunning | Use your cunning ability to speed up your reflexes, raising your defence by X. | |
7 | Hide | Castle Skill Book Vendor | Cunning | Draw upon your Cunning ability to hide from enemies up to level X for 45 seconds. Enemies will not be able to see or attack you, though attacking cancels the effect. | ||
8 | Life Steal | Carrowmore Mob Drop | Dexterity | Cunning | Weakening | Attack your target dealing up to X damage, and restoring your own health by the same amount. |
9 | Play Dead | Blue Skill Book Quest | Cunning | Fall to the ground, convincing enemies up to level X that you have died. Enemies will not target you for 30 seconds, or until you move or take an action. Your resistance to damage is lowered while you lie on the ground. | ||
10 | Poison Weapon | Castle Skill Book Vendor | Dexterity | Cunning | Poison your weapon or that of an ally, causing X additional poison damage for each attack landed. | |
11 | Quick Strike | Starter Quest | Strength | Cunning | Physical | A lightningly quick hand to hand attack so fast that the eye cannot see it, dealing X damage to your enemy. Does not use your weapon damage or delay. |
12 | Rend | Castle Skill Book Vendor | Strength | Cunning | Wounding | Twist your weapon, leaving an open wound that deals X piercing damage per tick for 15 seconds. Adds the damage and delay of your equipped weapon. |
13 | Riposte | Fingal's Cave Mob Drop | Strength | Cunning | You counter any incoming attacks for the next 6 seconds, dealing X damage to any enemies that hit you. | |
14 | Shadowstrike | Sewers Mob Drop | Dexterity | Cunning | Movement | Use the cover of the shadows to leap to the location of an enemy, and unleash a surprise attack dealing X poison damage. |
15 | Skewer | Sewers Mob Drop | Movement | Launch a piercing strike that pins your opponent to the spot if they are below level X. Requires spear. | ||
16 | Smoke Bomb | Otherworld Fairyland Boss | Dexterity | Cunning | Weakening | Throw a smoke bomb towards your enemy creating a thick cloud of smoke which obsures their vision and reduces their defence by X. |
17 | Sneaky Attack | Castle Skill Book Vendor | Strength | Cunning | Take your target by surprise, dealing up to X damage that cannot be evaded. Can only be used when you have a dagger equipped and the enemy is not targetting you. Adds the damage and delay of your equipped weapon. |
1 | Skill | Location | Stat | Ability | Skill Class | Description |
|---|---|---|---|---|---|---|
2 | Defensive Formation | Sewers Mob Drop | Vitality | Melee Combat | You coordinate a defensive strategy, increasing the Defence of all group members in range by X for 2 minutes. | |
3 | Double Attack | Fingal's Cave Mob Drop | A close range strike that deals double damage and cannot miss or be evaded. Opponents above level X will only take normal damage. | |||
4 | Enduring Guard | Blue Skill Book Quest | Vitality | Melee Combat | Brace yourself to withstand incoming attacks, increasing your Skill Protection against physical damage by X. | |
5 | Frenzy | Castle Skill Book Vendor | Strength | Melee Combat | Go into a frenzy for 60 seconds, increasing your attack and melee damage. Using this skill will remove Protective Stance. | |
6 | Giant Swing | Castle Skill Book Vendor | Strength | Melee Combat | Physical | Attack with devastating force, dealing up to X damage. Adds the damage and delay of your equipped weapon. |
7 | Protective Stance | Castle Skill Book Vendor | Vitality | Melee Combat | Enter a protective stance to boost your armour by X for 90 seconds. | |
8 | Pummel | Starter Quest | Strength | Melee Combat | Physical | Pummel your enemy with a powerful hand to hand punch for up to X damage! Does not use your weapon damage or delay. |
9 | Rupture | Carrowmore Mob Drop | Strength | Melee Combat | Wounding | Use your axe or blunt weapon to land a blow so heavy that it deals up to X damage and causes internal bleeding for X extra damage per tick for the next 15 seconds. Requires axe and blunt weapon. |
10 | Shatter | Fingal's Cave Mob Drop | Strength | Melee Combat | Weakening | Smash through your opponent's guard, applying a X penalty to their armour rating for 10 seconds. |
11 | Shield Bash | Castle Skill Book Vendor | Strength | Melee Combat | Movement | Bash your shield into the enemy doing X damage, making them more likely to attack you, and stunning them for 5 seconds if they are below level X. |
12 | Shield Wall | Carrowmore Mob Drop | Vitality | Melee Combat | You focus on blocking incoming attacks, negating up to X damage for the next 5 seconds. Requires shield. | |
13 | Skewer | Sewers Mob Drop | Movement | Launch a piercing strike that pins your opponent to the spot if they are below level X. Requires spear. | ||
14 | Sweeping Blow | Red Skill Book Quest | Strength | Melee Combat | Physical | Attack using a huge sweeping arc, dealing X damage to your target and all other enemies within 4 meters. Adds the damage and delay of your equipped weapon. |
15 | Taunt | Castle Skill Book Vendor | Vitality | Melee Combat | Mental | Taunt your enemy making them more likely to attack you over other players |
16 | Warcry | Otherworld Fairyland Boss | Vitality | Melee Combat | Mental | Shout a threatening warcry which enrages all enemies within 8 meters of the target, making them more likely to attack you over others. |
1 | Skill | Location | Stat | Ability | Skill Class | Description |
|---|---|---|---|---|---|---|
2 | Bandage Wounds | Castle Skill Book Vendor | Vitality | First Aid | Use your First Aid ability to bandage the wounds of yourself or an ally, healing X health. Adding vitality increases the effect of this skill. | |
3 | Meditate | Castle Skill Book Vendor | Focus | First Aid | Use your first aid ability to meditate and regain X energy per tick for 2 minutes. | |
4 | Recuperate | Castle Skill Book Vendor | Vitality | First Aid | Rest and tend to your wounds to regain X health per tick for 2 minutes. |