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2 | Level: | 3 | Rapid Racer | Ellize "Elly" Walker | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 240 XP | Next level at 250 XP | Female Human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | modulatedHorsepower | Land of ___ and ___ | Railgun | Croptop | ||||||||||||||||||||
5 | Medixum | quote | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Reinforced Hairtie | |||||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +1 | 0 | 2 | 30 / 32 | 1 | 3 | Railgun | Tier 0 riflekind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +6 | Temporary HP | 94% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +6 | 0 | 1d8+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +3 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +6 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +5 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | A scuffed looking railgun that looks like it's been repaired a lot. | ||||||||||||||
14 | Occult | Int | +0 | +3 | Initiative | +3 | 12 | |||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +2 | Constitution | 12 (1) | Fortitude | 10 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 16 (3) | +0 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 16 (3) | Reflex | 18 | Cripple | 0 | Croptop | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +4 | Wisdom | 10 (0) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 14 (2) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +3 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +4 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | You really wouldn't think this offers much assistance. | |||||||||||||||||||||||
26 | Resources | Reinforced Hairtie | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | |||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Railgun | RifleKind | Tier | 0 | Stat | Dex | Hit | +5 to hit | Mechs saw | ChainsawKind | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||
49 | Type | Ranged Two-Handed Reload Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Melee Two-Handed Brutality Reload Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Snipe | Qd10+dex | 1d10+3 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd10+DEX, basic] | Rev Up | Major action: Increase charges to max. You have double disadvantage to Stealth checks while this specibus has any charges. This is a basic abilitech. | ||||||||||||||||||
52 | Piercing Shot | Qd4+dex | 1d4+3 | Major action: Make an attack against up to the first five targets in a 100 ft. line. Decrease rounds by 1. [Base damage: Qd4+DEX] | Shred | 2Qd10 | 2d10 | Major action: Make a melee attack against a single target within range. Decrease charge by 1. [Base damage: 2Qd6+STR, basic] | ||||||||||||||||
53 | Reload | Minor action: Increase rounds by 1. May be done as a full-round action to fully restore rounds. This is a basic abilitech. | Gore | Qd10 | 1d10 | Major action: Make a melee attack against all targets within range. For each target, if you hit, the target is Crippled (10) for 1 round. Decrease charge by 1. [Base damage: Qd8+STR] | ||||||||||||||||||
54 | Hold Breath | Major action: Your first ranged abilitech with this weapon next turn is Empowered and made with advantage. This effect is lost if you move, or an enemy is adjacent. | Butcher | 2Qd6 | 2d6 | Major action: Make a melee attack against a single target within range. If the attack also breaks their Fortitude resistance, they are Weakened for 1 round. Decrease charge by 1. [Base damage: Qd10+STR] | ||||||||||||||||||
55 | Rifle Butt | Qd4+dex | 1d4+3 | Major action: Make a melee attack against a single target within 5 feet. If you hit, they are knocked back 5 feet. If you are grappled, you have disadvantage on this attack. You may use this abilitech as a reaction, but it does no damage. [Base damage: Qd4+DEX] | Choo Choo | Full-round action: Reduce charges to zero, then move forward 10 feet per charge expended. You may move through enemies' spaces during this movement. You then make one Shred attack against each target within range at any point during this movement. | ||||||||||||||||||
71 | Range: 100/150 feet, Rounds: 1 | Range: 5 feet, Rounds (Charges): 3 Notes: This weapon starts with zero charges, and any charges are lost 1 minute after gaining them. ChainsawKind abilitechs against Crippled, Exposed, Prone, Stuck, or Weakened targets also inflict Doom (2Q). | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | Mech has +2 to hitdice and +6 str | ||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Fighting Style: Heavy Striker, lvl 1, Slayer | Once per round, before making a damaging attack, you may take -2 to the attack roll to add 2P to the damage done and turn any 1s and 2s on the damage roll to 3 (if the die goes that high). | Flashstep, Courage, Slayer | Remember, you pick one Step every two levels! | Expertise: DIY Kit | Through hands-on experience and practice, you understand how to use each and every tool found in the average home's repair box. Whenever using such tools or piloting controls, you add one Stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Limit Breaker, Courage, Slayer | Pick this at level 3! | |||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | Mech: https://docs.google.com/spreadsheets/d/18s_w2YQi6ccIIvV3L2slAJhsBnUuul5fqFGPSDCd32A/edit?usp=sharing | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Repair Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Heavy | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | [insert name here] | Engineering | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |