| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | BUGS | LOCATION | COMMENTS | ? | ||
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3 | ||||||
4 | 1.6a (366) | |||||
371 | 1.7a (367) | |||||
751 | 1.7.1a (55) | |||||
809 | 1.8b (174) | |||||
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844 | ||||||
845 | Game crash when entering Portland | PORTLAND (usine11_USA) | https://cdn.discordapp.com/attachments/768219866305921044/1133360701075902485/2.sav?ex=6630d667&is=661e6167&hm=6d770945451f797d7a2e0988354ec60525af328a74c69a76db539ae189e18b2b& | |||
846 | found a solar oven on the edge of one of the wasteland maps | Random encounters | https://cdn.discordapp.com/attachments/768219866305921044/1230932375660134430/oven.sav?ex=66351e1b&is=6622a91b&hm=86cb570b73646caabe662b7052227fc32e93002e0ab8e6611cd0281421b12b6e& | |||
847 | Bazuka, no description, just named common item, fount in Laval | LAVAL (fort2) | ||||
848 | Bots don't give no exp at military base Brookline | BROOKLINE (gouvernement2_USA) | ||||
849 | 3785 antibiotic to a follower character. Certainly a LUA bug. | - | ||||
850 | APC stuck in garage. | LAVAL (fort2) | ||||
851 | Too much XP in Kapuskasing (brotherhood raiders) | LAVAL (fort2) | check also Kapuskasing | |||
852 | The two prisonniers in Laval should be released on double click and not skinned. | LAVAL (fort2) | ||||
853 | Changing the resolution to 2k or higher crashes the title. | Main menu | ||||
854 | Improper grammar: (character) don't hurt (NPC) upon failing to do damage to a character. | Game texts | Should be: (character) doesn't hurt (NPC). However this sentence is very awkward | |||
855 | Dog does not run away during "locked out of gas station" intro. | MINES (station_service1) | ||||
856 | "Broken glass" item explodes when walked over. | COLA (entrepot2) | This looks like it's an improperly modified trap script. | |||
857 | Briefcase wrong sprite. Underground room. | CORPSES (usine6) | ||||
858 | "Summists" should have one "m". | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
859 | Kofun emoji streched. | - | ||||
860 | "According to the myth of the Summists" space before paragraph. | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
861 | "Old town hall", not "city hall". | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
862 | "You will teach me?" voice not working. | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
863 | All common kitchen doors shpuld be locked. | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
864 | Orange switches have no name. + two different switches in factory + Generators won't start again after switch turned on again. | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
865 | Maïse quest giving text should be windowed. | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
866 | "Remember your" instead of "you". Eteint card. | - | ||||
867 | No dialogue with sumbrige residents... | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
868 | Books should automatically be readable on skill improvement. | - | ||||
869 | small bits of plastic could be destroyed on removing from inventory. | - | ||||
870 | Oven stopped cooking for no reason. probably a variable reset problem. | SUMBRIDGE (ville_feuillus2_NUC_MUR) | ||||
871 | Vegetables (stacked items) not removed from oven. | - | ||||
872 | Light present in a "road" random encounter (with overpass). | Random encounters | ||||
873 | Generator not working and having name "3D printer". | CARMOR (gare3) | ||||
874 | Can't enter Coral or bathroom withouth crouching. | CORAL (cimetiere2) | ||||
875 | "Fontain" instead of "Fountain". | - | ||||
876 | Can't exit Coral at all... Bug with nuclear bomb trigger. | CORAL (cimetiere2) | ||||
877 | No murderer perk when killing cannibals. | CANNIBALES (cannibales1) | ||||
878 | Cannibals disappear when killed (flee triggers bug). | CANNIBALES (cannibales1) | ||||
879 | No indication of the number of days traveled... A bug in the travel hunger trigger? | - | ||||
1089 | title randomly loses ability to scroll camera with arrow keys | requires title restart | ||||
1090 | Sometimes the game exit a map as soon as the player enters it. Maps that have many quit scripts sometimes launch two of them and make the player leave map instantly on their next visit. | - | Add variable "JEU_Commence" to "oui" as a condition to solve this. | |||
1091 | First dialogue Paul missing. | ARÉNA (entrepot1) | Missing | |||
1092 | Vaillant joining Marais can't be assigned to "Agressive". | - | No clue how to solve this yet. | |||
1093 | Powered monitor and found map information, but it's not showing any location on world map? | Nekoosa (gare8) | Nothing wrong here, these locations must have been discovered by other means. | |||
1094 | Went to a circle location and fought Bo the Raider with voice and every thing from the third level of Fallout Tactics"Is this normal for the state of the game right now? (Alpha soon to be Beta)" | - | I think it is normal, as I tried to add voices from vanilla Tactics to add some flavor (in different contexts than in vanilla Tactics) like ghost towns. I want them to have something interesting to offer, appart from just empty spaces. | |||
1095 | ||||||
1096 | ||||||