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2 | Name: | Zenith | Player: | redeux | Key: | #REF! | ||||||||||||||||||||||||||||||||||||||||||||
3 | Light Blue | No Panache | ||||||||||||||||||||||||||||||||||||||||||||||||
4 | Ancestry: | Kayal (Fetchling) | Traits: | Fetchling Duskwalker Humanoid Chaotic Good | Level: | 7 | ||||||||||||||||||||||||||||||||||||||||||||
5 | Heritage: | Duskwalker | Age: | Light Purple | ACTIVELY Adjusted for Panache | |||||||||||||||||||||||||||||||||||||||||||||
6 | Background: | Martial Discipline | Gender: | nonbinary (They/them) | ⇛ | Click to view Version 4.0.0 updates | ⇚ | Version 2.2.2 | Version 4.0.0 | |||||||||||||||||||||||||||||||||||||||||
7 | Class: | Swashbuckler (Gymnast) | Size: | Medium | Notes: Click/Hover over cells with a black triangle in the top-right corner | Do NOT request to edit this document, this is a template for everyone. | ||||||||||||||||||||||||||||||||||||||||||||
8 | Alignment: | CG | Deity: | Cosmic Caravan | Type: | Biped | Proficiency | U: +0 | T: 2+Level | E: 4+Level | M: 6+Level | L: 8+Level | |||||||||||||||||||||||||||||||||||||||||||
9 | Languages: | Common, Shadowtongue, Varisian (PFS regional) | ◈Single Action ◈◈Two-Action Activity ◈◈◈Three-Action Activity ⟐Free Action ⤾Reaction | |||||||||||||||||||||||||||||||||||||||||||||||
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11 | Senses | Skills | Untrained Improvisation? | |||||||||||||||||||||||||||||||||||||||||||||||
12 | Total | WIS | T | E | M | L | Item | Temp | Hero Points | Skill Name | Ability | Total | Ability | T | E | M | L | Item | Penalty | Conditional | [dice=Perception]1d20+11[/dice] | |||||||||||||||||||||||||||||
13 | Perception | +11 | = | +0 | 2 | Acrobatics | DEX | +16 | = | +4 | 1 | 0 | [dice=Acrobatics]1d20+16[/dice] | |||||||||||||||||||||||||||||||||||||
14 | Vison / Other Senses | Tumble Through | DEX | +17 | = | +4 | 1 | 0 | +1 w/ Panache | [dice= Tumble Through Vs Reflex DC]1d20+17[/dice] [ooc]if success-> gain panache[/ooc] | ||||||||||||||||||||||||||||||||||||||||
15 | Speed (ft) | Darkvision, lifesense (imprecise 10ft) | Arcana | INT | -1 | = | -1 | 0 | [dice=Arcana]1d20+-1[/dice] | |||||||||||||||||||||||||||||||||||||||||
16 | Type | Adjusted | Base | Temp | Vivacious | Athletics | STR | +18 | = | +4 | 1 | 0 | [dice=Athletics]1d20+18[/dice] | |||||||||||||||||||||||||||||||||||||
17 | Land | 35 | 25 | 15 | Notes | Grapple vs Fort DC, Shove vs Fort DC, Trip vs Reflex DC | STR | +19 | = | +4 | 1 | 0 | +1 w/ Panache, Titan Wrestler" | [dice= Grapple vs Fort DC, Shove vs Fort DC, Trip vs Reflex DC]1d20+19[/dice] [ooc]if success-> gain panache[/ooc] | ||||||||||||||||||||||||||||||||||||
18 | Burrow | 0 ft | School: Spells | highest dealt dmg 51 | Assurance (Athletics) | STR | 21 | = | +4 | 10 | -4 | [dice= Assurance (Athletics)]21[/dice] | |||||||||||||||||||||||||||||||||||||||
19 | Climb | 0 ft | ◆ ◇ Reaction (↺) [url=https://2e.aonprd.com/Actions.aspx?ID=35]Grapple[/url] [url=https://2e.aonprd.com/Actions.aspx?ID=40]Trip[/url] [url=https://2e.aonprd.com/Actions.aspx?ID=29]Tumble Through[/url] [ooc]Actions: ◆Grapple ◆Strike ◆Strike Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step! [/ooc] [spoiler=Liberating Step]You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level [ooc]Resist All 9[/ooc]. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/spoiler] [dice=Strike w/ Gauntlet]1d20+16[/dice] [dice=B dmg]2d4+6[/dice]| [dice=if panache, precision]3[/dice] | [ooc]If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn[/ooc] [dice=Strike w/ Eclipse (cold iron, returning starknife)]1d20+16[/dice] [dice=S dmg]2d4+6[/dice] | [dice=if panache, precision]3[/dice] | [dice=if crit, deadly]1d6[/dice] | [ooc]If crit, 1d6+1 persist bleed[/ooc] | [ooc]If crit and enemy does not have darkvision, blinded for 1 round[/ooc] | Crafting | INT | -1 | = | -1 | 0 | [dice=Crafting]1d20+-1[/dice] | ||||||||||||||||||||||||||||||||||||||||
20 | Fly | 0 ft | provisions (2x moderate healing potions) - for 5-03 | Deception | CHA | +11 | = | +2 | 0 | [dice=Deception]1d20+11[/dice] | ||||||||||||||||||||||||||||||||||||||||
21 | Swim | 0 ft | Quick Swim | Toggle PANACHE? | Diplomacy | CHA | +11 | = | +2 | 0 | [dice=Diplomacy]1d20+11[/dice] | |||||||||||||||||||||||||||||||||||||||
22 | Leap | 15 ft | 15 | Long Jump | DC = Distance - 5 | Intimidation | CHA | +2 | = | +2 | 0 | [dice=Intimidation]1d20+2[/dice] | ||||||||||||||||||||||||||||||||||||||
23 | Defenses | Lore: Warfare | INT | +8 | = | -1 | 0 | [dice=Lore: Warfare]1d20+8[/dice] | ||||||||||||||||||||||||||||||||||||||||||
24 | Hit Points | Max HP | Temp | Damage | Lore: Scouting | INT | +8 | = | -1 | 0 | [dice=Lore: Scouting]1d20+8[/dice] | |||||||||||||||||||||||||||||||||||||||
25 | Current | 99 | = | 99 | + | - | 0 | / | 0 | Lore: Shadow Plane | INT | +11 | = | 0 | 0 | Hireling | [dice=Lore: Shadow Plane]1d20+11[/dice] | |||||||||||||||||||||||||||||||||
26 | Ancestry | Class | CON | Level | Misc | Lore: | INT | -1 | = | -1 | 0 | [dice=Lore: ]1d20+-1[/dice] | ||||||||||||||||||||||||||||||||||||||
27 | Max HP | 99 | = | 8 | + ( | 11 | + | 2 | ) * | 7 | + | Medicine | WIS | +0 | = | 0 | 0 | [dice=Medicine]1d20+0[/dice] | ||||||||||||||||||||||||||||||||
28 | Dying | Wounded | Doomed | Resistances & Immunities | Nature | WIS | +0 | = | +0 | 0 | [dice=Nature]1d20+0[/dice] | |||||||||||||||||||||||||||||||||||||||
29 | Occultism | INT | +8 | = | -1 | 0 | [dice=Occultism]1d20+8[/dice] | |||||||||||||||||||||||||||||||||||||||||||
30 | Armor Class | Total | Ability | T | E | M | L | Item | Temp | Performance | CHA | +2 | = | +2 | 0 | [dice=Performance]1d20+2[/dice] | ||||||||||||||||||||||||||||||||||
31 | AC | 26 | = | +1 | Trained (+9) | 6 | Shield | Religion | WIS | +9 | = | +0 | 0 | [dice=Religion]1d20+9[/dice] | ||||||||||||||||||||||||||||||||||||
32 | Saving Throw | Total | Ability | T | E | M | L | Item | Temp | Conditional | Society | INT | -1 | = | -1 | 0 | [dice=Society]1d20+-1[/dice] | |||||||||||||||||||||||||||||||||
33 | Fortitude | +13 | = | +2 | [dice=Fortitude, DC ]1d20+13[/dice] | Stealth | DEX | +13 | = | +4 | 0 | [dice=Stealth]1d20+13[/dice] | ||||||||||||||||||||||||||||||||||||||
34 | Reflex | +17 | = | +4 | S -> CS (Evasion) | [dice=Reflex, DC ]1d20+17[/dice] | Survival | WIS | +11 | = | +0 | 0 | Hireling | [dice=Survival]1d20+11[/dice] | ||||||||||||||||||||||||||||||||||||
35 | Will | +11 | = | +0 | [dice=Will, DC ]1d20+11[/dice] | Thievery | DEX | +13 | = | +4 | 0 | [dice=Thievery]1d20+13[/dice] | ||||||||||||||||||||||||||||||||||||||
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37 | Weapons | Finisher | Weapon Specialization | Greater W Spec | Conditions | |||||||||||||||||||||||||||||||||||||||||||||
38 | Weapon Name | Label: | To Hit | Ability | Proficiency | Item | Label: | Damage | B | P | S | Other Damage | Ability | Condition | Value | Rounds | ||||||||||||||||||||||||||||||||||
39 | Type | Hands | Range (ft) | Reload | Traits | Bulk | Notes | Group | Blinded | |||||||||||||||||||||||||||||||||||||||||
40 | Unarmed Atk (Fist) | Attack: | +15 | DEX | 4 | 11 | Damage: | 1d4+6 | +3 Precision | STR | 4 | Clumsy | 1 | [dice=Unarmed Atk (Fist)]1d20+15[/dice] | ||||||||||||||||||||||||||||||||||||
41 | Unarmed | 1h | 5ft | Agile, finesse, nonlethal, unarmed | 0 | magic | Brawling | Confused | ||||||||||||||||||||||||||||||||||||||||||
42 | Kukri | Attack: | +16 | DEX | 4 | 11 | +1 | Damage: | 2d6+6 | +3 Precision | STR | 4 | Controlled | [dice=Kukri]1d20+16[/dice] | ||||||||||||||||||||||||||||||||||||
43 | Martial | 1h | 5ft | Agile, finesse, trip | L | crit specialization | Knife | Dazzled | ||||||||||||||||||||||||||||||||||||||||||
44 | Shortsword | Attack: | +16 | DEX | 4 | 11 | +1 | Damage: | 2d6+6 | +3 Precision | STR | 4 | Deafened | [dice=Shortsword]1d20+16[/dice] | ||||||||||||||||||||||||||||||||||||
45 | Martial | 1h | 5ft | agile, finesse, versatile S | L | a rusted shortsword | crit specialization | Sword | Drained | 0 | |||||||||||||||||||||||||||||||||||||||||
46 | Gauntlet | Attack: | +16 | STR | 4 | 11 | +1 | Damage: | 2d4+6 | +3 Precision | STR | 4 | Enfeebled | 0 | [dice=Strike w/ Gauntlet]1d20+16[/dice] | |||||||||||||||||||||||||||||||||||
47 | Simple | 1h | 5ft | agile, free-hand | L | crit specialization | Brawling | Fascinated | ||||||||||||||||||||||||||||||||||||||||||
48 | Eclipse: +1 Striking Returning, Cold iron Starknife | Attack: | +16 | DEX | 4 | 11 | +1 | Damage: | 2d4+6 | +3 Precision | STR | 4 | Fatigued | [dice=Strike w/ Starknife Vs]1d20+16[/dice] | ||||||||||||||||||||||||||||||||||||
49 | Martial | 1h | 5ft | Agile, deadly d6, finesse, thrown 20ft, versatille S, Ghost Hunter | L | Flying Blade: Precise Strike within first range increment | crit specialization | Unique: On Crit: creatures without darkvision are blinded for 1 round | Knife | Flat-Footed | ||||||||||||||||||||||||||||||||||||||||||
50 | Whip | Attack: | +16 | DEX | 4 | 11 | +1 | Damage: | 2d4+6 | +3 Precision | STR | 4 | Fleeing | [dice=Whip]1d20+16[/dice] | ||||||||||||||||||||||||||||||||||||
51 | Martial | 1h | 5ft | disarm, finesse, nonlethal, reach, trip | 1 | crit specialization | Flail | Frightened | 0 | |||||||||||||||||||||||||||||||||||||||||
52 | Attack: | +4 | STR | 4 | 0 | Damage: | 1d4+0 | +3 Precision | 0 | Grabbed | ||||||||||||||||||||||||||||||||||||||||
53 | 1h | 5ft | Immobilized | |||||||||||||||||||||||||||||||||||||||||||||||
54 | Paralyzed | |||||||||||||||||||||||||||||||||||||||||||||||||
55 | Armor | Shield | Ammunition | Total Bulk: | 0.00 | Petrified | ||||||||||||||||||||||||||||||||||||||||||||
56 | Name | Category | Name | Qty | Ammunition | Notes | Bulk | Prone | ||||||||||||||||||||||||||||||||||||||||||
57 | +1 Half Plate | Heavy | A | Quickened | 0 | |||||||||||||||||||||||||||||||||||||||||||||
58 | AC | Dex Cap | Penalty | Speed | Strength | Traits | AC | Speed | Broken? | Bulk | A | Restrained | ||||||||||||||||||||||||||||||||||||||
59 | 6 | 1 | -3 | 10 | 16 | n/a | No | A | Sickened | 0 | ||||||||||||||||||||||||||||||||||||||||
60 | HP | Hardness | Max HP | BT | Bulk | Traits 2 | HP | Hardness | Max HP | BT | A | Slowed | 0 | |||||||||||||||||||||||||||||||||||||
61 | 36 | 9 | 36 | 18 | 3 | n/a | 1 | 0 | A | Stunned | 0 | |||||||||||||||||||||||||||||||||||||||
62 | Group | Notes + Runes | Notes + Runes | A | Stupefied | 0 | ||||||||||||||||||||||||||||||||||||||||||||
63 | Plate | potency, Padded Armor underneath | A | Unconcious | ||||||||||||||||||||||||||||||||||||||||||||||
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66 | Actions and Activities | Temporary Effects | ||||||||||||||||||||||||||||||||||||||||||||||||
67 | Name | # Actions | Traits | Effects | Duration | Frequency | Active | Type | Value | Rounds | ||||||||||||||||||||||||||||||||||||||||
68 | Confident Finisher | Finisher, Swashbuckler | You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect. Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike. | Melee Atk | ||||||||||||||||||||||||||||||||||||||||||||||
69 | Eclipse: Light | command | Frequency once per day; Effect Eclipse’s blades glow like starlit night sky, causing it to shed light as a torch until you deactivate it as a single action, which has the concentrate trait. | Ranged Atk | ||||||||||||||||||||||||||||||||||||||||||||||
70 | Lifting Belt | Interact | You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn. | Agile Dmg | ||||||||||||||||||||||||||||||||||||||||||||||
71 | Bracelet of Dashing | Frequency once per day; Effect You gain a +10-foot status bonus to Speed for 1 minute. | Melee Dmg | |||||||||||||||||||||||||||||||||||||||||||||||
72 | Radiant Wayfinder | command, evocation, good, light | Effect The wayfinder glows with a spiritual radiance, revealing that which is hidden. This has the effects of faerie fire, except the effect occurs in a 10-foot radius centered around you. You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit. | Ranged Dmg | ||||||||||||||||||||||||||||||||||||||||||||||
73 | Precise Strike | "You strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead. As your swashbuckler level increases, so does your additional damage for precise strike. Increase the amount of additional damage on a Strike and the number of additional dice on a finisher by one at 5th, 9th, 13th, and 17th levels. Flying Blade You've learned to apply your flashy techniques to thrown weapons as easily as melee attacks. When you have panache, you apply your precise strike damage on ranged Strikes you make with a thrown weapon within that weapon's first range increment. The thrown weapon must be an agile or finesse weapon. This also allows you to make a thrown weapon ranged Strike for Confident Finisher and any other finisher that includes a Strike that can benefit from your precise strike." | ||||||||||||||||||||||||||||||||||||||||||||||||
74 | Panache | While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher can be used only while you have panache and cause you to lose your panache. | ||||||||||||||||||||||||||||||||||||||||||||||||
75 | Gymnast | You reposition, maneuver, and bewilder your foes with daring feats of physical prowess. You are trained in Athletics. You gain panache during an encounter whenever you successfully Grapple, Shove, or Trip a foe. | ||||||||||||||||||||||||||||||||||||||||||||||||
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77 | Free Actions and Reactions | |||||||||||||||||||||||||||||||||||||||||||||||||
78 | Name | ⟐ | ⤾ | Conditions | Traits | Effects | Active | |||||||||||||||||||||||||||||||||||||||||||
79 | Opportune Riposte | Trigger | A foe within your reach critically fails a Strike against you. | Swashbuckler | You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike. | |||||||||||||||||||||||||||||||||||||||||||||
80 | Liberating Step | Trigger | An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you. | Champion | You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape. | |||||||||||||||||||||||||||||||||||||||||||||
81 | Eclipse: Stealth | Trigger | You attempt a Stealth check to Hide or Sneak, but you haven’t rolled yet; | Envision | Frequency three times per day; Effect You absorb light, gaining a +2 status bonus to the Stealth check. | [ooc]↺ Absorb Light (Eclipse); [b]Trigger[/b] You attempt a Stealth check to Hide or Sneak, but you haven’t rolled yet; [b]Frequency[/b] three times per day; [b]Effect[/b] You absorb light, gaining a +2 status bonus to the Stealth check. [/ooc] | ||||||||||||||||||||||||||||||||||||||||||||
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