Falling Star Character Sheet Simulator 2013
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
Still loading...
ABCDEFGHIJKLMN
1
Vital CharacteristicsPlayer
2
NameRaceColorManeCutie MarkLevelCurr.xpNext levelAgeKarma
3
Falling StarPegasusOff-WhitePurple and Orange StripedA Falling Star1010002310Color code legend:
4

Orange fields contain formulas which SHOULD NOT be edited. These will automatically calculate values based on other fields.
5
Description
6

A descendant of the Enclave Founding Feather Morning Star, Falling Star has lived in the shadow of her famous ancestor. While Morning Star is her personal idol (and she is especially found of the tales of her Pre-War adventures and those of Morning's Mother North Star) it has also meant that from her youth she has been groomed to be an leader dispite not being much of a warrior a small command in the Enclave Military. Falling has an insatiable sense of curiosity and longs to find and see new things, which given the isolated nature of the Enclave has lead her to become an excellent lockpick, hacker, and an explorer of the world of books. All things being equal she would have rather joined the Enclave Intelligence like her younger sister Silent Star and given up the squad leadership to her other younger sister Nova Star. Everything changed the moment she responded to a distress call from the Enclave Volunteer Corp. Her squad dead, most of her equipment destroyed, and no way to contact the Enclave she intends to make the most of the situation and explore justifying it with her belief that the Enclave needs to know more about the surface for the benefit and protection of the Pegasus race.

7
8
Yellow fields contain formulas which COULD be replaced with static values, but I recommend simply adding adjustments to the end of the existing formula. For example, if you take 30 points of damage, instead of replacing the value in A26 with the new value, add -30 to the formula. This helps with keeping track of changes, in case something gets mixed up.
9
10
Virute: Curiosity / Special Talent: Exploration
11
SKILLS
12
Skill nameTotal+ / -Base %TagTemporary Effects
13
Barter2352xCHA + LCK/2
14
Battle Saddles5-52xEND + LCK/2
15
SPECIALTotal+/-BaseExplosives15-52xPER + LCK/2
16
STR303SPECIAL points remainingLockpick3502xPER + LCK/215
17
PER918-2Magic Weapons15-52xPER + LCK/2Green fields are here simply to help you with character creation, and should be erased once initial setup is complete.
18
END404Adjust the values in the Base column until you are satisfied and the value above is zero (0).Medicine2552xINT + LCK/2
19
CHA808Melee Weapons3-52xSTR + LCK/2
20
INT909Mechanics2552xINT + LCK/2
21
AGI514Science4052xINT + LCK/215
22
LCK404Firearms7-52xAGI + LCK/2
23
Sneak1202xAGI + LCK/2
24
HITPOINTSAPArmorScrap Armor (10W)Speech2352xCHA + LCK/2
25
CurrentTotal70DTDRConditionSurvival3492xEND + LCK/215
26
1101124GoodUnarmed5-52xEND + LCK/2
27
SP available-4
28
HeadTorsoR ForelegL ForelegR HindegL HindlegAdditional EffectsDurationSP/levelRadsSickness
29
56112565656565614.50None
30
5555Total SP earnedTotal SP spent
31
WeaponMagical Energy Pistol (3W)Bottlecaps800
32
Damage (total)ConditionRangeITEMS
33
10+GoodMediumNameAmountNameAmountWeightCarrying Capacity
34
AmmunitionCurrentCapacityAmmo TypeDaring Do and the Golden Door Book1 (1W)Bobby Pins20 (---W)81.5100
35
4 Cells (120 Shots)3030Spark Cell (DT -2)Picture of North Star & Morning1 (---W)MRE1 (0.5W)
36
North Star's Compass1 (1W)Assorted Bags7 (1W:7)
37
Weapon
Enclave Officer's Cap1 (1W)Empty Bottles
2 (0.5W:1)
38
Damage (total)ConditionRangeScrewdriver1 (0.5W)Duct Tape1 (1W)
39

Lighter1 (---W)Sewing Kit1 (1W)
40
AmmunitionCurrentCapacityAmmo TypeRope
10 yrd (3W: 30)
Wonder Glue1 (1W)
41
Canteen1 (1W)Bandages
3 (0.25W:0.75)
42
Bed Roll1 (15W)Magical Bandages1 (0.25W)
43
MagicMovement (in feet)
Saddle Bags1 (5W)Spark Cell
5 (0.1W:0.5)
44
VERPOTStrainCurr.StrainBasicSprintScalpel1 (1W)
45
1224
46
47
PERKS
48
NameTypeNotes
49
Small FrameTraitYou gain +1 Agility, but your limbs suffer 25% more limb damage.  
50
Good Natured
TraitYour Barter, Mechanics, Medicine, Science, Speech and Survival skills are all increased by +5.  Your Battle Saddles, Explosives, Firearms, Magical Energy Weapons, Melee and Unarmed skills are all decreased by -5.
51
Scion of MorningPerk
As result of being the decendant of Morning Star - gain double the chance for addiction but Enclave Magical Power Armor Training (Oked by Caleb)
52
Magical Power Armor TriainingQuestTrained in the use of magical power armor (Enclave history - Oked by Caleb)
53
Flight -1Pegaperk
Flying, comes with being a Pegasus
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
Loading...
 
 
 
Basics
Image
Skills
Magic
Social / BG