ABCDEFGHIJKLMNOPQRSTUV
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General Purpose 2.48 / Fast EA"Backup plan" 2.48 / Slow EA2.47 - 2.08 / Fast EAExtended Cycle x22.49 Mage's Ballad Cycle
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TimeSong TimeTimeSong TimeTimeSong TimeTimeSong TimeCycle 1Cycle 2TimeSong Time2.49
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00WM00WM00WM00WMWM00WM
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0.70.72.1 - EA0.70.70.70.72.1 - EA*0.70.72.1 - EA0.70.72.1 - EA
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2.882.882.882.884.3 - EA2.882.882.882.882.892.89
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5.065.065.065.065.065.065.065.065.085.08
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7.247.247.247.247.247.247.247.247.277.27
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9.429.429.429.429.429.429.429.4210.2 - EA9.469.46
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11.611.611.611.611.611.611.611.611.6511.65
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14.0814.0814.0814.0814.0714.0714.0814.0814.1414.14
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16.5616.5617.25 - EA16.5616.5616.5416.5417.25 - EA16.5616.5617.25 - EA16.6316.6317.35 - EA
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19.0419.0419.0419.0419.75 - EA19.0119.0119.0419.0419.1219.12
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21.5221.5221.5221.5221.4821.4821.5221.5221.6121.61
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2424242423.9523.95242425.2 - EA24.124.1
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26.4826.4826.4826.4826.4226.4226.4826.4826.5926.59
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28.9628.9628.9628.9628.8928.8928.9628.9629.0829.08
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31.4431.4432.25 - EA31.4431.4431.3631.3632.25 - EA31.4431.4432.25 - EA31.5731.5732.35 - EA
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33.9233.9233.9233.9234.75 - EA33.8333.8333.9233.9234.0634.06
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36.436.436.436.436.336.336.436.436.5536.55
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38.8838.8838.8838.8838.7738.7738.8838.8840.2 - EA39.0439.04
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41.3641.3642.2 - PP41.3641.3642.2 - PP41.2441.2442.2 - PP41.3641.3642.2 - PP42.2 - PP41.5341.5342.2 - PP
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42.942.9 -- 0MB42.942.9 -- 0MB42.942.9 -- 0MB42.942.9 -- 0MBMB42.942.9 -- 0MB
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43.840.9443.840.9443.710.8143.840.9444.021.12
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46.323.4247.25 - EA46.323.4246.183.2847.25 - EA46.323.4247.25 - EA46.513.6147.35 - EA
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48.85.948.85.949.75 - EA48.655.7548.85.9496.1
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51.288.3851.288.3851.128.2251.288.3851.498.59
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53.7610.8653.7610.8653.5910.6953.7610.8655.2 - EA53.9811.08
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56.2413.3456.2413.3456.0613.1656.2413.3456.4713.57
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58.7215.8258.7215.8258.5315.6358.7215.8258.9616.06
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61.218.362.25 - EA61.218.36118.162.25 - EA61.218.362.25 - EA61.4518.5562.35 - EA
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63.6820.7863.6820.7864.75 - EA63.4720.5763.6820.7863.9421.04
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66.1623.2666.1623.2665.9423.0466.1623.2666.4323.53
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68.6425.7468.6425.7468.4125.5168.6425.7470.2 - EA68.9226.02
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71.1228.2271.1228.2270.8827.9871.1228.2271.4128.51
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73.630.773.630.773.3530.4573.630.773.931
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76.0833.1876.0833.1875.8232.9276.0833.1877.25 - EA76.3933.4977.35 - EA
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76.7833.88 -- 0AP / 77.5 EA76.7833.88 -- 0AP76.5233.62 -- 0AP / 77.25 EA78.5635.6678.8835.98
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78.561.7878.561.7879.75 - EA78.291.7781.0438.1481.3738.47
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80.944.1681.044.2680.664.1483.5240.6283.8640.96
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83.226.4483.326.5482.946.4285.342.4 -- 0AP84.3 AP / 85.2 EA85.142.2 - 0AP
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85.48.6285.58.7285.128.6860.7loses MB tick86.351.25
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87.5810.887.6810.987.310.7888.483.18
back to normal from here
88.843.74
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89.6612.8889.7612.9889.3812.8690.865.6692.25 - EA91.236.1392.35 - EA
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91.7414.9692.5 - EA91.8415.0691.4614.9492.25 - EA93.248.0493.528.42
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93.8217.0493.9217.1494.75 - EA93.5417.0295.4210.2295.7110.61
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95.919.129619.2295.6219.197.512.397.812.7
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97.9821.298.0821.397.721.1899.5814.3899.8914.79
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100.0623.28100.1623.3899.7823.26101.6616.46101.9816.88
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102.1425.36102.2425.46101.8625.34103.7418.54104.0718.97
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104.2227.44104.3227.54103.9427.42105.8220.62107.25 - EA106.1621.06107.35 - EA
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106.329.52107.5 - EA106.429.62106.0229.5107.25 - EA107.9522.75108.2523.15
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108.3831.6108.4831.7109.75 - EA108.131.58110.0324.83110.3425.24
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110.4633.68110.5633.78110.1833.66112.1126.91112.4327.33
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112.5435.76112.6435.86112.2635.74114.1928.99114.5229.42
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114.6237.84114.7237.94114.3437.82116.2731.07116.6131.51
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116.739.92116.840.02116.4239.9118.3533.15118.733.6120.1s - WM
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118.7842120.16s - WM118.8842.1120.26s - WM118.541.98120s - WM120.4335.23120.79
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120.86120.96120.5844.06122.5137.31
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124.5939.39123.2 - EA
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Note: These all use perfect AP timings, which happen 51.2% of the time
Worst case scenario micro GCD clips
126.6741.47
mostly theoretical, not currently practical
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All endpoints will vary by up to typically ~0.75s due to AP and other factors
2.47/2.07 gets a bit too fast on paper
128.75128 WM
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Both 2.48s have a touch of cycle-relative drift, but variance will usually close the gaps
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The backup cycle can help high ping players get 9 GCD Raging Strikes by allowing a late RS weave
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If you need to do an extended cycle, ideally do it twice if it doesn't cost WM uptime
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If done like the above, EA falls back into its normal slot after the second cycle
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And the overall procs per second is about the same as the 120s core cycle
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