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Majesty for Android - Level 1 Unit Stats
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WarriorRangerWizardHealerPaladinW. of DiscordBarbarianElfDwarfNecroAverage
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Strength1616243623102521
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Intelligence7162520153714112313
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Dexterity61845103102123511
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Vitality18141935221224621
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Willpower181435193221224613
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Melee708595857081
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Ranged759083
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Deflection4525152675304515401035
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Dodge3550254155305560252042
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Mag. Resist00350552030703518
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Average24251816342732293515
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Notes:They can get overwhelmed by ranged units (towers/elves/goblins) and destroyed by magicians, but otherwise are the bread and butter unit for levels starting at Castle 1.Haven't found a good purpose for rangers. They are decent on goblin/elf levels, but as soon as they get swarmed or a strong melee unit approaches, they die miserably at any level.At level 1, Wizards are effectively useless. At level 2 they can use most spells from the Library and start to become death-machines. Beyond level ~5-10 they are the most effective offensive unit in the game. Keep an eye on your wizards and get everything in the Library quickly.I have never seen a Healer die. They just teleport back to their barracks. If you can use Paladins, always use 2-4 Healers.Best overall offensive unit, only drawback is being weak against magic.Decent on undead levels, but inferior to paladins overall. Attacks multiple units with each swing.Very difficult to keep alive. They are very powerful and can kill units quickly, but they also die very quickly. Decent defense against magic.I use Elven towers to generate money when it's needed. Otherwise they are basically a faster Ranger (read: useless)Dwarves will execute attack/scout orders ASAP, will repair/build your buildings, and provide a fixed-price guard tower that is extremely useful for defense objectives. They also have the highest magic-defense (for dragons, vampires, magic-elves). Otherwise they are about on-par with Warriors as a melee-unit.Difficult to keep alive at first, but very effective on undead levels by controlling hordes of enemies.
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