ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAO
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Robert Thatch
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Level: 1Boy SeamanSkills
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turquioseZealot [TS]0 XPNext level at 20 XPSkillModSum+Prof.
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Male HumanAthleticsStr+3
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Class of AspectCurrent Status EffectsEnduranceCon+4
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Land of _____ and _____AcrobaticsDex+1
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Becquerel#1248Sleight of HandDex+1
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Hit PointsHit Dice (1d8+2)Str17 (3)Fort15StealthDex+1
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14 / 141 / 1Con14 (2)+0EngineeringInt-1
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100%100%Dex12 (1)Ref12InvestigationInt-1
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Int8 (-1)+0OccultInt-1
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HP Lost0HD Lost0Wis14 (2)Will12Animal HandlingWis+2
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Temp. HP0Max HD1Cha10 (0)+0ConcentrationWis+2
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InsightWis+2
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Current StanceSpeed30 feetExhaustion0AC11MedicineWis+2
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Initiative+1Proficiency+2+0PerceptionWis+4
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SanityWis+2
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RESOURCESSurvivalWis+4
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DeceptionCha+0
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IntimidateCha+0
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PerformanceCha+0
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PersuasionCha+0
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Expended:Current:Current:Current:
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Maximum:Maximum:Maximum:Maximum:
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Current:Current:Current:Current:
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Maximun: Maximum:Maximum:Maximum:
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WEAPONSTier 0 QuarterstaffkindTier 0 Flintlockind1 AC Light Armor
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Holy QuarterstaffAmmo0--Ammo020
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Requisition FlintlocksN/AN/A
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ARMOR
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Midshipman Uniform
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EQUIPMENT
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Nothing
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It has a carved cross at one end.I love the smell of gunpower in the morning.Starched and salty.
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N/Aeffecteffecteffecteffect
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Quarterstaffkind+5 vs. ACFlintlockind+5 vs. AC
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Tierammo---STRPlusTierammo---STRPlus
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nameDamageDescriptionDamagenameDamageDescriptionDamage
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SmackQd10+STRMajor action: Make a melee attack against a target in range.1d10+3FireQd6+DEXMajor action: Make a ranged attack against a single target within range. Decrease rounds by 1.1d6+1
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Unbalancing StrikeQd6+STRMajor action: Make a melee attack against a targets Fortitude, if you hit, they are Crippled (15) until the end of your next turn. If you critically hit, they are knocked prone.1d6+3Point -Blank ShotQd8+DEXMajor action: Make a ranged attack against a single target within melee range. This attack ignores disadvantage for making ranged attacks against targets within 5 feet, and you move yourself back 10 feet. Decrease rounds by 1.1d8+1
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Deity’s Embrace2Qd6Major action: Initiate a grapple with a target within range, using your Athletics for the roll. If you hit, you may damage them as a minor action, without adding your modifier, healing for half of the damage dealt. Afterwards, you drop the target behind you.2d6Luck Of The SeaQd10+DEXMajor action: Make a ranged attack with disadvantage against a target.1d10+1
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Charged Strike2Qd10+STRMajor action: Preparing a charged strike, you ready yourself to swing your Kanabo. On your next turn, you make a melee attack against all targets within a 15 ft cone in front of you.2d10+3ReloadMajor action: Refresh one round. May be used as a minor action if an attack from Luck Of The Sea hits a target.
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Other Notes:Ranges: 45/65 ft.
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namekind+5 vs. ACnamekind+5 vs. AC
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Tierammo---STRPlusTierammo---STRPlus
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nameDamageDescriptionDamagenameDamageDescriptionDamage
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Other Notes:Other Notes:
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DreamsPSIONICSPCM
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Minor PowerMajor Powerint
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Other Notes:
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0Filled
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Shattered0Remaining0Remaining
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Psionic PowerRange: 120 feetPlus+1 to hitPsionic PowerRange: 120 feetPlus+1 to hit
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nameDamageDescriptionDamagenameDamageDescriptionDamage
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