2017 SPC Program - Private - Draft
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Hylton Performing Arts Center, George Mason University, Science & Technology Campus, Manassas, VA
8:45 - 9 a.m.TUESDAY, JULY 18, 2017

Welcome: David Wu, Provost, George Mason University
Announcements: Sue Bohle, Executive Director, Serious Play Conference
9:15 - 10:30 a.m.

Plenary Panel
Question of the Day: "What Have We Learned in the Last 10 years, and Where Are Serious Games Headed Next?”

Thomas Talbot, Research Scientist, USC Institute for Creative Technologies

Paulette Robinson, OPM/Center for Leadership Development, National Defense University

Moderator: Ran Hinrichs, CEO, 2b3d
Go to Your Preferred Room Each Hour for Conference Sessions
Question of the Day: XXXX Panelists: then 3 lines for name, title, organization; then moderator: XXXX
Room ARoom BRoom CRoom DRoom ERoom F
10:45 - 11:30 a.m.
Dov Jacobson
GamesThat Work

Boeing Explores Game-Based Learning: What We Each Discovered

Rita Bush
Office of the Director of National Intelligence

How To Use Games To Remove Cognitive Bias in Analysis

Thomas Talbot
USC Institute for Creative Technologies

Time to Leave the Lab: What Will it Take to Make Useful Games Viable for People and Businesses?
Kevin Dill Lockheed Martin Rotary and Mission Systems The AI IS the Game: Crafting the Behavior that Creates an Experience that Drives Learning
Tammie Schrader
State of WA AESD

District-wide STEM Education, Using Games

Tony Crider
Elon University

Experiential Assessment with Virtual Reality: Lessons from Second Life, Reacting to the Past, and Epic Finales

11:45 - 12:30 p.m.
Jennifer McNamara
BreakAway Games

Developer Secrets: How to Avoid Common Mistakes when Contracting for Serious Games

Major Department of U.S. Govt

Using Games for Training a National Workforce

David Metcalf
Institute for
Simulation and Training, UCF

Mobile Games Developed for Military Healthcare Training

Dan White
Filament Games

How VR Facilitates STEM Learning

Ira Sockowitz
Learning Games Studios

How to Deliver Measureable Learning in Social Mobile Games

Pedro Pablo Cardoso Castro
Leeds Beckett University, UK

A Methodology to Assess the Fitness of Commercial Games for Higher Education
12:30- 1:30 p.m. LUNCH BREAK: Pick up lunch boxes in lobby of Hylton Center
Room ARoom BRoom CRoom DRoom ERoom F
1:30 - 2:15 p.m.
Michael DiPonio
Quicken Loans

Working with Business Partners in Developing Serious Games for the Enterprise

Mark Covey
Motion Reality

Multi-person, Tetherless, Free-motion, Virtual Reality For Law Enforcement Training

Scott Simpkins
Applied Physics Laboratory
Johns Hopkins

Using Games to Improve Clinical Practice and Healthcare Administration

Richard Lamb
University at Buffalo
State University of New York

The Use of Measurement and Neuroimaging to Examine the Learning Affordances
of Virtual Reality

Steve Isaacs
Lisa Castaneda
Mark Suter
Current/Former Middle School Teachers

How Teachers Can Use VR in the Classroom: Beyond the Novelty

James Lester
North Carolina State U

Narrative-Centered Learning Environments
2:30 - 3:15 p.m.
Richard Boyd
szl.it inc

Machine Learning and Simulation for the Enterprise

David Clopper
Rachel Grunspan
Volko Ruhnke
Carolyn Reams

Cloaks, Daggers & Dice: How the CIA Uses Games

Alexander Libin
Georgetown University

Predictive Analytics for an Embedded Assessment Framework: Developing Data-based Multimedia Technologies

Kat English
Rebecca Mir
Ad Council

Social Cause Gaming: Helping Millennials Develop Positive Saving Habits

Michelle Zimmerman
Microsoft Innovation

Classroom Innovations Using Serious Games
Peter Shea Middlesex Comm. College Michelle Barthelemy Greenfield Comm. College Games & Simulations: Providing Data to Drive Student Success
3:15 - 3:45 pm BREAK
3:45 - 4:30

Ross Smith

Serious Play in the Enterprise: Using Games for Customer Relations

Alicia Sanchez
Defense Acquisition University

Complying with 508 for Government Contracting

Students From
Univ of Washington iSchool
with Ran Hinrichs

Serious Play in Government Leadership Training

Kristen DiCerbo
Pearson R&D

Building Engaging Games for Learning AND Assessment

Sande Chen

Designing Games
For Social Impact

Carole Bagley
Univ. of St. Thomas
Patricia Myers
Oak Grove Technologies

Elements of Effective Instructional Learning Game Design
Workshops and Interactive Sessions
Room ARoom BRoom CRoom DRoom ERoom F
4:30 - 5:45 p.m.
Sivasailam (Thiagi) Thiagarajan
The Thiagi Group

Workshop: Using Games to Teach Cultural Sensitivity

Leslie Robinson
Trance4mation Games

Social, Emotional Dialogue Games Provide Resilience, Stress Reduction for Police Officers, Veterans, Incarcerated

Kevin Holloway
Center for Deployment Psychology
Uniformed Services Univ
Of the Health Sciences

Virtual Professional Training in Evidence Based Psychotherapies, Gaming for Behavioral Health Providers

Ed Metz
US Dept of Education
Tony Beck
National Institute of Health
Glenn Larsen
National Science Foundation

SBIR and Other Funding Sources for Your Game

David Conover
Connally High School

Turn Your Classroom into a Global Cultural Learning Opportunity

Boris Willis
Computer Game Design/VSGI
George Mason University

Using Choreographic Thinking in Serious Game Design

Exhibitor and Game Arcade

To Join a No Host Dine Around Group for Dinner, Sign Up at Registration Desk in Hylton Performing Arts Center the a.m. or at Conference Desk in Bull Run Hall
Tuesday, July 18
Wednesday, July 19
Thursday, July 20