Skill Spheres
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

View only
 
 
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Base SkillsSkill TypeSkill DescriptionBuild CostPrerequisiteNew Character Bonus
2
Identify ComponentContinuousThis skill allows a character to recognize most alchemical ingredients. Many components can be found in the real world natural environment. In such a case, the character may collect components directly from the wild. A character with Identify Component may also search the environment where certain components are likely to be found in order to have the opportunity to find items that do not occur naturally.2One alchemist's kit
3
4
Tier 1 (1)Skill TypeSkill DescriptionBuild CostPrerequisiteNew Character Bonus
5
Explosive BasicContinuous, CraftAllows an alchemist to brew simple explosive compounds.5Identify ComponentOne Explosive Basic Recipe and components to craft it
6
Herbal BasicContinuous, CraftAllows an alchemist to brew simple compounds from plant and other natural components.4Identify ComponentOne Herbal Basic Recipe and components to craft it
7
Mystic BasicContinuous, CraftAllows an alchemist to brew simple compound of arcane nature.5Identify ComponentOne Mystic Basic Recipe and components to craft it
8
Vaporous BasicContinuous, CraftAllows an alchemist to brew simple gaseous compounds.4Identify ComponentOne Vaporous Basic Recipe and components to craft it
9
Gather ComponentContinuous, CraftThis skill allows a character to obtain alchemical components between events by expending time. Investing a greater amount of time increases the likelihood of locating the desired item(s).5Identify Component
10
11
Tier 2 (2)Skill TypeSkill DescriptionBuild CostPrerequisiteNew Character Bonus
12
Alchemic ExperimentContinuousWith this skill a knowledgeable alchemist can attempt to create a new alchemical recipe or alter an existing recipe. When using this skill you must have a game director present. Explain what your creation is intended to do. The marshal will then assign a level to your project (ex. Explosive Intermediate) so that you can give him the proper production points. You will then role play creating your substance, following the recipe you have created. Your chances of success will be based on the following: Your role playing ability, the logic in the recipe, and what the substance is intended to do. The marshal should notify you by the next day of the outcome of your experiment.8
13
Detect PoisonContinuousWith this skill, a character can detect the presence of any alchemical compounds on an object or in a food. The nature of the substance is not learned through this skill.8Herbal Basic
14
DissectDexterity (4), PhysicianAllows a player to extract organs or other biological material from the recently deceased. A first aid kit or alchemy kit is required.4
15
16
Tier 3 (4)Skill TypeSkill DescriptionBuild CostPrerequisiteNew Character Bonus
17
Explosive IntermediateContinuous, CraftAllows an alchemist to brew more complicated combustible compounds. Requires Explosive Basic.8Explosive BasicOne Explosive Intermediate Recipe and components to craft it
18
Herbal IntermediateContinuous, CraftAllows an alchemist to brew more complicated compounds from plant and other natural components. Requires Herbal Basic.6Herbal BasicOne Herbal Intermediate Recipe and components to craft it
19
Mystic IntermediateContinuous, CraftAllows an alchemist to create more complex compounds of arcane nature. Requires Mystic Basic.8Mystic BasicOne Mystic Intermediate Recipe and components to craft it
20
Vaporous IntermediateContinuous, CraftAllows an alchemist to brew more complicated compounds of a gaseous nature. Requires Vaporous Basic.6Vaporous BasicOne Vaporous Intermediate Recipe and components to craft it
21
22
Tier 4 (5)Skill TypeSkill DescriptionBuild CostPrerequisiteNew Character Bonus
23
Administer PoisonContinuousA character with this skill has extensive knowledge of poison use, and he/she has the ability to apply poisons to weapons, projectiles, or food such that it becomes undetectable by common means.4
24
Identify CompoundContinuousWith this skill an alchemist can identify any potion or alchemical compound, even in small amounts. This skill requires the use of an alchemical lab, and 10 minutes of roleplay time7
25
Mask CompoundContinuous, CraftAllows an Alchemist to mask a poison or other potion. Once masked, the compound will be undetectable by normal means. Using this skill requires 10 minutes of role playing time per level of the substance being masked. Thus, masking a level 3 compound would require 30 minutes of role playing. The process of masking a compound does not have to occur in a single period. An alchemist can mask only those substances which he has the ability to make: In order to mask an Herbal Complex compound you must be able to make Herbal Complex substances. A masked compound will degrade into a useless fluid in 4 months time.8
26
27
Tier 5 (6)Skill TypeSkill DescriptionBuild CostPrerequisiteNew Character Bonus
28
Explosive ComplexContinuous, CraftAllows an alchemist to create advanced compounds of a volitile nature. Requires Explosive Intermediate.10Explosive IntermediateOne Explosive Complex Recipe and the components to craft it
29
Herbal ComplexContinuous, CraftAllows an alchemist to create advanced compounds from plant and other natural components. Requires Herbal Intermediate.8Herbal IntermediateOne Herbal Complex Recipe and the components to craft it
30
Mystic ComplexContinuous, CraftAllows an alchemist to create advanced compounds of arcane nature. Requires Mystic Intermediate.10Mystic IntermediateOne Mystic Complex Recipe and the components to craft it
31
Vaporous ComplexContinuous, CraftAllows an alchemist to create advanced compounds of a gaseous nature. Requires Vaporous Intermediate.8Vaporous IntermediateOne Vaporous Complex Recipe and the components to craft it
32
33
BonusSkill TypeSkill DescriptionSphere Rank Requirement
34
Alchemical EfficiencyContinuousAllows an alchemist to brew all substances within his abilities with a 25% cost reduction. Thus, brewing 4 level 1 substances at a time requires 8 instead of 10 production points. Always round up when calculating.3
35
Alchemical MasteryContinuousA master alchemist brews at a reduced rate of 50%. Thus, brewing 4 level one substances at a time would require 5 production points instead of 10. See Alchemical Efficiency for details.7
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...
Main menu