2018GDD2 Seminar Topics
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Pick a talk from the list and put your name next to it so no talk is done by more than one stundent! Last years summaries: http://gamelabgraz.com/gdc-talks/https://www.gdcvault.com/free/?categories=Vr
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Title of GDC TalkStudent Name
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'CocoVR': Engineering a Cinematic Experience, Spherical Multi-ProjectionChristian Walter
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'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad AudiencePaul Krassnig
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Accessibility in VR: How It Can Be Better
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'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
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'NBA VR': Putting Fans Courtside with NBA Legends
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'Obduction', from 2D to VR: A Postmortem and Lessons Learned
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'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* LearnedMatthias Seidl
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'To Be With Hamlet': Recreating Theatre's Intimacy in VRFranz Karl Adler
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'Westworld VR': Combining Linear and Interactive Content to Tell Character-Centric Stories
Sarah Frank
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A Year in VR: A Look Back at VR's Launch
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AAA on a VR Budget & Timeline: Tech-Centric Postmortem
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10 Tips for VR in the Retail/Trade/Event SpaceNorman Schneider
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7 Ways VR Confounds Design ExpectationsMarkus Friedl
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A Playful Approach to Prototyping for Virtual RealityAndreas Bruchmann
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'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem
Jannik Hildebrandt
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15 Years of Lessons From IEEE VRStrasser
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A Year in Roomscale: Design Lessons from the HTC VIVE & BeyondMarcel Lohfeyer
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'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons LearnedValentin Adler
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Creating VR Experiences: Unity's Tools and Best Practices (Presented by Unity Technologies)
Stefan Tscheppe
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Full Speed Flying in VR! The R&D Behind 'Eagle Flight'Stefan Papst
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Exploring & Remembering the Chernobyl Disaster Using VR: 'Chernobyl VR Project'
Jonas Maas
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For Every Gamer: Making VR and AR Truly AccessibleSandra Brettschuh
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Developing Virtual Reality Experiences with the Oculus Rift
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Best Practices for Mobile VR DevelopmentAlexander Pucher
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Written on Your Eyeballs: Game Narrative in VRKrug
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Virtual Visuals: Key Lessons for Artists Working with VRViereckl
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Full Speed Flying in VR! The R&D Behind Eagle FlightStefan Papst
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Why Virtual Reality and Machine Learning Are Good for SciencePatrick Draxler
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UX in 'Google Earth VR'Lienbacher
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Use Your Illusion: Creating Immersive Virtual Reality WorldsMatthias Eder
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A Game Designer's Overview of the Neuroscience of VRThomas Paul
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The Portal Locomotion of 'Budget Cuts'Harald Binder
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HoloLens and Beyond: AR Game Design Challenges and Open ProblemsKlemens Strasser
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Dialed-Down Design: Insights from Developing VR for People with AutismAnil Kumar Tilanthe
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Cone Marching in VR: Developing a Fractal Experience at 90fps
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Co-op for Humanity: Collaborative Virtual Reality for Astronaut TrainingHarun Secic
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