CDEFGHIJK
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Hand (Size 7):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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18
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Random from Discarded:Total Deck:
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18
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:2
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 1
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[b]Reroll Used[/b]: 3C - not used
1d10+4+1d4
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(Optional) Current Location:Throne Room
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
[quote=Arabundi] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 18 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Current Location: [/b]Throne Room
[b]Hero Points:[/b] 1
[b]Reroll Used[/b]: 3C - not used
[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
[b]Other: [/b]Please bot me if I need to Guard my location!
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Bestial Rags, Archer, Blessing of Thoth, Cure, Blessing of the Green Faith, Hawkmoon Bow, Elemental Mastery, Masterwork Tools, Deathbane Lightcrossbow +1, Archer's Bracers, Aspect of the Monkey, Blessing of Milani (UW), Returning Throwing Axe +1, Demonbane Lightcrossbow +1, Cauterize, Blessing of Milani (R), Blessing of Horus, Stone Weasel
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Ranged: Dexterity +3
[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
Knowledge: Intelligence +2
[b]Wisdom d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Divine: Wisdom +1
[b]Charisma d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]

Favored Card: [b]Weapon or Spell[/b]
[b]Hand Size: [/b]6 [b]☑ 7[/b] [ooc]☐ 8[/ooc]
[b]Proficiencies:[/b]
[i]Light Armors | Weapons[/i]
[b]POWERS:[/b]
You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.
[/spoiler]
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Please bot me if I need to Guard my location!
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[quote=Arabundi] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] ArabundihisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 18 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Throne Room
[b]Hero Points:[/b] 1
[b]Reroll Used[/b]: 3C - not used
7DivineENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use.
Recharge a card: +1d4 to distant combat check
Cure/Cauterize
[b]Other: [/b]Please bot me if I need to Guard my location!
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Bestial Rags, Archer, Blessing of Thoth, Cure, Blessing of the Green Faith, Hawkmoon Bow, Elemental Mastery, Masterwork Tools, Deathbane Lightcrossbow +1, Archer's Bracers, Aspect of the Monkey, Blessing of Milani (UW), Returning Throwing Axe +1, Demonbane Lightcrossbow +1, Cauterize, Blessing of Milani (R), Blessing of Horus, Stone Weasel
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Ranged: Dexterity +3
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[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Knowledge: Intelligence +2
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[b]Wisdom d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Divine: Wisdom +1
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[b]Charisma d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Favored Card: [b]Weapon or Spell[/b]
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[b]Hand Size: [/b]6 [b]☑ 7[/b] [ooc]☐ 8[/ooc]
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[b]Proficiencies:[/b]
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[i]Light Armors | Weapons[/i]
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[b]POWERS:[/b]
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You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire (☑ or any) damage dealt to you by 1 (☑ 2).
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Add 2 (☐ 4) to your check to acquire a spell that has the Divine trait.
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You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
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☐ When you are dealt damage before you act on your turn, you may add the number of cards you discarded as damage to your next combat check.
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☐ At the end of your turn, you may examine the top card of your location deck. (☐ If it is a boon, you may shuffle the deck.)
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☐ When you play a Basic blessing (☐ or any blessing) on your non-combat check, you may recharge a random spell from your discard pile.
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[/spoiler]
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