ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBTBUBVBWBXBYBZCACBCCCDCECFCGCHCICJCKCLCMCNCOCPCQCRCSCTCUCV
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NAME:NeveshPRONOUNS:they themDOMAINS:SAGEARCANACOMMUNITY:1LOADOUT & VAULT
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ANCESTRY:CLANKCLASS:DRUIDSUBCLASS:WARDEN OF THE ELEMENTSWILDBORNE
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Character SheetACTIVE & INACTIVE
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AGILITYSTRENGTHFINESSEINSTINCTPRESENCEKNOWLEDGELEVEL
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1130102-11DOMAIN CARD:WALL WALKDOMAIN CARD:NATURE'S TONGUEDOMAIN CARD:
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7
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EVASIONARMORSprintLiftControlPerceiveCharmRecallARCANASPELL11⚡SAGEABILITY10⚡#N/A
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Starting Evasion: 10LeapSmashHideSensePerformAnalyzeROLLERDOMAINTYPELEVELRECALLDOMAINTYPELEVELRECALLDOMAIN
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ManeuverGrappleTinkerNavigateDeceiveComprehendSpend a Hope to allow a creature you can touch to climb on walls and ceilings as easily as walking on the ground. This lasts until the end of the scene or you cast Wall Walk again.You can speak the language of the natural world. When you want to speak to the plants and animals around you, make an Instinct Roll (12). On a success, they'll give you the information they know. On a roll with Fear, their knowledge might be limited or come at a cost.
Additionally, before you make a Spellcast Roll while within a natural environment, you can spend a Hope to gain a +2 bonus to the roll.
#N/A
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DAMAGE & HEALTH
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ACTIVE WEAPONS
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Add your current level to your damage thresholds.
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MINOR
DAMAGE
6>MAJOR
DAMAGE
12>SEVERE
DAMAGE
PROFICIENCYHOPE DIE
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PRIMARYHANDS
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DualstaffInstinct Fard6+3 mag
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Mark 1 HPMark 2 HPMark 3 HPNAMETRAIT & RANGEDAMAGE DICE & TYPE
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HPStarting Hit Points: 6
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FEATUREFEAR DIE
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STRESSStarting Stress: 6
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HOPESECONDARYHANDSTOKENS:STATUSTOKENS:STATUSTOKENS:
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ACTIVEACTIVE
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Spend a Hope to use an experience or help an ally.NAMETRAIT & RANGEDAMAGE DICE & TYPEADVANTAGEDICE:DICE:DICE:
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FEATUREDOMAIN CARD:DOMAIN CARD:DOMAIN CARD:
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EvolutionACTIVE ARMORD100#N/A#N/A#N/A#N/A#N/A#N/A#N/A#N/A#N/A
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Spend 3 Hope to transform into a Beastform without marking a Stress. When you do, choose one trait to raise by +1 until you drop out of that Beastform.DOMAINTYPELEVELRECALLDOMAINTYPELEVELRECALLDOMAIN
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#N/A#N/A#N/A
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HOPE FEATUREGambeson5 / 113
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EXPERIENCENAMEBASE THRESHOLDSBASE SCORE
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BONUSFlexible add +1 to EvasionD20
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A friend of nature3FEATURE
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Dancer2
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INVENTORYD12
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Minor Health Potion 1d4
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50ft rope, Torch, Basic supplies (gardening tools)TOKENS:STATUSTOKENS:STATUSTOKENS:
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small bag of stonesD10
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DICE:DICE:DICE:
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GOLD
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DOMAIN CARD:DOMAIN CARD:DOMAIN CARD:
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INVENTORY WEAPONPSHANDSD8
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HANDFULSBAGSCHEST#N/A#N/A#N/A#N/A#N/A#N/A#N/A#N/A#N/A
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NAMETRAIT & RANGEDAMAGE DICE & TYPEDOMAINTYPELEVELRECALLDOMAINTYPELEVELRECALLDOMAIN
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CLASS FEATURE#N/A#N/A#N/A
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FEATURE
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D6
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Beastform
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Mark a Stress to magically transform into a creature of your tier or lower from the Beastform list. You can drop out of this form at any time. While transformed, you can’t use weapons or cast spells from domain cards, but you can still use other features or abilities you have access to. Spells you cast before you transform stay active and last for their normal duration, and you can talk and communicate as normal. Additionally, you gain the Beastform’s features, add their Evasion bonus to your Evasion, and use the trait specified in their statistics for your attack. While you’re in a Beastform, your armor becomes part of your body and you mark Armor Slots as usual; when you drop out of a Beastform, those marked Armor Slots remain marked. If you mark your last Hit Point, you automatically drop out of this form.INVENTORY WEAPONPSHANDS
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NAMETRAIT & RANGEDAMAGE DICE & TYPE
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D4
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FEATURE
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Wildtouch
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You can perform harmless, subtle effects that involve nature—such as causing a flower to rapidly grow, summoning a slight gust of wind, or starting a campfire—at will.
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CUSTOM DIE ROLLER
TOKENS:STATUSTOKENS:STATUSTOKENS:
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AMOUNTDICE SIZERESULT
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1D20=DICE:DICE:DICE:
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68
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LOADOUT
70
71
ACTIVE CARDS
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SLOT
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DOMAIN CARD:NATURE'S TONGUESLOT
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DOMAIN CARD:WALL WALKSLOT
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DOMAIN CARD:SLOT
4
DOMAIN CARD:SLOT
5
DOMAIN CARD:
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75
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SAGEABILITY10⚡ARCANASPELL11⚡#N/A#N/A#N/A#N/A#N/A#N/A#N/A#N/A#N/A#N/A#N/A
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DOMAINTYPELEVELRECALLDOMAINTYPELEVELRECALLDOMAINTYPELEVELRECALLDOMAINTYPELEVELRECALLDOMAINTYPELEVEL
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You can speak the language of the natural world. When you want to speak to the plants and animals around you, make an Instinct Roll (12). On a success, they'll give you the information they know. On a roll with Fear, their knowledge might be limited or come at a cost.
Additionally, before you make a Spellcast Roll while within a natural environment, you can spend a Hope to gain a +2 bonus to the roll.
Spend a Hope to allow a creature you can touch to climb on walls and ceilings as easily as walking on the ground. This lasts until the end of the scene or you cast Wall Walk again.#N/A#N/A#N/A
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80
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90
TOKENS:STATUSTOKENS:STATUSTOKENS:STATUSTOKENS:STATUSTOKENS:STATUS
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ACTIVEACTIVE
92
DICE:DICE:DICE:DICE:DICE:
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