A | B | C | D | E | |
---|---|---|---|---|---|
1 | Super Types: | ||||
2 | If holding a particular item, one pokemon can replace its secondary type with a Super Type. | ||||
3 | Crystal | Defensive: | Immune to: Burn Status, Sandstorm, | ||
4 | Resists: Normal, Water, Fire, Ground, Rock, Dark, Feral, Crystal | ||||
5 | Weak to: Electric, Fighting, Steel | ||||
6 | Offensive: | Strong Against: Fire, Dark, Ghost | |||
7 | Resisted By: Electric, Ground, Steel, Crystal, | ||||
8 | Feral | Defensive: | Immune to: Sleep Status, | ||
9 | Resists: Ice, Ghost, Fairy, | ||||
10 | Weak to: Fire, Poison, Dragon | ||||
11 | Offensive | Strong Against: Normal, Grass, Flying, Bug, Fairy, | |||
12 | Resisted by: Fire, Ghost, Dragon, Crystal | ||||
13 | Moves: | ||||
14 | *Crystal and Feral moves can only be used by pokemon with the corresponding type. | ||||
15 | Crystal Cutter | Physical | 50 BP | 15 PP | Always Crits, User recovers 50% damage dealt | Contact, Slicing | ||
16 | Crystal Tail | Physical | 120 BP | 5 PP | 85% Acc. | 20% to Drop Atk | Contact | ||
17 | Crystal Bash | Physical | 100 BP | 10 PP | 10% to drop Atk | Contact | ||
18 | Crystal Beam | Special | 90 BP | 15 PP | 30% to drop SpA | |||
19 | Crystal Cage | Special | 85 BP | 10 PP | 85% Acc. | Traps and damages for 4-5 turns. | |||
20 | Crystal Burst | Special | 120 BP | 5 PP | Lowers user's SpA by 1 stage. | |||
21 | Crystal Healing | Status | Cures the team's Status and starts effect similar to Aqua Ring | |||
22 | Crystal Fortification | Status | User gains +1 Def and +1 SpD, clears negative stat changes | |||
23 | Crystal Shard | Status | Sets a layer of Spikes | |||
24 | Feral Bite | Physical | 90 BP | 15 PP | 30% to Poison | Contact, Biting | ||
25 | Feral Shred | Physical | 20 BP | 15 PP | Hits twice, lowers Def by 1 on each hit | Contact | ||
26 | Feral Rush | Physical | 120 BP | 10 PP | User takes 1/3 recoil, 20% to lower Def | Contact | ||
27 | Feral Shriek | Special | 90 BP | 15 PP | Sound move | 20% to lower foe's SpD | Sound | ||
28 | Feral Power | Special | 110 BP | 5 PP | Lowers user's SpD by 1 | |||
29 | Feral Breath | Special | 80 BP | 10 PP | 100% to lower SpD by 1 | |||
30 | Feral Healing | Status | User recovers 25% HP, Status cured | |||
31 | Feral Spray | Status | Foe: Poisoned, User: +1 Atk, +1 SpA | |||
32 | Feral Resilience | Status | User: Status cured, +1 Atk, +1 SpA | |||
33 | Super Type Required Items: | ||||
34 | Crystal Orb | These items change the user's secondary type when held. They also boost moves of their corresponding type by 20%. If this item has changed the user's type, it cannot be removed. | The type change happens just before switching in. Only one pokemon per team can gain a Super Type. | ||
35 | Feral Orb |