MgT2 Ship Design v1.9
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56.8 tons spaceChoose belowTLCost
Tonnage used
PowerMCr100.98peak power: 25TL16
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Hull size20012,000,000-40Choose below
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Unusable Space-0Hull typeStreamlined
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Emissions Absorption GridNo00Reinforced?Normal hull
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Heat ShieldingNo0-
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Radiation ShieldingNo0-
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CoatingNone0-Hull points80
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ArmorMolecular Bonded16Streamlined?Yes
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Points of armor47,200,0004
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Armoured Bulkheads (tons)000
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Modular Hull (percentage)00-
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Propulsion
Primitive/Advanced
Advantates/Disadvantages
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Manoeuvre Drive21312,000,0003.230High TechnologyEnergy EfficientSize ReductionSize ReductionNot Hardened
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Reaction DriveNone000NormalNoneNoneNone
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High-Boost Thruster/R-Drive #2
None000NormalNoneNoneNone
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Jump Drive21433,750,0001540High TechnologyStealth Jump (2x)Stealth JumpDecreased FuelNot Hardened
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Solar SailNo00
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Power
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Power Plant (min inc. J-drive)Fusion (TL15)158,000,000480NormalNoneNoneNone
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Additional power plant (tons)24,000,000240Total power rating120
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Emergency PowerNo00-Plant tonnage6
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Solar PanelsNo00-
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High Efficiency Batteries (TL10)
0000
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High Efficiency Batteries (TL12)
0000
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Fuel Tank
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R-drive - hours max thrust needed
0-0
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High-Booster thruster hours at max
0-0
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Carry fuel for how many Jump-2?
1-38
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Power plant weeks needed12-3
12 weeks operation
Rules as Written
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F.Tank Hidden Compartment (tons)
000
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Metal Hydride StorageNo00Total Fuel tank41
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Collapsible Fuel Tank (tons)000
38
Demountable Tank (tons)000
39
Drop Tank (tons)000
40
Fuel Processor (per 20 tons/day)
2100,0002
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Fuel ScoopYes0-
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BridgeNormal1,000,00010-Not Hardened
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Detachable BridgeNo00
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Holographic ControlsNo0
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Sensor Stations000
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Ship's ComputerBandwidth
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ComputerComputer/15112,000,000--15
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Computer optionsNormal0--Backup B/W
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Backup ComputerNone0--0
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Backup computer optionsNormal0--
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Software
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Jump Control/2200,000--10
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Advanced Fire ControlNo0--0
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Anti-HijackNo0--0
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Battle SystemNo0--0
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IntellectNo0--0
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Conscious IntelligenceNo0--0
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Electronic WarfareNo0--0
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Broad Spectrum EWNo0--0
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EvadeNo0--0
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Fire ControlNo0--0
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Launch Solution/1810,000,000--5
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LibraryIncluded----
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Maneouvre/0Included----
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Point DefenceNo0--0
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Screen OptimiserNo0--0
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Virtual CrewNo0--0
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Virtual GunnerNo0--0
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Virtual Mining (per point BW)00--0
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Minimum BW10
Highest single b/w rating
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Sensors
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Base sensor systemImproved124,300,00034Not Hardened
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Countermeasures SuiteNo000Not Hardened
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Deep Penetration Scanners (tons)
0000Not Hardened
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Distributed/Extended ArraysNo000Not Hardened
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Enhanced Signal ProcessingNo000Not Hardened
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Extension NetNo00-
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Improved Signal ProcessingNo000Not Hardened
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Life ScannerNo000Not Hardened
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Mail Distribution ArrayNo00-
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Mineral Detection SuiteNo0--
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Shallow Penetration SuiteNo000Not Hardened
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Weapon EmplacementsHardpoints2Remaining0
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Small weapon mounts (max 250kg)
000--
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Fixed Mounts00--0Not Hardened
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Single Turrets00000Not Hardened
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Double Turrets281,000,000222Not Hardened
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Triple Turrets00000Not Hardened
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Quad Turrets00000Not Hardened
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Pop-up mountings for above000-
Note: Advantages/Disadvantages for weapons are not policed in drop-downs
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For "Very High Yield", just pick "High Yield" twice.
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Turret WeaponsWeapon slots4
Primitive/Advanced
Advantates/Disadvantages
Power multiplier
Original Power
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Beam laser000-0Not Hardened0NormalNoneNoneNone10
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Laser Drill000-0Not Hardened0NormalNoneNoneNone10
98
Missile Rack000--0NormalNoneNoneNoneMissiles Carried01-
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Pulse Laser000-0Not Hardened0NormalNoneNoneNone10
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Sandcaster000--0NormalNoneNoneNone1-
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Fusion Gun000-0Not Hardened0NormalNoneNoneNone10
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Particle Beam1156,000,000-8Not Hardened1High TechnologyAccurate (2x)Accurate (2x)High Yield18
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