A | B | C | D | E | F | |
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1 | Severity | Assigned | Description | Reporter | Status | Notes |
2 | THIS HAS MOVED TO https://feedback.tymoon.eu/kandria/public | |||||
3 | Nick | steam deck: after a while controller stops working | ||||
4 | Nick | Input doubling when switching between controller and mouse/kb too quickly | pixequil | May be related to control menu only? | ||
5 | medium | Nick | Scrolling on db is busted (wrong offset) | HamelinPrize | ||
6 | Nick | DS4 wired windows wrong prompts | Adoom Mear | |||
7 | low | Nick | Jumping on downwards moving platform jitters | Nick | ||
8 | low | Nick | Scroll centering issues: The long quest log is still orientating into the middle of the scroll rather than the top when first click on Log Files; but then when you click again to move the selection into the right frame and access the list of quests themselves, it orientates to the top. (I also still got it on a dialogue choice while speeding through the speedrun playthrough - the top choice in a list of about 6 was partly clipped, with the bottom one showing clearly - see screenie) | Tim | TW: also affects Controls menu when first viewing, before clicking into it (same as with Log Files) - so if you're looking for the main controls at a glance, it's instead centred on the map controls, unless you click into it | |
9 | low | Nick | key rebinding (joypad or keyboard) - if add a new binding, and want to assign it to the Accept button, when you push the Accept button with the "..." field selected, it instantly removes the new Add entry | Tim | the other tweaks you made to this UI have made it much easier to undertand though! | |
10 | low | Nick | Italic text kerning is still dumb sometimes | Nick | ||
11 | low | Nick | Clipboard interaction is not properly thread synced | Ville Ranta-aho | ||
12 | high | Nick | Can't save anymore? | Irgendnkerl Mood | fixed | Resume saves preferred over full saves even when timestamp of resume save is older |
13 | Nick | make race achievements actually check for gold time | Justice | fixed | ||
14 | Nick | make race score card display hundredths | minirop | fixed | ||
15 | Nick | fix wraw trader being in a spot where player can get attacked during shop | syoshiks | fixed | ||
16 | Nick | Weird AF textbox shit | Hempuli Ari | fixed | ||
17 | Nick | Empty textboxes at the start are back again. | Hempuli | fixed | ||
18 | Nick | Slowdown sometimes not stopping after reload | Joram Shrijver Carrie Carrarium | fixed | ||
19 | Nick | add initial attack delay on mech | Hempuli | fixed | ||
20 | Nick | Can still get insta killed | Hempuli | fixed | ||
21 | Nick | zero health but could still move? triggered end screen though | Wobbly Python Carrie Carrarium Hempuli Joram Shrijver | fixed | ||
22 | Nick | magma restore point fix + and also fix that secret there | Wobbly Python | fixed | ||
23 | high | Nick | Key navigation in shop is weird on hempuli's keybinds: ref stream 3 | Hempuli | fixed | |
24 | Nick | make the wraw entourage trigger zelah too | Dwarfwoot | fixed | ||
25 | medium | Nick | switching language in-game does not properly switch language for all quest parts | elimik31 | fixed | |
26 | Nick | buying items that aren't in stock still deducts scrap | Gwyn | fixed | ||
27 | Nick | game over back leads to focus loss | Hempuli | fixed | ||
28 | Nick | add better sfx to drones | Nick | fixed | ||
29 | low | Nick | Crawling on a slope when facing wall clips | Modbot, HamelinPrize | wontfix | Honestly too minor to bother with. |
30 | low | Nick | Character appears for a single frame when switching emotes or character targets at the start | Tim | wontfix | NH: Profiles appear for a frame before an emote change or source change is processed. I tried to work around it before, without success. Not sure what to do about it. TW: leave in that case, extremely minor |
31 | low | Nick | weird spike collision misses sometimes | Nick | wontfix | Sometimes you can walk on spikes for a little while. It's very inconsistent though? TW: I've seen this occasionally, usually with death soon after. Sometimes it has helped do the puzzles, but I assumed it was the more generous collision detection |
32 | low | Nick | sometimes after completing the game, when the stats screen (Lizard etc) appears, different "versions" of the title screen appear behind it - sometimes it's just the stars, sometimes it's the full Kandria title logo partly obscurred behind the stats box; not sure what causes it to vary, maybe something to do with skipping credits, or doing the ending several times in the same session by reloading the last save (like a cleanup issue?) | Tim | wontfix | |
33 | Nick | Re-check damage of drones to make sure they don't damage multiple times without iframes | invalid | They don't. Lowered damage output, anyway. | ||
34 | Nick | race timetable ui | Nick | fixed | ||
35 | high | Nick | Ending achievos didn't trigger?? Same for races | Adoom Mear | fixed | |
36 | Nick | sometimes there's an empty textbox? | Nick | fixed | ||
37 | Nick | crumbling platforms sometimes act as horizontal blocks | Nick | fixed | ||
38 | Nick | Upgrade menu does not update materials when performing an upgrade | ShimShamSam | fixed | ||
39 | Nick | Nanomachine salves don't stack right | Toxic Frog | fixed | ||
40 | Nick | If you use the shortcut during the tutorial you can get catherine stuck | ZΞTA | fixed | ||
41 | Nick | Allow running even if inotify fails to watch the device directory | Schir | fixed | ||
42 | medium | Nick | Drones when aiming downward get stuck in infinite stutter as they keep reversing | Nick | fixed | |
43 | Nick | Hitting open chests cancels anim | Dwarfwoot | fixed | ||
44 | high | Nick | Opening chest while crawling under moving block in region 2 can clip | mirarant | fixed | |
45 | high | Nick | opening cheat menu while fishing is a problem | Adoom Mear | fixed | |
46 | Nick | DB text is cut off again | Adoom Mear | fixed | ||
47 | high | Nick | Text scroll speed being zero scrolls out no text | Toxic Frog | fixed | |
48 | Nick | UI scale x2 on 1080 monitor (windowed) - some dialogue lines (not long by normal standards e.g. Jack's pre-water quest convo) have the last line part-truncated off the bottom of the screen; the tutorial prompt for accessing inventory etc gets truncated too, possibly others | Tim | wontfix | ||
49 | Nick | Dandy outfit exists twice | Adoom Mear | fixed | ||
50 | Nick | saw a minor graphical artefact - see 1:03:46 in this video: https://www.twitch.tv/videos/1702766355 - seems to be a sun ray flickering on and off in the top left of the screen as they exit the factory - something to do with time of day maybe? | Tim/Lampdevil | wontfix | Too minor to fix, to do with shadow distance | |
51 | Nick | adjust semi access shaft to be climbable | Mood | fixed | ||
52 | Cai | bomb explosion SFX seemed too quiet, even with no music (I'd got that fade out bug) | Tim | fixed | We don't actually have that sfx yet. TW: if we do get this SFX, could be worth having something that sounds like a couple of bombs detonating as well, before the rockfall sound - to suggest the bombs going off in the distance | |
53 | Nick | Jumping on slopes sometimes not possible | Renpona | fixed | ||
54 | Nick | shadow tiling problems in swift dispatch offices | HamelinPrize | fixed | ||
55 | Nick | Fix map trace crash when in invisible chunk | Human Spider | fixed | ||
56 | Nick | Mouse 4/5 do not display properly | Bridget Endeavor | fixed | ||
57 | Nick | save file image corruption | Nick | fixed | ||
58 | Nick | second leak does not deactivate on sq? | Crian | fixed | ||
59 | Nick | language switch is bugged, some dialogue does not reload and some strings don't either | JohnMcCloud | fixed | ||
60 | weird zoom thing when alt tabbing? | A Flamingo | fixed | |||
61 | add "Can be sold for scrap." to description for distilled water fishing item (english and german?) | Belphie | fixed | |||
62 | move vinnie npc to the platform above, so it doesn't clash with the sq10 race 1 dummy spawns | Tim | fixed | |||
63 | I noticed in this stream that they hit some seemingly misaligned wall collision in the top-left of the Zenith hub offices - I can't find where in the stream though, but I'll drop an image in chat; i think they said they might submit a ticket. Not sure if deliberate actually, as all the platforms in those offices have the blocking protruding slightly - for perspective? https://www.twitch.tv/videos/1698832533 | Dwarfwoot | fixed | |||
64 | Nick | Doorways in midwest apartments are misaligned?? | A Flamingo | fixed | ||
65 | Nick | Starting new game with speedrun splits active crashes | Toxic Larva | fixed | ||
66 | Nick | don't allow cheat codes on the main menu | Duuqnd | fixed | ||
67 | Nick | Died to mech on speedrun and chose reload save, but the speedrun timer didn't return unless I quit and reloaded from main menu (I appreciate speedrunners won't be saving/reloading on their best run, but might they use save safeties while practicising, and want their timers to come back after reload?) | Tim | fixed | ||
68 | Nick | first time I opened upgrade sword UI on this playthrough, a black UI box appeared at upgrade slot 2, and was empty; but once I scrolled left or right, the box moved and rendered the correct text, including when returning to slot 2 | Tim | clarify | Can't repor | |
69 | Nick | Train SFX sometimes not playing: load save from chat (28/11/22 ~3pm); go from Wraw station to surface (SFX heard); immediately catch train from surface to Semis base (train SFX not heard); catch train again from Semis to surface (train SFX heard) | Tim | fixed | ||
70 | medium | Nick | music fading out - adding as it wasn't a separate ticket. This has become a persistent issue on my current playthrough, though not sure on exact repro: here for example, I just defeated the mech to complete q10-boss, which is meant to set region 3 from ambient to normal; yet it faded out instead (also see save and repro steps in chat 29/11/22) | Tim | fixed | |
71 | Nick | I don't think underground-camp music is playing in the Cerebats base; pretty sure I heard it on previous runs, but now I can't get it to play - don't think it's the mixing issue, as the caves music is playing | Tim | invalid | It does. | |
72 | Nick | was just dabbling with game speed setting (x2) and got an error (in the pump flooded room, and went to climb out) - see chat | Tim | fixed | ||
73 | Nick | UI scale x2 - floaty fishing prompts overlap so can't see the one for stopping fishing | Tim | fixed | I suppose a lot of these UI scale x2 things are edge casey, just pointing out. Could be worth limiting the scale to a smaller amount, less extreme? | |
74 | Nick | UI scale x2 setting causes various issues for game options and main menu (truncated text, and main menu not updating until scroll onto each selection in turn) - I assume that's just something we'll have to leave, in the extreme case a user wants the text that big. The dialogue boxes seem to handle it quite elegantly though (don't think I noticed this setting before - I've not updated my video settings for a while) | Tim | fixed | Fixed the UI not updating immediately bug. | |
75 | Nick | Setting screenshake to zero doesn't stop the screenshake on the bomb explosion cutscene | Tim | fixed | ||
76 | Nick | Died with nanomachine salve active and after I'd died it continued healing me to +% health while I was lying dead - and continued healing after I'd returned to save spawn | Tim | fixed | ||
77 | Nick | occasional control quirks when changing game speed. At 0.5 speed the ledge climb up and over anim was glitching a little, I kept falling back down then grabbing again immediately - couldn't repro though. At 2.0 speed I found it hard with the joypad to drop down from the ledge in the Zenith hub, down the elevator shaft - sometimes it worked, sometimes not. Minor stuff though | Tim | wontfix | ||
78 | Nick | combat - I think the jump, hold down + heavy attack is possibly too powerful. It's quite easy as a level 3 here to evade and kill level 15 soldiers and rogues by jumping and constant down attacking. It's probably been my go-to move for most playthroughs actually, but it only occurred to me know it might be too powerful. Also maybe the down + heavy attack on the ground, though it's not as decimating as the other. | Tim | wontfix | ||
79 | Nick | Playing in Steam - shift+tab opens the Steam overlay, but since tab is also boost, it can boost you onto spikes | Tim | wontfix | tab isn't boost, shift is. there's no solution for this. | |
80 | Nick | couple minor fullscreen/windowed quirks: with fresh settings, fullscreen video mode doesn't initially allow me to alt+tab to other windows behind the game. However, setting it to not fullscreen then allows me to alt+tab to windows behind the game window; but this doesn't show windows borders (seems to be a borderless window) - not until the game is restarted with this setting, then you get a bordered window. And then from there, setting it back to fullscreen in the options, gives you fullscreen and allows you to alt+tab to any windows behind it. | Tim | wontfix | you can't re-fullscreen a window windowing, so that's why you get this behaviour. | |
81 | Nick | credits song no longer runs to the end of the credits - scroll speed of credits changed? there's a moderate period of silence at the end | Tim | fixed | if song not long enough to cover credits now, could always bring title screen music back in sooner after the credits song? | |
82 | Nick | if fast forward credits from title screen, so that the credits finish before the song has, the song continues a little into the title screen before it's faded out; if restart credits again in that moment, the song continues from where it currently is and fades up again, rather than starting from the beginning - meaning that it then finishes prematurely before the end of the credits | Tim | fixed | ||
83 | Nick | fast forwarding or watching credits at normal speed from the menu, no longer returns the title screen music afterwards (but skipping them does); doesn't affect end of game credits, since these seem to reload the title screen | Tim | fixed | ||
84 | Nick | game complete deletes save game? I'm using a save game I made recently to retest some of the epilogue, but after the credits and return to the title screen, the save is deleted - the save is in slot 3, though it doesn't seem to happen if it's in slot 1 (it's an editor-made save just before the credits roll, and it was originally made in slot 1 - but I renamed it to slot 3 as I was using slot 1 for something else). (Though I think I've seen something similar happening just now when choosing to return to main menu from gameplay - it was save slot 2 and it got deleted, but had created a resume-1.zip) | Tim | fixed | It will no longer delete saves, but it is in general not safe to just rename a save file, as it retains an internal name to track the corresponding save slot in a resume save. | |
85 | Nick | When fight zelah on surface he jumps really high / scales buildings | Tim | fixed | Can't reproduce. | |
86 | Nick | scroll view: when initialised does not show top | Tim | fixed | ||
87 | medium | Nick | weird fucking spacing in credits | Nick | fixed | Caused by bad line wrap space requirement propagation |
88 | low | Nick | WASAPI: game does not recognise default device switch. | Fred | wontfix | Marking wontfix for now. Might get to it eventually, but not going to bother for release. |
89 | Nick | Key rebinding - when adding a new input to an action, and I deselect the Add button to return to the input selections, although the new input is added to the right-side of the list, I can't select it by scrolling to the right - I have to go left back to the first element, and then left again to select the newly-added input (it's fine though once I OK it and then come back into the menu - the new input is at the left front of the list; so it seems the issue might be that when adding a new input, it's position in the array is at the beginning/left, but visually it's shown at the end / on the far right) | Tim | fixed | ||
90 | Nick | speedrun splits don't persist after save load - maybe intentional? | Tim | wontfix | you wouldn't save-load during a run | |
91 | Nick | Tutorial - if fall into the boost tutorial ravine without jumping, you get the slowdown effect, but don't see the boost prompt - positions need tweaking perhaps? | Tim | fixed | ||
92 | Nick | speedrun timer begins at 6 minutes or so when gameplay starts | Tim | fixed | This is based on the initial state file that is saved from the editor. TW: ah, so it's possible for me to reset that to zero? | |
93 | Nick | Some joypad key rebindings are duplicated in the default setup - I think it might just be the digital dpad direction ones (so movement, menu selections, map pans) e.g. Move Right shows dpad right and LStick right on the menu, but then when you select it to rebind keys, there are two dpad rights in the menu (doesn't affect keyboard, only joypad) | Tim | wontfix | Yes this is because some gamepads report dpads as an axis and others as a button. The default config includes both as a safety net. | |
94 | Nick | speedrun splits UI - partially obscurres health bar (and the right side of the timers are slightly truncated by the window - slightly bigger margin?) | Tim | fixed | Won't change the alignment. The health bar isn't very important for speedruns. | |
95 | Nick | speedrun splits - once the window is filled, new quests aren't visible - new quest splits should be added to the top of the list not the bottom? (Ah, mouse wheel scrolls, but didn't consider when using joypad) | Tim | fixed | ||
96 | high | Nick | Nametag issues - when enter area with villagers NPCs get error (see chat), and frogs are showing with "Stranger" nametags | Tim | fixed | |
97 | Nick | Text scroll and advance delays - since these numbers aren't 1.00 by default, have a reset to defaults button to get back to the originals? | Tim | wontfix | Too minor to bother complicating the UI with. | |
98 | Nick | playing sound effects continue indefinitely when open the editor e.g. when sliding down a vertical wall - closing editor allows it to continue and then stop | Tim | fixed | ||
99 | Nick | Locked up my controls after a train ride, by I think timing the pause/unpause with the moment the screen goes black between transitions: - I tried spamming pause/unpause lots and sometimes it happened, other times not - but I think it must have happened when I timed it with the transition (can reset though by returning to menu and reloading a save) | Tim | fixed | ||
100 | Nick | scrolling mouse wheel chooses enemies to spawn - remove from release build/options toggle? | Tim | invalid | it's always been dev-only. |