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Filename.scoTypeIngame nameStyleSourceScenerRequest / TaskStatusOriginal Report /LINKComments
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scn_camp_plainCamp
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Castle Scenes
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scn_castle_1_exteriorCourtyard/SiegeCulmarr CastleRhodok
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scn_castle_1_interiorHall
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scn_castle_1_prisonPrison
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scn_castle_2_exteriorCourtyard/SiegeMalayurg CastleKhergit
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scn_castle_2_interiorHall
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scn_castle_2_prisonPrison
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scn_castle_3_exteriorCourtyard/SiegeBulugha CastleVaegir
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scn_castle_3_interiorHall
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scn_castle_3_prisonPrison
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scn_castle_4_exteriorCourtyard/SiegeRadoghir CastleVaegir
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scn_castle_4_interiorHall
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scn_castle_4_prisonPrison
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scn_castle_5_exteriorCourtyard/SiegeTehlrog CastleNord
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scn_castle_5_interiorHall
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scn_castle_5_prisonPrison
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scn_castle_6_exteriorCourtyard/SiegeTilbaut CastleSwadiahttp://forums.taleworlds.com/index.php/topic,213099.msg5355718.html#msg5355718Nimja1Fixed and optimized for balance
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scn_castle_6_interiorHall
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scn_castle_6_prisonPrison
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scn_castle_7_exteriorCourtyard/SiegeSungetche CastleKhergit
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scn_castle_7_interiorHall
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scn_castle_7_prisonPrison
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scn_castle_8_exteriorCourtyard/SiegeJeirbe CastleVaegir
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scn_castle_8_interiorHall
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scn_castle_8_prisonPrison
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scn_castle_9_exteriorCourtyard/SiegeJamiche CastleRhodokNimja1Smoothed terrain next to siege tower
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scn_castle_9_interiorHall
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scn_castle_9_prisonPrison
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scn_castle_10_exteriorCourtyard/SiegeAlburq CastleNord
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scn_castle_10_interiorHall
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scn_castle_10_prisonPrison
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scn_castle_11_exteriorCourtyard/SiegeCurin CastleNord
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scn_castle_11_interiorHall
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scn_castle_11_prisonPrison
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scn_castle_12_exteriorCourtyard/SiegeChalbek CastleNord
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scn_castle_12_interiorHall
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scn_castle_12_prisonPrison
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scn_castle_13_exteriorCourtyard/SiegeKelredan CastleSwadia
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scn_castle_13_interiorHall
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scn_castle_13_prisonPrison
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scn_castle_14_exteriorCourtyard/SiegeMaras CastleRhodok
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scn_castle_14_interiorHall
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scn_castle_14_prisonPrison
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scn_castle_15_exteriorCourtyard/SiegeErgellon CastleRhodok
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scn_castle_15_interiorHall
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scn_castle_15_prisonPrison
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scn_castle_16_exteriorCourtyard/SiegeAlmerra CastleRhodok
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scn_castle_16_interiorHall
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scn_castle_16_prisonPrison
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scn_castle_17_exteriorCourtyard/SiegeDistar CastleKhergit
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scn_castle_17_interiorHall
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scn_castle_17_prisonPrison
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scn_castle_18_exteriorCourtyard/SiegeIsmirala CastleVaegir
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scn_castle_18_interiorHall
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scn_castle_18_prisonPrison
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scn_castle_19_exteriorCourtyard/SiegeYruma CastleVaegir
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scn_castle_19_interiorHall
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scn_castle_19_prisonPrison
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scn_castle_20_exteriorCourtyard/SiegeDerchios CastleSwadiaNimja1TweakedBattlements too highMoved reinforcement & other spawns; lowered present battlements
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scn_castle_20_interiorHall
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scn_castle_20_prisonPrison
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scn_castle_21_exteriorCourtyard/SiegeIbdeles CastleRhodok
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scn_castle_21_interiorHall
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scn_castle_21_prisonPrison
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scn_castle_22_exteriorCourtyard/SiegeUnuzdaq CastleKhergit
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scn_castle_22_interiorHall
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scn_castle_22_prisonPrison
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scn_castle_23_exteriorCourtyard/SiegeTevarin CastleSwadia
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scn_castle_23_interiorHall
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scn_castle_23_prisonPrison
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scn_castle_24_exteriorCourtyard/SiegeReindi CastleSwadia
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scn_castle_24_interiorHall
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scn_castle_24_prisonPrison
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scn_castle_25_exteriorCourtyard/SiegeRyibelet CastleSwadia
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scn_castle_25_interiorHall
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scn_castle_25_prisonPrison
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scn_castle_26_exteriorCourtyard/SiegeSenuzgda CastleSwadia
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scn_castle_26_interiorHall
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scn_castle_26_prisonPrison
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scn_castle_27_exteriorCourtyard/SiegeRindyar CastleSwadia
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scn_castle_27_interiorHall
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scn_castle_27_prisonPrison
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scn_castle_28_exteriorCourtyard/SiegeGrunwalder CastleRhodok
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scn_castle_28_interiorHall
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scn_castle_28_prisonPrison
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scn_castle_29_exteriorCourtyard/SiegeNelag CastleVaegir
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scn_castle_29_interiorHall
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scn_castle_29_prisonPrison
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scn_castle_30_exteriorCourtyard/SiegeAsugan CastleKhergit
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scn_castle_30_interiorHall
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scn_castle_30_prisonPrison
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scn_castle_31_exteriorCourtyard/SiegeVyincourd CastleSwadia
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scn_castle_31_interiorHall
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scn_castle_31_prisonPrison
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scn_castle_32_exteriorCourtyard/SiegeKnudarr CastleNordhttp://forums.taleworlds.com/index.php/topic,213099.msg5370455.html#msg5370455Nimja1FixedRemoved ladders
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scn_castle_32_interiorHall
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scn_castle_32_prisonPrison
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scn_castle_33_exteriorCourtyard/SiegeEtrosq CastleRhodokNimja1Rotated A.I. barriers facing the wrong way
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