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2 | Contact 'tehMorag#0001' (discord) if you have any questions or things to add | ||||||||||
3 | |||||||||||
4 | # | Enigma | Pass (translate) | # | Pass | Type of clue | Source of clue | How? | |||
5 | 1 | Epilepsy | 5 | mzuzwana | img | unpacked -> e1-d3.uasset | |||||
6 | 7 | random | img | unpacked -> M_DARA1.uasset | |||||||
7 | 7 | random | img | unpacked -> e1-d1.uasset | |||||||
8 | 2 | bushido | img | unpacked -> e1-d2.uasset | |||||||
9 | 63 | monaci | img | unpacked -> e1-d4.uasset | |||||||
10 | 2 | Outside // Forest | Hint: Click on that one candle, makes vistory sound - Pass is still MIA The invisible ramp is right behind the wall on the right side | ||||||||
11 | 8 | img | ram texture data | ||||||||
12 | 3 | Columns // White Glass | type | 2 | tuhinga | zip // img | Renamed data3.png -> data3.zip Extract data3.png w/ password | Catching white glass 500 times pak/text -> BP_En3Manager.uexp Password: BP4aMYR9btxVfQPWAEaCzzBf9D6dUZc59bKDQ62Cd3HcNSYXcszWfgaMXThf | |||
13 | 1 | szacuje | sound | unpacked -> en3.uexp | spectrogram | ||||||
14 | 4 | Loud Sky | points/height (?) | 3 | kohokohta | img -> 2t2-data.zip -> en4-data.png | unpacked -> BP_En4Manager.uexp Password: jobwelldone | ||||
15 | 4 | fallur | sound | unpacked -> en4.uexp | spectrogram | ||||||
16 | 5 | Fairy | shallow | 2 | ondiep | In game sound | Sould will play from completing puzzle unpacked -> en5.uexp | Walk into light, hold flashlight on fairy for 30min - Sound will play Put it though a spectrogram **Audio files played when room loaded w/o beating room (using dll/teleport)** | |||
17 | 6 | Desk | equation | 5 | persamaan | text | github commit | Taking clue 'a very very long time ago' and gabing the info from... (see note for link) | |||
18 | 7 | Pits // Pitfall | Hint: Way to remove blocked pits? | ||||||||
19 | 9 | bonno | In game | In Pit | |||||||
20 | 12 | fetchu | In game | In Pit | |||||||
21 | 1 | laisv | In game | In Pit | |||||||
22 | 4 | error | In game | In Pit | |||||||
23 | 8 | perro | In game | In Pit (Blocked - can fall through) | |||||||
24 | 8 | tuemes | In game | In Pit (Blocked) | |||||||
25 | 5 | ibnosk | In game | In Pit | |||||||
26 | 9 | ugula | In game | In Pit | |||||||
27 | 1 | obkent | In game | In Pit | |||||||
28 | 7 | wurst | In game | In Pit (Blocked) | |||||||
29 | 7 | biscoin | In game | In Pit (Blocked) | |||||||
30 | 1 | eespa | In game | In Pit | |||||||
31 | 4 | loge | In game | In Pit | |||||||
32 | 1 | degov | In game | In Pit (Blocked) | |||||||
33 | 4 | wissen | In game | In Pit (Blocked) | |||||||
34 | 1 | esdat | In game | In Pit | |||||||
35 | 8 | conni | In game | In Pit | |||||||
36 | 3 | ludwe | In game | In Pit | |||||||
37 | 8 | asimila | In game | In Pit (Blocked) | |||||||
38 | 1 | for | In game | In Pit | |||||||
39 | 9 | stra | In game | In Pit | |||||||
40 | 5 | wonger | In game | In Pit | |||||||
41 | 7 | ranke | In game | In Pit | |||||||
42 | 8 | Skull // Devil // 666 | 6 | okpu | text | unpacked -> BP_En8Manager.uexp | |||||
43 | 5 | olima | text | unpacked -> BP_En8Manager.uexp | |||||||
44 | 1 | berros | text | unpacked -> BP_En8Manager.uexp | |||||||
45 | 9 | 4 Doors | carbon | 9 | ogles | In game img | Image on ground from completing puzzle unpacked -> jaoj3.uasset // M_Jaoj.uasset unpacked -> jaoj2.uasset // M_Jaoj1.uasset | Patten from unpacked -> BP_En9Manager.uexp (see note for full patteren) 1 = Left 2 = Center 3 = Right | |||
46 | IOGLES | img | |||||||||
47 | 1 | BÜIL | img | unpacked -> jaoj1.uasset | Braille | ||||||
48 | 5 | JAOJET | img | unpacked -> jaoj0.uasset | Braille | ||||||
49 | 10 | Stairs // Parlor | Hint: triggered winning sound but pass missing | ||||||||
50 | 3 | tupelo | img | T_HorseSculpture_BaseColor.uasset | |||||||
51 | 4 | ministero | img | T_HorseSculpture_BaseColor0.uasset | |||||||
52 | 7 | beunghar | img | T_HorseSculpture_BaseColor1.uasset | |||||||
53 | 11 | Rain | Hint: 5 piece Code thing | ||||||||
54 | 12 | Goblin | reproduction | 2 | reprodukcja | Img | On twitter img | Click on the statue and find for the tweet that looks the sams as the statue Pass is in the bottom right corner | |||
55 | -- | Entrance | |||||||||
56 | 13 | Pillars // Frog | construct | 0 | construct | In game | On rock on other side of puzzle | Follow the pillars by jumping on them to the end to see the pass on the rock | |||
57 | 14 | Server | exception | 9 | istisna | In game | Mesh in game once puzzle completed | Order is... "Order the talking computers to say the phrase: “I uploaded myself in the maze's computer. The circuits are my veins and the power is my blood." | |||
58 | 15 | Platform | overturn | 5 | velte | In game text | Mesh in game once puzzle completed unpacked -> BP_En15Manager.uexp | Go to the room, and step on the the platform Go into your %AppData%\Local\CryptoChallenge\Saved\SaveGames to see a bunch of files created Follow the note to make the pass appear | |||
59 | 8 | banu | text | unpacked -> BP_En15Manager.uexp | |||||||
60 | 1 | schlass | text | unpacked -> BP_En15Manager.uexp | |||||||
61 | 8 | aozadur | img | unpacked -> QR_En15.uasset | |||||||
62 | 16 | 9 3/4 | act | 8 | optree | img | On achievement picture | Get to room and click on wall for the achievement | |||
63 | 2 | jambon | img | Back side of Pi room QR (noclip to see) unpacked -> QR_En16.uasset | |||||||
64 | 17 | Pi Room | translate | 3 | prevoditi | In game img | Scan QR at top of staires unpacked -> QR_En17.uasset | If you came from the other side, door pass is "Pi" | |||
65 | 18 | Blue Room | new | 0 | novo | In game sound | Completing puzzle in game will make sound play unpacked -> A_En18_2x8.uexp | Speed up of audio clip to 4 seconds | |||
66 | 19 | Spirited // Machine Candles | 0 | colle | ASCII art | unpacked -> BP_En19Manager.uexp | Hint: PLEASEBEQUIETANDTAKEAREST | ||||
67 | 8 | ram texture data | |||||||||
68 | 0 | colle | ASCII art | unpacked -> BP_En19Manager.uexp | |||||||
69 | 20 | Meditation // Tiny Couch | Enter your SteamID64 when door asks "Who Am I?" Controller vibrates (see note for full morse and translation) when you enter the room | ||||||||
70 | force | 1 | force | morse | From controller | ||||||
71 | 21 | Routine | she | 3 | siya | In game | Door opens to answer when puzzle is complete | Set computer to 3:33AM | |||
72 | 22 | Binary // Window | conflict | 4 | ukungqubuzana | In game | Binary on window | Walk backward from windown to make binary appear (need raw binary) | |||
73 | 23 | Bedroom | burn | 4 | bakar | In game img | On wall in game once puzzle completed unpacked -> En23.uasset // M_Decal.uasset | Wait in room for 10 min with out moving anything | |||
74 | 24 | Lake-waves | ??? | 9 | gull | In game text | Mesh in game once puzzle completed unpacked -> 24Manager.uexp | up/up/down/down/left/right/left/right/B/A in the room (arrow keys, now WASD) | |||
75 | |||||||||||