CDEFGHIJK
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Hand (Size 5):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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18
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Random from Discarded:Total Deck:
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18
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Random from Hand:Random Card of Type:
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Any
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Magus ArcanaReloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:2
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 2
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1d8+4
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(Optional) Current Location:
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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[quote=Zvarbel] [b]Hand: [url=https://pacg.fandom.com/wiki/Magus_Arcana]Magus Arcana[/url], [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 18 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Hero Points:[/b] 2

[/quote]

[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
[b]Dexterity d4[/b] [ooc]☐ +1[/ooc]
[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Fortitude: Constitution+2
[b]Intelligence d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Arcane: Intelligence+3
Disable: Intelligence+2
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Charisma d6[/b] [ooc]☐ +1[/ooc]

Favored Card: [b]Spell[/b]
[b]Hand Size: [/b]4 [b]☑ 5[/b] [ooc]☐ 6[/ooc] [ooc]☐ 7[/ooc] [ooc]☐ 8[/ooc] [ooc]☐ 9[/ooc]
[b]Proficiencies:[/b]
[i]Weapons Light Armors Heavy Armors[/i]
[b]POWERS:[/b] (Spell Trapper)
If you fail a check to defeat a non-villain monster when playing a weapon or a spell, you may after the encounter put the bane on top of the deck it came from.
When you would banish a barrier you encounter, you may draw it instead.
You may banish a barrier from your hand to add 1d8 plus its adventure deck number to your check to defeat a monster ([X] or barrier).
You may put Magus Arcana on top of your deck to add your Disable skill to your check.
When you draw your starting hand, you may draw an extra card, then recharge a card. (TT reward)
[ ] [ ] [ ] On your check during recovery, check a box that precedes this reward to add 1d6.
Reroll used? n
[/spoiler]
[ooc]Zvarbel ends her turn.[/ooc]

[ooc]Zvarbel attempts to recover all cards in her Recovery pile.[/ooc]
[dice=Locate Object: Arcane #]1d8+4[/dice] -> [ooc][b]Locate Object recharged discarded[/b].[/ooc]

[ooc]Zvarbel resets her hand.[/ooc]
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[quote=Zvarbel] [b]Hand: [url=https://pacg.fandom.com/wiki/Magus_Arcana]Magus Arcana[/url], [/b]
Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] ZvarbelherDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may not examine locations.

If you explored this turn, you may not explore again.

If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 18 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Hero Points:[/b] 25ArcaneENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d4[/b] [ooc]☐ +1[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Fortitude: Constitution+2
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[b]Intelligence d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
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Arcane: Intelligence+3
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Disable: Intelligence+2
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Charisma d6[/b] [ooc]☐ +1[/ooc]
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Favored Card: [b]Spell[/b]
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[b]Hand Size: [/b]4 [b]☑ 5[/b] [ooc]☐ 6[/ooc] [ooc]☐ 7[/ooc] [ooc]☐ 8[/ooc] [ooc]☐ 9[/ooc]
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[b]Proficiencies:[/b]
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[i]Weapons Light Armors Heavy Armors[/i]
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[b]POWERS:[/b] (Spell Trapper)
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If you fail a check to defeat a non-villain monster when playing a weapon or a spell, you may after the encounter put the bane on top of the deck it came from.
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When you would banish a barrier you encounter, you may draw it instead.
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You may banish a barrier from your hand to add 1d8 plus its adventure deck number to your check to defeat a monster ([X] or barrier).
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You may put Magus Arcana on top of your deck to add your Disable skill to your check.
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When you draw your starting hand, you may draw an extra card, then recharge a card. (TT reward)
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[ ] [ ] [ ] On your check during recovery, check a box that precedes this reward to add 1d6.
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Reroll used? n
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[/spoiler]
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