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ReferênciaTradução finalizada?ResponsávelRevisão finalizada?RevisorLink para tradução
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Ackermann, E. Piaget’s Constructivism, Papert’s Constructionism: What’s the difference?NÃOAna LuizaNÃO
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Papert, S. Mindstorms: children, computers and powerful ideas.SIMLeoSIM
https://www.dropbox.com/s/kjioae2jlyctlib/Logo%20-%20Computadores%20e%20educacao%20v2.pdf?dl=0
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RESNICK, M. Give P's a Chance: Projects, Peers, Passion, Play.SIMFundação LemannNÃO
https://docs.google.com/document/d/13mP6oQZwpTcvlMMXQ49rjcjoOFyvw-Ck1g_xLCrKvUU/edit?usp=sharing
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RESNICK, M.. Lifelong Kindergarten. SIMLuanNÃO
https://docs.google.com/document/d/1bK94JjNEBDC9F5zx9J7WGLuQQVKqJ_KZOlNRCce6Tt8/edit?usp=sharing
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RESNICK, M. All I need to know (About Creative Thinking) I Learned (By Studying How Children Learn) in KindergartenSIMFernanda MileneNÃOhttps://docs.google.com/document/d/16WJjhJVIEUXThtOXg9wkXMeo_IMJNF6yZZbaZgENqfY/edit
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Rusk, Resnick, Berg & Granlund (2008). New Pathways into Robotics: Strategies for Broadening Participation.SIMCassia Fernandez e LuanNÃO
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Blikstein Paulo , Martinez Sylvia, and Pang Heather (2015). Meaningful Making:Projects and Inspirations for FabLabs and MakerspacesNÃOLyselene Prol
Luan
NÃOhttps://docs.google.com/document/d/1Uz_xnjjZM4fZ0OIm-yXaI8U42IpVJZemT661IaFvDsE/edit
https://docs.google.com/document/d/1dbd-4vAWcndDSj4lTSTeErhgS2DXUPAKv5KH6UXUvWU/edit?usp=sharing
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Papert, S. Child Psychologist Jean Piaget.SIMLuanNÃOhttps://docs.google.com/document/d/1WCXzxI-qkJj8bpm5IzcosEoF4pCmHhnHNzNL1cszJh0/edit?usp=sharing
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Resnick, M., & Rosenbaum, E. (2013). Designing for Tinkerability. In Honey, M., & Kanter, D. (eds.), Design, Make, Play: Growing the Next Generation of STEM Innovators, pp. 163-181. Routledge.NÃOFernanda MileneNÃO
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Seymour Papert (2000). What's the Big Idea: Towards a Pedagogy of Idea Power. (https://llk.media.mit.edu/courses/readings/Papert-Big-Idea.pdf)NÃOLeo
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Turkle, S. & Papert, S. (1990) Epistemological Pluralism: Styles and Voices within the Computer Culture. Signs, Vol. 16, No. 1, From Hard Drive to Software: Gender, Computers, and Difference (Autumn, 1990), pp. 128-157 (Fontes: http://web.mit.edu/sturkle/www/pdfsforstwebpage/ST_Epistemo%20Pluralism.pdf ou http://www.jstor.org/stable/3174610?seq=1#page_scan_tab_contents)NÃOLeo
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Brennan, K., & Resnick, M. (2012). Using artifact-based interviews to study the development of
computational thinking in interactive media design. Paper presented at annual American
Educational Research Association meeting, Vancouver, BC, Canada. (http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf)
NÃOLemann
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Resnick, M., Maloney, J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. (2009). Scratch: Programming for All. Communications of the ACM, vol. 52, no. 11, pp. 60-67 (Nov. 2009). [PDF][HTML: http://cacm.acm.org/magazines/2009/11/48421-scratch-programming-for-all/fulltext]NÃOLemann
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Resnick, M. (2013). Learn to Code, Code to Learn. EdSurge, May 2013 (https://www.edsurge.com/news/2013-05-08-learn-to-code-code-to-learn)NÃOLeo
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