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Draft Rules
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Your team will consist of 11 Pokémon. 1 S-Tier, 1 A-Tier, 2 B-Tiers, 3 C-Tiers and 4 Free Agencies.
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For FA pick ups after your core team has been grabbed you will have 200 points
160 for S
120 for A
100 for B
80 for C
60 for D
40 for E
10 for F
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For the first round, there is a 6 hour timer. After the first round ends, there will be a continuous 6 hour timer within which you must pick, or you will be skipped, and will be required to make-up your pick when you are next online.
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Your timer will halve every time you are skipped. It is recommended to leave picks (with backups) with your pool moderator to avoid this.
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You may only have 1 Mega.
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The following Pokémon have access to all of their forms (although you may only bring up to 1 to each battle):
 - Pikachu 
 - Basculin 
 - Meowstic 
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Smogon’s Species Clause applies to your draft.
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Battle Rules
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All games must be played in the Gen 6 draft.
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General tournament rules and regulations can be found here.
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SV cartridge win conditions are in place; there are no ties.
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Each set is a best-of-one set.
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The following clauses apply:
- Species Clause: A player cannot have two Pokémon with the same National Pokédex number on a team.
- Sleep Clause: If a player has already put a Pokémon on their opponent's side to sleep and it is still sleeping, another one can't be put to sleep.
- Evasion Clause: A Pokémon may not hold an item, use a move or possess an ability that can increase their evasion stat.
- OHKO Clause: A Pokémon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
- Moody Clause: A team cannot have a Pokémon with the ability Moody.
- Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
- Baton Pass Clause: A Pokémon may not have Baton Pass in its moveset.
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Any items unreleased in ORAS are banned.
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Quick Claw, King's Rock, and Razor Fang are banned.
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Replays must be posted to the appropriate channel.
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