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2 | Adventurer (2/2) | Archer (1/1) | Bard (1/2) | |||||||||||||||||||||||
3 | Range: 1 | Range: 3 | Range: 1 | |||||||||||||||||||||||
4 | Before Combat: Equip a random Tier 1 Gear. | Only deals 1 Damage when attacking from the front position. | Buy Unit: Give the bought unit +0/+1. | |||||||||||||||||||||||
5 | Hiker (+0/+2) | Hoarder (+0/+2) | Longbow Man (+1/+1) | Crossbow Man (+1/+2) | Drummer (+0/+2) | Musician (+0/+2) | ||||||||||||||||||||
6 | Range: 1 | Range: 1 | Range: 5 | Range: 3 | Range: 1 | Range: 1 | ||||||||||||||||||||
7 | Before Combat: Equip a random Tier 1 Gear. Repeat 3 times. | Gear Equipped: Equip the same Gear on a random allied unit. | Only deals 1 Damage when attacking from the front position. | After Attack: Hits the unit behind the target for 3 Damage. | Before Combat: Give all allied units +1/+0. | Before Combat: Give all allied units +0/+1. | ||||||||||||||||||||
8 | Big Backpack (+2/+0) | Timetraveller (+2/+0) | Overprepped (+2/+0) | Ratman (+2/+0) | Longer Bowman (+1/+4) | Sniper (+3/+4) | Long Crossbowman (+6/+3) | Akimbo (+6/+7) | Tamborinist (+1/+4) | Marching Band (+3/+4) | Soul Musician (+3/+6) | Rock Star (+4/+4) | ||||||||||||||
9 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 5 | Range: 5 | Range: 5 | Range: 2 | Range: 5 | Range: 1 | Range: 1 | Range: 1 | ||||||||||||||
10 | Before Combat: Equip a random Tier 1 Gear. Repeat 8 times. | Before Combat: Equip a random Gear of any unlocked Tier. Repeat 4 times. | Gear Equipped: Equip the same Gear on this unit two additional times. | Gear Equipped: Equip the same Gear on 2 random allied units. | Attack: Targets the back unit and deals double damage. | Attack: Deals 5 Extra Damage for each unit in front of this unit. | After Attack: Hits the unit behind the target for 10 Damage. | Attack: Targets the front 2 units. | After Attack: Give all units in your Army +2/+2 for this combat only. | Before Combat: Give all allied units +4/+0. | Before Combat: Give all allied units +0/+6. | Before Combat: Give all allied units +2/+2. | ||||||||||||||
11 | Cleric (1/3) | Farmer | Jester (2/2) | |||||||||||||||||||||||
12 | Range: 2 | Range: 1 | Range: 1 | |||||||||||||||||||||||
13 | Before Combat: Give the front unit +0/+1. | Before Combat: Give a random allied unit +0/+1 for each time you've lost. | Combat Start: Hit the enemy Unit across from me for half damage. | |||||||||||||||||||||||
14 | Healer (+0/+1) | Scholar (+0/+1) | Donkey (+2/+1) | Wheat Farmer (+2/+1) | Card Thrower (+2/+4) | The Fool (+1/+4) | ||||||||||||||||||||
15 | Range: 1 | Range: 2 | Range: 1 | Range: 1 | Range: 3 | Range: 1 | ||||||||||||||||||||
16 | Before Combat: Give the front unit +0/+4. | Before Combat: Give a random allide unit +0/+6. | Before Combat: Give a random unit a random Tier 1 Gear for each time you've lost. | Before Combat: Give a random allied unit +1/+0 or +0/+2 randomly for each time you've lost. | Combat Start: Hit the enemy Unit across from me for half damage. Attack: Target the enemy Unit across from me. | Combat Start: Swap the position of two random enemy Units. | ||||||||||||||||||||
17 | Super Cleric (-1/-4) | Necromancer (+7/+0) | Graduate (+1/+6) | Life Coach (+3/+2) | Doting Donkey (+3/+3) | Pack Mule (+3/+3) | Tractor (+3/+3) | Master Farmer (+3/+3) | Card Master (+4/+6) | Trickshot (+4/+6) | The Joker (+7/+4) | Reverser (+3/+6) | ||||||||||||||
18 | Range: 1 | Range: 3 | Range: 2 | Range: 2 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 5 | Range: 3 | Range: 1 | Range: 1 | ||||||||||||||
19 | Before Combat: Give the front unit +0/+15. | After Attack: Gain +0/+5 for this combat only. | Before Combat: Give a random allied unit +0/+18. | Before Combat: Give a random allied unit +6/+6. | Before Combat: Give the front unit a random Tier 1 Gear for each time you've lost. | Before Combat: Give two random allied units a random Tier 1 Gear for each time you've lost. | Before Combat: Give a random allied unit +3/+0 or +0/+6 randomly for each time you've lost. | Before Combat: Give a random allied unit +2/+2 for each time you've lost. | Combat Start: Hit the enemy Unit across from me. Attack: Target the Unit across from me. | Attack: Target the enemy Unit across from me. After Attack: Hit the front enemy Unit for half damage. | Combat Start: Randomize the positions of all units in both armies. | Combat Start: Swap the enemy's front and back unit. | ||||||||||||||
20 | Lancer (1/3) | Mage (2/2) | Money Bags (3/1) | |||||||||||||||||||||||
21 | Range: 2 | Range: 2 | Range: 1 | |||||||||||||||||||||||
22 | No special effect. | Attack: Targets a random enemy unit. | Sell: Gain 2 gold. | |||||||||||||||||||||||
23 | Javilener (+1/+1) | Hoplite (+1/+3) | Fire Mage (+0/+2) | Entropy Mage (-2/+3) | Shop Keep (+0/+2) | Banker (+0/+2) | ||||||||||||||||||||
24 | Range: 2 | Range: 1 | Range: 2 | Range: 2 | Range: 1 | Range: 1 | ||||||||||||||||||||
25 | After Attack: If this unit kills the front unit, it attacks the unit behind the target. | Attack: Targets the front 2 units. | Attack: Targets a random enemy unit. Units next to the target take 3 Damage. | Attack: Targets a random enemy unit. Deals damage using half of its Health instead of its Attack. | Gear costs 2 Gold instead of 3 Gold. | Turn Start: Gain 2 Gold. | ||||||||||||||||||||
26 | Long Thrower (+8/+6) | Sprinkler (+4/+6) | Piercer (+4/+10) | Spiked Shield (+2/+10) | Volcano Mage (+1/+0) | Meteor Mage (+1/+0) | Entropy Wizard (+0/+5) | Chaos (+0/+5) | Bargain Seeker (+2/+2) | Couponer (+2/+2) | ATM Machine (+2/+2) | Dragon (+3/+5) | ||||||||||||||
27 | Range: 5 | Range: 2 | Range: 1 | Range: 1 | Range: 2 | Range: 2 | Range: 2 | Range: 2 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | ||||||||||||||
28 | After Attack: If this unit kills the front unit, it attacks the unit behind the target. | After Attack: If this unit kills ANY unit, it attacks the unit behind the it. | Attack: Targets the front 3 units. | When Hit: Deal 10 Damage to the front unit. | Attack: Targets 2 random enemy units. Units next to the target take 5 Damage. | Attack: Targets a random enemy unit. Units next to the target take the same amount of damage. | Attack: Targets 2 random enemy units. Deals damage for half of its Health instead of it Attack. | Attack: Targets 5 random enemy units for a random amount of damage (1-20). | All purchases cost 2 Gold instead of 3. | Gear costs 1 Gold instead of 3 Gold. | Turn Start: Gain 6 Gold. | Turn Start: Gain 3 Gold. Gold Spent: Randomly gain +1/+0 or +0/+1 for each Gold spent. | ||||||||||||||
29 | Recruit (1/1) | Rogue (2/1) | Smith (1/2) | |||||||||||||||||||||||
30 | Range: 1 | Range: 1 | Range: 1 | |||||||||||||||||||||||
31 | Before Combat: Gain +0/+2. | Attack: Targets the back unit. | Before Combat: Give a random allied unit +1/+0. | |||||||||||||||||||||||
32 | One Man Army (+1/+1) | Round Warrior (+2/+0) | Assassin (+2/+2) | Poisoner (+0/+1) | Blacksmith (+1/+2) | Weapon Smith (+1/+2) | ||||||||||||||||||||
33 | Range: 1 | Range: 1 | Range: 1 | Range: 2 | Range: 1 | Range: 1 | ||||||||||||||||||||
34 | Before Combat: Randomly gain either +1/+0 or +0/+1. Repeat for each empty slot in your Army and Barracks. | Before Combat: Gain +0/+4. | Attack: Targets the back 2 units. | After Attack: Deal 2 Damage to all enemy units. | Buy Anything: Give a random allied unit +1/+1. | Before Combat: Give a random allied unit +1/+0. Repeat 4 times. | ||||||||||||||||||||
35 | Six Armed Demon (+4/+4) | 3 Sword Style (+2/+8) | Mush Knight (+1/+7) | Beetle Guard (+5/+7) | Shadow (+2/+2) | Knife Thrower (-4/-2) | Acid Thrower (+2/+6) | Monster (+3/+8) | Weapon Limbs (+2/+0) | Furnace (+2/+4) | Living Weapon (+0/+4) | Armory (+2/+4) | ||||||||||||||
36 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 2 | Range: 2 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | ||||||||||||||
37 | Before Combat: Gain +6/+6. | Before Combat: Gain +3/+0 or +0/+3. Repeat for each empty slot in your Army and Barracks. | Before Combat: Gain +0/+6. When Hit: Reduce the attacking unit's Attack by 3. | Before Combat: Gain +0/+12. | Attack: Targets the back 2 units. | Attack: Deal 1000 Extra Damage. After Attack: This unit takes 1000 Damage. | After Attack: Deal 6 Damage to all enemy units. | Attack: Target 5 random enemy units, deals damage equal to half of its Attack. | Buy Anything: Give the front unit +3/+3. | Buy Anything: Give a random allied unit +4/+4. | Before Combat: Give the front unit +10/+0. | Before Combat: Give a random allied unit +1/+0. Repeat 15 times. | ||||||||||||||
38 | Warrior (1/5) | Astronaut (2/2) | Tier 1 Unit (Base Stats) | |||||||||||||||||||||||
39 | Range: 1 | Range: 1 | Range | |||||||||||||||||||||||
40 | No special effect. | Combat Start: Swap stats with a random allied Unit for this combat. | Special effect | |||||||||||||||||||||||
41 | Berserker (+3/+0) | Shield Knight (+1/+4) | Alien (+1/+1) | Spaceman (+1/+1) | Tier 2 Path L (Evo Bonus Stats) | Tier 2 Path R (Evo Bonus Stats) | ||||||||||||||||||||
42 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range | Range | ||||||||||||||||||||
43 | Attack: Deal 8 Extra Damage. | When Hit: Take 1 less Damage. | Combat Start: Swap stats with a random enemy Unit for this combat. | Combat Start: Copy the stats of a random allied Unit for this combat. | Special effect | Special effect | ||||||||||||||||||||
44 | Ogre (+6/+6) | Barbarian (+4/+4) | A Shield? (+2/+2) | Tower Knight (+1/+8) | Absorber (+2/+2) | Imposter (+2/+2) | Crewmate (+2/+2) | Black Hole (+2/+2) | Tier 3 Path Ll (Evo Bonus Stats) | Tier 3 Path Lr (Evo Bonus Stats) | Tier 3 Path Rl (Evo Bonus Stats) | Tier 3 Path Rr (Evo Bonus Stats) | ||||||||||||||
45 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range: 1 | Range | Range | Range | Range | ||||||||||||||
46 | After Attack: Hit all enemy units for half of its Attack. | When Hit: Attack the attacking unit. | Your Army takes 5 less Damage per hit. | When Hit: Take half damage. | Combat Start: Steal all the stat buffs from a random enemy Unit for this combat. | Combat Start: Swap stats with the front enemy Unit for this combat. | Combat Start: Double the stats of a random allied Unit for this combat. | Combat Start: Gain half the stats of both adjacent Units for this combat. | Special effect | Special effect | Special effect | Special effect | ||||||||||||||
47 |