ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
Adventurer (2/2)Archer (1/1)Bard (1/2)
3
Range: 1Range: 3Range: 1
4
Before Combat: Equip a random Tier 1 Gear.Only deals 1 Damage when attacking from the front position.Buy Unit: Give the bought unit +0/+1.
5
Hiker (+0/+2)Hoarder (+0/+2)Longbow Man (+1/+1)Crossbow Man (+1/+2)Drummer (+0/+2)Musician (+0/+2)
6
Range: 1Range: 1Range: 5Range: 3Range: 1Range: 1
7
Before Combat: Equip a random Tier 1 Gear. Repeat 3 times.Gear Equipped: Equip the same Gear on a random allied unit.Only deals 1 Damage when attacking from the front position.After Attack: Hits the unit behind the target for 3 Damage.Before Combat: Give all allied units +1/+0.Before Combat: Give all allied units +0/+1.
8
Big Backpack (+2/+0)Timetraveller (+2/+0)Overprepped (+2/+0)Ratman (+2/+0)Longer Bowman (+1/+4)Sniper (+3/+4)Long Crossbowman (+6/+3)Akimbo (+6/+7)Tamborinist (+1/+4)Marching Band (+3/+4)Soul Musician (+3/+6)Rock Star (+4/+4)
9
Range: 1Range: 1Range: 1Range: 1Range: 5Range: 5Range: 5Range: 2Range: 5Range: 1Range: 1Range: 1
10
Before Combat: Equip a random Tier 1 Gear. Repeat 8 times.Before Combat: Equip a random Gear of any unlocked Tier. Repeat 4 times.Gear Equipped: Equip the same Gear on this unit two additional times.Gear Equipped: Equip the same Gear on 2 random allied units.Attack: Targets the back unit and deals double damage.Attack: Deals 5 Extra Damage for each unit in front of this unit.After Attack: Hits the unit behind the target for 10 Damage.Attack: Targets the front 2 units.After Attack: Give all units in your Army +2/+2 for this combat only.Before Combat: Give all allied units +4/+0.Before Combat: Give all allied units +0/+6.Before Combat: Give all allied units +2/+2.
11
Cleric (1/3)FarmerJester (2/2)
12
Range: 2Range: 1Range: 1
13
Before Combat: Give the front unit +0/+1.Before Combat: Give a random allied unit +0/+1 for each time you've lost.Combat Start: Hit the enemy Unit across from me for half damage.
14
Healer (+0/+1)Scholar (+0/+1)Donkey (+2/+1)Wheat Farmer (+2/+1)Card Thrower (+2/+4)The Fool (+1/+4)
15
Range: 1Range: 2Range: 1Range: 1Range: 3Range: 1
16
Before Combat: Give the front unit +0/+4.Before Combat: Give a random allide unit +0/+6.Before Combat: Give a random unit a random Tier 1 Gear for each time you've lost.Before Combat: Give a random allied unit +1/+0 or +0/+2 randomly for each time you've lost.Combat Start: Hit the enemy Unit across from me for half damage.
Attack: Target the enemy Unit across from me.
Combat Start: Swap the position of two random enemy Units.
17
Super Cleric (-1/-4)Necromancer (+7/+0)Graduate (+1/+6)Life Coach (+3/+2)Doting Donkey (+3/+3)Pack Mule (+3/+3)Tractor (+3/+3)Master Farmer (+3/+3)Card Master (+4/+6)Trickshot (+4/+6)The Joker (+7/+4)Reverser (+3/+6)
18
Range: 1Range: 3Range: 2Range: 2Range: 1Range: 1Range: 1Range: 1Range: 5Range: 3Range: 1Range: 1
19
Before Combat: Give the front unit +0/+15.After Attack: Gain +0/+5 for this combat only.Before Combat: Give a random allied unit +0/+18.Before Combat: Give a random allied unit +6/+6.Before Combat: Give the front unit a random Tier 1 Gear for each time you've lost.Before Combat: Give two random allied units a random Tier 1 Gear for each time you've lost.Before Combat: Give a random allied unit +3/+0 or +0/+6 randomly for each time you've lost.Before Combat: Give a random allied unit +2/+2 for each time you've lost.Combat Start: Hit the enemy Unit across from me.
Attack: Target the Unit across from me.
Attack: Target the enemy Unit across from me.
After Attack: Hit the front enemy Unit for half damage.
Combat Start: Randomize the positions of all units in both armies.Combat Start: Swap the enemy's front and back unit.
20
Lancer (1/3)Mage (2/2)Money Bags (3/1)
21
Range: 2Range: 2Range: 1
22
No special effect.Attack: Targets a random enemy unit.Sell: Gain 2 gold.
23
Javilener (+1/+1)Hoplite (+1/+3)Fire Mage (+0/+2)Entropy Mage (-2/+3)Shop Keep (+0/+2)Banker (+0/+2)
24
Range: 2Range: 1Range: 2Range: 2Range: 1Range: 1
25
After Attack: If this unit kills the front unit, it attacks the unit behind the target.Attack: Targets the front 2 units.Attack: Targets a random enemy unit. Units next to the target take 3 Damage.Attack: Targets a random enemy unit. Deals damage using half of its Health instead of its Attack.Gear costs 2 Gold instead of 3 Gold.Turn Start: Gain 2 Gold.
26
Long Thrower (+8/+6)Sprinkler (+4/+6)Piercer (+4/+10)Spiked Shield (+2/+10)Volcano Mage (+1/+0)Meteor Mage (+1/+0)Entropy Wizard (+0/+5)Chaos (+0/+5)Bargain Seeker (+2/+2)Couponer (+2/+2)ATM Machine (+2/+2)Dragon (+3/+5)
27
Range: 5Range: 2Range: 1Range: 1Range: 2Range: 2Range: 2Range: 2Range: 1Range: 1Range: 1Range: 1
28
After Attack: If this unit kills the front unit, it attacks the unit behind the target.After Attack: If this unit kills ANY unit, it attacks the unit behind the it.Attack: Targets the front 3 units.When Hit: Deal 10 Damage to the front unit.Attack: Targets 2 random enemy units. Units next to the target take 5 Damage.Attack: Targets a random enemy unit. Units next to the target take the same amount of damage.Attack: Targets 2 random enemy units. Deals damage for half of its Health instead of it Attack.Attack: Targets 5 random enemy units for a random amount of damage (1-20).All purchases cost 2 Gold instead of 3.Gear costs 1 Gold instead of 3 Gold.Turn Start: Gain 6 Gold.Turn Start: Gain 3 Gold.
Gold Spent: Randomly gain +1/+0 or +0/+1 for each Gold spent.
29
Recruit (1/1)Rogue (2/1)Smith (1/2)
30
Range: 1Range: 1Range: 1
31
Before Combat: Gain +0/+2.Attack: Targets the back unit.Before Combat: Give a random allied unit +1/+0.
32
One Man Army (+1/+1)Round Warrior (+2/+0)Assassin (+2/+2)Poisoner (+0/+1)Blacksmith (+1/+2)Weapon Smith (+1/+2)
33
Range: 1Range: 1Range: 1Range: 2Range: 1Range: 1
34
Before Combat: Randomly gain either +1/+0 or +0/+1. Repeat for each empty slot in your Army and Barracks.Before Combat: Gain +0/+4.Attack: Targets the back 2 units.After Attack: Deal 2 Damage to all enemy units.Buy Anything: Give a random allied unit +1/+1.Before Combat: Give a random allied unit +1/+0. Repeat 4 times.
35
Six Armed Demon (+4/+4)3 Sword Style (+2/+8)Mush Knight (+1/+7)Beetle Guard (+5/+7)Shadow (+2/+2)Knife Thrower (-4/-2)Acid Thrower (+2/+6)Monster (+3/+8)Weapon Limbs (+2/+0)Furnace (+2/+4)Living Weapon (+0/+4)Armory (+2/+4)
36
Range: 1Range: 1Range: 1Range: 1Range: 1Range: 1Range: 2Range: 2Range: 1Range: 1Range: 1Range: 1
37
Before Combat: Gain +6/+6.Before Combat: Gain +3/+0 or +0/+3. Repeat for each empty slot in your Army and Barracks.Before Combat: Gain +0/+6.
When Hit: Reduce the attacking unit's Attack by 3.
Before Combat: Gain +0/+12.Attack: Targets the back 2 units.Attack: Deal 1000 Extra Damage.
After Attack: This unit takes 1000 Damage.
After Attack: Deal 6 Damage to all enemy units.Attack: Target 5 random enemy units, deals damage equal to half of its Attack.Buy Anything: Give the front unit +3/+3.Buy Anything: Give a random allied unit +4/+4.Before Combat: Give the front unit +10/+0.Before Combat: Give a random allied unit +1/+0. Repeat 15 times.
38
Warrior (1/5)Astronaut (2/2)Tier 1 Unit (Base Stats)
39
Range: 1Range: 1Range
40
No special effect.Combat Start: Swap stats with a random allied Unit for this combat.Special effect
41
Berserker (+3/+0)Shield Knight (+1/+4)Alien (+1/+1)Spaceman (+1/+1)Tier 2 Path L (Evo Bonus Stats)Tier 2 Path R (Evo Bonus Stats)
42
Range: 1Range: 1Range: 1Range: 1RangeRange
43
Attack: Deal 8 Extra Damage.When Hit: Take 1 less Damage.Combat Start: Swap stats with a random enemy Unit for this combat.Combat Start: Copy the stats of a random allied Unit for this combat.Special effectSpecial effect
44
Ogre (+6/+6)Barbarian (+4/+4)A Shield? (+2/+2)Tower Knight (+1/+8)Absorber (+2/+2)Imposter (+2/+2)Crewmate (+2/+2)Black Hole (+2/+2)Tier 3 Path Ll (Evo Bonus Stats)Tier 3 Path Lr (Evo Bonus Stats)Tier 3 Path Rl (Evo Bonus Stats)Tier 3 Path Rr (Evo Bonus Stats)
45
Range: 1Range: 1Range: 1Range: 1Range: 1Range: 1Range: 1Range: 1RangeRangeRangeRange
46
After Attack: Hit all enemy units for half of its Attack.When Hit: Attack the attacking unit.Your Army takes 5 less Damage per hit.When Hit: Take half damage.Combat Start: Steal all the stat buffs from a random enemy Unit for this combat.Combat Start: Swap stats with the front enemy Unit for this combat.Combat Start: Double the stats of a random allied Unit for this combat.Combat Start: Gain half the stats of both adjacent Units for this combat.Special effectSpecial effectSpecial effectSpecial effect
47