| A | B | C | |
|---|---|---|---|
1 | Time | Category | Note |
2 | GAME 1 | https://drive.google.com/drive/folders/1S6UdGurhDQTrSMemi0vtBgXjEpvPPEuY?usp=sharing | |
3 | Video 1 | https://drive.google.com/file/d/1Pxw4a-axFWmkBrQkEBhMjJETU4Ir316J/view?usp=sharing | |
4 | 0:01:00 | observation | Wondering if you have to have played Pandemic before. |
5 | 0:02:20 | observation | They figure out the colored boxes match the colors of the cubes. |
6 | 0:03:40 | observation | The discard tip helped. |
7 | 0:04:30 | observation | Slight beat of confusion over describing the "barbarian cards" vs. the "barbarian deck." Ahh, I see, it's because the well for the deck is called, "Barbarian Cards" |
8 | 0:07:20 | observation | Nice camera work by Player 1. |
9 | 0:08:00 | observation | They miss the rule that lets them start with 2 legions. |
10 | 0:08:30 | observation | They intuitively get the battle effect right away. Yay! |
11 | 0:09:10 | observation | "I'm assuming the Revolt cards are kinda like Epidemics?" |
12 | 0:09:20 | observation | One player assumes they start in Roma; he's corrected immediately. |
13 | 0:10:00 | observation | They're playing with the Vestalis, Barbarian Queen, and … (can't tell). They catch the Vestalis setup rule right away. |
14 | 0:11:40 | observation | They read out loud that they start with legions. |
15 | 0:12:30 | bug (fixed) | TYPO: The rules call for Invasion cards in setup, but they're Revolt cards. (now updated in the rules file) |
16 | 0:13:20 | observation | They're clearly experienced Pandemic players. One of them always takes on the role of "ledgerman" who tracks when Epidemic cards are about to turn up. They record how many cards are in each pile during setup on paper. They learned how to do this after playing Pandemic Legacy: Season 2. |
17 | 0:15:00 | observation | "We had big spreadsheets." |
18 | 0:15:40 | observation | Stacks have 9/9/9/8/8/8 (I think.) |
19 | 0:16:10 | observation | They like the days of travel from Roma. |
20 | Video 2 | https://drive.google.com/file/d/1uMgy51ExlPeg2FyBr-6eXjVqwQ-Yb-hW/view?usp=sharing | |
21 | 0:01:00 | observation | They note that Sail can go to cities using any color. |
22 | 0:01:00 | bug (fixed) | Change "the" to "a" to make this clearer. (now update in the rules file) |
23 | 0:01:15 | observation | They wonder about the difference between the two lines (brown vs. colored) |
24 | 0:03:10 | observation | They realize the barbarians go in the boxes. (Setup diagram will help this considerably.) That'll also help them understand the arrows. |
25 | 0:05:30 | observation | Battle dice made good sense to them. |
26 | 0:06:00 | observation | The Vestalis realizes that she "sucks" at battles. :-) |
27 | 0:06:50 | observation | Despite having the table in the rules, they examine the dice to determine the odds. |
28 | 0:09:20 | observation | They put the alliance tokens right above the alliance marker area. |
29 | 0:10:00 | observation | They spend some time looking over the difference between the quick reference and the rules for the Alliance rules. I think they figure out why they're different. |
30 | 0:10:00 | design idea | We might want to include the shorthand in the rules, then explain it in detail so to bridge the different ways this is explained. |
31 | 0:10:40 | observation | "This is actually fairly thematic." |
32 | 0:12:30 | observation | They debate whether you resolve both Epidemics in Pandemic. (One player mistakenly thinks you only resolve 1 in base Pandemic.) |
33 | 0:13:50 | bug (obsolete) | Looks like we still say "incursion rate" somewhere. I think it's on their (slightly out of date) board. |
34 | 0:15:00 | observation | They're trying to understand the barbarian cards and want to look at one, but they're all in the deck. Would be great to have an illustration of a card in the invasion area. |
35 | 0:16:00 | observation | They think that the cities that come up are just ignored (initially) |
36 | 0:16:30 | observation | They get it. |
37 | Video 3 | https://drive.google.com/file/d/1-JktZiSwO5JcWzS1Bq3hkfPQerZxSNBP/view?usp=sharing | |
38 | 0:00:00 | observation | Some slight issue with the camera. I don't think we missed anything. |
39 | 0:01:40 | observation | They appear to understand the rules pretty well. |
40 | 0:02:20 | observation | "How many blue cards are there?" |
41 | 0:02:30 | design idea | We could show an "anatomy of a card" illustration when we introduce them with a callout that shows how many of each card are in the deck. |
42 | 0:02:50 | bug (fixed) | "depending on what they are supported" (now updated in the rules file) |
43 | 0:03:20 | observation | The "supported" phrasing appears to be working. |
44 | 0:04:00 | bug (fixed) | The examples build a weird mental model for them – they wonder if each pawn only supports a single legion. This is because the examples are in the wrong order. |
45 | 0:05:00 | design idea | They read the rules and it becomes clear to them. They suggest that the rule should come before the example. |
46 | 0:05:30 | observation | They've got it now and recap it correctly. |
47 | 0:06:00 | observation | They struggle with it a little bit – I think a lot of it was due to the incorrect order of the examples. (Player 3 understands it perfectly.) |
48 | 0:06:40 | observation | Player 1 wonders if he is there or a for is there – does a barbarian get added? Player 3 explains, "yes," confidently. |
49 | 0:07:00 | observation | Recap of the "four things that can happen" |
50 | 0:08:10 | design idea | We could label the "roads" and "migration paths" in the setup diagram. (But to what extent will this help… not sure.) |
51 | 0:08:30 | observation | They note that the graphic design of the decline track isn't that great – it falls off completely at the end. |
52 | 0:08:30 | design idea | I assumed that the illustrators will make the degradation of the column more gradual, but I'll call it out here, just in case. |
53 | 0:11:00 | observation | They all joke as one player polls the group: "what do you think 'airlift' will be called?" |
54 | 0:11:40 | observation | They REALLY like the decline option concept on the event cards. |
55 | 0:12:20 | observation | They compare the decline option to taking a scar. |
56 | 0:13:00 | observation | "I like that. That's pretty cool." |
57 | 0:13:10 | observation | They note that they could 'temporarily eradicate' for purposes of winning. "That's cool." |
58 | 0:13:50 | observation | Player 1 recaps the other way to explain it from the reference card." |
59 | 0:14:20 | observation | They get the importance of the Roma cards in the discard. "Tricky." |
60 | 0:15:00 | observation | "I think it'd be hard for Roma to get sacked." |
61 | 0:16:15 | observation | They debate whether they should maintain a full ledger of which cards are drawn as they play. |
62 | 0:17:00 | observation | The fine point about gaps helped clarify that well for them, I think. |
63 | 0:17:30 | observation | Regina Federata ("that seems cool.") |
64 | Video 4 | https://drive.google.com/file/d/1maowk6fnchYztVs6-3r1ko145KMwj4o3/view?usp=sharing | |
65 | 0:00:00 | observation | Regina Federata's second power: "you're like the Medic sorta" |
66 | 0:01:30 | observation | They note the fine point that you have to go find a barbarian to negotiate with – the city doesn't matter. (Then joke that the alliance propogates to the entire population.) |
67 | 0:02:20 | observation | Vestalis's powers read. They like the event power and say, "there's a little bit fo forecasting." |
68 | 0:02:50 | observation | Magister Matilium. They get it. |
69 | 0:03:20 | observation | By this point, I think they've forgotten about the starting legions. |
70 | 0:03:20 | design idea (adjusted) | Do we say, "hand out the 2 legions" ? We might be able to make that clearer. (I made this small adjustment to the rules file.) |
71 | 0:06:00 | observation | They debate where they should start, focusing initially on card exchange, then realize they should focus on keeping the barbarians under control. |
72 | 0:06:50 | observation | They go over the difference between Recruit and Enlist. |
73 | 0:07:30 | observation | They wonder if there's a reason you go first if you're far away. (The others reason correctly that we just needed a simple, random method.) |
74 | 0:09:00 | observation | "Is there a limit to the number of Romans you can have in a city? … I didn't see one." They note that you can roll up to 1 die per legion (up to 3). |
75 | 0:09:30 | observation | They get confused because the Battle reference doesn't note (up to 3). Player 1 "I don't know why you think that." (They think it because they read it.) |
76 | 0:09:30 | design idea (adjusted) | We should add "(max 3 dice)" on the Battle reference. I wouldn't use "up to" since we already say, "Roll up to 1 battle die for each legion" (Adjustment made in Kit 29.) |
77 | 0:09:50 | observation | They look it up in the rulebook and all agree that that should be on the reference card. |
78 | 0:11:00 | observation | They're suffering a little bit at start since they forgot to add legions. |
79 | 0:12:00 | observation | They lay the legions flat on their sides. |
80 | 0:12:00 | observation | First turn begins! |
81 | 0:12:50 | observation | They debate the pros/cons of removing lots of one color vs. removing a balanced amount. |
82 | 0:13:00 | observation | Odd. They say "2 greens" but actually pulled "2 blues" (but played them correctly). |
83 | 0:15:00 | observation | They debate whether the Vestalis should battle. They haven't yet picked up on the fact that they can merely garrison legions to protect the board. |
84 | 0:16:00 | observation | They discuss dropping City cards to buy Event cards with Vestalis since those are "pretty good." |
85 | 0:16:40 | observation | The blues are advancing pretty quickly. |
86 | Video 5 | https://drive.google.com/file/d/1m7KE7zxT0iiS5GyousfOpCh2aepglk4X/view?usp=sharing | |
87 | 0:01:20 | observation | Vestalis really wants to spend cards since it's [her] thing. Other players don't want to burn cards so soon. |
88 | 0:03:30 | observation | Legions are now on their feet! |
89 | 0:04:00 | observation | Funny how they're fussing about what to do while there's city sitting there with 3 green barbarians. |
90 | 0:05:00 | observation | Vestalis grabs and event – happy with it. (Card swapper.) |
91 | 0:06:00 | observation | Grabs another event card. |
92 | 0:06:30 | observation | "This ability seems too powerful." (The guy running Vestalis seems to love it.) |
93 | 0:06:30 | observation | They drive Veni Vedi Vici and really like it. |
94 | 0:10:50 | observation | First Revolt drawn. |
95 | 0:11:10 | observation | They immediately put 3 in the city. Then they wonder if it's right. They check the card and are sure it's correct. (Good.) |
96 | Video 6 | https://drive.google.com/file/d/13z2pcu6osZeJ7xqlyBGHztYC2LaKoKkP/view?usp=sharing | |
97 | 0:01:27 | observation | "this seems really hard." |
98 | 0:02:30 | observation | Vestalis now has 4 event cards. |
99 | 0:03:00 | observation | They're playing the invasion rules flawlessly. |
100 | 0:05:20 | observation | Ready to create green alliance next round. |