| A | B | C | D | E | F | G | H | I | J | K | |
|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Stats | Class/Job | Base | Notes: | |||||||
2 | Name: | Riku | RDM | (Freelancer) | |||||||
3 | Health Points: | 50 | 50 | Health Pool, when this number reaches 0, character is considered 'Knocked out'. | |||||||
4 | Aether Points: | 20 | 5 | 15 | Action Pool, 1 aether point recovers per 1 round, if AP is 0 at the end of turn or if AP usage leaves them under 0, and results in negative, target suffers exhaustion. If user has over 5AP above max, user suffers aetherburn. | ||||||
5 | Strength: | 3 | 2 | 1 | Primary melee stat. | ||||||
6 | Dexterity: | 4 | 2 | 2 | Primary range stat, secondary melee stat. | ||||||
7 | Vitality: | 1 | 0 | 1 | Primary physical defense stat. | ||||||
8 | Intelligence: | 4 | 2 | 2 | Primary magic stat. | ||||||
9 | Spirit: | 1 | 0 | 1 | Primary magic defense stat. | ||||||
10 | Luck: | -1 | -1 | 0 | Primary chance stat. Each stat over 0 gives +100 to random rolls. | ||||||
11 | Traits: | ||||||||||
12 | Trait 1: | Aether Abuser | You can cast spells that have over an 1 AP cost with Dualcast, however you take 4 damage each time you cast a spell over 1 AP cost this way. | ||||||||
13 | Trait 2: | Sage | -1 STR, -1 VIT, -1 SPR. Chainspell can be used with Dualcast or Merge Spell | ||||||||
14 | Freelancer Bonus: | ||||||||||
15 | Command List: | ||||||||||
16 | Pick STR or DEX | Attack (DEX) | Basic attack | ||||||||
17 | Default Command: | Red Mage | Allows user to pick spells from spell list, up to 25 points, as well as allows Red Magic actions | ||||||||
18 | Command 1: | Spellblade (DEX) | Allows access of spellblade actions, as well as use of all en-spells; en-spells cost 2 less AP if used through this command.* (Can select the DEX melee variant, Spellblade (DEX): Uses DEX instead of STR) | ||||||||
19 | Command 2: | Chainspell | Cast the same spell twice, spells still cost full AP amount, as well as add 4 AP to use Chainspell. | ||||||||
20 | Jobless Bonus: | ||||||||||
21 | Freelancer Bonus: | ||||||||||
22 | Limit Break: | ||||||||||
23 | - | Defend | Take half damage until next turn | ||||||||
24 | - | Items | Use an item | ||||||||
25 | - | Equip | Enable\Disable Stance | ||||||||
26 | - | Move | Move around | ||||||||
27 | - | Check | Examine a situation or target to gain a hint | ||||||||
28 | - | Run | Try to escape battle; run successful with a random roll over 700 | ||||||||
29 | Active Stances: | ||||||||||
30 | Base\Supportive: | ||||||||||
31 | Supportive: | ||||||||||
32 | Calculator: | Damage: | Base: | Notes: | |||||||
33 | |||||||||||
34 | Attack: | ||||||||||
35 | Attack (STR) | 3 | 0 | ||||||||
36 | Attack (DEX) | 4 | 0 | ||||||||
37 | |||||||||||
38 | STR Damage Calculator: | ||||||||||
39 | 3 | 0 | |||||||||
40 | Buff/Debuff 1: | 0 | |||||||||
41 | Buff/Debuff 2: | 0 | |||||||||
42 | Buff/Debuff 3: | 0 | |||||||||
43 | |||||||||||
44 | DEX Damage Calculator: | ||||||||||
45 | 4 | 0 | |||||||||
46 | Buff/Debuff 1: | 0 | |||||||||
47 | Buff/Debuff 2: | 0 | |||||||||
48 | Buff/Debuff 3: | 0 | |||||||||
49 | |||||||||||
50 | |||||||||||
51 | INT Damage Calculator | ||||||||||
52 | 4 | 0 | |||||||||
53 | Buff/Debuff 1: | 0 | |||||||||
54 | Buff/Debuff 2: | 0 | |||||||||
55 | Buff/Debuff 3: | 0 | |||||||||
56 | |||||||||||
57 | |||||||||||
58 | VIT Protection Calculator: | ||||||||||
59 | 1 | 0 | |||||||||
60 | Buff/Debuff 1: | 0 | |||||||||
61 | Buff/Debuff 2: | 0 | |||||||||
62 | Buff/Debuff 3: | 0 | |||||||||
63 | |||||||||||
64 | |||||||||||
65 | SPR Protection Calculator: | ||||||||||
66 | 1 | 0 | |||||||||
67 | Buff/Debuff 1: | 0 | |||||||||
68 | Buff/Debuff 2: | 0 | |||||||||
69 | Buff/Debuff 3: | 0 | |||||||||
70 | |||||||||||
71 | |||||||||||
72 | |||||||||||
73 | Actions | ||||||||||
74 | Name | AP Cost | DMG | Description | |||||||
75 | Dualcast | - | - | Support Stance: Can cast 2 spells per turn as long as both spells' original AP cost is 1 or below, you still spend the AP to cast each spell; can disable dualcast stance in substitute of it's second spell; cannot gain Haste; cannot use chainspell under this stance | |||||||
76 | Merge Spell | - | - | Support Stance: Combine two spells from your spell lists; add their damage, AP costs, and effects and apply it to target; reduce AP cost and total damage by half; cannot use chainspell under this stance, cannot be used with Dualcast | |||||||
77 | Corps-a-corps | 1 | 0 | Closes gap between user and target; can be used with dualcast in substitute of a spell | |||||||
78 | Displacement | 1 | 0 | Creates a gap between user and target; can be used with dualcast in substitute of a spell | |||||||
79 | Fleche | 4 | 0 | Attack ignores enemy's SPR, uses INT; can be used with dualcast in substitute of a spell | |||||||
80 | Contre Sixte | 8 | 0 | Attack ignores enemy's SPR, uses INT; Natural area of effect; can be used with dualcast in substitute of a spell | |||||||
81 | Mystic Weapon | - | - | Base Stance: When you use a basic attack, and if you are currently under an enspell effect, you also cast the first level spell of that same elemental type as long as it is on your spell list, and you spend the AP cost; (I.E. Enfire, you cast Fire as well) Costs 2 AP a turn to maintain | |||||||
82 | Elemental Weapon | - | - | Support Stance: Apply any enspell onto self at anytime, do not use a turn to swap enspells, these enspells cannot be removed; enspells grant an additional 2 damage for their respective elements | |||||||
83 | Elemental Smite | 4 | 0 | Adds any and all elemental Vulnerability stacks total to damage; removes any and all elemental Vulnerability stacks | |||||||
84 | Enfire | 1* | - | Melee and ranged attacks now do fire damage; applies fire vulnerability stack per hit. Fire attack\spells do 1 more damage. | |||||||
85 | Enblizzard | 1* | - | Melee and ranged attacks now do ice damage; applies ice vulnerability stack per hit. Ice attack\spells do 1 more damage. | |||||||
86 | Enthunder | 1* | - | Melee and ranged attacks now do lightning damage; applies lightning vulnerability stack per hit. Lightning attack\spells do 1 more damage. | |||||||
87 | Enaero | 1* | - | Melee and ranged attacks now do wind damage; applies wind vulnerability stack per hit. Wind attack\spells do 1 more damage. | |||||||
88 | Enstone | 1* | - | Melee and ranged attacks now do earth damage; applies earth vulnerability stack per hit. Earth attack\spells do 1 more damage. | |||||||
89 | Enwater | 1* | - | Melee and ranged attacks now do water damage; applies water vulnerability stack per hit. Water attack\spells do 1 more damage. | |||||||
90 | Enlight | 1* | - | Melee and ranged attacks now do "holy" damage; applies "holy" vulnerability stack per hit. "Holy" attack\spells do 1 more damage. | |||||||
91 | Endark | 1* | - | Melee and ranged attacks now do "dark" damage; applies "dark" vulnerability stack per hit. "Dark" attack\spells do 1 more damage. | |||||||
92 | Fire | 1 | 1 | Applies Fire Vulnerability | |||||||
93 | Blizzard | 1 | 1 | Applies Ice Vulnerability | |||||||
94 | Thunder | 1 | 1 | Applies Lightning Vulnerability | |||||||
95 | Aero | 1 | 1 | Applies Wind Vulnerability | |||||||
96 | Stone | 1 | 1 | Applies Earth Vulnerability | |||||||
97 | Water | 1 | 1 | Applies Water Vulnerability | |||||||
98 | Banish | 1 | 1 | Applies "Holy" Vulnerability | |||||||
99 | Dark | 1 | 1 | Applies "Dark" Vulnerability | |||||||
100 | Jolt | 1 | 0 | Applies "Unaspected" Vulnerability | |||||||