A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | |
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1 | Character Name | Exploration | Initiative | Perception | TEML | Arcana | TEML | Crafting | TEML | Deception | TEML | Medicine | TEML | Nature | TEML | Occultism | TEML | Religion | TEML | Society | TEML | Stealth | TEML | Survival | TEML | Theivery | TEML | Bardic Lore | TEML | Lore Name | Lore Mod | TEML | Lore Name | Lore Mod | TEML | Lore Name | Lore Mod | TEML | Notes | |||||
2 | Dinardin of Longshadow | Search | 3 | 3 | T | 0 | U | 0 | 2 | U | 0 | U | 0 | U | 0 | U | 3 | T | 0 | U | 2 | U | 0 | U | 2 | U | U | Hobgoblin Lore | 3 | T | Pathfinder Society | 3 | T | Warfare | 3 | T | ||||||||
3 | Marcius Delsine | Detect Magic | 4 | 6 | E | 7 | T | 4 | U | 5 | T | 1 | 1 | 7 | T | 4 | T | 7 | T | 1 | 1 | 1 | U | Heraldism | T | |||||||||||||||||||
4 | Grimmylow Grunderbuff | Scout | 6 | 6 | T | 0 | U | 0 | U | 2 | U | 6 | T | 0 | U | 0 | U | 6 | T | 0 | U | 5 | T | 3 | U | 2 | U | U | Pathfinder Society | 3 | T | Underworld | 3 | T | ||||||||||
5 | Burney | Repeat a Spell | 6 | 6 | T | 0 | U | 0 | U | 3 | U | 6 | T | 3 | U | 0 | U | 6 | T | 0 | U | 2 | U | 3 | U | 2 | U | Pathfinder Society | 3 | T | Sarenrae | 3 | T | Pilgrim token give me the inititive on a tie detect magic is repeated spell | ||||||||||
6 | Khagra | Search | 6 | 6 | T | 4 | T | 4 | T | Warfare | 2 | T | Belzken | 2 | T | |||||||||||||||||||||||||||||
7 | Znobe Nordmann | Search | 7 | 7 | E | 1 | U | 1 | U | 0 | U | 5 | T | 5 | T | 1 | U | 5 | T | 4 | T | 7 | T | 5 | T | 4 | U | U | Cold Terrain | 4 | T | Pathfinder Society | 4 | T | Has animal companion(small bear) | |||||||||
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9 | Instructions | |||||||||||||||||||||||||||||||||||||||||||
10 | 1. Enter your character name. 2. Enter your Exploration Activity 3. Enter your initiative modifier for that activity. Do NOT include the "+" symbol, just the number. If someone is scouting, include the bonus too. 4. Ener your Perception modifier and traiing level; as before, don't include the "+" symbol for a positive modifier. 5. Enter the modifiers and training level for any other rolls you want me to roll secret checks on. There is room for 3 custom Lore skills, and Bardic Lore. Skip any skills you don't want rolled! Some skills are not listed (like Diplomacy and Athletics) as these are not normally secret checks by the GM. 6. You or the GM can paste in the generated macros from the next sheet. The GM may sort your columns alphabetically. | |||||||||||||||||||||||||||||||||||||||||||
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