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#15 Digital Heritage

Welcome to our first online Tech4Good event. This session was originally to be held in Bath, so we are pleased to welcome participants from across the country and the globe. We see this session as particularly relevant due to the closure of physical buildings and spaces, significant pressure on resourcing and the rapid scaling of digital experiences.

Some questions that lead to the creation of this event: How can we create experiences that are more relevant and meaningful to our visitors? What new ways of working do we need to adopt as we explore creating digital visitor experiences?

https://www.meetup.com/Tech4Good-SouthWest/events/268137837/



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Activity
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DROP-IN TECH SUPPORT HOUR
For all call attendees, to ensure they are set up and ready to engage well with all aspects of the call
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WELCOME, FRAMING & CHECK-IN
@ADLIBRecruit
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SPEAKER 1: Sue Bush, Creative Director & Owner of Touchpoint Design
Navigating your brand towards the new ‘normal’ – Strategic and tactical opportunities for cultural & heritage organisations
https://touchpointdesign.co.uk/ @touchptdesign
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SPEAKER 2: Emma McFarland, Head of Innovation Lab at National Gallery
Emma McFarland joined The National Gallery in May 2019 to lead on a brand new Innovation Programme and will specifically use a case study for an upcoming exhibition digital experience which will launch in December.

Emma's talk will focus specifically on the process of innovation, radically embedding new ways of working across the organisation and with external collaborators, and most importantly co-designing with visitors.

What does it mean... for our relationships with our audiences and visitors, our mindsets, behaviours and ways of working and the data we collect…. to embark on a mission to integrate innovation processes into a heritage organisation? And how do we start this transformative journey?

@ArtsEMC
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BREAKOUTS
What have these talk inspired in you? What questions are you left with?
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BREAK
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SPEAKER 3: Claire Morwood, Virtual Natural History Museum project
Many museums have started to digitise their collections, making online catalogues of the specimens they possess. The pictures and 3D models held online are a fantastic resource, but they aren’t intended for public use; their existence is rarely advertised and they just appear as searchable databases. The V-NHM project has explored a public-friendly interface to these resources and begin to open up the unseen 99.9% of fossils to teachers, students and anyone interested in prehistoric life.

Interesting links of Claire's work:
https://www.theguardian.com/games/2018/jun/06/before-i-forget-early-onset-dementia-video-game
https://twitter.com/VirtualNHM
http://www.shimmerwitch.space/

Twitter:
@shimmerwitch
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SPEAKER 4: Viki Johnson, VR/AR Developer
Bringing heritage sites to life in photo realistic quality via augmented reality.

Interesting links of Viki's work:
http://viki-johnson.github.io/
https://zubr.co/work/carrickfergus-castle/
https://zubr.co/work/

Twitter:
@alittleredpanda
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BREAKOUTS
What have these talk inspired in you? What questions are you left with?
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WRAP UP & COMMUNITY SHOUT OUTS
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CHECK OUT & CLOSE
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END
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