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Weathers, in order of the cycle
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WeatherIn game descriptionEffectTime
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TwilightVision becomes limitedThe screen becomes black, leaving only a short circle of vision around the player.50.0Coin
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Angel's HaloGrants a god's blessingWhen landing a hit, become invincible.
When invincibility is granted, the current weather counter is reduced to a third of its value.
99.9The coin system card's effect (A penny saved) has been changed. It now consumes itself like any other system card and grants 10 seconds of weather immunity, that is, the effect written in the "effect" box of the weather will no longer apply to you. Works the exact same way as Tenshi's 2SC.

New description in the deck construction menu:
Regular coins. It is said that offering some to the gods will grant immunity to catastrophies.
Gives weather immunity to the user for a short time.
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Desert MirageLosing identityTransforms into a random character from the vanilla cast, chosen when the game starts.99.9
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Shooting StarWishes come trueActivate a random weather from the list (except Aurora).
Each time the ten's digit of the counter changes, a new weather is rolled.
49.9
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ThunderstormDefense becomes normalWrongblocks lead into a hit instead.50.0
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Impassable FogBecome like windBecome invisible.50.0
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Antinomy of Common WeatherForeshadowingForced into the air, in the middle of the screen.
Can press up and down to jump, and left and right to move.
Infinite airdash + flight. In this weather, it's impossible to touch the ground.
75.0
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Forgetful WindBullets are ineffectiveGain projectile invulnerability.
All extra objects spawned by you are frozen in place
(includes projectiles, effects, ...).
50.0
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BlizzardReaction is less effectiveAdds 9 frames of delay.25.0
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RagnarökIntensity is increasedSpawns twice as many objects.
Objects' angles are changed when possible (one is angled slightly upward, the other slightly downward)
If not possible, one is place slightly above the other.
99.9
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HaarSkills are shuffledAll learned skills and levels are shuffled.
When the weather effect wears off, the skills and level in place when the effect started are restored.
99.9
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Missing Purple MistBattle of giantsGain infinite superarmor. Cannot block.
Player and objects become twice as big as normal (doesn't affect collision box).
66.6
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Water HazeFall under the wavesSpeed is divided by 4 before being applied to the player.75.0
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Reverse FieldPolarity is switchedHighs become lows. Lows become highs.99.9
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Illusion MistPast memories in the presentGrants a clone to the player that repeats melee attacks.
This clone cannot tank hits.
50.0
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Eternal NightTime becomes strangeThe player is frozen in place (like Sakuya's 4sc clocks).9.0
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FrostFreezing coldBecome very slippery on the ground99.9
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Hot WindViolence is the solutionMoves that can counter hit will always counter hit if a combo isn't started.
Counter hits deal 4k damage, have increased hitstop, instantly limit and reduced the weather counter by 50.
Normal hits will always do 750 damage and reduce the weather timer by 10.
99.9
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Mysterious WindWalls become thinnerCorner is now passthrough and leads the corner on the other side.
Bullets and other ojects are also affected.
Wall slam still happen.
99.9
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AuroraAnything can happenActivate a random weather from the list (except Shooting Stars).
(This is like the vanilla effect)
**Reflects the time of the underlying weather
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