A | B | C | |
---|---|---|---|
1 | NAME | COST | ACTION |
2 | UNIVERSAL ALIVE | ||
3 | Seance | 3x | All players in this group must send in a single target. Create a deadtalk PM with x amount of Dead players, including all players who were in the Group. This PM may be used for the following Day. |
4 | Prayer circle | 2x | Add x charges to the Holy Relic. One of the players in this Group must have the Holy Relic in their inventory. All players in this Group will be informed who is holding the Holy Relic. |
5 | Candlelight vigil | 3 | All players in this Group will be informed of all Dead players who targeted anyone within the Group. One of the players in this Group must have the Candle in their inventory. |
6 | Pick up | 1 | Name an item in the Storehouse. Obtain that item. If more than one player uses this action on the same item, it will fail. |
7 | UNIVERSAL DEAD | ||
8 | Spirit of Democracy | 3x | All players in this group must send in a single target. Add x amount of votes to target's lynch vote the following day. If more than one Group uses this action, it will fail. |
9 | Haunt | 3 | Name an item in the Storehouse. If a player tries to Pick up that item, it will fail. |
10 | Fright | 1 | Single target. If target is holding the Mirror, they will drop it. If more than one player uses this action, it will fail. |
11 | Chilling wind | 1 | Single target. If target is holding the Candle, they will drop it. If more than one player uses this action, it will fail. |
12 | Long for life | 1 | Single target. Does nothing. Target can be either an Alive or a Dead player. |
13 | VILLAGE ALIVE | ||
14 | Midnight mob | 4 | 3 | All players in this group must send in a single target. Target will die. If more than one Group uses this action, it will fail. Reduce cost by 1 for every 4 dead members of the Village. If a member of the Village is killed in this way, this action cannot be used for the next x Nights, where x is equal to the current cost. |
15 | Shared suffering | 3x | All players in this group must send in a single target. Reduce the cost of target's Necronomicon Bonus by x (to a minimum of 0). If more than one Group uses this action, it will fail. |
16 | VILLAGE DEAD | ||
17 | Spook | 5 | If target is holding an item, they will drop it. If more than one Group uses this action, it will fail. |
18 | Whisper | 2 | All players in this group must send in a single target. Send a message to target. If more than one Group uses this action, it will fail. |
19 | MAFIA ALIVE | ||
20 | Kill | 2 | All players in this group must send in a single target. Target will die. If more than one Group uses this action, it will fail. |
21 | Shared pain | 2x | All players in this group must send in a single target. Reduce the cost of target's Necronomicon Bonus by x (to a minimum of 0). If more than one Group uses this action, it will fail. |
22 | Twiddling thumbs | 1 | Single target. Does nothing. If more than one players uses this action, it will fail. |
23 | MAFIA DEAD | ||
24 | Spiritual interference | 2 | All players in this group must send in a single target. Target must be a Dead player. If that player is being targeted by a Seance, the Seance fails. |