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Note: Mementos are rated on their usefulness, which isn't exactly the same as being tiered or rated on raw power. Things that are taken into account include the viability of the units the memento helps, how much it improves them, and how many units it helps; as well as, now, Memento Leader Skills. If a memento has a good VCR, its usefulness is higher, as you need the memento before you can get the VCR. A memento may also be rated higher for a very versatile/highly used VCR, even if the memento's stats aren't exceptional. Also, keep in mind that most mementos will simply be "Useful," which is essentially average. It has to be particularly good or bad in some way to earn anything else. Finally, everything here is an opinion, and while I like to think I know a lot about the game, I'm not infallible. Thus, this should be taken as a general guide rather than gospel, and you should examine any mementos you personally pull, as well as their VCRs, in more detail.In regards to any mementos that haven't yet had their names translated by the Global team for The Alchemist Code, the names for these in this sheet are not (yet) official. If a memento has a (?) following its name, then the translation is my own, sometimes reordered or with words substituted when necessary to make them more sensical or even just to make them more aesthetically pleasing. Memento Leader Skill KeyTip: To find the best Region Tag modifiers, use Command+F (Mac) or Control+F (Windows) to search for specific Region Tags; then compare based on their highlighted color.
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Created By Oriks5%-20%
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25%-40%
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45%-60%Note: Memento Leader Skills are only taken into account in a memento's rating if they're released. If their status says "Unreleased" for the MLS, then it hasn't been taken into account in terms of usefulness.
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Memento/VCR Stats ReferenceSheets VersionPublished VersionDatabase
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65%-100%
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