ABCDEFGHIJKLMNOPQRSTUVWXYZAA
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This Spreadsheet is Deprecated, go to https://docs.google.com/spreadsheets/d/1GY0eJsooEp361hWFL2lD-uPVa5-l-7g4f4FtyKs-k7Q/edit?usp=sharing for the new version
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https://docs.google.com/spreadsheets/d/1GY0eJsooEp361hWFL2lD-uPVa5-l-7g4f4FtyKs-k7Q/edit?usp=sharing
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for the new version
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If I have something marked here as done, but you think you can do a better job, go for it!
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Send me art (preferably in 500x380 pixel size) as neablis on the discord or to neablis@gmail.com, or read the readme and submit art directly at https://github.com/dbjorge/jorbs-spire-mod/tree/master/src/main/resources/stsjorbsmodResources/images/cards
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If you're working on art for cards, please leave a comment so other people know! Or if a card art is done but not marked here, leave a comment and I'll fix it.
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Art:Originals: Cards:
Still need art for 69 cards (Nice)
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4/4 done (final!)
Starter Deck
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Done (final!)
https://media.discordapp.net/attachments/638766476597264394/638777902921678862/zyalin_basic_attack.png?width=395&height=300
4 Strike
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Done (final)
https://media.discordapp.net/attachments/638766476597264394/638777880683216946/zyalin_basic_defend.jpg?width=395&height=300
4 Defend
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Done (final)
https://media.discordapp.net/attachments/624999371594793000/638497642263085096/zyalin_eyeofthestorm.png?width=395&height=300
Eye of the Storm
1: Gain clarity of current memory, then remember a random memory you do not have clarity of. Gain 8 block
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Done (final)
https://media.discordapp.net/attachments/624999371594793000/638516852754087977/zyalin_fresh__adventure.png?width=395&height=300
Fresh Adventure
2: Deal 12 damage and remember Diligence
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Forbidden Grimoire+
Entomb. Returns to your hand at start of turn 7.
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7/7 done
Damage Commons
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Done (final)
https://media.discordapp.net/attachments/638766476597264394/638992891674361866/Black_Tentacles.jpg?width=400&height=287
Black Tentacles
0: Deal 4 damage, attacks with random targets target this enemy until end of turn.
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Done (final)
https://cdn.discordapp.com/attachments/638766476597264394/639286671539437568/Arcane_Weapon2.jpg
Arcane Weapon
[power] 1: Attack 4 damage a random enemy at the end of each turn. (affected by str, vuln, etc.)
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DoneFirebolt
1: Deal 8 damage + 2 damage for each clarity
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Done
Magic Missiles
1: Deal 3 damage. Deal 3 damage again once for each clarity
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DoneAcid Splash
1: Apply 5 poison to an enemy
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DoneTrue Strike
2: Deal 16 damage. This damage cannot be prevented or reduced.
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DoneRay of Frost
2: Deal 10 damage and apply 3 weak
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1/6 done
Block Commons
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Counterspell
0: Gain 4 block. Gain an artifact charge if enemy intends to apply a negative effect.
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Minor Illusion
0: Gain 5 block
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Disguise Self
1: Gain 4 block. Gain 4 block next turn.
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Loss
1: Gain 10 block. Gain 1 weak.
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Doublecheck
1: Gain 5 block. If you remember Diligence gain Clarity. Remember Diligence.
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DoneChannel
1: Gain 7 block. Gain 1 energy next turn.
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1/2 done
AoE Commons
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Poison Spray
1: Apply 4 poison to all enemies
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Done
Chain Lightning
1: Deal 7 damage to target enemy, then 9 damage to a different random enemy, then 11 damage to a different random enemy... until all enemies have been hit.
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1/5 done
Scaling Commons
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(Poison damage package)
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Done
Wandering Mind
2: Gain a random clarity you do not have yet.
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Weight of Memory
2: Deal 12 damage. Deals 2 additional damage for all cards which remember.
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Prestidigitation
[Power] 1: At end of turn apply 1 weak or 1 vulnerable to a random enemy.
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Wizard Hat
[Power] 0: At start of each turn add a card from the Memory deck to your hand.
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Wizard Robe
[Power] 1: Remember Lust. Gain Clarity.
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0/4 done
Manipulation Commons
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Message
0: Put a card from your discard pile into your hand
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Prestidigitation
0: Draw two cards, the put two cards from your hand on top of your draw pile in random order
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Focused Mind
1: If remembering Sin deal 10, if remembering Virtue block 9.
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Unseen Servant
0: Remember Sloth. Put two cards from your discard pile on top of your draw pile. Exhaust.
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1/2 done
Bad Uncommons
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DoneAid
1: Heal an enemy for 5hp. Remember Kindness.
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Mania
Deal 4 damage 2 times. If you remember of have clarity of Sloth deal 4 damage 2 times again.
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0/6 done
Damage Uncommons
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Mindworm
0: Deal 4 damage. Then if snapped deal 8 damage. Add a copy of this card into your discard pile.
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Hurt
1: Deal 14 damage. Lose 1 life per clarity.
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Smithing Strike
2: Remember Wrath. Deal 14 damage.
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Old Pocket
1: Gain 10 gold. Remember Charity. Exhaust.
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Toll the Dead
1: Deal 5 damage. If the enemy has been damaged this turn deal 5 damage again.
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Corpse Explosion
1: Starts in Exhaust pile. Add to hand when an enemy dies. Remember Wrath and deal 12 damage. Exhaust.
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2/7 done
Block Uncommons
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Hibernate
2: Gain 20 block and remember Sloth
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Mending
1: Gain 1hp for each clarity. End your turn.
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Rest
2: Remember Chastity. Gain 10 block. End your turn.
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DoneHedge Wizard
1: Gain 8 block. Remember Humility
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Misty Step
0: Gain 1 block for every Clarity. Draw 1 Card.
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done (final!)
https://media.discordapp.net/attachments/638766476597264394/639780735229624382/zyalin_mage_armor_skill.png?width=395&height=300
Mage Armor
1: Reduce the next damage taken by 5.
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Enervation
1: Apply 5 poison to target, gain block equal to the amount of poison it has. Exhaust.
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0/4 done
AoE Uncommons
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Stalwart
0: Remember Temperance.
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Animate Objects
2: Deal 3 damage to all enemies for each card in your draw pile and discard pile that didn't start the combat in your deck.
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Color Spray
1: Deal 5 damage to all enemies and apply a random debuff to each one. Remember Envy.
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Erode
1: Remove 10 Block from target enemy, if you remove any block, apply 5 poison. Remember Temperance
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1/6 done
Scaling Uncommons
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done (final)
https://media.discordapp.net/attachments/638766476597264394/639022303895617536/zyalin_tiny_hut_adjustedpower.png?width=395&height=300
Tiny Hut
(Power) 1: Remember Kindness. Gain Clarity of current memory.
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Faerie Fire
1: Apply 3 weak to all enemies if remembering Virtue, Apply 3 vulnerable to all enemies if remembering Sin.
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Introspection
(Power) 1: At the end of your turn, lose 1 HP and deal 3 damage to all enemies, plus 2 damage to all enemies for each Clarity.
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Book of Tongues
(Power) 1: At the start of your turn draw an extra card
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Magic Mirror
(Power) 1: Whenever you receive a debuff, apply that debuff to all enemies.
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Thorns
1: Remember Humility. If an enemy intends to attack gain Clarity.
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0/4 done
Manipulation Uncommons
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Refuse to Forget
0: You cannot leave your current memory until you have clarity of it. Scry 4.
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Locate Object
1: Remember Greed. Draw 2 Cards. Exhaust.
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Schools of Magic
1: Draw 3 Cards. If you have no duplicate cards in hand gain Clarity, otherwise exhaust one of each duplicate card.
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Find Familiar
[Power] 1: Gain clarity at end of turn.
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1/4 done
Damage Rares
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Trauma
3: Snap. Deal 30 damage to all enemies and lose 5 life. Deal 30 damage to all enemies and lose 5 life.
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done (final!)
https://media.discordapp.net/attachments/624999371594793000/638488380556181504/zyalin_gather_power.png?width=395&height=300
Gather Power
1: Draw 2 cards. Play your next attack twice.
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Haste
1: Advance all relic counters by 1. Play your next attack twice. Exhaust.
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done (final)
https://cdn.discordapp.com/attachments/638766476597264394/640522030042841116/03_zyalin_fireball.png
Fireball
2: Deal 21 damage to all enemies. Remember Lust.
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1/5 doneBlock Rares
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Lose Grip
1: If Snapped gain 1 Intangible. Otherwise Gain 12 Block. Retain. Exhaust