Serenity
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Serenity12Earth GenasiFemaleNeutral GoodChaotic GoodDunatis (Celtic)
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Character NameLevelRaceGenderAlignmentDiety
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MediumGreyEmerald6'10"235 lbsPlanar explorer
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SizeHairEyeHeightWeightBackground
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Serenity
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ABILITY SCORESSAVING THROWSCLASSESCurrent XP
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STR20+5 STR+9 NameLvlHit DiceHPCon121,734
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DEX13+1 DEX*+1 Barbarian121d128949Portrait
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CON18+4 CON+8 MoveBase
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INT12+1 INT+1 4030
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WIS12+1 WIS+1 Long Jump 20' High Jump 5' (reach 15'3")
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CHA11+0 CHA+0 Total:1378948
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Prof*advantage when seenMod
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SKILLSCOMBAT
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RollSkillProfAdvHit PointsACArmorDexArmor WornTypeACDexDAWt.
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+1 Acrobatics (Dex)13715=10+1 NoneNone10+1
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+1 Animal Handling (Wis)Misc 1Misc 2
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+1 Arcana (Int)+4 Total: 10+1 0
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+9 Athletics (Str)
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+0 Deception (Cha)Hit DiceDeath SavesBeliefAmmunition
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+1 History (Int)12d12Success 5
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+1 Insight (Wis)Failure
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+0 Intimidation (Cha)
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+1 Investigation (Int)Weapon & SpellsHit#AtkDamageRngTypeNotes
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+1 Medicine (Wis)Maul (rage)+9 22d6+5 (+3)B+1 on Celestia
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+5 Nature (Int)Javlin [3 magic]+9 21d6+530/120P+1 on Mechanus
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+5 Perception (Wis)Handaxe+9 21d6+520/60S
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+0 Performance (Cha)Spear+9 21d6+5P
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+0 Persuasion (Cha)
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+1 Religion (Int)
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+1 Sleight of Hand (Dex)
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+1 Stealth (Dex)Special AttacksSpecial Defenses
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+1 Survival (Wis)Unarmored defense: Con to AC
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Adv. on Dex saves vs. what things I can see
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+11 Passive Insight
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+15 Passive Perception
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+4 Proficieny Bonus
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PROFICIENCIES/LANGUAGESFEATURES & ABILITIES
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Simple WeaponsRace / Background / FeatsClass
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Martial WeaponsEarth Walk: move across difficult stone or earth as normalRage(4/d)-Adv. on Str checks +3 melee damage, resist S/B/P
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Light ArmorMove with Stone: Pass without trace 1/dayAbility score increases (4th) +1 Str/+1 Con
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Med. ArmorCypher: +2 InitDanger Sense - Adv. on Dex. vs. things you can see.
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ShieldsWanderer: Can forage for food/water or find refuge from planar hazzards.Extra attack
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CommonFeral Instincts: Advantage on Init, can rage during supriseFast movement: +10 ft
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PrimidialSetinal: OAs stop, OA on disengage, react to attack on allyAspect of the Eagle - See 1 mile, no disadvantage from low light
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TerranRelentless Rage: DC10 Con save to not drop at 0 in rage. +5DC/rest until short restBear Totem Spirit: Resist all non-psychis while raging
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Portal FeelGreatweapon Master: On a crit of dropping a target to 0HP on my turn, take an extra attak as a minor.
-5 to an attack for +10 damage.
Reckless Attavk - Adv on attacks, give adv on attacks until next turn.
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CookingUnarmoed Defense: +Con to AC without armor
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Danger Sense - Adv, on dex saves vs. things you can see
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Spirit Seeker - Beast Sense and Speak with Animals as rituals
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Brutal Critical - 1 die
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Spirit Walker - Commune with Nature
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