A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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2 | General | ||||||||||||||||||||||||||
3 | Offensive Perks are always better to use then Defensive, since u shouldnt rely on those to proc | ||||||||||||||||||||||||||
4 | Filler and Crackling have multiple option depending on preferance (Giving my opinion) | ||||||||||||||||||||||||||
5 | Defensive Perks are a bonus (reason above) | ||||||||||||||||||||||||||
6 | These Opinions are either calculated (Myself, Mr GW and Litt) or made by several People from the High Level PvM-Community | ||||||||||||||||||||||||||
7 | These Setups are made for High Level PvM, useable at every Boss | ||||||||||||||||||||||||||
8 | The arrangement on the Armour is a personal preference | ||||||||||||||||||||||||||
9 | Sorry for my bad english (4ner) ;) | ||||||||||||||||||||||||||
10 | Summary is a list for a setup with every perk for individual situations - Downgrading ofc possible | ||||||||||||||||||||||||||
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12 | Offensive (Weapons only) | ||||||||||||||||||||||||||
13 | Name | Effect | Rank | Analysis | Components | ||||||||||||||||||||||
14 | Aftershock | 40% Weapon Dmg per Rank every 50k dealt | 1 - 3 | 2nd best Perk for Weapons with over 1,7% Dmg increase per Rank, put on Mh to keep Stacks | Ilujankan | ||||||||||||||||||||||
15 | Caroming | Chain/Ricochet hit additional 1 Traget per Rank | 1 - 3 | Only useful where you have mulitple Enemies (Slayer, P1) but not worth to put over As or Precise, maybe as a Switch? | Shadow | ||||||||||||||||||||||
16 | Equilibrium | 3% per Rank Min-Hit increase, 1% per Rank Max-Hit decrease | 1 - 3 | Dmg-Increase of 1,3% per Rank | Rumbling | Precise | |||||||||||||||||||||
17 | Flanking | 40% Damage increase per Rank on Basic Stuns, 15% per Rank on Thresold Stuns | 1 - 3 | Amazing switch for increase Dps - Arround 2,5% per Rank | Faceted | Precise | |||||||||||||||||||||
18 | Lunging | Max-Dmg increase of Combust, Frag and Dismember by 20% per Rank, 1,5x Multiplier | 1 - 3 | Not worth puting it over Precise, Equi or As; Mulitiplier is bugged; Maybe as Switch but Melee only | Avernic | ||||||||||||||||||||||
19 | Planted Feet | 25% Duration increase of Sun, Swift, Zerk; 20% reduced Multiplier | 1 | Mulitplier Reduction is bugged, Good on a Switch but after the fix only work if you dont have Adr | Cywir | ||||||||||||||||||||||
20 | Precise | 1,5% per Rank Min-Hit increase | 1 - 5 | Best Perk with 1,25% Dmg increase per Rank, musthave, Oh if used with As | Arma | Precise | |||||||||||||||||||||
21 | Spendthrift | 1% extra Dmg per Rank with 1% Chance per Rank, 1 Gold per Extra Dmg | 1 - 5 | Need to take the Gold in your Inventory, Doesnt Proc that often so no DPM increase | Saradomin | ||||||||||||||||||||||
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23 | Offensive | ||||||||||||||||||||||||||
24 | Name | Effect | Rank | Analysis | Components | ||||||||||||||||||||||
25 | Biting | 2% per Rank increased Crit Chance | 1 - 3 | Expensive but worth it for optimizing (1,25% Dmg increase per Rank), doenst work with Equi, put on Top | Noxious | Direct | |||||||||||||||||||||
26 | Crackling | 50% Weapon Dmg per Rank every Minute | 1 - 3 | Relativly cheap and good for combination with Perks that have 1 Stage, Watch out for Self-Pks | Explosive | ||||||||||||||||||||||
27 | Demon Slayer | 7% extra Dmg to Demons | 1 | Only useful on a specific Type of Monster, better of using other Perks since ur limited on Space unless you wanna switch Perks on every Task / spending Money for no reason on Slayer | Ancient | Dextrous | |||||||||||||||||||||
28 | Dragon Slayer | 7% extra Dmg to Dragons | 1 | Dragonfire | Enhancing | ||||||||||||||||||||||
29 | Undead Slayer | 7% extra Dmg to Undead | 1 | Undead | Living | ||||||||||||||||||||||
30 | Genocidal | Up to 7% extra Dmg on Slayer Tasks | 1 | Good Hybrid Option for Slayer | Undead, Bandos | Powerful | |||||||||||||||||||||
31 | Impatient | 9% Chance per Rank to get 3 extra Adr | 1 - 3 | Beast for building Adr, Combination with Devoted | Zaros | Zammy | |||||||||||||||||||||
32 | Invigorating | Adr-Gain of Autos increased by 10% per Rank | 1 - 3 | Since you dont Auto much its pretty useless | Oceanic | Swift | |||||||||||||||||||||
33 | Shield Bashing | 15% per Rank increased Dmg on Debil | 1 - 3 | Probably best Option on a shield if you rly use it and have Turtling on your Gear alrdy | Swift | ||||||||||||||||||||||
34 | Trophy-taker“s | 3% Chance per Rank Kill doesnt count, 2% Chance per Rank its 2x | 1 - 5 | Kinda of a Gamble but to increase ur Gainz only use it on best possible Tasks | Powerful | ||||||||||||||||||||||
35 | Ultimatums | 5% per Rank reduced Adr-Cost of Overpower, Frenzy, Unload, Omni | 1 - 3 | Doesnt stack with Vigour, Who uses those Abilities anyways?, Useless | Explosive | ||||||||||||||||||||||
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37 | Defensive | ||||||||||||||||||||||||||
38 | Name | Effect | Rank | Analysis | Components | ||||||||||||||||||||||
39 | Absorbative | Dmg-Reduction: 5% per Rank at 20% Chance | 1 - 3 | Good if you wanna increase Surviveability, Kind of a Side-Perk unless u have a Spot open | Fungal | ||||||||||||||||||||||
40 | Bulwark | Increase Duration of Debil by 5% per Rank, deals no Dmg | 1 - 3 | In High Level PvM you dont use Debil a lot and you got a long enough duration, Imo you just loose a bit of Dmg | Resilient | ||||||||||||||||||||||
41 | Clear Headed | 1 extra Second Duration per Rank, no Dmg-Reduction | 1 - 3 | Only in Combination, Kinda useless cause at Raxxor u can cycle Freedom and Anticipation (unless ur starting off) and at Rago you only use Anticipation for Walking where a well-timed Anticipation is better | Variable | Stunning | |||||||||||||||||||||
42 | Reflexes | Halfed Cooldown, Duration of Anticipation | 1 | Harnessed | Dextrous | ||||||||||||||||||||||
43 | Crystal Shield | 10% Activation chance, 5% per rank of damage taken over 10 secs as additional hp pool | 3 | Works on own Abilities | Faceted | Subtle | |||||||||||||||||||||
44 | Devoted | 3% Chance per Rank of 3 Sec Devotion | 1 - 3 | Kind of a Side-Perk unless u have a Spot open, Used with Impatient | Arma, Bandos, Sara, Zammy | ||||||||||||||||||||||
45 | Enhanced Devoted | 4,5% Chance per Rank of 3 Sec Devotion | 1 - 3 | Best Defensive Perk, uses 2 Slots | Faceted | Zaros | |||||||||||||||||||||
46 | Efficient | Reduced Charge Drain Rate by 6% per Rank of the Item | 1 - 3 | Since its only reducing on the Item its on only use is maybe at Lvling Invention to save Money | Shifting | Ascended | |||||||||||||||||||||
47 | Hoarding | Item Protect protects 2 Items on Death | 1 | Good in Combination with Crackling to save some Money on Deaths | Fortunate | ||||||||||||||||||||||
48 | Lucky | 0,5% Chance per Rank to reduce Dmg taken to 1 | 1 - 5 | Worse then Devoted and Absorbative, but good 3rd option | Silent | ||||||||||||||||||||||
49 | Mobile | 50% reduced Cooldown of Surge, Barge, Escape; No Adr-Gain | 1 | Goodly for Raxxor, Rots (Tunnels) and Adr-Stalling | Dextrous | Subtle | |||||||||||||||||||||
50 | Preparation | 15% per Rank increase Duration, Cooldown of Preparation | 1 - 3 | Useless | Harnessed | Heavy | |||||||||||||||||||||
51 | Scavenging | 1% Chance per Rank of getting 1 x Rank Unommon Materials (1% Chance being Rare) | 1 - 3 | Good for gathering Materials if you dont need the Slot (Slayer, Training Invention) | Precious | ||||||||||||||||||||||
52 | Turtling | 10% per Rank increased Duration, Cooldown on Cade | 1 - 3 | Rly good for Rago, put on Armor to be able to use Defenders to Cade | Evasive | ||||||||||||||||||||||
53 | Venomblood | Negates Poision-Dmg | 1 | Kind of a Side-Perk, Good use at Greg and Raxxor, Combination with Turtling or Absorbative | Pestiferous | Evasive | |||||||||||||||||||||
54 | Wise | 1% per Rank extra Exp, capped at 50k | 1 - 3 | Good Skilling Perk, put on Shield | Seren | Flexible | |||||||||||||||||||||
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57 | Tool Perks | ||||||||||||||||||||||||||
58 | Name | Effect | Rank | Analysis | Components | ||||||||||||||||||||||
59 | Furnace | 5% Chance per Rank to sacrifice gatherd Ressouce for extra 100% Experience | 1 - 3 | Nice Exp Boost | Dragonfire | Imbued | |||||||||||||||||||||
60 | Polishing | 3% Chance per Rank to upgrade gathered material | 1 - 3 | Good for doing arc quickly/Money | Oceanic | Dextrous | |||||||||||||||||||||
61 | Honed | 2% per Rank higher gathering Chance | 1 - 5 | Best Tool Perk to increase Xp/h | Silent | Sharp | |||||||||||||||||||||
62 | Imp Souled | 3% Chance per Rank on transfering gathered Ressource to Bank for 30 Pray Points | 1 - 5 | Maybe good if you dont wanna drop stuff gathered? | Zamorak | Zaros | |||||||||||||||||||||
63 | Refined | 5% Chance per Rank on not depleating Ressource | 1 - 3 | Other Perks defo better | Resilient | Refined | |||||||||||||||||||||
64 | Breakdown | 20% Chance per Rank to disassemble the produced Item | 1 - 5 | Not very efficient since ur mainly disassembling cheaper items for components | Undead | Heavy | |||||||||||||||||||||
65 | Pyromaniac | 0,1% Chance per Rank to burn whole Inventory | 1 - 5 | Not rly benefiting bonfire-afking | Explosive | Light | |||||||||||||||||||||
66 | Rapid | 5% Chance per Rank to do your work faster | 1 - 3 | Increasing speed = more xp/h | Shifting | Enhancing | |||||||||||||||||||||
67 | Tinker | 5% Chance per Rank to get extra 25% exp | 1 - 3 | Effective boost of 1,25% xp/h per rank | Clockwork | Fungal | |||||||||||||||||||||
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