Feat Points
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featoptionpointsNotesGenerally
2
Core Rulebook
3
Acrobatic41
basically worthless
4
Acrobatic Steps32
not useful for primary role
5
Agile Maneuvers43
useful but weak, or very situational
6
Alertness44
Boring but ok, most flat bonuses
7
Alignment Channel65
Need to work to make useful
8
Animal Affinity46
9
Arcane Armor Mastery6
Works with a mithral breastplate
7
10
Arcane Armor Training2
Eats your swift action forever to basically reproduce mage armor.
8Good feat
11
Arcane Strike4
12
Armor Proficiency, Heavy3-1teamwork feat
13
Armor Proficiency, Light1
14
Armor Proficiency, Medium2
15
Athletic4
16
Augment Summoning8
17
Bleeding Critical4
18
Blind-Fight3
19
Blinding Critical8
20
Brew Potion4
Worse than most crafting feats. In home games, I've made healing potions max caster level for free
21
Catch Off-Guard3
Basically Exotic Weapon proficiency
22
Channel Smite3
23
Cleave3
24
Combat Casting3
25
Combat Expertise1
26
Combat Reflexes4
27
Command Undead8
28
Craft Magic Arms and Armor
8
29
Craft Rod8
30
Craft Staff8
31
Craft Wand8
32
Craft Wondrous Item8
33
Critical Focus4
34
Critical Mastery5
35
Dazzling Display6
Pretty solid feat, but you need a peculiar build to make it really shine
36
Deadly Aim8
Power attack for ranged. Basically a benchmark.
37
Deadly Stroke5
38
Deafening Critical2
39
Deceitful4
40
Defensive Combat Training4
41
Deflect Arrows3
42
Deft Hands4
43
Diehard6
Basically toughness at early levels. really Meh afterwards
44
Disruptive3
45
Dodge4
46
Double Slice4
47
Elemental Channel5
48
Empower Spell8
49
Endurance2
Bonuses to a bunch of non-opposed rolls.
50
Enlarge Spell3
I have never seen this taken. Though that may be a problem with metamagic in general.
51
Eschew Materials2
52
Exhausting Critical5
53
Exotic Weapon Proficiency3
54
Extend Spell3
55
Extra Channel4
Stacking feats are hard to price since making them cost less points just means you can stack them till kingdom come. I recommend limiting them to 1 feat per 2 levels
56
Extra Ki4
57
Extra Lay on Hands4
58
Extra Mercy4
59
Extra Performance4
60
Extra Rage4
61
Far Shot3
62
Fleet3
63
Forge Ring8
64
Gorgon's Fist3
Staggered with a save and set up is really expensive. The only reaon people take this is as a prereque to Medusa's wrath
65
Great Cleave3
66
Great Fortitude4
67
Greater Bull Rush8
68
Greater Disarm6
69
Greater Feint6
70
Greater Grapple8
71
Greater Overrun5
72
Greater Penetrating Strike4
73
Greater Shield Focus4
74
Greater Spell Focus Abjuration3
The schools more focused around landing saves cost more.
75
Greater Spell Focus Conjuration5
76
Greater Spell Focus Divination3
77
Greater Spell Focus Enchantment5
78
Greater Spell Focus Evocation5
79
Greater Spell Focus Illusion5
80
Greater Spell Focus Necromancy5
81
Greater Spell Focus Transmutation3
82
Greater Spell Penetration4
83
Greater Sunder5
84
Greater Trip8
85
Greater Two-Weapon Fighting
3
86
Greater Vital Strike3
87
Greater Weapon Focus4
88
Greater Weapon Specialization
4
89
Heighten Spell2
90
Improved Bull Rush3
91
Improved Channel4
92
Improved Counterspell2
93
Improved Critical4
94
Improved Disarm3
95
Improved Familiar8
96
Improved Feint3
97
Improved Grapple3
98
Improved Great Fortitude4
99
Improved Initiative8
If you make this too cheap, then everyone just has it.
100
Improved Iron Will4
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