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Please read this page! Only takes 2 minutes, saves hours!Credits:
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IOU MultiCalcA big thank you to Brouwer in Discord for math and spreadsheet support on the earliest versions of the sheet, and providing the inspiration to make this tool.
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All original code was hand-written by Padd1ngton_Bear (Zilla).
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General Sheet Instructions:Starting from version 3.Alpha, maintenance of the sheet was handed off to GameInSky.
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Go to the File menu (above) and select "Make a copy..." to edit this document.
You need a Google account in order to do this!
The master copy is not for public use! Make your own copy!
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Edit cells of this color.Do not edit cells of this color.Hover over cells with trianglesThanks to porkbob for being a wonderful tester for the alpha stages of 3.0. Also special thanks to jiecut for being so supportive in fixing some of these issues!
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• If this is your first time filling the MultiCalc, follow the instructions on the "Import" tab for /export, and most of your data will be filled in a matter of seconds.
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• If you are manually entering your data without using /export, you will see equations in all of the yellow, typeable cells. Ignore those formulas and type over them.After version 3.5.1, most work on the sheet was done by jiecut and porkbob, fellow members with GameInSky of NICE (now merged into Fire Clan).
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• If you don't know what to do, there are usually instructions and explanations (mostly hovertext) on each page. Please read them.
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Beginning around version 4.3 until version 11.0, the sheet has been maintained mostly by porkbob, with occasional contributions from jiecut and GameInSky.
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Feel free to hide this tab.Please report any problems/ideas in our Discord!
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From Version 11.0 until 11.3.4 Verhofen took over as main contributors, after Porkbob's departure.
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The Current Multicalc-TeamThe current Multicalc team maintains the sheet to this day.
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Since version 6.8.0, Edu has regularly assisted, with scripting for use of /export and other things. And thanks to celestior for also helping with this a couple times!
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GameinskyManagerEduScripter???We're hiring!VanqyVisual & ConceptualMrShady187Formulae
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Thanks to Zornitsa for the art used here!
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The MultiCalc is a free tool for everyone in the community to use, and this has been its mission from the start.
Huge thanks to IndigoFerret for putting a ton of time and effort into the original iteration of the Pet Map Optimizer!
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This megaproject has taken 10000s of hours to create, improve, expand, and maintain.
Note that any and all feature requests
to the MultiCalc will be coming...
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Any support is tremendously appreciated! (Credits on the right Side)
Many thanks to Edu for scripting the Auto Import feature, and Ultraschall for assisting him in testing and matching up data!
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Volunteering time, code, or calculations is also an option!
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A ton of thanks to Koin & momo1925 for doing much of the original work for the Ship Arena Calc!
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Thanks to Level for coding a filter for /export and hosting it on his website!
(No longer used, but still very appreciated!)
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(MOSTLY) RELATED LINKS
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GuildFC's Guild Tools:
https://bit.ly/GuildTools
Thanks to Stella and Chaos for sharing their Auto Stone Reset Tool!
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Chaos' Auto Stone Reset Tool:
https://drive.google.com/file/d/1c7LiS_arhfaCBYilr5htgWcWXBo48_CG/edit
Thanks to Zeruel, momo1925, celestior, Koin, Saab, Celestior, WalrusRajere, DarkLordKelvin, Bloodsicle, & ‖ for either coding small features or drafts.
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Stone-PushStone Push Guide:
https://bit.ly/StoneGuide
Math support provided by Nyima, lucasftw, Aghannor, HeroSlayer27, Julus, Dankaati, Firen, Tahllian, ‖, and jays!
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Ship-Arena
Push
FC Ship Sheet Guide:
https://bit.ly/ShipSheetGuide
Also shoutouts to quixorbl & Koin for many bug reports over the years of the MultiCalc's lifespan. =)
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ShipArena PathViewer:
https://bit.ly/PathViewer
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Ship Push Video:
https://www.youtube.com/watch?v=RmOEYCcZn1w
Thank you to testers, bug reporters, and everyone who helped make this tool possible! (And anyone we forgot.) =P
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Pet-Map-Helper
AlreadyTaken's PetSolver:
https://drive.google.com/open?id=1tB_OcABnMP3bA37FS7eI-0MzB0f-dWZw
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From around version 4.3, the sheet has been maintained mostly by porkbob, and starting with version 5.0b momo1925 has helped a bit.
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Party Card Calc
Zilla's card counter
https://bit.ly/1QV3n63
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Old Version of Multicalc
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The original (Zilla) template for this sheet can be found at
https://bit.ly/1ZjPeTO
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Changelog
You can ignore this if it's your first time.
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(unhide here to see the rest of the changelog)
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v11.5.a
-Factory-Tab
-Orbs-Tab

-Guild-Tab
-Pets



-Factory
-Guild
-Char-Tab
-Import
-Factory
2025/Februar/15
-Fixed Import Script pushing Jewelry Levels to wrong cells
-Fixed Drop Down Menu not showing any options.
-Increased Max Orb Tier up to 20. Added new Orbs
-Fixed Drop Down Menus not showing any options.
-Fixed a minor visual issues.
-Fixed Regen Runes not displaying its value in Rune summary for Non-AP-Runes (only visual).
-Added Event, Amplifier and Forge Armor bonuses to the Pet Arena calculation
-Increased Crit Chance Cap on Pet Map
-Fixed Rings not scaling properly past level 25.
-Fixed a floating point precision error in the Investment Optimizer (x Level) for Factory Points.
-Extended Auto/Click/World upgrade range by 100 and VIP by 50
-Removed Time Extension 1000 cap
-Added Ring lv.120 Milestone.
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v11.5.b
-Pets-Tab
2025/October/14
-Changed Pet Map Crit Chance Effect from 0.0007 to 0.0004 and greatly increased the Crit Chance Cap
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v11.6.0
-Pets-Tab



-Points-Tab
-Factory-Tab
-Whole Sheet
2025/October/30 "The Pet Map Fiasko. It happend, the worst case scenario has occured: EVERYONE please REDO their Pet Map! I got a tip from StuartK and spend HOURS to bring this update to you. Please donate me some coffee, LOL"
-Major code changes in multiple areas. Multistrike is now working with the 1000% cap, it was stuck on 900% for some reason
-Crit Damage is now calculated correctly. Previously, each crit past 100% had the baseline 100% Crit Multiplier in it, causing the total crit damage multiplier being too high
-New feature: the Optimizer now converts excess attack speed into strengthening. This results in 20-30% DPS increases from redoing your Pet Map. This applies to the Node AND Core Optimizer
-Fixed Damage Node and Core calculation being incorrect for the Pet Arena Calc (Event Tier and Amplifiers Dmg Bonus where missing in PetCombat-Tab). Cleaned up some inconsistencies between frontend <> backend
-Clover Artifact level is now calculated automatically. Implemented the doubled baseline values
-Updated Ring Bonuses and Optimizer with new values. Thanks to kannushi.link for cracking the formula
-added Ascension Tier 18 and 19. This has been overlooked since release
-Cleaned up some more floating point precission issues (Data-Tab)
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v11.6.0a
-Pets-Tab
2025/November/01
-Fixed conditional formatting for Multi-Strike in the Pet Map Summary
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v11.??.?
-Forge-Tab
soon™
-MC Team needs some help! We want to migrate away from Google Spreadsheets. If you are a software dev and want to contribute your expertise, message Vanqy (vanqy)
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