| A | B | C | D | E | F | G | H | I | J | K | L | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Sunset Grade (A - F) | LR Marshall Grade (A - F) | LR LSV Grade (A - F) | 2nd Grade (A - F) | Initial Grade (A - F) | Casting Cost | Card Name | Card Type | Stats | Card Text | Rarity | Notes |
2 | 4W | General Tazri | Legendary Creature - Human Ally | 3/4 | When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. WUBRG: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. | M | ||||||
3 | 4WW | Linvala, the Preserver | Legendary Creature - Angel | 5/5 | Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield. | M | ||||||
4 | 2W | Oath of Gideon | Legendary Enchantment | When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. Each planeswalker you control enters the battlefield with an additional loyalty counter on it. | R | |||||||
5 | 2W | Eldrazi Displacer | Creature - Eldrazi | 3/3 | Devoid (This card has no color.) 2◊: Exile another target creature, then return it to the battlefield tapped under its owner's control. (◊ represents colorless mana.) | R | ||||||
6 | 2W | Call the Gatewatch | Sorcery | Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. | R | |||||||
7 | 1W | Stone Haven Outfitter | Creauture - Kor Artificer Ally | 2/2 | Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. | R | ||||||
8 | 4W | Munda's Vanguard | Creature - Kor Knight Ally | 3/3 | Cohort - T, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. | R | ||||||
9 | 2WW | Relief Captain | Creature - Kor Knight Ally | 3/2 | When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) | U | ||||||
10 | 1W | Immolating Glare | Instant | Destroy target attacking creature. | U | |||||||
11 | 3W | Allied Reinforcements | Sorcery | Put two 2/2 white Knight Ally creature tokens onto the battlefield. | U | |||||||
12 | 3W | Iona's Blessing | Enchantment - Aura | Enchant Creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature. | U | |||||||
13 | 2W | Make a Stand | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. | U | |||||||
14 | 4W | Steppe Glider | Creature - Elemental | 2/4 | Flying, vigilance 1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. | U | ||||||
15 | W | Stoneforge Acolyte | Creature - Kor Artificer Ally | 1/2 | Cohort - T, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | U | ||||||
16 | 2W | Wall of Resurgence | Creature - Wall | 0/6 | Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. | U | ||||||
17 | 2W | Shoulder to Shoulder | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card. | C | |||||||
18 | 2W | Affa Protector | Creature - Human Soldier Ally | 1/4 | Vigilance | C | ||||||
19 | 1W | Dazzling Reflection | Instant | You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. | C | |||||||
20 | 3WW | Expedition Raptor | Creature - Bird | 2/2 | Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) | C | ||||||
21 | 2WW | Isolation Zone | Enchantment | When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) | C | |||||||
22 | 2W | Kor Scythemaster | Creature - Kor Soldier Ally | 3/1 | Kor Scythemaster has first strike as long as it's attacking. | C | ||||||
23 | 2W | Kor Sky Climber | Creature - Kor Soldier Ally | 3/2 | 1W: Kor Sky Climber gains flying until end of turn. | C | ||||||
24 | 1W | Makindi Aeronaut | Creature - Kor Scout Ally | 1/3 | Flying | C | ||||||
25 | 1W | Mighty Leap | Instant | Target creature gets +2/+2 and gains flying until end of turn. | C | |||||||
26 | 1W | Ondu War Cleric | Creaure - Human Cleric Ally | 2/2 | Cohort - T, Tap an untapped Ally you control: You gain 2 life. | C | ||||||
27 | W | Searing Light | Instant | Destroy target attacking or blocking creature with power 2 or less. | C | |||||||
28 | 3W | Spawnbinder Mage | Creature - Human Wizard Ally | 2/4 | Cohort - T, Tap an untapped Ally you control: Tap target creature. | C | ||||||
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