ABCDEFGHIJKL
1
Sunset Grade
(A - F)
LR Marshall Grade
(A - F)
LR LSV Grade (A - F)2nd Grade (A - F)Initial Grade (A - F)Casting CostCard NameCard TypeStatsCard TextRarityNotes
2
4WGeneral TazriLegendary Creature - Human Ally3/4When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.
WUBRG: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
M
3
4WWLinvala, the PreserverLegendary Creature - Angel5/5Flying
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.
M
4
2WOath of GideonLegendary EnchantmentWhen Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
R
5
2WEldrazi DisplacerCreature - Eldrazi3/3Devoid (This card has no color.)
2◊: Exile another target creature, then return it to the battlefield tapped under its owner's control. (◊ represents colorless mana.)
R
6
2WCall the GatewatchSorcerySearch your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. R
7
1WStone Haven OutfitterCreauture - Kor Artificer Ally2/2Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
R
8
4WMunda's VanguardCreature - Kor Knight Ally3/3Cohort - T, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. R
9
2WWRelief Captain
Creature - Kor Knight Ally
3/2When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) U
10
1WImmolating GlareInstantDestroy target attacking creature. U
11
3WAllied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield.U
12
3WIona's BlessingEnchantment - AuraEnchant Creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature.
U
13
2WMake a StandInstantCreatures you control get +1/+0 and gain indestructible until end of turn.U
14
4WSteppe GliderCreature - Elemental2/4Flying, vigilance
1W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
U
15
WStoneforge AcolyteCreature - Kor Artificer Ally1/2Cohort - T, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.U
16
2WWall of ResurgenceCreature - Wall0/6Defender
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
U
17
2WShoulder to ShoulderSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
C
18
2WAffa ProtectorCreature - Human Soldier Ally1/4VigilanceC
19
1WDazzling ReflectionInstantYou gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.C
20
3WWExpedition RaptorCreature - Bird2/2Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
C
21
2WWIsolation ZoneEnchantmentWhen Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)C
22
2WKor ScythemasterCreature - Kor Soldier Ally3/1Kor Scythemaster has first strike as long as it's attacking.C
23
2WKor Sky ClimberCreature - Kor Soldier Ally3/21W: Kor Sky Climber gains flying until end of turn.C
24
1WMakindi AeronautCreature - Kor Scout Ally1/3FlyingC
25
1WMighty LeapInstantTarget creature gets +2/+2 and gains flying until end of turn.C
26
1WOndu War ClericCreaure - Human Cleric Ally2/2Cohort - T, Tap an untapped Ally you control: You gain 2 life.C
27
WSearing LightInstantDestroy target attacking or blocking creature with power 2 or less.C
28
3WSpawnbinder MageCreature - Human Wizard Ally2/4Cohort - T, Tap an untapped Ally you control: Tap target creature.C
29
30
31
32
33
34
35
36
37
38
39
40
41