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By KSG Yamate in collaboration with TakuEDF
*2nd Element buffs Passive. 4th Element buffs Skill Attack. 6th Element buffs Ultimate into SMAX Ultimate.
*Mouseover for Elements skill effects
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Do support my Clubmate KSG HuaHero 's YouTube and Twitch channels.
*6th Element Ultimate upgrade requires Weapon Awakening. (2 Weapons needed in total for SMAX Ultimate)
**For phone users, press the cell and select 'NOTES' to view Element effects
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https://www.youtube.com/channel/UCkh7JijDfDG72UdsEJq6B8g
***Tier 1 Crowd Controls - Paralyze, Stun, Silence, Soul Burn, Freeze
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https://twitch.tv/huahero/
***Tier 2 Crowd Controls - Petrify are unable to be removed even by skills. Only Immunity works.
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* Igniz and Instinct Iori has shown to be able to clear Confuse only when the target has another Tier 1 CC on him.
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FighterUltimateSkill AttackPassive
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Orochi
Attacks enemy whole team.
Attacks a single target.
Increase allied Gank fighters' Control Rate.
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Apt 14
30% to reduce 300 rage.
20% chance to Seal.
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Orochi Badge
15% chance to Stun.
Deals additional 60% damage to Tank fighters.
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Mana Tome
After weapon awakening, additional 30% chance to Revive.
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GANK
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Bear Soul
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Rugal
Attacks a random enemy in the back row.
Attacks a single target.
Greatly increases Control Resist.
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Apt 14
100% chance to cause 40% Lifesteal.
20% chance to Stun.
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Dazzling Badge
If target is a DPS fighter,
Deals additional 60% damage if target is DPS fighter.
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Mana Tome
additional 100% damage and Lifesteal.
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TANK
Additional 30% Revival chance after weapon awakening.
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Turtle Soul
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Goenitz
Attacks front row.
Attacks a single target.
Chance to revive team members.
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Apt 14
Reducing targets' rage by 200, absoring 70% of total rage.
20% chance to stun.
Effect remains even after Goenitz dies.
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Orochi Badge
Deals additional 80% damage to Gank fighters.
Deals additional 60% damage to Gank fighters.
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Superpower Tome
Greatly increases damage after weapon awakening and cleanses all debuffs on allies.
50% chance to regain 100 rage for himself.
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DPS
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Bear Soul
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K'
Attacks a column.
Attacks a single target.
Increase whole allied team's Damage.
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Apt 14
Decrease front target's Defense by 30%.
Cannot be blocked.
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Flame Badge
The lesser fighters in the match, the higher the damage.
The lesser fighters in match, the higher the damage.
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Streetfight Tome
Increase allied back row Critical Rate by 15%.
Deals additional 60% damage to Tank fighters.
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DPS
Greatly increases own Critical Rate after weapon awakening.
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Tiger Soul
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Kula
Attack the entire team, dealing bonus damage if there are lesser enemies.
Attack a column.
15% (Max 30%) Chance to reduce damage taken by 80%.
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Apt 14
Maximum bonus of 100% damage.
Reduce targets' 75% Healing Rate.
(This will show as RESIST when activate)
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Beauty Badge
Reduces 60% Critical Power of 3 random targets.
25% Chance to Silence targets.
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Mana Tome
40% chance to Freeze 2 of the random targets.
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GANK
Effects increased after weapon awakening.
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Tiger Soul
(4 Random targets reduce 70% Crit Damage with 40% chance to freeze 2)
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Nest Kyo
Attacks a column.
Attack a single target.
Increases ally team's fire-based ultimates damage.
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Apt 14
Creates a fire shield around himself for 2 rounds.
Causes burning for 2 rounds.
(Cannot stack with Saiyu)
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Flame Badge
Causes soul burning to target for 2 rounds.
Creates a Fire Shield around himself for 1 round.
Immune to burns.
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Scorching Tome
(Damage 6% Max HP and reduce 100 rage per round)
(Increases 10% Resistance and 10% Reflection)
When Nest Kyo enters the fight, if opponent has Iori/CrazyIori/Orochi, gain max rage.
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DPS
(Damage dealt to NPCs will be limited)
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Tiger Soul
If target is a Tank fighter, reduce 30% defense.
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Effects increased after weapon awakening.
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(Soul burning damages 12% and reduces 200 rage)
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(Target Tank fighter reduce 35% Defense)
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Crazy Iori
Attacks a column.
Attack a single target.
Increases own Lifesteal %.
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Apt 14
Absorbs 12% Resistance and Damage.
Causes burning.
When Crazy Iori enters the fight, if ally team has 4 different fightsouls,
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Orochi Badge
15% Chance to Paralyze targets.
Absorbs 200 rage from target.
increase ally team's Resistance for 1 round.
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Scorching Tome
Additional 25% Chance to Paralyze if opponent has less than 3 different types of souls.
(Turtle, Bear, Snake, Tiger must be present. This includes Crazy Iori's Bear)
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DPS
Damage and Absorbption effects increased after weapon awakening.
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Bear SoulCAPTAIN
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Crazy Leona
Attacks a single target.
Attacks a column.
Reduces male fighters attack.
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Apt 14
20% Chance to stun.
Recovers own HP.
(Does not stack)
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Orochi Badge
Deals 15% splash damage to fighters adjacent targets.
Causes major bleeding to front target for 2 rounds.
Crazy Leona gains buffs if ally team has different fightsouls.
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Superpower Tome
Recovers some HP.
(Reduces 40% healing rate and take 6% HP Bleed damage per round)
(Cannot stack 2 of the same fightsoul)
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GANK
If ally team has 4 different fightsouls,
Tiger Soul: 10% Attack
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Viper Soul
increase own team's 25% Control rate and 10% Resistance for 2 rounds.
Bear Soul: Initial Rage + 200
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Damage, Stun range, Control rate and Resistance increase after weapon awakening.
Snake Soul: 10% Lifesteal
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(20% chance to stun adjacent targets)
Turtle Soul: 10% Defense
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(20% splash damage to adjacent targets)
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(Increase 30% Control rate and 12% Resistance for 2 rounds)
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Geese
Attacks whole team.
Attacks a single target.
Increase own Ultimate Resistance.
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Apt 14
Gains Avatar effect.
20% Chance to stun.
When Geese enters the fight,
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Earth Badge
(Heals 15% max HP)
60% More damage to DPS fighters.
if own team has 3 or more Apt 14 or higher fighters,
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Karate Tome
(Increases 20% Defense and Resistance)
60% More damage to Triad background fighters.
increase own team's Ultimate Resistance by 10%.
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TANK
(Attack Skill chance raised to 100%)
(Geese, Billy, Yamazaki, Krausser, Mr. Big)
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Viper Soul
(Avatar status maintains for 2 rounds but heals only the first time)
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Deal 3 times the damage if there is only one target.
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Effects increased after weapon awakening with additional 90% Control Resist.
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ZeroAttacks a row.
Attacks a single target.
Chance to directly reduce damage taken. (This will show as RESIST)
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Apt 14
Absorbs 50% of their Defense for 1 round.
Increase own Attack Skill Chance by 15% for 2 rounds.
When Zero enters the fight, locks down on all enemies souls.
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Earth Badge
(Averaged and split between fighters)
Deals 60% more damage to DPS fighters.
Each time enemy dies, recovers his own HP and removes debuffs.
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Superpower Tome
(Which means more Defense reduction for the target is there is only 1)
Upon 4th round after he enters the fight,
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TANK
Upon 4th round after he enters the fight,
Increases own Critical rate by 30% for 2 rounds.
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Turtle Soul
Increases own 30% Attack and slightly increases Rage Regen for 2 rounds.
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Effects increased after weapon awakening.
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(65% total defense absorption)
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(40% Attack buff from round 4 onwards)