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2 | By KSG Yamate in collaboration with TakuEDF | *2nd Element buffs Passive. 4th Element buffs Skill Attack. 6th Element buffs Ultimate into SMAX Ultimate. | *Mouseover for Elements skill effects | ||||||||||||||||||||||||
3 | Do support my Clubmate KSG HuaHero 's YouTube and Twitch channels. | *6th Element Ultimate upgrade requires Weapon Awakening. (2 Weapons needed in total for SMAX Ultimate) | **For phone users, press the cell and select 'NOTES' to view Element effects | ||||||||||||||||||||||||
4 | https://www.youtube.com/channel/UCkh7JijDfDG72UdsEJq6B8g | ***Tier 1 Crowd Controls - Paralyze, Stun, Silence, Soul Burn, Freeze | |||||||||||||||||||||||||
5 | https://twitch.tv/huahero/ | ***Tier 2 Crowd Controls - Petrify are unable to be removed even by skills. Only Immunity works. | |||||||||||||||||||||||||
6 | * Igniz and Instinct Iori has shown to be able to clear Confuse only when the target has another Tier 1 CC on him. | ||||||||||||||||||||||||||
7 | Fighter | Ultimate | Skill Attack | Passive | |||||||||||||||||||||||
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9 | Orochi | Attacks enemy whole team. | Attacks a single target. | Increase allied Gank fighters' Control Rate. | |||||||||||||||||||||||
10 | Apt 14 | 30% to reduce 300 rage. | 20% chance to Seal. | ||||||||||||||||||||||||
11 | Orochi Badge | 15% chance to Stun. | Deals additional 60% damage to Tank fighters. | ||||||||||||||||||||||||
12 | Mana Tome | After weapon awakening, additional 30% chance to Revive. | |||||||||||||||||||||||||
13 | GANK | ||||||||||||||||||||||||||
14 | Bear Soul | ||||||||||||||||||||||||||
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17 | Rugal | Attacks a random enemy in the back row. | Attacks a single target. | Greatly increases Control Resist. | |||||||||||||||||||||||
18 | Apt 14 | 100% chance to cause 40% Lifesteal. | 20% chance to Stun. | ||||||||||||||||||||||||
19 | Dazzling Badge | If target is a DPS fighter, | Deals additional 60% damage if target is DPS fighter. | ||||||||||||||||||||||||
20 | Mana Tome | additional 100% damage and Lifesteal. | |||||||||||||||||||||||||
21 | TANK | Additional 30% Revival chance after weapon awakening. | |||||||||||||||||||||||||
22 | Turtle Soul | ||||||||||||||||||||||||||
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25 | Goenitz | Attacks front row. | Attacks a single target. | Chance to revive team members. | |||||||||||||||||||||||
26 | Apt 14 | Reducing targets' rage by 200, absoring 70% of total rage. | 20% chance to stun. | Effect remains even after Goenitz dies. | |||||||||||||||||||||||
27 | Orochi Badge | Deals additional 80% damage to Gank fighters. | Deals additional 60% damage to Gank fighters. | ||||||||||||||||||||||||
28 | Superpower Tome | Greatly increases damage after weapon awakening and cleanses all debuffs on allies. | 50% chance to regain 100 rage for himself. | ||||||||||||||||||||||||
29 | DPS | ||||||||||||||||||||||||||
30 | Bear Soul | ||||||||||||||||||||||||||
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33 | K' | Attacks a column. | Attacks a single target. | Increase whole allied team's Damage. | |||||||||||||||||||||||
34 | Apt 14 | Decrease front target's Defense by 30%. | Cannot be blocked. | ||||||||||||||||||||||||
35 | Flame Badge | The lesser fighters in the match, the higher the damage. | The lesser fighters in match, the higher the damage. | ||||||||||||||||||||||||
36 | Streetfight Tome | Increase allied back row Critical Rate by 15%. | Deals additional 60% damage to Tank fighters. | ||||||||||||||||||||||||
37 | DPS | Greatly increases own Critical Rate after weapon awakening. | |||||||||||||||||||||||||
38 | Tiger Soul | ||||||||||||||||||||||||||
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42 | Kula | Attack the entire team, dealing bonus damage if there are lesser enemies. | Attack a column. | 15% (Max 30%) Chance to reduce damage taken by 80%. | |||||||||||||||||||||||
43 | Apt 14 | Maximum bonus of 100% damage. | Reduce targets' 75% Healing Rate. | (This will show as RESIST when activate) | |||||||||||||||||||||||
44 | Beauty Badge | Reduces 60% Critical Power of 3 random targets. | 25% Chance to Silence targets. | ||||||||||||||||||||||||
45 | Mana Tome | 40% chance to Freeze 2 of the random targets. | |||||||||||||||||||||||||
46 | GANK | Effects increased after weapon awakening. | |||||||||||||||||||||||||
47 | Tiger Soul | (4 Random targets reduce 70% Crit Damage with 40% chance to freeze 2) | |||||||||||||||||||||||||
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49 | |||||||||||||||||||||||||||
50 | Nest Kyo | Attacks a column. | Attack a single target. | Increases ally team's fire-based ultimates damage. | |||||||||||||||||||||||
51 | Apt 14 | Creates a fire shield around himself for 2 rounds. | Causes burning for 2 rounds. | (Cannot stack with Saiyu) | |||||||||||||||||||||||
52 | Flame Badge | Causes soul burning to target for 2 rounds. | Creates a Fire Shield around himself for 1 round. | Immune to burns. | |||||||||||||||||||||||
53 | Scorching Tome | (Damage 6% Max HP and reduce 100 rage per round) | (Increases 10% Resistance and 10% Reflection) | When Nest Kyo enters the fight, if opponent has Iori/CrazyIori/Orochi, gain max rage. | |||||||||||||||||||||||
54 | DPS | (Damage dealt to NPCs will be limited) | |||||||||||||||||||||||||
55 | Tiger Soul | If target is a Tank fighter, reduce 30% defense. | |||||||||||||||||||||||||
56 | Effects increased after weapon awakening. | ||||||||||||||||||||||||||
57 | (Soul burning damages 12% and reduces 200 rage) | ||||||||||||||||||||||||||
58 | (Target Tank fighter reduce 35% Defense) | ||||||||||||||||||||||||||
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61 | Crazy Iori | Attacks a column. | Attack a single target. | Increases own Lifesteal %. | |||||||||||||||||||||||
62 | Apt 14 | Absorbs 12% Resistance and Damage. | Causes burning. | When Crazy Iori enters the fight, if ally team has 4 different fightsouls, | |||||||||||||||||||||||
63 | Orochi Badge | 15% Chance to Paralyze targets. | Absorbs 200 rage from target. | increase ally team's Resistance for 1 round. | |||||||||||||||||||||||
64 | Scorching Tome | Additional 25% Chance to Paralyze if opponent has less than 3 different types of souls. | (Turtle, Bear, Snake, Tiger must be present. This includes Crazy Iori's Bear) | ||||||||||||||||||||||||
65 | DPS | Damage and Absorbption effects increased after weapon awakening. | |||||||||||||||||||||||||
66 | Bear Soul | CAPTAIN | |||||||||||||||||||||||||
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68 | |||||||||||||||||||||||||||
69 | Crazy Leona | Attacks a single target. | Attacks a column. | Reduces male fighters attack. | |||||||||||||||||||||||
70 | Apt 14 | 20% Chance to stun. | Recovers own HP. | (Does not stack) | |||||||||||||||||||||||
71 | Orochi Badge | Deals 15% splash damage to fighters adjacent targets. | Causes major bleeding to front target for 2 rounds. | Crazy Leona gains buffs if ally team has different fightsouls. | |||||||||||||||||||||||
72 | Superpower Tome | Recovers some HP. | (Reduces 40% healing rate and take 6% HP Bleed damage per round) | (Cannot stack 2 of the same fightsoul) | |||||||||||||||||||||||
73 | GANK | If ally team has 4 different fightsouls, | Tiger Soul: 10% Attack | ||||||||||||||||||||||||
74 | Viper Soul | increase own team's 25% Control rate and 10% Resistance for 2 rounds. | Bear Soul: Initial Rage + 200 | ||||||||||||||||||||||||
75 | Damage, Stun range, Control rate and Resistance increase after weapon awakening. | Snake Soul: 10% Lifesteal | |||||||||||||||||||||||||
76 | (20% chance to stun adjacent targets) | Turtle Soul: 10% Defense | |||||||||||||||||||||||||
77 | (20% splash damage to adjacent targets) | ||||||||||||||||||||||||||
78 | (Increase 30% Control rate and 12% Resistance for 2 rounds) | ||||||||||||||||||||||||||
79 | |||||||||||||||||||||||||||
80 | |||||||||||||||||||||||||||
81 | Geese | Attacks whole team. | Attacks a single target. | Increase own Ultimate Resistance. | |||||||||||||||||||||||
82 | Apt 14 | Gains Avatar effect. | 20% Chance to stun. | When Geese enters the fight, | |||||||||||||||||||||||
83 | Earth Badge | (Heals 15% max HP) | 60% More damage to DPS fighters. | if own team has 3 or more Apt 14 or higher fighters, | |||||||||||||||||||||||
84 | Karate Tome | (Increases 20% Defense and Resistance) | 60% More damage to Triad background fighters. | increase own team's Ultimate Resistance by 10%. | |||||||||||||||||||||||
85 | TANK | (Attack Skill chance raised to 100%) | (Geese, Billy, Yamazaki, Krausser, Mr. Big) | ||||||||||||||||||||||||
86 | Viper Soul | (Avatar status maintains for 2 rounds but heals only the first time) | |||||||||||||||||||||||||
87 | Deal 3 times the damage if there is only one target. | ||||||||||||||||||||||||||
88 | Effects increased after weapon awakening with additional 90% Control Resist. | ||||||||||||||||||||||||||
89 | |||||||||||||||||||||||||||
90 | |||||||||||||||||||||||||||
91 | |||||||||||||||||||||||||||
92 | Zero | Attacks a row. | Attacks a single target. | Chance to directly reduce damage taken. (This will show as RESIST) | |||||||||||||||||||||||
93 | Apt 14 | Absorbs 50% of their Defense for 1 round. | Increase own Attack Skill Chance by 15% for 2 rounds. | When Zero enters the fight, locks down on all enemies souls. | |||||||||||||||||||||||
94 | Earth Badge | (Averaged and split between fighters) | Deals 60% more damage to DPS fighters. | Each time enemy dies, recovers his own HP and removes debuffs. | |||||||||||||||||||||||
95 | Superpower Tome | (Which means more Defense reduction for the target is there is only 1) | Upon 4th round after he enters the fight, | ||||||||||||||||||||||||
96 | TANK | Upon 4th round after he enters the fight, | Increases own Critical rate by 30% for 2 rounds. | ||||||||||||||||||||||||
97 | Turtle Soul | Increases own 30% Attack and slightly increases Rage Regen for 2 rounds. | |||||||||||||||||||||||||
98 | Effects increased after weapon awakening. | ||||||||||||||||||||||||||
99 | (65% total defense absorption) | ||||||||||||||||||||||||||
100 | (40% Attack buff from round 4 onwards) |