PACG SoFF Table
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Loot AvailableCard TypeCurrent OwnerAnyone else interested in it?Card TraitsCard Text
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Spear of the Watchful GuardianLoot Weapon 1Spear
Melee
Piercing
2-Handed
Magic
Reveal this card to add 1d6 to your Perception check.
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.
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Scorpion WhipWeapon 1Whip
Melee
Piercing
Poison
Finesse
Elite
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If proficient with weapons, you may add or subtract 3 from your result.
If you would fail this check, and you are proficient with weapons, you may discard this card to ignore the result and evade the bane.
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Natron Fang Loot Weapon 2Sword
Melee
Slashing
Magic
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; if the bane has the Undead trait, you may additionally discard this card to add another 2d8 and the Bludgeoning trait. If not proficient with weapons, the difficulty of this check is increased by 4.
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Mace of RuinWeapon 4Mace
Melee
Bludgeoning
Acid
Magic
For your combat check, reveal this card to roll your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4.
Recharge this card to add your Strength or Melee skill to your check to defeat a bane that has the Obstacle trait.
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Disable MechanismSpell 2Magic
Arcane
Divine
Discard this card to evade a bane that has the Construct, Lock, or Trap trait.
Discard this card to add 2d8 to a Disable check or a check against a bane that has the Construct, Lock, or Trap trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.
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EruptionSpell 4Magic
Arcane
Divine
Attack
Electricity
Fire
For your combat check, discard this card to use your Arcane or Divine skill + 4d6. Ignore any non-villain monster’s power that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
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Elemental SkinSpell 4AthnulMagic
Arcane
Divine
Display this card next to your location and choose Acid, Cold, Electricity, or Fire to reduce damage of the chosen type to characters at this location to 0. While displayed, add 1d6 and the chosen trait to Melee combat checks by characters at this location, and reduce damage of the chosen type to characters at this location to 0. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 14 check to recharge it instead.
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VisionSpell 5GrazzleMagic
Arcane
Divine
Discard this card to examine all the cards in a location deck. If you find a villain, it escapes as if undefeated.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.
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Filter HoodArmor BAccessory
Light Armor
Elite
Reveal this card to reduce Acid, Electricity, or Poison damage dealt to you by 1.
If proficient with light armors, bury this card to reduce Acid, Electricity, or Poison damage dealt to you to 0. You may succeed at an Intelligence or Craft 8 check to recharge this armor instead.
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Akhentepi's Armor Loot Armor 1Light Armor
Magic
Recharge this card to ignore a non-villain bane's power that happens before you act.
Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.
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Khepresh of RefugeLoot Armor 6Light Armor
Magic
Gambling
Reveal this card to reduce damage dealt to you by 1, or 2 if it is Fire or Cold damage. If proficient with light armors, you may play another armor on this check.
Recharge this card to reroll the dice on your check; take the new result.
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CompassItem BObject
Basic
Recharge this card to move, then you may examine the top card of your location. You may not use this power during an encounter.
Discard this card to explore your location.
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Game of AfterlifeLoot Item BObject
Gambling
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.
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Hand of the Honest ManLoot Item 2Accessory
Magic
Mummy
Bury this card to banish a displayed card that has the Curse trait; succeed at a Wisdom or Divine 8 check to recharge this card instead.
Recharge this card to add a die to your Charisma or Diplomacy non-combat check.
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Ushabti of the Willing ServantLoot Item 2
Object
Undead
Bury this card to add 1d8 to a Strength, Dexterity, or Perception check at your location; you may succeed at a Craft 8 check to discard this card instead.
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Sun Falcon PectoralLoot Item 3GrazzleAccessory
Magic
Recharge this card to explore your location.
If the top card of the blessings discard pile has the Basic or Fire trait, bury this card to add 2d6 to your combat check; add an additional 2d6 if the bane has the Undead trait.
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Scarab BroochLoot Item 3Accessory
Magic
Recharge this card to succeed at your check to temporarily close a location.
When you fail a check to close a location, bury this card to reroll the dice; take the new result.
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Golden Serpent Armband Loot Item 4Accessory
Magic
Reveal this card to reduce damage dealt to you by 1. You may play another Item on this check.
Recharge this card to add your Strength or Melee skill to your combat check when you play a spell.
Summoned AlliesCard TypeCard TraitsCard Text
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Mythopoeic SphinxLoot Item 4GrazzleObject
Sphinx
At the end of your turn, recharge this card to recharge any number of cards; after you reset your hand, you may search your deck for a spell and draw it.
Banish this card to summon and acquire a loot ally that has the Sphinx trait.
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TetisurahLoot Ally 3Sphinx
Druid
At the start of your turn, reveal this card to shuffle any number of cards into your deck, then reset your hand.
Discard this card to explore your location. During this exploration, add 1d12 to your checks against banes invoke the Cold trait or that have the Maftet or Sphinx trait.
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Necklace of FireballsItem 4Accessory
Attack
Fire
Magic
For your combat check, banish this card to roll 3d6+12.
After playing this card, succeed at an Arcane 9 check to recharge this card instead of banishing it.
Erayu
(When not in-use)
Loot Ally 4Sphinx
Maftet
Mayor
Recharge this card to add 1d10 to your Intelligence check.
Discard this card and you may recharge any number of cards; then explore your location. During this exploration, add 1d8 to your Intelligence checks.
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Chest of KeepingItem 5Object
Magic
Display this card. While displayed, at the start of your turn, you may put a card on top of this card. At the end of your turn, you may add a card from the Chest of Keeping to your hand.
Khai-UtefLoot Ally 5SphinxRecharge this card to add 1 die to any combat check against a monster. If the monster is a villain or henchman, add another die.
Display this card to reset your hand and examine the top card of any location deck; then you may explore your location. At the end of the turn, discard this card.
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Life LanternLoot Item 5Object
Magic
Divine
Attack
For your combat check, reveal this card and recharge a card that has the Divine trait to use your Divine skill + 3d6. If the bane has the Undead or Poison trait, add an additional 1d6.
Display this card. At the end of the scenario, choose a dead character; that character is no longer dead.
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Pharaoh's KeyLoot Item 5Object
Magic
Reveal this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 1.
Recharge this card to add the Acid, Cold, Electricity, Fire, or Poison trait to your combat check.
Recharge this card to ignore a bane's immunities to Acid, Cold, Electricity, Fire, and Poison.
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CamelAlly BAnimal
Mount
Basic
Bury this card to evade a monster you encounter.
At the end of your turn, discard this card to move.
Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks.
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NeferekhuLoot Ally 2Mace
Melee
Magic
Undead
Mummy
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Undead or Outsider Traits, you may discard this card to add an additional 1d8.
Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check at your location; then succeed at a Diplomacy 8 check or draw the scourge Curse of Withering from the box.
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Maftet HunterAlly 4AthnulSphinx
Maftet
Discard this card to add 2d6 and the Melee trait to a combat check at another location.
Discard this card to recharge any number of cards, then explore your location. If you encounter a monster during this exploration, you may add 2d6 to your combat checks.
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ErayuLoot Ally 4Sphinx
Maftet
Mayor
Recharge this card to add 1d10 to your Intelligence check.
Discard this card and you may recharge any number of cards; then explore your location. During this exploration, add 1d8 to your Intelligence checks.
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Cartouche of ProtectionLoot Item 6AthnulObject
Magic
Divine
Reveal this card to reduce damage dealt to you by 1.
Bury this card to reduce all damage dealt to you by a bane to 0.
Recharge this card to move.
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Freed SoulAlly 5SkizzaAthnulUndead
Ghost
Incorporeal
Display this card. While displayed, at the end of your turn, you may recharge a blessing in your discard pile.
While displayed, when you display a scourge, bury this card.
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Sand ElementalAlly 5SkizzaElementalRecharge the Sand Elemental to reduce Fire or Cold damage dealt to a character to 0.
Recharge the Sand Elemental to ignore a non-villain bane's power that happens before you act.
Discard this card to explore your location.
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Sehela Ally 6Skizza?AthnulUndead
Ghost
Incorporeal
Alchemist
Display this card. While displayed, you may add 1d6 to Craft, Disable, and Perception checks by any character at your location.
While displayed, when you display a scourge, bury this card.
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Tomb ArtisanAlly 6Undead
Ghost
Incorporeal
Display this card. While displayed, you may add 1d6 to Knowledge, Perception, and Stealth checks by any character at your location.
While displayed, when you display a scourge, bury this card.
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Blessing of the Ancients xLotsBlessing BGrazzleDivine
Basic
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
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Blessing of the Elements xLotsBlessing BBasicRecharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
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Blessing of Abadar x5Blessing BDivine
Abadar
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
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Blessing of Bastet x5Blessing BDivine
Bastet
Gambling
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a card that has the Gambling trait and add it to your hand.
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Blessing of Horus x5Blessing BDivine
Horus
Electricity
Discard this card to add 1 die and the Electricity trait to any check.
Discard this card to add 2 dice to any Dexterity non-combat check or check that invokes the Electricity trait.
Discard this card to move, then you may explore your location. You may not use this power during an encounter.
After you play this card, if it matches the top card of the blessings discard pile, you may move.
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Blessing of Nethys x5Blessing BDivine
Nethys
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
40
Blessing of Pharasma x5Blessing BDivine
Pharasma
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
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Blessing of Ra x5Blessing BDivine
Ra
Fire
Discard this card to add 1 die and the Fire trait to any check.
Discard this card to add 2 dice to any Strength non-combat check or check that invokes the Fire trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
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Blessing of Wadjet x5Blessing BDivine
Wadjet
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location; then you may explore your location, add 1 die to your checks to acquire boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.
43
Blessing of Thoth x5Blessing 1Divine
Thoth
Cold
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait.
Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
44
Blessing of Maat x5Blessing 2 GrazzleDivine
Maat
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
45
Blessing of Isis x5Blessing 3Divine
Isis
Acid
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
46
Blessing of Osiris x3Blessing 4Divine
Osiris
Healing
Discard this card to add 1d4 to any check that invokes the Healing trait.
Discard when you shuffle cards from your discard pile into your deck. Shuffle in an additional 1d4.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from their discard pile.
47
Blessing of Anubis x3Blessing 4Divine
Anubis
Poison
Discard this card to add 1 die and the Poison trait to any check.
Discard this card to add 2 dice to any Charisma check or to any check against a bane that has the Mummy or Undead trait; ignore that bane’s immunities.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
48
Blessing of the Lady of Graves x5Blessing 5Athnul,Divine
Pharasma
Undead
On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Bury this card to examine your location deck, then shuffle it.
When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead.
49
Blessing of Ptah x5Blessing 6Divine
Ptah
On your turn, if the top card of the blessings discard pile is a blessing, bury this card to encounter that card.
Discard this card to add 2 dice to any Craft check or check that invokes the Construct or Obstacle trait.
Discard this card to explore your location. During this exploration, add a die to your checks to defeat a barrier that has the Obstacle trait.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card from your discard pile.
56
Varanthe the Paralyzer (Cohort)Henchman Monster 6SkizzaUndead
Aristocrat
Varanthe the Paralyzer is immune to the Mental and Poison traits.
Before you act, you may bury an ally or a blessing; if you do not, recharge all of your allies and blessings.
If defeated, display this card. While displayed, you may bury an ally or a blessing to evade your encounter. If you are at the location Ruined Temple, you may recharge the ally or blessing instead.
57
Xandhul Bloodsbane III (Cohort)Henchman Monster 6AdowynHuman
Rogue
Before you act, summon and encounter a monster. If it is not defeated, the difficulty of the check to defeat Xandhul Bloodsbane III is increased by 1d8+1.
If defeated, display this card. While displayed, when you would fail a combat check and be dealt damage, add 1d8+1 to the result. Unless you are at the location Eternal Arena, you are dealt damage as if you had not used this power.
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Mortevia StrasselHenchman Monster 6GrazzleUndead
Ghast
Soldier
Mortevia Strassel is immune to the Mental and Poison traits.
Before you act, recharge a random card.
If defeated, display this card. While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.
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