Teaching Staff Survey: GBL in my School (Responses)
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Do you play video games?
Do you believe that students can learn by playing games (simulations, physical/real world)
Do you believe that students can learn by playing video games
Games adopted within the classroom setting are engaging/motivating
List your concerns about increasing the use of Game Based Learning in your classroom.
Explain where you've used Games or Game-Based Learning at SJE (Year Level, Game, Unit)
What pedagogy do you think underpinned the learning your games generally utilise?
If you selected "other" in the previous question, list what pedagogy you believe your games primarily utilised.
The games I use in my teaching are primarily directed at addressing the curriculum
The games I use in my teaching are primarily directed at breaking up a lesson and to provide fun and/or engagement
The games I use in my teaching are primarily directed at developing 21st Century Skills (Creating, Communicating, Collaborating, Critical Thinking, ect.)
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5/11/2017 14:59:59NoYesYesAgree
Finding games that specifically target skill areas in course.
Gambling unit in mathsPlayfulAgreeAgreeAgree
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5/11/2017 15:09:25NoYesNoNeutral
distractions of non-educational games.
Year 7 Maths- Hotmaths, Year 7 Kahoot- Woodwork
Drill and Skill (rote learning)
Strongly AgreeNeutralAgree
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5/11/2017 15:17:31YesYesYesAgree
Students not understanding the purpose of learning through games, misusing resources, time wasting
NeverExplorative/Inquiry
I don't use games in my teaching.
I don't use games in my teaching
I don't use games in my teaching
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5/11/2017 15:21:07NoYesYesNeutral
That students do not get enough time off computers and are spending less time talking to people face-to-face
Careers with year 9. Legal Studies uNit 1: CSI
Explorative/InquiryAgreeAgreeNeutral
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5/11/2017 15:28:02NoYesYesStrongly Agree
Students will only want to do that
To teach about Italian contents and vocabulary (clothes, days and months, numbers, verbs, etc...)
Explorative/InquiryStrongly AgreeStrongly AgreeAgree
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5/11/2017 15:31:43YesYesYesAgree
Issues centred around the monitoring and appropriate selection use of games
Year 9 Game design, Year 7 and 8 ICT
Explorative/InquiryStrongly AgreeDisagreeStrongly Agree
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5/11/2017 15:38:01NoYesYesStrongly Agree
My main concern is that I don't feel I know enough about how to run them effectively nor I am aware of what is available
To date I have really just used quiz type competitions but I was interested in looking at a program which uses minecraft to introduce conservation of resources in science.
Explorative/InquiryAgreeAgreeStrongly Agree
9
5/11/2017 15:38:30NoYesYesAgree
students may not take them seriously, or play other games.
Year 9Explorative/InquiryNeutralAgreeAgree
10
5/11/2017 15:42:04YesYesYesStrongly Agree
Monitoring appropriate use
Kahoots across various subjects, Multipop.
Drill and Skill (rote learning)
NeutralAgreeNeutral
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5/11/2017 16:02:44NoYesUncertainAgree
Students becoming off task
Linking back to the real world
Finding appropriate games to use
9 Hums - Industrial Revolution - Create your village
9 Hums - Industrial Revolution - Choose your adventure developing a business
Pragmatic (Simulations)
AgreeDisagreeNeutral
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5/11/2017 16:05:23NoYesYesNeutral
Students are more engaged with a game and it is fun.
Drill and Skill (rote learning)
AgreeStrongly AgreeAgree
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5/11/2017 16:23:31YesYesYesNeutral
It is important to keep the games used relevant and useful. I have been winess to some games that do not benefit the students using them.
Have used it in previous school but not at SJE as of yet.
Drill and Skill (rote learning)
NeutralAgreeNeutral
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5/11/2017 16:29:32YesYesYesAgree
none, i use them regularly
year 7 maths: maths quest (jacplus), hotmaths, others, year 7/8 English: knowledge quest (jacplus)
Drill and Skill (rote learning)
AgreeStrongly AgreeStrongly Agree
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5/11/2017 16:34:45NoYesYesStrongly Agree
Lack of use of learning intentions and success criteria.
Difficulty young people may have transferring learning from game context to application of learnt skills/knowledge.
Word splash; class brainstorming on the white board
Explorative/InquiryAgreeAgreeStrongly Agree
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5/11/2017 17:24:44NoYesYesAgree
Game playing can become an expectation, too immersed, (1) not being able to stop and listen or (2) going off track.
Hums yr 8, Hums yr 9Other
Both playful and inquiry
AgreeAgreeNeutral
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5/11/2017 17:52:55NoYesYesStrongly Agree
That the game over-rides the learning- needs to be very purposeful
HUMS- revision of Greek gods quiz on... kahootz
Drill and Skill (rote learning)
Strongly AgreeAgreeNeutral
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5/11/2017 18:36:16YesYesYesAgree
Suitable games often don't exist for my classes.
Installed a game onto everyones computer in the school where students had to build molecules. Use pHet Colorado simulations in chemistry. Hotmaths and sumdog games in maths.
Pragmatic (Simulations)
AgreeAgreeDisagree
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5/11/2017 18:42:25NoYesYesAgreewelcome it
Similar - Year 7, 8 ,9 online piano tutorials with scrolling graphics that kind of represent a game. Students have to keep concentrating on playing the next note in line with the graphics as the song scrolls.
I have used "Sing Star" in the past for singing classes. Students have competitive fun while needing to focus on pitch and duration accuracy.
In the past I have designed a "Snakes and Ladders" board game incorporating basic music theory.
I have also played a version of "Twister" in reference to Music Theory.
Drill and Skill (rote learning)
AgreeAgreeAgree
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5/11/2017 18:53:12YesYesYesStrongly AgreeExplorative/InquiryNeutralAgreeNeutral
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5/11/2017 19:10:22NoYesYesStrongly Agree
I fully support the use of any teaching strategies that engage the learner and encourages higher order thinking skills.
I believe that any Learning stratgey needs to balanced, and care taken to ensure that we address the learning styles of all.
Explorative/InquiryStrongly AgreeAgreeAgree
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5/11/2017 19:17:18NoYesYesAgree
Time to develop / relevance / taking time away from developing skills with traditional materials / monitoring / students spend too much time on laptops
A few years ago with the rollout of tic tac toe - years 7 & 8. Currently only with a randomised spinner for topic generation in year 10
Explorative/InquiryStrongly DisagreeAgreeNeutral
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5/11/2017 19:35:57YesYesYesAgreeVCAL - OHS UnitOther
I think the pedagogy depends on the use and situation of the game.
Strongly AgreeAgreeAgree
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5/11/2017 20:13:55NoYesUncertainAgree
That it would distract them from the actual topic or task at hand.
Year 8 Humanities, Mind Craft in order to show how a castle is built.
Explorative/InquiryStrongly AgreeDisagreeAgree
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5/11/2017 20:55:35NoYesYesAgree
Ensure strong links to curriculum, not just a fun activity.
8RE social justice unit - they do a simulation activity (not an actual game) on what it's like to be a refugee - they go through certain scenarios and make decision whether to stay or flee.

Yr 11 PE Whack a bone and poke a muscle (learning bones and muscles)
Explorative/InquiryAgreeAgreeNeutral
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5/12/2017 9:06:49NoYesYesStrongly Agree
It is important that the learning within the game is identifiable. Not all games achieve this and therefore, whilst engaging are not useful.
Year 7 Spelling, Year 10 MLO Money and WBU Supply & Demand
Other
Couldn't select more than one option! Year 7 Rote Learning, Year 10 Pragmatic
AgreeDisagreeStrongly Agree
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5/12/2017 9:33:48NoYesYesAgree
Needs to be closely tied in with clearly prescribed learning outcomes. Needs to have relevancy.
N/AExplorative/Inquiry
I don't use games in my teaching.
I don't use games in my teaching
I don't use games in my teaching
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5/12/2017 9:34:53NoYesYesAgree
My only concern would be around inappropriate violence or content.
I am not sure of your definition of a game - the only thing that I can think of that I am using right now is Duolingo and I am not sure that I would call it a game. I also use languages online which plays interactive games to reinforce content related to Italian Grammar.
Drill and Skill (rote learning)
Strongly AgreeStrongly AgreeAgree
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5/12/2017 9:41:28NoYesUncertainNeutral
There is room for some game based learning in the classroom. I have seen some positive games used in both Literacy and Maths, however, too much screen time and other games that are not really related can be more of a distraction. I feel that games should be used appropriately or as a reward or recap.
Year 7 English - spelling and grammar
Drill and Skill (rote learning)
Strongly AgreeNeutralAgree
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5/12/2017 10:09:39NoYesYesAgreeI would need PD!Does a Kahoot count?PlayfulStrongly AgreeStrongly AgreeNeutral
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5/12/2017 12:16:19NoUncertainUncertainAgree
Computer games are 'individual'. Unless they involve interaction with peers and older positive influences, they contribute to intra personal communication skills.
Other
I haven't used any game based learning in my classes.
I don't use games in my teaching.
I don't use games in my teaching
I don't use games in my teaching
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5/12/2017 14:36:52NoYesYesAgree
The only concern would be related to time. Is there time within the topic plan/curriculum to allow for games to be played and can the games be adapted to the topic being learned.
Mainly in Yr. 7 and 8 Italian, where there is flexibility within the curriculum to use games. Also much of the pd undertaken in Italian has games featured as a way to build learning and understanding of Language and i've been shown a variety of game types to use in this subject.
Drill and Skill (rote learning)
AgreeAgreeNeutral
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5/12/2017 17:35:43NoYesNoStrongly Agree
Students are concerned with finishing the game with the highest score or the fastest and aren't concerned with the actual learning. I have used some simulation games in classes and have noticed some students just remembering where they clicked not the actual answer to the question.
Explorative/InquiryAgreeNeutralAgree
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5/15/2017 8:11:01NoYesYesStrongly Agree
Students have designed their own Kahoots to consolidate knowledge.
Drill and Skill (rote learning)
AgreeNeutralStrongly Agree
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5/15/2017 9:44:55NoYesYesAgree
Miss use of devices in class. Will expect that it will happen most lessons.
ICT - ScratchOtherPBLAgreeAgreeNeutral
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5/15/2017 10:34:48NoYesYesAgree
increased screen time for students, not focussing on other important areas and ways of learning
Unit 3 Biology - Immune system attack game. Maths - games on HotMaths to develop number skills, spatial awareness, consolidate classroom practice
Explorative/InquiryStrongly AgreeAgreeNeutral
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