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APCPHPMPStatusINITCONSTRMAGRESSPRDEXElementWeaponArmorAccessory 1Accessory 2W. ElementPassive NotesSkills
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Karyete00
4432/4432
38/38Healthy6+1d102824842406EarthDragon AxeThe Battery / Adamantite ShieldSoul HeartFireHeals the party by 20% HP healed. Excludes self-healing and party-wide healing.5% MP Refresh.10% MP Refresh. +1 AP, 50% CP upon leveling up.Add 4 RES/SPR in damage calculation if the attacker moves before the user does.The user may equip shields.An additional wall can be summoned when using a Wall move. Only Level 1 walls can be summoned for free using this method.Restores the user's MP by 5% of the Thunder damage they heal from.Power Break; 3 MPDispel; 5 MPRift; 6 MP / Rift Rupture; 10 MPIcicle Tomb; 10 MPFragile Wall; 5 MP / Reinforced Wall; 10 MPSunlight Slam; 6 MP / Solar Smash; 10 MPTaunt; 6 MP / Enrage; 10 MPFortify; 15 MPImpregnable; 8 MPCure; 6 MPNatural Spirit; 12 MPHeat Shield; 5 MP / Magma Shield; 10 MPHeat Cleaver; 18 MPMirror Wall; 5 MPIceberg Wall; 5 MP
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Nia00
1610/1610
3/45Healthy42+1d101052 / 4016212144NoneDGE Exeter (0/10 Clips) / NRP9-Kai (4/6 Clips)Behemoth SuitDragon BoneSafety BitNoneFor every 12 o'Clock stack, +5% Phys. evasion. Stacks can be obtained by landing a finishing blow or through other means.Upon revival, +6 STR, +6 MAG, +6 RES, +6 SPR, and +6 DEX. Buffs decay by 2 at the end of every turn.If the user's HP is above 75% any attack that would bring the user down to 0 HP would instead leave them at 1 HP, and the user is unable to go down below 1 HP for the remainder of the turn. Can activate up to three times per life.Locked to Cylinder Guns. 1.5x modifier to attacks while equipped with a Cylinder Gun.Moves twice per turn if the user has a 5 DEX advantage or greater over the fastest unit on the enemy side.Free Action right after the first Reload of a turn.1.5x CP gain, 2/3 AP gain.Option to use an additional Fire-element Melee Attack, without considering the cylinder gun's stats.Fan Fire; 10 MP, 3 ClipsDraw!; 6 MP, 1 ClipOsmose Shot; 0 MP, 1 ClipHigh Noon; 12 MP, Clip Cost = Number of enemies hit, up to the current gun's clip size.Refresh Load; 0 MPFocused Brim; 4 MPEqualizer; 4 MP/Clip, Clip Cost = Number of clips used.Dexterous Acrobatics; 12 MPDrain Fire; 14 MP, 3 ClipsBlazing Dance; 4 MP
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Tesla0100
2606/3712
26/41Healthy22+1d10233111323824NoneAKS-74CMetallic Robin GreenDarkAoE 7% HP Regen to the party at the end of every turn. Restores the party's HP by 15% at the end of a battle.Upon landing a Basic Attack that deals damage, Tesla and her Ethyl Turrets gain +20% INIT. Unstackable, and wears off once she defends or uses a defensive skill.Automatically uses a Basic Attack whenever the Ethyl Turret uses a Basic Attack.When Ethyl Turret is deployed, the user receives +20% RES and SPR.Dualcast moves.25% chance to counter by restoring 25% MP.Ethyl Turret cap = 2.Marks an enemy upon using a Basic Attack. A marked enemy takes 25% more damage. Only one enemy can be marked at a time.Ethyl Turret; 13 MPLeviathan Drone Mk. II; 6 MPHippocrates Drone; 5 MP / Mk. II; 7 MPVoltaire Drone; 5 MP / Voltaire Drone Mk.II; 8 MPSpring-Loaded Boxing Glove Punch of Death!; 5 MPHolographic Assault Kitty; 6 MPDefibrillator Unit; 12 MPNanite Bunker; 3 MPFan the Hammer; 7 MPDrone Kamikaze; 14 MP
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[Ethyl Turret A]000/295030/40Inactive1d8+10d42754040400None4 Gauge BarrelReplon Ununoctium ArmorLaser SightsMicrochip Supercharger (3.5)NoneBasic Attack hits twice.Can be deployed on the enemy party. Can fire a weapon on deployment. +35% INIT if deployed on the enemy party.Automatically uses a Basic Attack whenever Tesla uses a Basic Attack.Switching weapons becomes a free action.Possesses 40 MP. Gains a free action that allows it to distribute 10 MP to one ally.One free use of secondary weapons upon using Basic Attacks.Reflects 50% Elemental damage.Whenever someone in the party uses a move or spell, restores MP equal to 25% MP spent.At the end of every turn, increase Ethyl Turret's attacks' damage modifier by 0.5x. Resets upon destruction.Once KO'd, the Ethyl Turret explodes against one target. Damage = 2*(STR^2 + MHP) If the target's HP is below 50%, ignores RES.Electro Missile Platform (Weapon)Plasma Screen ShieldRainbow Ray; 20 MPMortar CannonIcicle CannonOblivion Ray
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[Ethyl Turret B]000/295040/40Inactive1d8+10d42754040400None4 Gauge BarrelReplon Ununoctium ArmorLaser SightsMicrochip Supercharger (1.5)NoneBasic Attack hits twice.Can be deployed on the enemy party. Can fire a weapon on deployment. +35% INIT if deployed on the enemy party.Automatically uses a Basic Attack whenever Tesla uses a Basic Attack.Switching weapons becomes a free action.Possesses 40 MP. Gains a free action that allows it to distribute 10 MP to one ally.One free use of secondary weapons upon using Basic Attacks.Reflects 50% Elemental damage.Whenever someone in the party uses a move or spell, restores MP equal to 25% MP spent.At the end of every turn, increase Ethyl Turret's attacks' damage modifier by 0.5x. Resets upon destruction.Once KO'd, the Ethyl Turret explodes against one target. Damage = 2*(STR^2 + MHP) If the target's HP is below 50%, ignores RES.Electro Missile Platform (Weapon)Plasma Screen ShieldRainbow Ray; 20 MPMortar CannonIcicle CannonOblivion Ray
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Luxie00
1025/3136
8/54Healthy1d8+10d4194524302929WindYoichinoyumiSpiritus ArmisSnowflake PendantNoneArrow attacks ignore 50% RES^2 and lower Ice resistance by 50% for three turns.Against the last enemy inflicted by the user's Analyze/Analyze+, the user's arrow-based attacks have a 50% chance to inflict a critical hit, which amplify the damage by 1.5x.Add 0.5x modifier to offensive bow moves.Against the last enemy inflicted by the user's Analyze/Analyze+, the user receives +SPR and +RES equal to their [DEX]/4.If the user's HP is above 75% any attack that would bring the user down to 0 HP would instead leave them at 1 HP, and the user is unable to go down below 1 HP for the remainder of the turn. Can activate up to three times per life.20% HP at the end of every turn.Whenever HP is restored, regen 1% of the restored amount in MP as well.50% chance for offensive moves to be used twice in a rapid succession with no MP cost on the second use.At the start of a battle, auto-Analyzes foes with lower INITs compared to the user for free.If equipped with a bow: Attacks negate 50% of target's RES^2 upon hit. Crit ratio becomes 100% for passives that grant crit chances, no matter the modifier. Innate 1.25x modifier for physical attacks.Analyze; 3 MP / Analyze+; 9 MPArrow Rain; 6 MP / Arrow Raid; 12 MPTrigger Finger; 5 MP / Rapid Fire; 8 MPAnimal Call; 8 MPAero; 6 MPBaraero; 4 MPLighter Feet; 4 MP / Weightlessness; 8 MPBarblizzard; 4 MP / Barblizzara; 8 MP / Barblizzaga; 16 MPLucky Number 7; 36 MP
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Mei (Temp)00
1136/2272
8/76Healthy50+1d1013248283625x2IceDiamond ArcCrystal RobeRibbonHermes' SandalsIce10% MP Refresh.Allows you to act twice per turn should you have a 5 DEX advantage or greater compared to the enemy with the highest DEX.When targeted by a ST attack, +12 RES and SPR in damage calculation.Use two in a single action: Spells.Halved MP consumption.Blizzard; 6 MP / Blizzara; 12 MPWater; 6 MP / Watera; 12 MPFreezing Arrow; 3 MP / Piercing Arrow; 6 MPCure; 6 MP / Cura; 12 MPDispel; 5 MP / Black Hole; 10 MPOsmose; 0 MPEsuna; 4 MP / Cleanse; 8 MPBravery; 4 MPLife; 12 MP / Full-Life; 20 MP / Reraise; 15 MPTargeted Volley; 10 MP
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Inventory
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Potions x0Anima ArmisWestern OcelotHi Potion x12Ether x0Hi-Ether x0
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Vulture's GrinDemon MailPhoenix Down x4Ventus EquitemCarnelian SignetChirijiraden
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AvengerForce ArmorElixir x0Lituus AnimaWendigo's ClubShiva's Diamond
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Phoenix Down x2Behemoth's ClawsTwilight Sword Ragnarok
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