| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | |
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1 | Azure Dee (She/Her) Abe (He/Him) | Saffron (they/them) (Chris he/him) | Naida (She/Her) / Puckett (He/Him) | Hamish McRainbow (Will) | Kozue (she/her) / Brandon (he/him) | N’Keth (he/him) / (Alex he/him) | |||||||||||||||||||||||||||||||||||||||||
2 | Deft | Level 2 | Wise Black Gold Industrialist | Level 4 | Deft Climate Migrant | Level 5 | Strong Redlands Highwayman | 3 | Wise Moon Mountain Witch | Level 1 | Strong Volkan Diesel Dwarf | Level 1 | |||||||||||||||||||||||||||||||||||
3 | Witch | Common | Vocation: Industrialist | Languages: Common, Prairie Dog | Vocation: Survivor | Language: Common | Folk Hero | Languages: Common | Vocation: Soothsayer | Language: Common, Lune | Vocation: Tracker | Languages: Common | |||||||||||||||||||||||||||||||||||
4 | The Secret Azure Cult | Heritage | Affiliation: Cogflower Church | Cybernetic Prairie Dog | Affiliation: Legion Of The Far Sight | Tribe: Yellowlander | The Shattered Chain | Human | Affiliation: Sisters of the Near Moon | Heritage: Mountain Elf | Affiliation: | Diesel Dwarf | |||||||||||||||||||||||||||||||||||
5 | Stat | Max | Cur. | Groups | Combat | Stats | Max | Cur. | Groups | Combat | Stat | Max | Cur. | Groups | Combat | Stats | Max | Cur. | Groups | Combat | Stat | Max | Cur. | Groups | Combat | Stats | Max | Cur. | Groups | Combat | |||||||||||||||||
6 | STR | 15 | AV | 11 | STR | 12 | AV | 11 | STR | 11 | AV | 12 | STR | 14 | 15 | AV | 13 | STR | 12 | AV | 10 | STR | 14 | AV | 11 | ||||||||||||||||||||||
7 | DEX | 16 | MV | 7 | DEX | 7 | Cybernetic Prairie Dog | MV | DEX | 11 | Legion Of The Far Sight | MV | DEX | 13 | MV | DEX | 10 | MV | DEX | 11 | MV | ||||||||||||||||||||||||||
8 | CON | 15 | ST | 9 | CON | 7 | Grizzled | ST | 9 | CON | 13 | Yellowlander | ST | 11 | CON | 11 | ST | 7 | CON | 8 | ST | 6 | CON | 10 | Diesel Dwarf | ST | 5 | ||||||||||||||||||||
9 | INT | 13 | AC | 3 | INT | 8 | Cogflower Church | AC | 2 | INT | 9 | Legion Of The Far Sight | AC | 3 | INT | 8 | Highwayman | AC | 5 | INT | 10 | Near Moon Cult | AC | 1 | INT | 9 | Diesel Dwarf | AC | 7 | ||||||||||||||||||
10 | WIS | 9 | 5 | HP | 8 | WIS | 15 | Cybernetic Prairie Dog | HP | 13 | WIS | 10 | Yellowlander | HP | 14 | WIS | 9 | 9 | HP | 16 | WIS | 14 | 10 | Mountain Elf | HP | 5 | WIS | 8 | Tracker | HP | 5 | ||||||||||||||||
11 | CHA | 11 | Azure Cult boost | curr | CHA | 7 | Industrialist | curr | 7 | CHA | 9 | Legion Of The Far Sight | curr | 14 | CHA | 10 | Shattered Chain | curr | 19 | CHA | 15 | Mountain Elf | curr | 5 | CHA | 7 | curr | 5 | |||||||||||||||||||
12 | XP | 8961 | Next Level | 12000 | HD | 3+1 | XP | 12,580 | Next level | 20000 | HD | 3 | XP | 13,390 | Next level | 24,000 | HD | 3+1 | XP | 7040 | Next Level | 8000 | HD | 3 | XP | 1660 | Next Level | 2500 | HD | 1 + 1 | XP | 500 | Next Level | 2000 | HD | 1 + 2 | |||||||||||
13 | Slots | act. | inact. | Slots | act. | inact. | Slots | act. | inact. | Slots | act. | inact. | Slots | act. | inact. | Slots | act. | inact. | |||||||||||||||||||||||||||||
14 | "Cataract and Flux and kids" - Wire-and-bone biomechanical salamanders | Doodlebugging: Guiding force towards the rare and important. | x | Ajax - Exiled CatLord (black cat) Familiar; narcotic tail darts to put one opponent to sleep, can kill an enemy | X | By taking a small verbal action, you may encourage your friends who stand close enough (15 feet radius), giving them +1 AV and +1 AC. This ability can be inverted to put fear in enemies in the same radius, giving them -1 AV and ST. | x | Augury: A ritual to answer a specific action about a course of action. Requires an hour or more. Questions involving the distant future (e.g. will this political alliance succeed) require much more time and effort. Lots of information or artifacts related to the entities involved decrease the time and effort. Typical costs: Locate named individual 2 pts. | As a bonus effect after a successful attack, you may push an opponent backwards ten feet (save negates) and move into the space formerly occupied by the opponent. | x | |||||||||||||||||||||||||||||||||||||
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18 | Oracle (glimpses into the future) | Mechanical Flame: Overclock your laser eyes to bring forth the Machine Spirit's flame. | x | Plasma Sniper Rifle (d8, 1 stone) Can perform superhuman feats - shoot the rope for someone on the gallows, precision shot to subdue a crowd, etc. Can outright kill a single opponent once per session (there was something about rolling with advantage for superior foes/bosses?) | X | When your foe is reduced to 0 you receive a free attack to an adjacent foe. May aquire a single power from a fallen enemy | Summon Elemental: Brings an elemental spirit (earth, air, fire, water, wood metal). Summoned elementals can perform simple tasks only (guard, attack, dig, push) and have limited intelligence. Obtaining and binding an elemental to a suitable vessel takes time for large ones. Any bound elemental has to be dismissed before a new one can be bound. | x | When your foe is reduced to 0 hp, you get a free attack to an adjacent foe. | x | |||||||||||||||||||||||||||||||||||||
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22 | ESP (surface thoughts, detect lies, once a day read deeper thoughts) | x | Interface: Give into your machine nature and reach into the machine nature of another. | x | Bounty - Bio-mechanical animatronic bear HD3, AC3 melee attack claw d6 | X | Hamster Reflexes - Always Act First | p | Healing: Strange herbs and words. Requires time (10 min+) for wounds, lots of time (hour to stabilize, day(s) to treat) for diseases, poisons, exorcism, etc. | ||||||||||||||||||||||||||||||||||||||
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26 | 3xFree Attacks (opportunity attacks) | ||||||||||||||||||||||||||||||||||||||||||||||
27 | Gear | Gear | £ | Gear | £ | Gear | £ | Gear | £ | Gear | £ | ||||||||||||||||||||||||||||||||||||
28 | £ | Animate furry chitin kite | Red staff made of fused ancient pistols (d6, messy) | Teal warlock helmet with three white stripes | Pink bottle with a singing spirit - Kozue's fetch, a part of her soul used to interact with the spirit world. Can carry a message, make noise, etc. but not interact with material objects. Looks like an oriental dragon if you can see spirits. Fetch can 'sing' modem sounds used by some vomes. | Unaging plastic cutlery holy symbol | |||||||||||||||||||||||||||||||||||||||||
29 | Grenades (6) (3d6) | Dryland Weave Armor (cool / cumbersome, +3 armor) | 100 | Dryland Weave Armor (cool / cumbersome, +3 armor) | Quarterstaff/Spear (d6, can be thrown) | 30 | Warhammer (+1 AV vs metal) | ||||||||||||||||||||||||||||||||||||||||
30 | Wire-and-bone biomechanical salamander** | 50 | Laser eyes (1d8) | Curative Snake Oil | 10 | Robes (AC 1, cool) | 10 | ||||||||||||||||||||||||||||||||||||||||
31 | Voyager Supplies | 10 | VC Healing Lotion - Restores 2d6 life or 1 stat point (1) | 40 | Shaman's Gear (Fetishes, antivenom, herbs, mushrooms (herbal and psychedelic), tea) | 100 | Shield | ||||||||||||||||||||||||||||||||||||||||
32 | Sword of Black Steel (Close, 2-hand, 2D6+2) | Extensible limbs (arms/legs) | UV Lotion | 5 | Motorbike (1 sack) | 100 | Lamp | 5 | Spiked leather armor (hot/cumbersome, +2 armor) | ||||||||||||||||||||||||||||||||||||||
33 | Shotgun 2d6 | Daggers (2) | 4 | Porter's Pack | 20 | Neural Whip (D8, Close, Stuns on Crit) | Tea stove and fuel | 5 | |||||||||||||||||||||||||||||||||||||||
34 | Dryland Weave armor (cool/cumbersome +3ac) | 100 | Cloak | Neural Whip (d8, stuns on crit) | 50 | Fractal sword (D10, ignores armour, decap on crit, x2 on artificials | Iron lamp | ||||||||||||||||||||||||||||||||||||||||
35 | Porcelain Pistols (2) 2d6x2 | Grenades (24) (3d6) | Ultra Ray Lamp | Starmetal elemental in a lacquered box - A tall figure made of spidery, flexible wire, can change its shape | Mechanic's Chest | ||||||||||||||||||||||||||||||||||||||||||
36 | Farmboy’s Big Adventure | 10 | Porter's Pack | 20 | Porcelain Pistol (2d6) x2 | 600 | 2 x healing lotion (2d6/1 stat) | ||||||||||||||||||||||||||||||||||||||||
37 | UV lotion | 5 | Satrap Radiant Gun (2d12; laser, blinding, starts fires) | 1000 | Porters Pack | 20 | |||||||||||||||||||||||||||||||||||||||||
38 | Morning star d6 (x3 crit) | Monocle giving advantage against illusions and optical attacks | UV Lotion | 5 | |||||||||||||||||||||||||||||||||||||||||||
39 | Bone Shotgun (2d6) | 200 | |||||||||||||||||||||||||||||||||||||||||||||
40 | Sarqo's ashes | 1 | Grenade X2 (3d6) | ||||||||||||||||||||||||||||||||||||||||||||
41 | Shield (can splinter to absorb harm) | ||||||||||||||||||||||||||||||||||||||||||||||
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44 | Treasure | £ | Treasure | £ | Treasure | £ | Treasure | £ | Treasure | £ | Treasure | £ | |||||||||||||||||||||||||||||||||||
45 | Clear crystal heart of a vile* | Coins | 1000 | Coins | 1053 | Coins | 1196 | Cash | 50 | Coins | |||||||||||||||||||||||||||||||||||||
46 | Clear crystal brain of a vile* | Bottle of champagne from robot bar | ? | 5 vials of ectoplasm | Never ending chasm. had force bridges, al switched off for millenium. single bridge of stone. Something stirring in deep. iriddescent.folded into more than three dimensions. paraphysical. Also, biomechanical spiderds, flowerencrusted, build nets under bridge. | ||||||||||||||||||||||||||||||||||||||||||
47 | Crystal clear Liver of a vile | 6 vomish insectoids in bottle | 4.5 sacks starmetal (700 cash each) | ||||||||||||||||||||||||||||||||||||||||||||
48 | Crystal clear intestines of a vile* | Ghost: Soba (no longer) | |||||||||||||||||||||||||||||||||||||||||||||
49 | Crystal clear lungs of a vile* | 3 sacks biomorphic protein | |||||||||||||||||||||||||||||||||||||||||||||
50 | Pair of d6 bone dice | Icing matilda rumors of old places: | |||||||||||||||||||||||||||||||||||||||||||||
51 | Coins | 800 | Quest: Seeking a prosthetic body for mother | 7 / 8 | copper hulls west of teal river | ||||||||||||||||||||||||||||||||||||||||||
52 | Kovinov’s Twitching Puppet - (Electric, Mind, Focus, Spell) The wizard raises their hands high and a crackling gush of electromagical bolts strikes a nearby target, dealing 1d6 electric damage. Power 1: The wizard attacks the target’s Aura every round to control its actions. The control is poor, and all the target’s actions are at a disadvantage. The target takes 1 point of electric damage per round. | (4pc to learn about soul transfer, 4pc to find suitable body, 250xp per piece) | Fetch can 'sing' modem sounds used by some vomes | ||||||||||||||||||||||||||||||||||||||||||||
53 | XP Trigger - Live up to the Legend 500 | City of Mirror.->City of Ghosts | |||||||||||||||||||||||||||||||||||||||||||||
54 | Needs 4 vile body parts to start the end times. She has 1. Once she gets all the parts, she can go to black city to start the ceremony. | Strong: +1 ST on Poision and death | Dead Bridge - to west haunted by congregation of ghosts. | ||||||||||||||||||||||||||||||||||||||||||||
55 | 20% chance of finding a part of a Vile per location | 250 XP | UV sunburnt from force lenses | On the run from Redlands bounty hunters | Dreams of a world ending | ||||||||||||||||||||||||||||||||||||||||||
56 | I have a secret you dont know about ok? Let's pretend | 50 XP for studying new specimens | Mapping safe/resting places in countryside for Legion | 25% chance to find clues, 250 XP each | Tracking a Vile intruder from the Void | ||||||||||||||||||||||||||||||||||||||||||
57 | Ordered by an ominous booming voice | Writing travelogue for Mencia | Heal 2 hp/day | 10 % per location 1000 XP for finding the Vile | |||||||||||||||||||||||||||||||||||||||||||
58 | *Mythical Long Long Ago sentiences. The powers attributed to them are vast, and often ridiculous, including complete personality permanence (immortality), reshaping the physical world at whim, shapeshifting, soul-transfer, and the ability to rebuild their bodies and souls from the stuff of other living creatures. Some Long Ago civilizations attributed godlike or divine powers to the viles, the Pleurote Gilded Decadence even worshipping them as the Urgent Demiurges. Fortunately they all collapsed in internecine struggles. | Still have Satrap 88's crystal snail | Black city is to the west of the ivory plains | ||||||||||||||||||||||||||||||||||||||||||||
59 | **can connect to ancient machines, vulnerable to corrupted code | AC4 without helmet, +1d4 hp and +1STR | Sama Zivani, eater of dreamers - take her to the black city | ||||||||||||||||||||||||||||||||||||||||||||
60 | biomechanical corruption - bulking up | Long black hair; dark brown eyes; weathered, sun-burned skin; clearly has not lived inside recently or spent much time indoors ever | AC5, cumbersome, suit of golden armour of glistening brown metal and red crystal. Cursed; save or knock unconscious, dream of a room with a green portal and radiation ghosts | Mystery halfling- had "Find Soba" written on shoulder. Teredo is his name | |||||||||||||||||||||||||||||||||||||||||||
61 | Saw three different flat stones on the ground. figures clad in black with dried-out, mummified faces. Worn down by polishing them or rubbing them. Figures bow down and lay down something. | ||||||||||||||||||||||||||||||||||||||||||||||
62 | Salbera manages Legion Of The Far Sight infil/exfil training course, responsible for configuring and setting up course and documenting which course each Scope ran and ensuring they never run it again; all Scopes must re-qualify whenever they visit the Panopticon, the Legion headquarters; crosshairs tattoo on left hand (has flecking, UV-reactive elements, strands of gold like kintsugi, only Salbera and apprentice know the formula) | ||||||||||||||||||||||||||||||||||||||||||||||
63 | Remains disposal ritual for Scopes | ||||||||||||||||||||||||||||||||||||||||||||||
64 | Disadvantage on WIS and CHA checks in vicinity of Near Moon | ||||||||||||||||||||||||||||||||||||||||||||||
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