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Azure Dee (She/Her) Abe (He/Him)Saffron (they/them) (Chris he/him)Naida (She/Her) / Puckett (He/Him)Hamish McRainbow (Will)Kozue (she/her) / Brandon (he/him)N’Keth (he/him) / (Alex he/him)
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Deft Level 2Wise Black Gold IndustrialistLevel 4Deft Climate MigrantLevel 5Strong Redlands Highwayman3Wise Moon Mountain WitchLevel 1Strong Volkan Diesel DwarfLevel 1
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WitchCommonVocation: IndustrialistLanguages: Common, Prairie DogVocation: SurvivorLanguage: CommonFolk HeroLanguages: CommonVocation: SoothsayerLanguage: Common, LuneVocation: TrackerLanguages: Common
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The Secret Azure CultHeritageAffiliation: Cogflower ChurchCybernetic Prairie DogAffiliation: Legion Of The Far SightTribe: YellowlanderThe Shattered ChainHumanAffiliation: Sisters of the Near
Moon
Heritage: Mountain ElfAffiliation: Diesel Dwarf
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StatMaxCur.GroupsCombatStatsMaxCur.GroupsCombatStatMaxCur.GroupsCombatStatsMaxCur.GroupsCombatStatMaxCur.GroupsCombat
Stats
MaxCur.GroupsCombat
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STR15AV11STR12AV11STR11AV12STR1415AV13STR12AV10STR14AV11
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DEX16MV7DEX7Cybernetic Prairie DogMVDEX11Legion Of The Far SightMVDEX13MVDEX10MVDEX11MV
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CON15ST9CON7GrizzledST9CON13YellowlanderST11CON11ST7CON8ST6CON10Diesel DwarfST5
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INT13AC3INT8Cogflower ChurchAC2INT9Legion Of The Far SightAC3INT8HighwaymanAC5INT10Near Moon CultAC1INT9Diesel DwarfAC7
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WIS95HP8WIS15Cybernetic Prairie DogHP13WIS10YellowlanderHP14WIS99HP16WIS1410Mountain ElfHP5WIS8TrackerHP5
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CHA11Azure Cult boostcurrCHA7Industrialistcurr7CHA9Legion Of The Far Sightcurr14CHA10Shattered Chaincurr19CHA15Mountain Elfcurr5CHA7curr5
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XP8961Next Level12000HD3+1XP12,580Next level20000HD3XP13,390Next level24,000HD3+1XP7040Next Level8000HD3XP1660Next Level2500HD1 + 1XP500
Next Level
2000HD1 + 2
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"Cataract and Flux and kids" - Wire-and-bone biomechanical salamandersDoodlebugging: Guiding force towards the rare and important.xAjax - Exiled CatLord (black cat)
Familiar; narcotic tail darts to put one opponent to sleep, can kill an enemy
XBy taking a small verbal action, you may encourage your friends who stand close enough (15 feet radius), giving them +1 AV and +1 AC. This ability can be inverted to put fear in enemies in the same radius, giving them -1 AV and ST.


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Augury: A ritual to answer a specific action about a course of action. Requires an hour or more. Questions involving the distant future (e.g. will this political alliance succeed) require much more time and effort. Lots of information or artifacts related to the entities involved decrease the time and effort.

Typical costs: Locate named individual 2 pts.
As a bonus effect after a successful attack, you may push an opponent backwards ten feet (save negates) and move into the space formerly occupied by the opponent.x
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Oracle (glimpses into the future)Mechanical Flame: Overclock your laser eyes to bring forth the Machine Spirit's flame.xPlasma Sniper Rifle (d8, 1 stone)
Can perform superhuman feats - shoot the rope for someone on the gallows, precision shot to subdue a crowd, etc.
Can outright kill a single opponent once per session (there was something about rolling with advantage for superior foes/bosses?)
XWhen your foe is reduced to 0 you receive
a free attack to an adjacent foe.
 May aquire a single power from a fallen enemy
Summon Elemental: Brings an elemental spirit (earth, air, fire, water, wood metal). Summoned elementals can perform simple tasks only (guard, attack, dig, push) and have limited intelligence. Obtaining and binding an elemental to a suitable vessel takes time for large ones. Any bound elemental has to be dismissed before a new one can be bound.
xWhen your foe is reduced to 0 hp, you get a free attack to an adjacent foe.x
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ESP (surface thoughts, detect lies, once a day read deeper thoughts)xInterface: Give into your machine nature and reach into the machine nature of another.xBounty - Bio-mechanical animatronic bear HD3, AC3 melee attack claw d6XHamster Reflexes - Always Act FirstpHealing: Strange herbs and words. Requires time (10 min+) for wounds, lots of time (hour to stabilize, day(s) to treat) for diseases, poisons, exorcism, etc.
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3xFree Attacks (opportunity attacks)
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GearGear £Gear£Gear £Gear£Gear£
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£Animate furry chitin kiteRed staff made of fused ancient pistols (d6, messy)Teal warlock helmet with three white stripesPink bottle with a singing spirit - Kozue's fetch, a part of her soul used to interact with the spirit world. Can carry a message, make noise, etc. but not interact with material objects. Looks like an oriental dragon if you can see spirits. Fetch can 'sing' modem sounds used by some vomes.Unaging plastic cutlery holy symbol
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Grenades (6) (3d6)Dryland Weave Armor (cool / cumbersome, +3 armor)100Dryland Weave Armor (cool / cumbersome, +3 armor)Quarterstaff/Spear (d6, can be thrown)30Warhammer (+1 AV vs metal)
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Wire-and-bone biomechanical salamander**50Laser eyes (1d8)Curative Snake Oil10Robes (AC 1, cool)10
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Voyager Supplies10VC Healing Lotion - Restores 2d6 life or 1 stat point (1)40Shaman's Gear (Fetishes, antivenom, herbs, mushrooms (herbal and psychedelic), tea)100Shield
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Sword of Black Steel (Close, 2-hand, 2D6+2)Extensible limbs (arms/legs)UV Lotion5Motorbike (1 sack)100Lamp5Spiked leather armor (hot/cumbersome, +2 armor)
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Shotgun 2d6Daggers (2)4Porter's Pack20Neural Whip (D8, Close, Stuns on Crit)Tea stove and fuel5
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Dryland Weave armor (cool/cumbersome +3ac)100CloakNeural Whip (d8, stuns on crit)50Fractal sword (D10, ignores armour, decap on crit, x2 on artificialsIron lamp
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Porcelain Pistols (2) 2d6x2Grenades (24) (3d6)Ultra Ray Lamp Starmetal elemental in a lacquered box - A tall figure made of spidery, flexible wire, can change its shapeMechanic's Chest
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Farmboy’s Big Adventure 10Porter's Pack20Porcelain Pistol (2d6) x26002 x healing lotion (2d6/1 stat)
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UV lotion5Satrap Radiant Gun (2d12; laser, blinding, starts fires)1000Porters Pack20
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Morning star d6 (x3 crit)Monocle giving advantage against illusions and optical attacksUV Lotion5
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Bone Shotgun (2d6)200
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Sarqo's ashes1Grenade X2 (3d6)
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Shield (can splinter to absorb harm)
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Treasure£Treasure£Treasure£Treasure£Treasure£Treasure£
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Clear crystal heart of a vile*Coins1000Coins1053Coins1196Cash50Coins
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Clear crystal brain of a vile*Bottle of champagne from robot bar?5 vials of ectoplasmNever ending chasm. had force bridges, al switched off for millenium. single bridge of stone. Something stirring in deep. iriddescent.folded into more than three dimensions. paraphysical.
Also, biomechanical spiderds, flowerencrusted, build nets under bridge.
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Crystal clear Liver of a vile6 vomish insectoids in bottle4.5 sacks starmetal (700 cash each)
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Crystal clear intestines of a vile*Ghost: Soba (no longer)
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Crystal clear lungs of a vile*3 sacks biomorphic protein
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Pair of d6 bone diceIcing matilda rumors of old places:
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Coins800Quest: Seeking a prosthetic body for mother7 / 8copper hulls west of teal river
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Kovinov’s Twitching Puppet - (Electric, Mind, Focus, Spell) The wizard raises their hands high and a crackling gush of electromagical bolts strikes a nearby target, dealing 1d6 electric damage. Power 1: The wizard attacks the target’s Aura every round to control its actions. The control is poor, and all the target’s actions are at a disadvantage. The target takes 1 point of electric damage per round.(4pc to learn about soul transfer, 4pc to find suitable body, 250xp per piece)Fetch can 'sing' modem sounds used by some vomes
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XP Trigger - Live up to the Legend 500City of Mirror.->City of Ghosts
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Needs 4 vile body parts to start the end times. She has 1. Once she gets all the parts, she can go to black city to start the ceremony.Strong: +1 ST on Poision and deathDead Bridge - to west haunted by congregation of ghosts.
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20% chance of finding a part of a Vile per location
250 XP
UV sunburnt from force lensesOn the run from Redlands bounty huntersDreams of a world ending
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I have a secret you dont know about ok? Let's pretend
50 XP for studying new specimensMapping safe/resting places in countryside for Legion25% chance to find clues, 250 XP eachTracking a Vile intruder from the Void
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Ordered by an ominous booming voice
Writing travelogue for Mencia
Heal 2 hp/day
10 % per location 1000 XP for finding the Vile
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*Mythical Long Long Ago sentiences. The powers attributed to them are vast, and often ridiculous, including complete personality permanence (immortality), reshaping the physical world at whim, shapeshifting, soul-transfer, and the ability to rebuild their bodies and souls from the stuff of other living creatures. Some Long Ago civilizations attributed godlike or divine powers to the viles, the Pleurote Gilded Decadence even worshipping them as the Urgent Demiurges. Fortunately they all collapsed in internecine struggles.Still have Satrap 88's crystal snail
Black city is to the west of the ivory plains
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**can connect to ancient machines, vulnerable to corrupted code AC4 without helmet, +1d4 hp and +1STR
Sama Zivani, eater of dreamers - take her to the black city
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biomechanical corruption - bulking upLong black hair; dark brown eyes; weathered, sun-burned skin; clearly has not lived inside recently or spent much time indoors everAC5, cumbersome, suit of golden armour of glistening brown metal and red crystal. Cursed; save or knock unconscious, dream of a room with a green portal and radiation ghosts
Mystery halfling- had "Find Soba" written on shoulder.
Teredo is his name
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Saw three different flat stones on the ground. figures clad in black with dried-out, mummified faces. Worn down by polishing them or rubbing them. Figures bow down and lay down something.
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Salbera manages Legion Of The Far Sight infil/exfil training course, responsible for configuring and setting up course and documenting which course each Scope ran and ensuring they never run it again; all Scopes must re-qualify whenever they visit the Panopticon, the Legion headquarters; crosshairs tattoo on left hand (has flecking, UV-reactive elements, strands of gold like kintsugi, only Salbera and apprentice know the formula)
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Remains disposal ritual for Scopes
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Disadvantage on WIS and CHA checks in vicinity of Near Moon
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