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NameAdjectiveLeader
UA (I'm reusing a lot of the Uniques, then going back and changing them. I just want everything complete before altering)
UUUU/UBCapitalCityCityCityCityCityCityCityCityCityCityCityCityCityCityCityCityCityCityCity
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AzerbajanAzerbajani
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BaljiginBarga-MongolKokePeople of the Land's End:
UU: Hawk Riders - Replaces scout. +2 movement. Slightly stronger.
UB: Steppe Ger - Replace stables. Unimproved tiles yeild +1 production.
BaljiginBaikalAlan GuaBulughanBatmonkhJambynKhorlugjinKheremchiBargachin
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Bashkir KhantateBashkir
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Bayad KhanateBayad
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BorjiginWolf head. Light Grey on sky blueKhiat-MongolTemujin
Merit Over Birth: Units deal +25% damage to cities. Enemy units destroyed have a 15% chance to become yours.
UU: Red-Tassel Rider - Replaces Horseman. One extra move. All units that start the turn adjecent have +1 move too.
UU: Keshiq - Same as Vanilla Mongols.
BorjiginKhiyadUriankhanChonosYurkiMankholBugunotBelgunotKhataginEljiginAvargaQarakhorumAltan UragJalairAruladKhinggiadaiTarkhuntOronarNokhosChaurkhan
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BuryatiaBuryat
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IdaqutUyghurBarchuq
Holy Wealth, Gold: Trade routes yield twice as much gold, and +2 faith. Steal tech 30% more efficiently.
UU: Silk-Clad - Replaces Knight. Much more combat strength. Requires a fair bit more production.
UB: Temple-Cave - Replaces Library. Gives +1 Science, +1 Faith on top of normal bonuses.
Kara-KhojaBeshbaliqOrdu-BaliqOrkohnTurpanKarabalsunLoulanBezeklikMiranQarkhanHotanKhuqaTumkhukBai BalikTengri BoguTun BaghaTarkhanGansuToquzOghuz
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JinThe symbol of the Jin. Dark green on Yellow.Jin
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Jurchin-KhitanLiao Symbol. Black on MagentaJurchinTianzuLiao Legacy:
UB: Liao Stupa - Replaces Shrine. Gives a large production boost upon completion.
ShanjingYilaHuhanLiaoyangBalhaeDongdanShenyangLiaoning
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Kalmuk KhanateKalmykBaibagas
Great Code of the Nomads: Unhappiness from cities halved. Cities with over 6 poplulation left after capture by the Kalmyk get a free courthouse.
UU: Torghut Rider - Replaces Pikeman. Has one extra movement and is slightly cheaper. (Should have a mounted graphic)
UB: Temple-Cave - Replaces Library. Gives +1 Science, +1 Faith on top of normal bonuses.
KalmykTorgutQasarBayidMangitDzungarKhalkhaAltanGerenshyzTarbagataiIrtyshIshimTobolKho OrlukIki TsaadzhinBichigAyukaMingatUlan ZalataUbashi
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KharakhanidKarluqUlugh
UU: Silk-Clad - Replaces Knight. Much more combat strength. Requires a fair bit more production.
Khazak: Replaces Chariot Archer. No penalty for rough terrain. Slightly stronger base (not range) strength,
KarluqBasmylOtugenChigilYagmas
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Kashmir(???)
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Kazan KhanateKazan
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Khamug KhanateWolf Paw. Gold on Dark grey.Khamug-MongolJamukha
The Great Khanate: Pastures yeild +1 production. Produce mounted units 15% faster. Gain gold when you declare war.
UU: Hawk Riders - Replaces scout. +2 movement. Slightly stronger.
UB: Steppe Ger - Replace stables. Unimproved tiles yeild +1 production.
JadaranBaarimMananJaruudNoyakinBarlasBula'atAdarkinTelenguutUru'utManghutTaichi'utSuldusunBesutOronarKhongkotanAruladSunudKhabturkasKhadagin
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Khazar KhanateKhazar
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Kherit KhanateA Crow. Black on Dark Blue.KheritWang Toghril
With the Crows: All units ignore zone of control. Gain +5% production in the capital for every declaration of friendship, up to a maximum of 50%
UU: Crow Rider -Replaces Spearman. Mounted speed. +200% against cities. No bonus against mounted units. -30% against ranged attacks.
UB: Qaree Church: - Replace Temple. +1 food. +2 happiness. 3 maintenance.
Orta BalagasunBekiKhirkhDungkhaitUbchikhJirginOngchijidSorghaghtaniZubuUlan BatorKhonkhoidSukhaitAlbatTumautTubegunKhangaiToreqaimishKurchaqusQaraeiJakha Khambu
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Khirgiz KhanateA Sun. Rich Grey on blood-red.KhirgizLi Ling
Children of the Sky Iron: Hills yield +1 production. External traderoutes give happiness.
UU: Keshiq - Same as Vanilla Mongols.
UU: Metorite Swordsman - Replaces normal swordsman. Slightly tougher. Takes no iron.
KirghizKhyagasKhakasYeniseiTashtykZhieguZhiajiasiGekunJiankunBeltirSagaiAbakhanKachinKoibaQara-KhoKhyzylKochkorBishkekBalik-KheTokmok
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KhwarazmshahCat from Samarkand's seal. White on sea-green.Khwarazmian
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Kipchak KhanateCuman
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KoreaKorean
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MerkitShaman Sheild. White on brown-green.MerkitYehe Chiledu
Skillful and Wise in Their Affairs: When declaring war, Merkit enter a golden age. Pastures yield +1 food.
UU: Mergen - Replaces Archer. Gains faith from dealing damage.
UU: Khorchin - Replaces Knight. Fights like an Impi.
MerkitKhaadUduyitUvasKharta'atSelugaOrkhonKhardakitEbugedjinKhulanOghulKaimishToghtaMargadaiNaquKhojaQudu
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Naiman KhanateEight pointed star. Dark Blue on Pale Green.NaimanTaibuqa
People of Old and New Faiths: After founding a pantheon, always gain access to its tenet in all cities, even if your faith is not the majority. Tiles that generate faith generate equal amounts of production.
UU: Caravan Escort - Replaces Horseman. Generates golden agep points for damage delt. Requires no Horse Resource to build.
Khazak: Replaces Chariot Archer. No penalty for rough terrain. Slightly stronger base (not range) strength,
NaimanGuchugitHazaraKarakheryMataySadyrDortuylTamirSekyizKitbuqaToregeneDughlat
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Oirat KhanateHollow square. Rich Brown on Cream.OiratQuduqa
Wielders of the Thunder Stone: Mountains give 1+ culture and 1+ production when worked. Enemy units gain 10% less combat strength when next to an Oirat unit.
UU: Torghut Rider - Replaces Pikeman. Has one extra movement and is slightly cheaper. (Should have a mounted graphic)
UU: Baki - Replaces settler. Two extra moves. Units adjecent heal at double rate.
OiratKhoidMyangadZakhchinBaatudKhoshutChorosOlotDorvotKarmykBuzavaEsenDayanUlvsGushiKharkulTsaidamQinghaiZaya PanditaArghun
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Olkhonit KhanateCurrent mongol symbol. Orange on Dark purple.OlkhonitMiser Ulug
UU: Red-Tassel Rider - Replaces Horseman. One extra move. All units that start the turn adjecent have +1 move too.
UB: Kul Tigrin - Replaces monument. +1 faith. No mantenaince.
OlkhonitKhongiradIkhiresGorlosSaljiudKhataginKaranutKhonkhluudAlag AduutanShar KhonitUlaan ZalaaNegus
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Qara-KhitaiSquare made from five dots. White on strong orange.KhitanKuchlug
In the Image of Cathay: Capturing a city (larger than five pop) gives a science boost eqaul to the culture per turn of the civ that held the city. Tribute from city-states is 20% more effective.
UU: Khitan - Replaces Horseman. Generates golden age points for dealing damage. Requires no Horse Resource to build, but has double upkeep. 14 strength.
UB: Liao Stupa - Replaces Amphitheatre . Gives a moderate boost of science upon completion.
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SamoyyetiaSamoyyet
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Shirvan(???)
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Sibir KhanateSibir
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Taichuid KhanateA quiver. Bone white on rust brown.TaichuidTargudai Khiriltug
Raiders of the Steppe: Units pillage tiles with no cost. Gain twice the gold from pillaging. Enemy civilian units get destroyed when a Taichuid unit attackes their escort.
UU: Mergen - Replaces Archer. Gains faith from dealing damage.
UU: Khorchin - Replaces Knight. Fights like an Impi.
TaichuidAmbaghaiSegrum BilgeJurgadaaiBaijuChupanBesud
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TangutTangut
UU: Gobi Raider - Replaces Horseman. Melee attacks have a chance to force the enemy to withdraw after taking damage and before hurting the Tatar unit.
TangutTuoba
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Tatar Confederation
30' in Old Turkish Runes. Blood Red on BrownTatarOtuz Bodun
The Mercenary Clans: Gain +25% gold in the capital for every city being raised in the empire (stacks infinitely). Units pillage tiles with no cost. Gain twice the gold from pillaging.
UU: Gobi Raider - Replaces Horseman. Melee attacks have a chance to force the enemy to withdraw after taking damage and before hurting the Tatar unit.
UB: Kul Tigrin - Replaces monument. +1 faith. No mantenaince.
TariatBuiri'utJuyinChakhaAlchiDuta'utAlukhaiAiri'uHulun NuurBuir Nuur
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Telenkit KhanateTelekit
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ThukumKhori
UU: Baki - Replaces settler. Two extra moves. Units adjecent heal at double rate.
Khori TumenKhorilarMa'alikTuyuhunEkhirit
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Tuvan KhanateTuvan
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OngutNestorian cross. Brown on WhiteOngutAlakhai Beki
Princess Who Runs the State: Every time Ongut declares friendship with another civ both civilisations a large production boost in their capitals (scales with era. Something like chopping two forests for ancient.) All units gain +15 xp on creation.
UU: White Tatar - Replaces composite bowman. Has an extra two movement. Units on hills being attacked by the White Tatar gain no defensive bonus.
UB: Qaree Church: - Replace Temple. +1 food. +2 happiness.
OngutOlon SumeFuqiDongshangYuebanAlakushKorgizChoyArgynDongshangMonguorTuA-zhaTogonShanzhouLanzhouTaizhouQiangDunhuangJingu
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Volga BulgariaBulgarian
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Xi XiaXia
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YakutiaYakut
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