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1 | Overview: | ||||||||||||||||||||||||
2 | Welcome to Real Dynasty. We're a 32 team contract/salary cap league which attempts to create a fantasy experience as close to the real NFL as possible. Every NFL Franchise has a General Manager (GM) who is responsible for all aspects of team management. | ||||||||||||||||||||||||
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4 | Roster Limits: | ||||||||||||||||||||||||
5 | Active rosters are limited to 45 players maximum and 25 players minimum (not including Practice Squad and Injured Reserve). The limits are suspended each off-season to allow teams to draft, trade, and make roster moves in preparation for the upcoming season. All teams must be back within the roster limits by the league cut-down day which will be posted each pre-season. Our cutdown date will always be after the final pre-season game and the NFL's final cut-down date. | ||||||||||||||||||||||||
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7 | Any team over the limit after the roster deadline will have players moved to the practice squad or waived. Every effort will be made to keep the best interests of the franchise in mind. Any team under the minimum will have placeholder "players" added at a salary of $500,000 for the current year. This placeholder will count towards the salary cap for the rest of the year unless waived at the standard 20% cap hit (assuming the team remains above the roster minimum). | ||||||||||||||||||||||||
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9 | After the roster deadline has passed, any team that acquires a player or players causing the team to go over the maximum will have the player(s)immediately dropped. A 30% cap hit will apply to bring the team back to the roster limit. The TAB will attempt to catch this beforehand, but it is the responsibility of each GM to remain within the roster limits. | ||||||||||||||||||||||||
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11 | Roster Checks: | ||||||||||||||||||||||||
12 | Each owner is responsible for their own team. Rosters must be kept up to date, the responsibility does not fall to TAB members to keep other franchises up to date. | ||||||||||||||||||||||||
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14 | Random roster checks can be performed by TAB at anytime throughout the calendar year. When team transactions occur (Draft, RFA, FA, Trades, Waivers, etc.) GM's will have 7 days to update their rosters during the off-season, and 3 days during the season. Any team that is found not to have their rosters updated at anytime (other than within the specified time period above) will be faced with a penalty. | ||||||||||||||||||||||||
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16 | Penalties for NOT having rosters (both here and Fantrax) up-to-date are as follows: | ||||||||||||||||||||||||
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18 | 1st Offense - Warning - GM's will be given 48 hours to update and correct their roster(s). However, in cases where a player signed to contract or claimed has failed to be added to the both rosters in the allotted time period (Listed above), penalties will be immediately assessed according to the 2nd Offense below. | ||||||||||||||||||||||||
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20 | 2nd Offense - Loss of player, $1,000,000 penalty, and ineligibility to bid on player lost - GM's will lose the player to free agency (If recently signed from Free agency, Draft, or RFA, but not added to both of the GM's rosters), or to Waivers if previously claimed. A $2,000,000 cap penalty (ex: Player not added or dropped, incorrect player count and/or salary totals etc.). Ineligibility to bid on the player lost. If the $2,000,000 penalty causes the team to go over cap the GM will have a choice of which player(s) to drop (standard 20% waiver penalty) to bring the team back within cap limits. | ||||||||||||||||||||||||
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22 | Salary Cap: | ||||||||||||||||||||||||
23 | Each team has a $80,000,000 salary cap. Team salary includes the total of all players under contract (Active Roster, Practice Squad and Injured Reserve), plus any Salary Cap Hits for unclaimed waivers, plus any outstanding (leading) free agent bids. Each team MUST maintain accurate salary totals and roster count on their team page. The salary cap will remain in effect year-round. This includes pre-season, so be careful while you may be temporarily over the roster limits, you may never exceed the salary cap. | ||||||||||||||||||||||||
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25 | If any team acquires a player or players causing them to go over the salary cap (via draft, trade, waiver claim, or Free Agency) and it is not caught beforehand, then the added player(s) will be immediately released with a 30% cap hit to bring the team back under the salary cap. If the player was acquired through a trade or draft pick, then the team may alternatively release the most recently added UFA(s) with a 30% cap hit to bring them back under the salary cap. | ||||||||||||||||||||||||
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27 | If any team attempts to acquire a player or players that would cause them to go over the salary cap (via draft, trade, waiver claim, or Free Agency) and it is caught beforehand, a Cap Penalty will be assessed as follows... | ||||||||||||||||||||||||
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29 | 1st Offense - $1M Cap Penalty | ||||||||||||||||||||||||
30 | 2nd Offense - $3M Cap Penalty | ||||||||||||||||||||||||
31 | 3rd Offense - $5M Cap Penalty | ||||||||||||||||||||||||
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33 | Free Agency: | ||||||||||||||||||||||||
34 | As in the NFL, there are two types of Free Agents - Restricted Free Agents (RFA) and Unrestricted Free Agents (UFA). RFAs are players whose rights are still held by a team and may be re-signed after their original contract expires (according to the rules in the RFA section below). UFAs are any players that are not currently under contract by a team. Each pre-season any player who does not have RFA status becomes a UFA once his contract expires. The one exception is that each team may designate one Franchise player each season. | ||||||||||||||||||||||||
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36 | Unrestricted Free Agency begins each pre-season in June and ends each season with our Super Bowl at the end of the Week 16 Monday Night game (any bids already in progress at that time will be allowed to be completed and signed by the winner). | ||||||||||||||||||||||||
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38 | Franchise Players: | ||||||||||||||||||||||||
39 | Teams may franchise one player with an expiring contract each season. If that player is traded, the team trading the player may not Franchise another player that year. The team receiving the player may still Franchise one player and maintain both Franchised players for that year. | ||||||||||||||||||||||||
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41 | A player may receive the franchise tag a maximum of 3 seasons in a row by the same team. If a player is tagged 2 years in a row by the same team...he must be paid 130% of the current year's franchise tag. If a player is tagged 3 years in a row by the same team...he must be paid 160% of the current year's franchise tag. | ||||||||||||||||||||||||
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43 | Franchise tags are based on the average salary of the 5 highest paid players at their position (not including Franchise Players) and will be determined at the end of each season for the following season. | ||||||||||||||||||||||||
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45 | Franchise Amounts for 2015: | ||||||||||||||||||||||||
46 | QB - $10,000,000 | ||||||||||||||||||||||||
47 | WR - $9,350,000 | ||||||||||||||||||||||||
48 | RB - $9,420,000 | ||||||||||||||||||||||||
49 | TE - $6,800,000 | ||||||||||||||||||||||||
50 | K - $4,060,000 | ||||||||||||||||||||||||
51 | DL - $6,120,000 | ||||||||||||||||||||||||
52 | LB - $9,360,000 | ||||||||||||||||||||||||
53 | DB - $6,620,000 | ||||||||||||||||||||||||
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55 | Minimum Salaries: | ||||||||||||||||||||||||
56 | Players must be signed for at least the following salaries. Years in the league are determined by nfl.com at www.nfl.com/players. | ||||||||||||||||||||||||
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58 | Years in the league (not including current year) - Minimum | ||||||||||||||||||||||||
59 | 0 - $230,000 | ||||||||||||||||||||||||
60 | 1 - $305,000 | ||||||||||||||||||||||||
61 | 2 - $380,000 | ||||||||||||||||||||||||
62 | 3 - $455,000 | ||||||||||||||||||||||||
63 | 4-6 - $540,000 | ||||||||||||||||||||||||
64 | 7-9 - $665,000 | ||||||||||||||||||||||||
65 | 10+ - $765,000 | ||||||||||||||||||||||||
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67 | For example, if nfl.com shows a player's experience as "rookie" or "1st season", he will qualify for the minimum salary of $230,000. If nfl.com shows "2nd season", his minimum salary will be $305,000, etc. Sometimes nfl.com will make a mistake, for example they might show "2nd season" when a player clearly has career stats for 2 previous seasons. In this case the player will be assumed to have already played 2 years. The TAB will rule on any exceptions. | ||||||||||||||||||||||||
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69 | Free Agent Bidding: | ||||||||||||||||||||||||
70 | The process for signing an Unrestricted Free Agent is to create a new thread in the "Unrestricted Free Agents" sub-board under "Free Agency". The thread should have the player's correctly spelled name, NFL team and position in the subject, and a valid bid as the message. Other GMs may reply in this thread with higher bids for the player. The bidding will end when 24 hours has passed since the last valid bid. | ||||||||||||||||||||||||
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72 | We use a point system where every million dollars equals one point, and every year equals one point. For example: | ||||||||||||||||||||||||
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74 | John Doe (DAL-QB) | ||||||||||||||||||||||||
75 | 4 Years @ $1,200,000 = 5.2 Points | ||||||||||||||||||||||||
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77 | Players may be signed for a maximum of 4 years and your math must be correct for the bid to be valid. The minimum raise for a valid bid will be $100,000 or .1 points. If you change your mind you have 10 minutes to remove the bid by posting a retraction. You may not delete the bid. | ||||||||||||||||||||||||
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79 | You must have salary cap space available for a bid to be valid (remember, any Free Agency bids in which you are the leading bidder also count towards your salary cap). | ||||||||||||||||||||||||
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81 | During the season, you must also have roster space available for the bid to be valid (remember, roster limits are lifted during the pre-season). This means you must have less than 45 active players, or if the player is practice squad eligible, you must have room on the practice squad and no more than 45 active players. Players on waivers do not count towards your roster limit. You may conditionally waive a player to make roster space (but not salary cap) for a player as detailed in the "Conditional Waivers" section below. | ||||||||||||||||||||||||
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83 | If a team makes a free agent bid which would put them over the roster or cap limit, a Cap Penalty will be assessed as follows... | ||||||||||||||||||||||||
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85 | 1st Offense - $1M Cap Penalty | ||||||||||||||||||||||||
86 | 2nd Offense - $3M Cap Penalty | ||||||||||||||||||||||||
87 | 3rd Offense - $5M Cap Penalty | ||||||||||||||||||||||||
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89 | Restricted Free Agents: | ||||||||||||||||||||||||
90 | Restricted Free Agents (RFAs) are free agents who have 3 years or less NFL experience (players are signed with RFA status if their last year under contract is their 3rd year or less). Years within the league will be determined by nfl.com at www.nfl.com/players. | ||||||||||||||||||||||||
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92 | During each pre-season, teams may tender offers to their RFAs with expiring contracts or let them become UFAs. Players that have been tendered offers will be available to other teams during the Restricted Free Agency bidding period. The team that owns the RFA player has the right to match the winning offer and retain the rights to the player. If the offer is not matched, the new team will acquire the player and must provide the original team with draft pick(s) from the current's year's draft as compensation. RFAs with expired contracts may not be traded during the pre-season until they have been signed to new contracts. | ||||||||||||||||||||||||
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94 | A thread must be created for each player with one of the following tender amounts and compensation.... | ||||||||||||||||||||||||
95 | |||||||||||||||||||||||||
96 | • | $455,000 tender - 4th round draft pick | |||||||||||||||||||||||
97 | • | $550,000 tender - 3rd round draft pick | |||||||||||||||||||||||
98 | • | $650,000 tender - 2nd round draft pick | |||||||||||||||||||||||
99 | • | $800,000 tender -- 1st round draft pick | |||||||||||||||||||||||
100 | • | $1,100,000 tender -- 1st and 2nd round draft picks |