THE LAND GENERATOR
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

View only
 
ABCDEFGHIJKLMNO
1
2
TO USE: FILE -> MAKE A COPY, IF YOU DO ANYTHING ELSE IT WILL BREAK
3
THEN ENTER YOUR CLASSPECT OF CHOICE IN THEGREENCELLS, C7 AND E7
4
Land ofShrinesAndCannonsREFRESH THE PAGE TO GET A NEW SET OF 10 NUMBERS, OR UPDATE A CELL
5
Denizen:NemesisQuest:Follow the Path
edit this blue cell to refresh the RNG
19710
6
Complications:
Communication Error
Hostile ConsortsHostile ConsortsMissing ConsortsMissing GatesHostile Consorts588248
7
Class:RogueofDoomDenizenQuest Details:Complications:
8
1ShrinesRustOrpheusCatastropheTime Limit
9
2PedestalsFireIcarusImprisonmentMissing Consorts
10
3CharityCharTantalusArtifact HuntMissing Underlings
11
4SurprisesInfernosSisypheusUncover MysteryMissing Gates
12
5GiftsMeteorsTialocContaminant
Communication Error
13
6SimmerCourtsThemisPerform a TaskHarsh Landscape
14
7SteamTemplesNemesisConsort CurseHarsh Weather
15
8BurialsClayZadkielDestroy SomethingHostile Consorts
16
9RefuseCannonsNikeHungry DenizenConsort Politics
17
10JunkDecayCernunnosFollow the PathRogue Denizen
18
Time Limit:
You have a time limit before your Quest becomes unfinishable.
Catastrophe:
19
1x = Until the Reckoning, 2x = 2/3 to the Reckoning, 3x = 1/3 to the Reckoning OR 1 week (whichever's shorter), 4x = 1/6 to the Reckoning OR 24 hours (whichever's shorter)
Your Denizen is about to kill everyone on the land/blow everything up.
20
Missing Consorts:
Your Land is noticably lacking consorts.
Imprisonment:
21
1x = Consort villages are underpopulated, 2x = Underpopulated and sparsely located, 3x = There is one village, 4x = No consorts.
Your Denizen has captured something important, like fireflies, and locked them away.
22
Missing Underlings:
Your Land is lacking in Underlings, which makes acquiring Grist difficult.
Artifact Hunt:
23
1x = 1/2 normal Underlings, 2x = 1/4 normal Underlings, 3x = 1/8 normal Underlings, 4x = no Underlings
You need to find the X pieces of the whatever and reassemble them to finish your Quest.
24
Missing Gates:
Your Land is missing transport methods, such as Return Nodes or other shortcuts.
Uncover Mystery:
25
1x = Return Nodes are sparse, 2x = Return Nodes only in villages, 3x = No Return Nodes, 4x = No Return Nodes, Missing a Gate
Something about your Land is off in some way, and you need to find out why as part of your Quest.
26
Communication Error:
Something about your Land makes it difficult to communicate, with your Consorts and/or with the other players.
Contaminant:
27
1x = Your Consorts speak a weird language, 2x = Consorts dont speak OR pesterchum is buggy, 3x = Both from 2x, 4x = Cannot pester other players while on Land
Your Denizen has spread some kind of contaminant across the world in a way that hinders daily life.
28
Harsh Landscape:
The physical features of the Land make traversing it difficult, or possibly lethal.
Perform a Task:
29
1x = Delays non-flight travel, 2x = Delays travel noticably, 3x = Can actively harm you, 4x = Actively trying to kill you
You must learn some kind of new skill and perform it, like Playing the Rain.
30
Harsh Weather:
The Land's climate, weather, or atmosphere is in some way oppressive to continued functioning in it.
Consort Curse:
31
1x = Uncomfortable climate, 2x = Requires a little wardrobe change, 3x = Requires specialized equipment to get around, 4x = Actively trying to kill you, needs special equipment
Your Denizen has done something awful to your Consorts, and now you have to undo it.
32
Hostile Consorts:
Your Consorts don't like you. Ranges from "Kind of surly" to "will try to kill you on sight".
Destroy Something:
33
1x = Kind of surly, 2x = Requires convincing to let you help them, 3x = May try to eat you if given an ample opportunity, 4x = Will try to kill you on sight.
Your Denizen has erected some kind of structure(s) that is hindering progress or doing something bad, break em.
34
Consort Politics:
Your Consort Villages don't get along, which will get in the way of daily adventuring and RPG stuff.
Hungry Denizen:
35
1x = Minor, easily solved quibbles, 2x = 1x but they skirmish sometimes, 3x = Fights between villages are a frequent, dangerous occurrence, 4x = All out war
Your Denizen is emerging frequently to rampage or eat something, so stay out of their way until you can stop em.
36
Rogue Denizen:
Your Denizen is up and about, actively roaming the landscape.
Follow the Path:
37
1x = Your Denizen may pop up once or twice, 2x = Your Denizen is slowly and noticably roaming, 3x = Your Denizen is looking for you, 4x = Your Denizen is stealthily hunting you.
Your Denizen's actions have resulted in a trail of destruction, so follow along and help Consorts left in their wake.
38
Loading...